Mandy
Mandy
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- Mandy
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Discord servers are not able to be advertised on this forum, so this is definitely not the place to request that information.
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Ranks and now Grades are nothing more than "time played" they are not used for matchmaking purposes at all. It was always pretty easy if you played enough to Rank up to Iri 1 and its the same with Grades now. That's why we use MMR so you are more evenly matched with players of your skill level regardless of time played or the hours in the game that you have.
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The 60 day wait was something that was only the case before Cross-Progression was implemented, it no longer applies.
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Cross-Progression Release FAQ – Dead by Daylight
From the FAQ, once an account is linked it cannot be unlinked and a new one added. That's not possible I'm afraid. And if the accounts have been synced, they are unable to be unsynced.
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@GoingToGetDwight said:
I been losing a few map offering games should i not consider them a lost sense they made the map in their favour?
Honestly this really isn't something you should be worrying about, winning or losing doesn't define the match - not in DbD. The more you win, you will increase your MMR and get tougher and tougher opposition. I think this is why we see a lot from killer players saying they have to camp when their MMR increases, it's because they're out of their play area, and then feel more pressured to camp to get those kills. Rather than letting themselves gain MMR and experience slower.
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@LadyOwO said:
I mean I think if multiple offerings are made the map offering that don't win out should be returned.
That's not how we want it to work, if you choose a map offering and it doesn't get chosen that offering is rightfully lost - it's not a guarantee nor do we want it to be.
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It will be from the 22nd, so today. Going live shortly (we normally use 11am ET for all start times)
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It is purely rng!
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It should be at some point today.
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Yes, as long as you're using the same account, all your progress, dlc's etc will be there on your new PC!
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With MMR in the game, there's really no need to make the Grade system something that heavily punishes you, hence we removed depipping.
Ranks/Grades are not connected to skill, and really never have been. We are fully aware that these are basically hours played, which is the same as the old ranking system - if you played enough you would be iri 1 regardless. That's why there were so many complaints back then about matchmaking not doing it's job because the skill could be so totally random. So you'd have a Rank 10 survivor against a Rank 10 killer for example, but the skill disparity would be huge.
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@wsm10 said:
I've got an even better one for you. I sent in a player report; someone was nonstop hitting on hook to everyone, was also doing the sexual assault thing to everyone on the ground as well. A real gem of a human being. I recorded all of this, and sent it in. I got a report a few days later that stated camping isn't a punishable offense. Nowhere did I say anything about camping, but that's how it was dealt with. It's good to know that the people who just want to play a normal game without the nonsense some people do can't even expect this company to make that possible, because they obviously don't care or can't be bothered to truly look at what is sent to them. Be lucky you got any response at all that was coherent to what your message was.
Unfortunately, nothing that you listed is considered to be reportable so no action could be taken in this instance.
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A lot of people were doing this especially when the 400% BP matchmaking incentive was on for the extra BP :)
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This is listed as a Known Issue in the patch notes.
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Oh I love this and how it's presented, will take some time to look through it properly next week!
Thank you for sharing.
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MMR has not changed, however queue times have slowly improved, meaning that matchmaking doesn't get widened so much so you're being matched with players more within the same MMR bracket.
Your MMR doesn't get affected by 2v8 so when you return to the main game, it won't have adjusted in anyway.
And as an fyi, kill rates are pretty balanced in 2v8 right now. (there's also not a survivor shortage)
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Awww she's a cutie! Give many head pats from me please <3
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Seeing a lot of comments regarding the Finisher Mori, this is NOT the same as was in the previous PTB, we had a lot of feedback on that system and did not go ahead with it.
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Not strictly true that survivors do not want to play the mode - there's more survivors than ever in fact, it's just that there's also more people wanting to play killer in that mode as well, and it means that the balance between role numbers is off and with having this mode alongside the main game, that's had a knock on effect to the Live game as a whole.
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772553#Comment_3772553
But lobby dodging is what makes the matchmaking even worse than it already is, so any step to reduce it, even by a small margin, is a good one.
Then again just make it optional so people who have a problem with it can hide their prestige.
