Mandy
Mandy
About
- Username
- Mandy
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This is the Dev badge, can only be got if you work for BHVR I'm afraid.
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For those with 502 error, please make sure to load into a lobby with a character that you do not have an item equipped with and also that you do not change character in the lobby - it will fail the match for all 5 players
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@Princesse_nico said:
We see the HUD of survivors being chased! The survivors hud should be removed. It ruins the immersion.
We sees whos on hook whos injured! Its should be all suspens!
Also the killer have a red stain...
If you do a immersion mode, do it fully. Its fun, this is something new, but its not fully done
It's part of the whole immersion here, the killers are given a little something as well with having the ability to see the auras of generators. Not giving any information at all, could just lead to people hiding around and then the killer finding nobody.
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The generators have progress on them to help survivors find the generators - it's much harder to see in the darker mode, the killers still have the generator auras visible, the generator sound can help out survivors in that area.
Chests are there to give survivors the opportunity to find items - they're also not easy to see in the dark. The killer can still see gen aura's - survivors have a chance to get an item.
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You are correct, they are purely Switch codes as they are unable to get the Twitch drops themselves.
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@Moz said:
Why did they feel like it was a good idea to remove knight from customs? I doubt it would make too much of a difference but I do wonder the legality of taking away access to content people paid cash for entirely.
There's no problem with the legalities of it, the character is bugged and needs to be removed from rotation. That also affects custom matches, our kill switch is designed in a way that it removes the bugged item / character / map etc completely from rotation. That isn't planned to be changed.
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The full patch notes are not released yet - PTB patch notes are there, and the Dev Update...but not the full patch notes.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637228#Comment_3637228
Wasn’t the plan to remove most of the existing ones (ie the perk icons) to include at least most of the characters (except for specific licensed ones)?
we removed a lot of unused ones, but we're at the max again
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@Horrorcomicnerd said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637228#Comment_3637228
Does that include Naughty Bear? Is he considered licensed even though BHVR owns him? Was really hoping to have Naughty Bear as my avatar.
yes that does, we're not planning to add any more avatars at the moment.
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@HPhoenix said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637223#Comment_3637223
Do let me know when you get the chance plz and thanks for the answer! <3.
Designer has confirmed my answer above is correct
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indeed
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There are no plans to do this. If you wish, you are also free to play with Anon Mode enabled.
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We won't be adding further new icons for quite some time - we're already at our limit
Also, there's no plans to add anything that's licenced, so no legendaries either I'm afraid.
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As far as I'm aware Survivors would have to repair the 5% as gen tapping no longer stops regression across the board. However, will double check in with the designer on it just in case.
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@purp1ehaze said:
I am deeply disappointed that there were no changes to the 3-Gen system.
Once the regression event occur, cool survivers can repeatly repair 4.9%. Therefore, it will never comes the chance of regression event again. In other word, the Perks that depends on gen-kick lose there ability.
God's in his heaven, all's right with the world!
That's something that is being addressed, not likely for release but I'm hopeful of one of the patches that we put out in the following weeks.
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We have not made any recent changes to MMR - certainly not in the past few weeks. The last change was some months ago now when the soft cap was increased.
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We'll be looking to put out stats in the coming weeks, this one that we'll also likely address at that time.
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@RpTheHotrod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632916#Comment_3632916
Just look on my profile under comments. It was a recent one.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632919#Comment_3632919
I'm not sure where you're getting "very very very rare". 4 of my matches in the past week has had 8+ regression events on a single gen. Wasn't even a 3 gen situation. Normally was happening on small maps like The Game where just about any down was causing mass surge hits mixed in with me going back to kick occasionally since I don't camp gens (as in, they would hop back on the gen and get far more than 4 seconds on it, so not even the 4 second rule would help). In every case of this happening, the survivors were generally focused on central generators in the map and mostly disregarding the outer gens. Sure, their bad planning, but why should I get punished with some out of nowhere "you're not allowed to kick this gen anymore! hahahahaha!" for their bad planning?
We have data on everything, 8 regression events on a single generator is exceptionally rare on anything outside of a 3 gen scenario - the number is actually less than 8 but we're being cautious not to affect an average game.
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Yeah this is something that's actually always been a thing with Demo, however to get those Devour Hope tokens the killer does need to chase and hook survivors, meaning that they won't be able to fully protect those totems...the more experienced the survivors the less chance a build like this will work, as survivors know what they're doing and they will slam the generators if the killer is failing to chase.
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To implement something like this is a massive undertaking - and I cannot emphasis how much of a massive undertaking it is, it would require the whole game to be built from the ground up essentially. It's not a decision that could be taken likely and there's no plans at all to implement this given the limitations that we face.
