MarbleThrone
MarbleThrone
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- Username
- MarbleThrone
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Same here! Which is a shame because I was really hoping to have it for my first matches :(.
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yeah, Saloon and the Disturbed Ward have some pretty bad 3-gens …
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@CountOfTheFog said:
The Weekly Gift 🎁 for this week, August 20, is 500,000 bloodpoints!
https://us.v-cdn.net/6030815/uploads/QGU39H4CID34/20240820-110723.jpg
Woah, it's getting progressively higher each week! :O
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Why would anyone buy Fragrants and Ardents (green rarity) right now, while stronger alternatives exist on lower tiers (puddings and cakes, yellow rarity)?
There already exists a discrepancy between bonus granted and rarity tiers. I don't think Escape Cakes and Puddings need to be Purple, make them green and leave it at that. BPS can be purple but I worry that this would diminish their spawn rate even more. -
I like the idea! Personally I'd up the rarity of Fragrants and Ardents to Very Rare, otherwise it might get confusing and you can end up picking the wrong ones, as you're having 8 very similar (and similar-looking) BP offerings all in one rarity.
Sachet → Brown becomes Yellow
Fresh → Yellow becomes Green
Fragrant → Green becomes Purple
same on the Killer side.
As to the Escape Cake and Puddings: it's important to note that these two are yellow Uncommon. Only the BPS is Green, and personally I'd keep it that way. Acquiring them especially on a P100 character is a chore enough already, and having a worse spawn RNG due to rarity would only make that worse. -
@DARKxVOID said:
Did you ever find out?
Yeah, I eventually decided to go ahead with setting up cross progression by following the steps outlined in my BHVR account. Even though I don't have DBD on another platform, I was still able to synch steam.
And doing so got me the campfire charm, so I'm happy :). -
I actually got bored of 2 v 8 and have been doing most tome challenges in regular 1 v 4 the past week. Some challenges, like escaping a trial two times or getting an unhook in egc were considerably easier to do in 2 v 8 so I did go for that.
Although I had an absolute blast playing the new mode, I actually found it refreshing to go back to good ol' regular DBD again. -
https://youtu.be/Oo7Uf0SU1cw
Today I also ran into the bug where you can't collect the Memory Fragment.
I was eventually able to complete the challenge by escaping (in 2 v 8). -
@RenoPro said:
For me is Corrupt Intervention, i hate it. I hate to use my sprintbust at the start, i hate to guess the right path to the near not corrupted generator. I simply hate this perk.
Well, just bring No Mither and Plot Twist, down yourself instantly and behold! Corrupt is gone!
:D -
https://youtu.be/HpmJoBd6gNg
I ran into the same issue. I managed to collect both shards and then synchronize them, but upon dying the game told me I got -1/1 progress and it didn't complete as a result.
Also, the first shard appeared in the ground for me, though I was still able to collect it by running over it.
PC, Steam, Windows 11. -
"Is DBD still fun for you?"
Yes. -
@Rigbeta said:
What the title says. It's weird that their default look isn't something you can easily just "Throw on".
This is true for the full bloody/prestige as well. They are seperate pieces you have to equip one by one.
I agree it would be a good QoL change to have the default and the bloody prestige made into full outfits you can equip in one go. -
@ohtofusimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3777260#Comment_3777260
Did they change it? It used to show the aura of your item.
Franklin's never had this effect for Survivors. I think you are confusing it with Plunderer's Instinct (see above).
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If you want to be able to see the auras of items in the environment, you need Plunderer's Instinct.
As others have already stated, what you are describing here is intended and not a bug. -
Those codes are not for charms, but for player badges. If your friend clicks the square at the top right of the screen (next to the Bloodpoint count), they can see which badges and banners they have unlocked and equip the ones they want.
The Genderfluid Pride flag charm can be acquired through code GFLAGF. -
From what I understand, without any add-ons the Doctor can still see the auras of hallucinations experienced by survivors who are in Tier 3 Madness. This is a basekit mechanic.
The three Restraint add-ons and the Iridescent King all have the effect that "You share into your patients' Madness and can see the Illusionary Doctors."
Were you by any chance using any of the 3 Restraint add-ons during your matches? -
This is not a bug at all. The fact that a modifier or game mode comes with its own tome does not mean you have to do all the challenges in that mode only. As stated above, some challenges do require you to play 2 v 8 because they cannot be done normally (like, play one match as Medic).
You can also do most regular tome challenges in 2 v 8, things like escaping chases, getting safe unhooks, healing people etc. It's always been like that and just provides players with some extra stuff to do, without forcing them to play one mode or the other. -
So basically we are going back to this (screenshots from 2021):
Only the character name and username visible in the pre-game lobby:And the full info in the end game scoring screen:
For anyone saying, "I can't show off my prestige anymore", note that the only time anyone ever sees the Killer's prestige is in this same end-game screen. And I'm sure they too like to show their dedication to a certain character, but only have one moment to do so. Now the same is true again for the Survivors.
I don't see the issue with this change at all. Prestige does not equal skill and is just a badge of honour. -
I wonder if survivors will still be able to see each other's prestiges.
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@scoser said:
As far as I'm aware of, this achievement is the first achievement for survivors that requires playing against specific killers in order to complete. While it's a decent subset of killers these days that have special items, it sets a bad precedent that could be made worse in the future where it's impossible to get progress on an achievement without facing a certain killer, which is completely out of your control.
BHVR, please avoid creating achievements like this in the future that are completely out of the hands of the survivors to complete.
You can just equip Flashbang and use that. It's a special item, after all.
Craft and use at least one per match and you'll get this achievement in no time. -
@Bedslamb said:
only realised yesterday we have unlimited Unbreakable in 2v8 when slugged ?