As stated above, if it was optional, people would assume that a hidden Prestige level is a P100 and then act accordingly, which would defeat the purpose of hiding Prestiges.
yes this is very true, lobby dodging does throw out matchmaking A LOT.
And when we did the AB testing there was less lobby dodging as a result, hence there is a correlation between the two things.
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@Langweilig said:
What happened to all the perks you said you would make useful in the Ask me anything? You said it were 12perks or more solely buffed in fall.
nothing has changed about that, it's still planned…just a lot to add to the roadmap - it's definitely not exhaustive.
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The issue with the Xbox DLC's not cross - progressing correctly, should now be resolved. You will likely need to open the game on your xbox first however.
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can I just say, I'm so disappointed with myself for that answer, because I said "Fall" instead of "Autumn" - I'm losing my Britishness since I've moved out to Montreal :(
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Making it an option would not fix the issue of lobby dodging - which has a negative effect on matchmaking and match quality, so making it optional would not likely be something we'd implement.
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@tyrese112499 said:
I recently switched to pc. I started using reshade to help with my red green colorblindness. But I'm curious does the dev team have any plans to make the game more friendly in that aspect. Maybe make stretchmarks and gen colors customizable. Apex has options like this and it has made my life is much better in that game. Idk just a suggestion.
This is good feedback! We're definitely always looking at improving our accessibility options and colourblindness is something that's discussed very often, not just within the game, but all the assets we put out on social media also.
Adjusting scratchmarks, making them more consistent etc is part of that, they definitely also look clearer on the Deutranopy filter than they do on Live, be interested in your thoughts if you test them out (without reshade) on the PTB.
(am also colourblind as an fyi)
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@Backmon said:
Cause this another huge buff for cheaters and bully squads. At least before they need to hide they p100 character and if its only 1 p100 you know who should get tunneled first. Anyway another survivor sided update from survivor sided development. I did not even surprise why its only survivors perks getting buffed and camping became much harder (for securing second stage and not like hard camping).
a p100 does not necessarily have more skill than a p3 - I have plenty of high prestiges, does my skill change if I play a new character who's P3? No it doesn't.
Tunnelling out players and dodging lobbies purely because they have a high prestige character isn't something we wish to see happen - hence why hiding prestige was such a highly requested feature because players have become tired of not being able to play their favourite character who they've dedicated a lot of bloodpoints to.
Our Development team does not "pick sides" - they look at the game overall and see what areas need improvement.
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There's no plans to introduce perks into 2v8, the mode is designed to have the classes and killer powers built in so that they are not needed.
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Once an account has been linked or merged, it can no longer be unlinked (or unmerged) as outlined in the FAQ
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Once accounts have been linked they cannot be unlinked:
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There will be a Roadmap, it's currently being created and reviewed - will hopefully get it out over the next 10 days or so.
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You cannot link to separate BHVR accounts, once an account has been linked to a bhvr account it can no longer be linked to a new BHVR account. I see you have a Support ticket in, but I do not think there's anything they will be able to do unfortunately.
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Will clear up some things, the mode will definitely not be permanent at the present time.
There are further iterations planned that will be limited time modes, whilst feedback and the data is examined before confirming that this mode would be permanent, it's definitely not a quick decision to make and it's not something that will be decided any time soon.
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Sorry about this, I have reached out to our hosting company and they are aware of the issue - I don't have an ETA on a fix as yet though.
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I think it's been said an awful lot at this stage, but there is no plan to re-introduce Legacy Prestige. That will remain to those that earned the cosmetic and stuck with the game in the early days.
The loss of progress issue was terribly unfortunate and even moreso that we were (and are) unable to gift back any lost Legacy items. The issue of the lost progress has been resolved and no longer occurs due to the way systems have changed over the years. But yes, we've acknowledged how much of a disappointment that it is that we cannot gift those items back. Bloodpoint compensation was the only compensation that we could offer.
If Prestige Rewards do happen in the future, they will not be Legacy - there would be other plans for those rewards.
