Maelstrom10
Maelstrom10
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- Maelstrom10
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Buff this, make her other ultra rare (the one that gives aura reading) perhaps a rare, in order to promote cleansing on the chance she might have it a lot more often.
if other ultra rare is swapped to a rare. make a new ultra rare that makes infection incredibly fast and keeps infection on objects for far longer.
plague doesn't particularly need buffs but i feel these would be fun changes.
deffinately needs less downsides on the seal addon though
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@DaS_only said:
Na, to much effort to please the "kings" of the game. Either they like me or not, idc and will never care. It's usually toxic and entitled survivors who get really pissed, so let them.
but this is a way of humanizing yourself in front of their eyes do realise.
by approaching them with a potential gift (in the form of bloodpoints, and saying gl in the round you are not only being a wholesome competitor but a genuine human being. your going to do your best to win, there going to do there best to win, but now they know a persons behind there, not some killermain42069 who wants to be toxic. and if people are toxic back to that then well there just genuinely sad human beings.
If someone truly wants to be toxic they will be. im just attempting to shrink the divide by showing kindness and good sportsmanship, and there not kings of the game and your not going out of your way to please them. your offering to help shrink the grind, by allowing them opportunity to use there own streamers with yours in order to hopefully have a healthy match where both sides earn a lot of bp and go home happy.
i had a match today like what Abannedcat described. they utterly destroyed me and thats fair. they said gg, thank you for the blood points and we were done with it. they didn't apologize they had there fun, they got points i put on, and we were all happy. (hell i got one kill out of all of them and ended up getting 150k bp from it.)
tldr : good sportsmanship doesn't just happen during and after the game. and im not suggesting you attempt to "appeal" to survivors. im just suggesting a way to promote unifying both sides of the playerbase through common reward. people will get pissed yes. but they do everywhere, doesn't mean you can't step up to be better then those you judge
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@SoylentPixie said:
You do you friend. You might get a few incidents where the survivors will take the p**S, but if it works for you and you are enjoying yourself, just ignore the projected negativity you might get on here. It seems there is no forum post where someone doesn't want to spread their bitterness.
I'm all for anyone trying for less toxicity in this game. Good luck!
Already had success actually! Met a guy who recently moved to aus, and after my killer game went and did some swf.
Kindness spreads kindness
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@ABannedCat said:
Step 5 - Gen genrushed, t-bagged at the exists, and put comments on your profile like "GG EZ, baby killerino. L2P noob.
Well atleast you've attempted to spread kindness? Just because someone might do that doesn't mean everyone will.
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/623490#Comment_623490
An option for KYF?
Would also be fun, could have many bugs which is why I suggested ptbh haha
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I feel trying this out on a ptb could be fun even if it never enters the main game.
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Aww the good/bad old days :D it's changed so much ma poor baby dbd has grown so much
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@Peanits said:
Being real for a minute, it would more than likely be used by cocky people who dominated in a round as one last taunt, then they'd laugh as the other guy(s) decide not to rematch. Otherwise if both sides decide to rematch, then bringing the most powerful stuff you've got doesn't really prove a point, it just shows that you needed powerful stuff to do well.
The best case scenario is that you had a fun match and everyone would like to keep playing, but that would likely be the vast minority of cases. Even then, part of what makes it fun is the unpredictability. If I go into a match knowing how altruistic the survivors are or how the killer mindgames at loops, that takes a bit part of the fun away for me.
Slightly off topic, but will we be given the option during the friends list update to be able to friend request killers who hunted us during the trial? That way if we do truly want to rematch against killers we can do it in kyf's? :)
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@Orion said:
When I see a maniac with a knife, chainsaw, or literal human cranium and spine, my first thought is always "That seems like a trustworthy fellow".
Same! mostly because im also carrying a knife! they must just cut down trees, or open boxes C: honest tools for an honest man!
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I know it would be a lot of work, but tbh i hope that from this thread like every (non-licensed) killer for april fools next year gets a shirtless style cosmetic. even if its like just dwights shirt tied to like huntresses bunny ears or something, to indicate she's not wearing a shirt, i'd love it.
have trapper just be a bearded open source nude model or something for april fools. put a censor bar block over where is winga ding dong would be.
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over a month away before the changes i believe. might as well use em up mate
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So what if its an exclusive. if its one everyone on a platform has access to and is not locked behind a paywall its just the equivalent of having a collectors edition of said game on another console.
its really not that big of a deal.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/622682#Comment_622682
Lifes are for normies! Do you wanna be a normie?!?
No i wanna die
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@Peanits said:
This topic has to have grown faster than any other thread I've seen. And it's all about people taking their shirts off.
... I love this community.
we love you to peanits we love you too
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@Mandy said:
First of all, please avoid attacking each other personally, if you are unable to discuss this civilly the discussion will be closed.