That's only when you have reached second hook/cage state.
Killers can slug all 8 survivors without ever caging them and nobody will be able to pick themselves up. -
I've noticed that too, and I play this class exclusively (except when a 2v8 tome challenge requires otherwise). Often I am the only one, sometimes there's just one other.
Personally I like the faster healing and the built-in Leader effect that also speeds up the healing speed of others. It can get you to safety more easily in end-game situations.
And let's be honest: if one of your survivor mains gets a full outfit and can pick a class that suits her perfectly, it would be a shame to not commit to the role! -
Probably a combination of more lenient MMR to fill lobbies and the Free Weekend that brings in tons of new players.
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This is not a bug.
Hook respawns were introduced in patch 8.1.0:
"Hooks broken by a Sacrifice will now respawn after 60 seconds."Content New Survivor: Lara Croft New perk: Finesse This perk activates while you are healthy. Your fast vaults are 20% faster. This perk goes on cool-down for 40/35/30 seconds after performing a fast vault. New Perk: Hardened This perk activates after you complete all of the following: unlock a chest; cleanse or bless a… -
@MechWarrior3 said:
A big health patch is needed.
They don't think it's necessary. Everyone else disagrees xD.
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Yeah, I think survivors should be able to hear voicelines from other survivors. Even though there's currently only 3 characters in the game that have them during trials, it's not unlikely that we will have more in the future.
If I heal an Alan Wake I'd love to hear him say that it's just a scratch! Now i only hear that when I play as Alan myself. -
Did you fully charge the perk?
You need to open a chest AND bless/cleanse a totem for the perk to activate. -
Not just on Coldwind, it's everywhere.
This bug has already been widely reported and is caused when a survivor, who has been eliminated from the trial, leaves and goes back to the lobby. -
https://youtu.be/8Vbrm-vU7Q0
Here's a short clip to illustrate
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The search bar is still there, just covered up by the Charms screen. If you click on the icon again, it goes away.
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I have been noticing this too. Even with a 4K with gens remaining, I can't get past Gold on Gatekeeper.
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That would be awesome! Though the tall, pointy hat will probably make it hard for him to loop effectively, as you'll be able to see him over most loops xD.
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Cross-Progression is currently not in the game yet, this is expected to release next Monday (July 22nd).
You can find all relevant info on the DBD website:Dead by Daylight is introducing cross progression, allowing players to link their game progress across multiple platforms. -
Not just on Switch, this happens on PC too.
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https://youtu.be/FTTjtcN7z7Y
I saw the same happen today and managed to record it!
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https://youtu.be/5Y9Eouu3VPE
Here's an example I ran into today. 2 gens done by doing just one.
PC, Steam, Windows 11. -
The way it is in the Store is perfectly fine imo. It should not have transferred to the character selection screen.
Compare the above 2 screenshots I shared. The one with Lara Croft and her charms, and Claudette with charms before the update. Both screens take up the exact same space. But because the icons are now bigger it takes more time to navigate through your inventory to find something. And having the search bar hidden underneath various layers is bad design imo.
Not to mention the removal of the Previous and Next buttons.
And it's funny that they put the scroll bar on the left, whereas it's still on the right when going through your badges and banners.All in all, L update.
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It's bad. They might as well remove the store now since they put it in the character selection screen.
Why is this even a thing. Your 3 equipped charms overlapping the charms you can choose from, the search bar needlessly hidden underneath a few layers, and clicking on a charm does not automatically take you to it on the page unlike before.
That's just one of my complaints about this new UI. More steps to do something instead of having a simple overview.. -
It's been fixed in patch 8.1.0! :D
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You can still search for charms! In this screenshot I wanted to see if there is anything for buying the DLC, and there is. I searched 'tomb' and got this charm. The search bar might be obscured with the 3 charms you have equipped as it is positioned very strangely.
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Like, what even is this.
If I click on any of my equipped charms now it doesn't even jump to the charm in the overview, unlike before.
And here's a fun fact, the Loadout screen is still exactly the same as it was before. -
Unfortunately, this is still present in the game as of patch 8.1.0.
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Still present in 8.1.0
As I managed to reach Iri 1 last season, I can now make a better comparison.
Top: end game screen after a match
Bottom: menu screen when clicking on badge icon
Note, this has been in the game since January and has not been fixed yet :(. -
With the new Rift also comes a new figurine, and sadly it is also not in the Vinyl Dolls collection. That's the 3rd figurine that's been placed in the 'wrong' collection :(.
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Right now I think this was still better. You can immediately see what you have equipped without having to scroll down. The charms are immediately visible with much larger icons too.
And the page numbers are nice too, it shows the size of your collection which is completely taken away by the new UI.It's still just store 2.0 which is bad. Why have the new store if you put all that in the character selection screen anyway.
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Being able to set the filter permanently to show all characters in order (as it should be) would definitely be a major improvement.
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You're welcome! :D
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A button to instantly unequip all perks in your loadout.
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I sure did! My goal was to get my 3 mains (2 survivors and 1 killer) to P100. They started the anniversary at P91 each, which is where I left them after the Blood Moon event.
I also got a nice hoard of cakes on 2 side characters for use whenever, like Bloodhunts or in SWF. The cakes collected on my mains will be locked away and never used, as always :P. This year I didn't get as many as last time, but still a number to be proud of. -
@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745618#Comment_3745618
I think it might be used to train bots.
500 Iri shards would be a nicer reward, tbh :P
A small reward in the form of BP or shards for ever x amount of upvotes (10, 20, 50 etc) would go a long way.