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If you are spamming the request you're pushing your ticket to the end of the line each time, as it goes by the date the ticket is received ,so please do not spam our support team, they can remove access to the support site for this! I appreciate the concern over loss of characters and our support team is looking to address tickets as quickly as possible working with our technical teams to resolve the remaining issues.
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I'm sorry but there is nothing we can assist with on this forum. I do suggest you try rebooting the games on both platforms and then if it's still not working correctly and you're sure there's nothing family shared (family sharing does not cross-progress) then contact our Player Support team.
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You would need to contact Player Support, however once an account is merged we cannot unmerge the accounts.
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@aarontendo said:
Bottom line is it's an awful mode for survivors, with limited play options and only there to provide an experience for killers. Hence why there's a huge bonus for survivors...welcome to grinding them bloodpoints. Playing as killer was fun of course. May as well allow survivor bots because it's the only way this mode survives.
that's not exactly accurate. There's no shortage of survivors in this mode, it's just that there's a massive increase in people who want to play killer with a friend / teammate. The bonus is there to encourage those to play a few matches of survivor to help with the queue times.
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MMR is used for matchmaking, but given the queue times the parameters get widened to prioritise matchmaking speed, the results of the trial however, do not affect MMR - so your MMR doesn't gain or lose depending on what happens in a 2v8 match, it's purely matchmaking only.
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@SkeletonDance said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3767464#Comment_3767464
Are there plans to add perks in 2v8 in future?
No plans to add perks no.
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Sorry about that, nothing we could do on our side unfortunately to fix the error - it was a "wait it out" kind of thing :(
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This is the first iteration of the mode, there will likely be more - more killers, more maps, more classes etc. Maps need to be bigger for the mode to accomodate all the additional things, so it does take some time to get those adjustments in as well, hence adding more each time.
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2v8 is one of the most requested game modes that we've had, which is why we've introduced it here.
2v4 would need a lot of debuffs to killers, 1v4 is in a pretty balanced spot with a few exceptions (or as close as it's ever been at least) and I don't think it would be as fun to play if killers had to be so heavily nerfed.
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This is due to the extremely high volume of players who want to play as Killer in this mode, we've increased the survivor incentives percentage in order to try to balance this out a little bit.
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I'm not quite sure what this is a bug report for - the numbers that you have listed are including the repair speed debuff for more than one survivor working on the same generator at the time, which is correct.
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Going to keep this post live for a specific reason.
One, our mods do not ban people for expressing opinions if that opinion is done in a polite manner - they do ban for ban evading however :)
Secondly, all feedback is read and passed to the relevant teams - if there's changes that need to be made, it's not likely to be done in a hotfix, some things can be done with quick number changes but even then in bug fix patches (especially this first one), as the priority here is the bug fixes.
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@bornagain234 said:
Imagine if there was a feature - sorry bug that when the survivors did a gen it took away a health state, how fast thatd be fixed.
please do not insinuate that bugs are fixed with relation to what side is affected. As most people are very much aware there's also a pretty severe survivor bug right now with Endurance also - both bugs are unfortunate and both sides are affected.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3765774#Comment_3765774
Will I be getting shards for duplicate DLC I bought via the in-game store on my switch account or no?
It's only for DLC purchases, which are purchased via platforms as far as I'm aware, DLC's are not purchaseable in-game.
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You are not able to link two accounts of the same platform - you can't cross progress between them
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@vwoomy said:
BHVR has updated their FAQ and 4500 shards are rewarded PER duplicate chapter. Currently, I only own one DLC on PC and all my other DLC are on console. Would I still get the shards by October if I re-purchase DLC right now after already linking my accounts? Also, since I can only buy "packs" now, will I still be rewarded per DLC in that pack? For example I have Chains of Hate and Cursed Legacy on console so if I buy the "Old Wounds" pack which includes them will I still get 4500 iri shards each? Or does that count as a separate DLC? I am asking because I am trying to find the most convenient time to re-purchase DLC since it would be a big investment for me right now.
no you wouldn't, the shards are only when you first link accounts, anything purchased after is not counted.