Secondly, it has been said time and time again - Legacy was a one time thing and it will not be coming back regardless of the changes being made.
I think this guy wasn't talking about the original legacy set, but a second set when the grind is reduced again. not sure if having the grind lowered again validates a set or if its even viable for you guys to have a second set of ultra exclusive skins no one else can get (which you as developers already said you wished to move away from and never do again)
but its still a cool idea, sort of like the difference between frosty and halloween eyes. the original prestige's get the yellow gold, and the ones from now get a blue frosty blood. not even sure if that kind of content would be available for licensed charecters at all (i mean you do have prestige outfits for all of them, and the legacy outfits are just a glowing yellow version so it becomes a question of where is the line drawn i guess?)
Still a neat idea though!
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@Aikanaro said:
https://forum.deadbydaylight.com/en/discussion/comment/621421#Comment_621421
There are great LF players that sweep a team in minutes, it doesnt matter if he is slow, as soon he starts doing the chainsaw thing everybody goes down, and they never hit you before so you cant use dead hard.
He goes like a madman swinging the chainsaw and unlike billy he doesnt get stunned by boxes, tires walls you name it.
LF is only low tier if you dont know how to use him.
Same Legion, a great Legion player is everywhere so doing the last gens is very difficult, yet they call him ¨low tier¨.
... So what if there are talented players out there who can play a certain killer
Take old Freddy for example, they changed him made him better, now he's fun and viable to go against at high ranks. In his case in particular they also changed his power because it was unfun to go against. Think of the trapper and hag buffs of yesteryear. That's all I'm asking for.
All I'm suggesting is a numbers shift for the add-ons down, so that killers can be less add-on reliant, and when they do use add-ons, more viable at high ranks. How is this a bad thing.
All the leatherface mains I've talked to out there agree he is in desperate need of changes, he is punished way to much for hitting an object, he slows down way to much when revving his chainsaw offering way to much of a time game to counter him as survivor etc etc etc. People who have played him for an extensive period of time. And I see there issues clear as day when I vs the rare leatherface.
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@Dwight_Fairfield said:
If we get any Myers skins I would like the aged, gritty mask for the latest Halloween movie;
That's what I'm hoping for
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/621770#Comment_621770
Curious to see where you're finding these stats. There are publicly available numbers for player counts (on Steam, at least) that show that the game has grown even in the past month alone. This is even keeping in mind that we are between releases at the moment, it'll shoot way back up when the next chapter launches.
Very confident in the next chapter ay? Wonder why haha 🤔
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/620833#Comment_620833
No its,not.
You seriously just said that killing the entire team in seconds is fine cause some noobs can be bad while playing Billy?
He is not even hard to play .
Where did I say that "noobs" playing billy kill entire teams in seconds? Noobs with Billy will do jack all as he is a mechanically skill based killer. A match against a billy is a match of skill between the survivors and him. If the billy is worse then them he shall lose. If he is better he will win. That is balance.
I want every killer to reach that point. Where it's purely based on ones mechanical skill using their power, and ability as a killer in order to bear the other team. I just want the power disparity evened.
This also means I want higher things with little counterplay nerfed. Omega blink nurse, prayer beads spirit. Those things are what a "noob" can use with little play time and experience to easily win a match. Same with pink moris.
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@Aikanaro said:
https://forum.deadbydaylight.com/en/discussion/comment/620455#Comment_620455
Any ¨weak¨ killer in the right hands can be deadly, more like learn to play the game instead of complaining and using the ¨fun¨ excuse because you cant beat skilled survs in high ranks.
Here's the thing though... Leatherface, the most lowest tier killer there is, are you saying he doesn't need to be buffed to be more viable in order for people to have fun with him? That we should all get good? That he has no issues whatsoever.
Interesting opinion
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Flip flop is borderline amazing at times
buckle up is so selectively useless. needs adjustment, perhaps a 100% increase to picking up a survivor, and take away the seeing the killer or something.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/621131#Comment_621131
I just often find myself too far away from gens to do anything to stop it. Might just be the way I play, that's all...
Honestly it's better on speedier killers such as spirit and even Freddy now, anyone who can patrol gens easily. That being said having a garunteed minimum 60s of no terror radius is still useful, even if the times it activates are out of your control
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/621117#Comment_621117
I guess I just haven't played enough with it then. : P
I really suggest doing so it's fun : P
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/620455#Comment_620455
I never said playing a weak killer was fun. I said it was satisfying getting a 4K as one.
True but it's also just as satisfying getting a 4k as a high tier killer. The only things I personally atleast don't find satisfying is cheesing matches through glitches or bugs, using noed outside of endgame builds, farming and such.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/614888#Comment_614888
Tinkerer is garbage right now. I don't know how they think that's a decent perk design. : P
https://forum.deadbydaylight.com/en/discussion/comment/614503#Comment_614503
I would love to see that.