I'm not going to discuss the number of employees that we have in total, but I will remind you that's across all projects, including the business side of the studio. That's not the people that's on DbD which is a much smaller amount.
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When we made the decision to limit regression events on a generator, the number was carefully decided - in a regular match it is very very very rare that a generator is regressed that many times (outside of a 3 gen match). And with the base kick regression being increased to 5% that's also giving an extra boost to perks such as Nowhere to Hide, it just makes them a bit more thoughtful to use - mananging your regression if that's your playstyle.
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Thanks all for adding your feedback, it's been super helpful!
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Thank you all for the feedback, it's super helpful to us.
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If you are having problems merging accounts or anything account specific, please contact our Player Support Team
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@XenRedspike said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3627184#Comment_3627184
I just hope you don't become haunted by nightmares of chat DMing you asking for new shirtless cosmetics to be added, lol.
lets just say, I'm not opening my Discord DM's for a while! I got sent the most random things - and most of them nsfw!!
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I'm glad you enjoyed this and found it useful. It's something that I will be continuing to do with the Designers for mid chapters specifically - I've shared your feedback with them. It's actually a very nerve wracking thing to put people through so it's been great to give them some positive feedback.
Hens putting it on youtube has been excellent and we're definitely looking to be able to do something like that ourselves for the next one - I do think having that direct contact is important and things like that we're looking to do more of and utilising the platforms where our players congregate the most. The Discord has been wonderful in supporting us doing these, so shout out to them for moderating it so well.
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The Kill Switch is there for issues which are game breaking - such as characters going invisible. We are monitoring the usage of the perks (they've actually dropped below their normal usage rates), so we do not feel this issue is being abused. The survivor is still able to find and cleanse the totems the regular way (without the auras being highlighted), so this is not something we feel is absolutely game breaking and therefore doesn't meet the requirements of the kill switch.
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Our Player Support Team have already advised you that a refund is not possible - and they have closed access to your support account. We will not accept the same spamming on this platform either.
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There will be a visual indicator - on the gen progress bar there will be a "line" (for want of a better term) to show when the 5% is reached.
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@OrangeBear said:
Kinda sad i missed it but i don't like discord i wish they just did a live stream like they normally did.
we are looking at some other ways, streams will likely be just for main releases like we did with Chucky
Looking at possibly recording the Discord Staging Event and uploading it to YouTube afterwards so that more players can get the information etc. But of course that won't be live on YouTube then, just a video.
There's no plans at the moment to reintroduce Q&A streams.
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Thank you! We're definitely going to continue to do these, I think it's great to have the designers explain the update and be able to answer any questions which are causing confusion directly <3
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624906#Comment_3624906
Yes, i can do it now, thank you.
thank you for confirming and for bringing our attention to this <3
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7.5.0 | PTB - BHVR you will find them here
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Thanks for flagging, just edited some permissions - can you check now?
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With Bodyblocking - it's the definition of the term which confuses people, in your example re Sadako blocking someone in the corner - that's holding the game hostage because that player cannot do anything to progress the game, it's irrespective of whether others are alive to do generators.
Exploits that are bannable are normally listed on the forum page - currently there are no exploits that we are actively banning for. And that happens less these days as we have the kill switch so we're able to switch off something that's exploitable.
Facecamping etc have never been considered as exploits, nor AFK Pig was either...it was a playstyle that we didn't approve of, but it wasn't an exploit, so it was something that we addressed. None of what you list there are actual exploits so nothing is reportable.
We are looking to update the game rules and make things clearer.
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Happy Holidays to everyone, stay safe and well peeps! <3
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3615205#Comment_3615205
Why did you BITE ?!
I can't help myself!
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It's interesting that someone with 4k hours doesn't have this knowledge, it shows me that it's things that are learnt through other means other than just playing the game and giving me some definite food for thought in how we (bhvr we I mean) can do more to help not just newer players but inexperienced players as well.
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Pallets are not an infinite resource like windows are.
Part of learning how to play survivor is understanding the strength of each pallet and the loop it creates, for example that particular pallet in midwich room is next to unplayable when upright, not even looping it really helps, but is super strong when dropped. (room upstairs with a gen in, library I believe it is) That's a rare pallet though, most strong pallets you should loop to the maximum to avoid dropping them especially early in the game where survivors are already at their strongest.
Seeing someone dropping a god pallet casually in the early part of a match hurts my soul especially as they go down a couple of seconds later anyway.
As a survivor you will eventually go down - that's the design of the game, it's about wasting the killers time. If you're just dropping pallets and running away, you are not wasting the killers time. It's all about efficiency and time management.
If I'm playing against someone who just drops pallets in the first chase - I know that game is mine, because I know later in hte match there is going to be nothing left and as I have a shorter patrol area at that time, then it's effectively gg.