It has its uses, it's a free form of surveillance whilst also decreasing terror radius to zero to allow for sneaky approach. Actually pretty good mind you.
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/620619#Comment_620619
There is a big difference between making killers balanced and making killers billy level.
If anything,all killers should be brought to huntress level.
Billy is balanced he's one of the most consistent killers in the game with a high mechanical skill cap whilst also remaining powerful being a mobile leatherface... If anything huntress could use some slight buffs due to how map design has cucked her overtime. Less to do with her add-ons though, I feel Scott junds idea of extra speed when less hatchets fits well.
@Mister_Holdout said:
Just improve map design and that would immediately make lower tier killers better.
Oh deffinately but not all there problems can be fixed that way. I mean did the new badham maps suddenly make leatherface more viable?
@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/620424#Comment_620424
Thats how you kill the survivor playerbase,lol
I'm pretty sure a majority of people want killers at billy level, even survivor mains because they admit he is balanced and has counterplay. He gets some of the most 2ks in the game, whilst also getting 0 and 4ks. A team could be downed completely and killed off in seconds by him, yet they could also escape completely without a single hook to their name against him. It's all in the skill level.
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@Glory said:
https://forum.deadbydaylight.com/en/discussion/comment/620408#Comment_620408
"No, I don't want the weak killers to stop being weak, because it's fun playing a weak killer" What?! Are you serious? There's a massive divide between these killers and the top 3, which you acknowledge, and yet you specifically don't want them to be brought closer in power?
Yeah I really don't get the "playing low tier killers is rewarding" thing. Like I play doctor because he's fun, not because I want to be gen rushed and bullied. Evening the power gap will make it more fun for both sides and allow for the ability to play against everyone competitively
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How about this. No one should be nerfed, both sides should be buffed with killers gaining more, and nurse should have her add-ons adjusted.
Also don't camp if you want to rank up. It's a shoddy tactic anyways and unfun for both sides (like standing still really? It's not fun I've done it and it bored me.)
Apply gen pressure, kick gens get into chases. Slug. Learn mindgames and loops
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@Rydog said:
There are some edge cases where this might be good, but what you're describing has the potential to create serious power creep.
I won't deny that. But at the same time I'm proposing this as a general concept not direct values and attributes (those can obviously be tweaked as balance sees fit)
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@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/comment/620408#Comment_620408
? Killers would be more fun if all of them are equal to Spirit and Hillybilly level, because they are boring in high ranks as they can be gen rushed and be done with it.
Exactly man.
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@ASAPTurtle said:
No. Not every killer needs to be Hillbilly tier. And these changes sound absurd. I find getting a 4K with a low tier killer satisfying and that's how I want it to be.
Not only that but killer would boring if they were strong like that.
Hillbilly is one of the most balanced killers in the game... Every killer should aim to be his level give or take slightly higher or lower depending on add-ons.
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I still feel that as more gens are done corn should burn and disintegrate. Also it should be slightly more blinding at the start.
Like as in literally the corn burns away and leaves less places to hide and lose the killer.
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None of those perks you listed are over powered in the slightest.. if you have another person heal you, sloppy only adds 4s. 16-20s. It only affects self healing by a larger degree because that in and of itself was nerfed. Selfcaring without a medkit isin't meant to be the main method of recovery and if you don't want to rely on others you should be doing exactly as your doing and bringing a medkit/botany.
Ruin isin't op, the better you are at skillchecks the less you'll notice it. Better yet it can be completely made void.
Pgtw is a good solid perk that rewards leaving the hooked survivor and good play by the killer for downing someone. It gives them time back they lost chasing a survivor.
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Apparently there's talk of a stranger things chapter or something.
Personally doesn't interest me in the slightest
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Flip flop has saved me more then unbreakable has tbh.
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@Alak96 said:
I didn't expect them to include the licensed killers and survivors on the base game. However, the eShop description doesn't seem too encouraging; other games that could be preordered had the DLCs listed on the page already.
I don't mind paying for the licensed killers, but it looks like they won't come at all.
That's what I was afraid of
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@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/617828#Comment_617828
@DudeDelicious I hope so too because I'm not sure if Thana stacks with Swing Chains since the add-on says ''up to Tremendously''. I'm assuming they get both percentages anyway since they originate from different sources but I'm weary about it.
I believe they do stack but confirmation would be nice
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@Clockso said:
https://forum.deadbydaylight.com/en/discussion/comment/617811#Comment_617811
your welcome, btw i got this info from the wiki xd
oh wow they must of updated it! i checked a while back and there was no info so i was wondering if anyone had tested it haha, cheers
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@Clockso said:
Jump rope is 9% and Swing chains is 3% then 6% then 9% then 12%, as for the dream pallets i'm unsure but i doubt you can have 20 dream pallets xd
thank you so much! <3
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I want party starters/flares to be in the blood web with add-ons to change the timing or blind radius.