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losing one or two games is not going to affect MMR a great deal, it does take more than that.
And I'd definitely emphasis that prestige levels do not equal skill at all - no correlation at all in fact, yes it's time invested but there's so many BP's gained in game, you can reach P100 without ever playing a character.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3614854#Comment_3614854
Woah sick PFP, Mandy!
I have reverted to my original one! It's the one I used for years, then figured I'd change for a cute one - but in all honesty, this one just suits me better. Thank you <3
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I think I can safely give a hard no to this. The Kill Switch is there purely for a bug that's game breaking - not because you don't like playing against a character. So this is definitely not going to happen...and most certainly, not everyone dislikes playing against either of those two characters.
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This really shouldn't happen - if you have instances of it ocurring please make a bug report in the reporting section of this forum, as that is most definitely a bug. The spawning rules were changed many years back to attempt to prevent this from happening.
When reporting this, please add your game logs if possible, as well as map seed (press escape to see that), as that will help our QA team narrow down what is not working as designed. Thank you!
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I'll respond on the question around the Kill Switch. The issue with interaction between Onryo and Nowhere to Hide was definitely problematic - an invisible killer is definitely game breaking, and when we have to decide which option to use to address the issue, we will choose the one that's least problematic to the game as a whole. Switching off a whole killer is definitely a nuclear option especially as this is likely to be for longer than normal given the holiday period fast approaching, in this case it was the interaction with a specific perk that caused the problem, so it was far wiser to kill switch the perk and allow players to still play the character they desired.
With Hex Plaything, I can confirm our QA team is looking into the issue. However, this isn't going to be considered game breaking - survivors can still find the totem through normal means to remove the effects of Plaything, and even in regular games (when the aura was showing), survivors didn't need to cleanse the totem and just played around the perk.
And to the point that someone mentioned that "killers are abusing this" - the use of Hex Plaything has actually decreased recently not increased, so I definitely don't think this is being abused.
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@adaw0ng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3612111#Comment_3612111
Hey Mandy,
I understand what you mean with the dodging problem, but don’t you think that maybe such selfish perks should be looked into to begin with? These players don’t plan on going team oriented, so why punish people that want to play as a team just because you want to reward selfish people with no team mentality? The amount of players that would get a more team oriented playstyle and would synchronise their perks with each other outweights those who just want to play with themselves in a corner or from locker to locker. And about this issue aw well… There are already perks that counter each other withing the same team (Inner Strength Vs Boon totem perks), and in the future there will probably be more of these and will push back ideas for new perks or reworked perks that could be amazing and fun. Can the dev team really not see the enormous problem that limiting this kind of information is causing to the game and playerbase (solo Q one in this case mainly)?
Please… Really reconsider a lot of things and try to get a new approach in regards of solo Q mainly and how to push it the closest to Swf level with in-game tools such as the loadout being shown to team mates. I am very concerned and worried for the direction and effect this game is getting (especially after the last unfortunate AMA)… Feels like the priorities are twisted in order, at least we as players feel that way.
I hope I was respectful with this comment, and my point was well understood, and if it was not I really apologise beforehand.
don't worry you were quite respectful.
I understand the point you are making but that is not the whole premise of the game - survivors can work together or be selfish, the choice is on them.
From the store page.
We've never had the intention to force players into specific playstyles.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3612111#Comment_3612111
I mean that argument would only work if the lobby dodging is a problem in the mobile version of the game as well, since that feature already exists there, and worst case people would need to quick swap to their preferred build in case they run something that gets them dodged several times, therefore I would say it is manageable.
you really cannot compare mobile to core version in that respect, totally different player subset
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3612111#Comment_3612111
Are there ever going to be more quality of life announcements for killers? We have so many plans for survivors, but killers still just have the FoV slider, and that’s a bit sad.
What quality of life options would you like to see?
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@Foempticol said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3612163#Comment_3612163
I mean that yellow circle when you do a gen or someone is recovering in the dying state
out of interest, how do you feel that will help? I can't see any way that can help with solo queue
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@Foempticol said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3612111#Comment_3612111
Can you guys at least expand the survivor HUD to show totem cleansing/blessing, chest unlocking, and exit gate opening progress?
chest and totems are already shown on the HUD.
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@Wexton said:
Brutal strength, it doesn't save you that much time but it feels nice to have. Mad grit, this perk has saved me so many games. And, thrilling tremors. I have this perk on most of my builds, it's such an underrated tracking perk that synergizes with a lot of other perks. The only thing holding it back is the long cooldown.
I think with Brutal it's one of those perks that when you're running it, you don't really notice it. But it's when you take it off the next game, then you notice it. (at least that's what happens with me, I had to wean myself off my Brutal Strength addiction)