I want a flare gun, that both can be used to signal location, buff survivors possibly, or be used offensively to stun the killer akin to a flashlight, but instant. Perhaps shooting at entity blocked gens (except during endgame) will allow them to be worked on. Could possibly have add-ons be its ammunition, depleting all but a single charge to allow you to keep the gun unless you die/franklins.
I want chalk, that's right a stick of chalk, to be able to draw hexes similar to hag. Make slowing traps for a killer by pre-planning loops and having them set ahead of time. You'd waste time off gens but the map would ultimately be safer.
And finally I want a pebble. A semi useless item only findable in chests (in order to act as fodder and make more useful items rarer.) It would give you a single use distortion.
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@YaiPa said:
If they'll ever add it, it won't be retroactive, so it won't be complete with your entire experience.
Even so it would still be useful.
Also some stats are tracked in the background for achievements like total bp gain and dates prestiged etc so it wouldn't be entirely empty off the bat, just more easily accessible.
@[Deleted User] said:
A personal statistics screen for each individual survivor & killer would be awesome
I'd love to know how many people I've trapped with trapper or pulled off gens with myers..
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@CornChip said:
I would love a stats screen in game.
I would even love an overall stats screen for the playerbase.
I bet it would absolutely bury so many dumb threads on these forums too lol
A stats screen would be amazing yeah
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plague. pukings gross. good design and i appreciate it. just... does more then it intends to
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@GrootDude said:
Guys, please don’t turn this into a “is Nurse counterable” thread. I was just annoyed that people kept dcing/suiciding.
Sorry. yeah its incredibly toxic and i dislike it just as much man
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/617366#Comment_617366
First of all doctor is a low tier killer and second of all you cannot loop the Nurse ;D
So what if he's supposedly "low tier". a good doctor will make your life hell just as much as a nurse a billy a spirit etc. And you can loop nurses if your good, your just bad.
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@SoylentPixie said:
Justify the DC however you like, but it's still rather pathetic.
Nurses, even good nurses have counters. Just because you can't work them, dosn't mean they don't exist. They are hard to play around but not impossible. If i wanted easy, I'd go join Butters and play Hello Kitty Island Adventure.
If i get caught, I'm not f**ng over my team or the killer by DCing or dying on hook.
Thank you <3
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/617189#Comment_617189
The Nurse has been in the game for a very long time so I think it is not the case people have not tried to find counters against her. She as a killer is busted a chore to play against and to be fair I don't blame others for DCing against her. If I have a player who DCs and it's the Nurse I just kill myself on my 1st hook, because the game is pointless anyway and survivors are not rewarded enough for enduring this bs anyway.
She really isn't a busted chore to play against. I have more trouble against spirits and doctors if I'm being honest. Doctor because he cancels all my stealth and spirit because she cancels my looping better then nurse
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/617167#Comment_617167
Good luck forcing people not to suicide and become just cannon fodder for the Nurse's enjoyment. Yeah, Nurse has counters - too bad they are very limited and work only on baby Nurses.
Yeah no. that is an incredibly narrow and sad view point. the pure facts is, that there is no baby nurses, and no baby survivors. only survivors who don't want to put the same effort into mastering nurses counters and how to vs her, as nurses put into developing the skills the use against you. obviously i can't force people to do jack all, though there only choosing to be cannon fodder, when they could develop there own skills and be so much more. what i can do however is look down on anyone who dc's as a prick.
(sorry if this comes off a little aggressive by any means, i just hate people who dc, and hate people who ruin my games against nurses and when im playing nurse. its the same thing behind people dcing because of doctor, or ghostface or any other killer. its ######### and it ruins the game for me. again sorry if im coming off angry or aggressive. :) )
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Because people are pathetic that's why. Yeah that's right I'm calling every one of y'all who do it out. I play both sides and there is no reason to just DC or commit Sudoku seppuku on yourself.
Learn from the experience. Become a better player. Don't hate the game/player, learn counters. Play out the match and atleast try to survive rather then RUINING EVERYONE ELSES EXPERIENCES BECAUSE YOUR BAD.
Nurse may be strong, and with add-ons she might be incredibly strong to the point of breaking the game in some ways. But that doesn't mean dcing is ok. Commiting not alive on hook should never be ok either. Seriously. Stop it. It ruins the game for the other 4-2 players left.
Nurse has counters. Nurse isin't impossible to beat, no one is.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/617076#Comment_617076
All the perks you mentioned are far, FAR younger than BBQ is, though. So it makes sense for them to not appear often or as many times as BBQ.
Vigil's only been on once and its only a little bit younger then bbq i believe. Plus though it is a special case, left behind has only been on there once and it is much older then bbq. that being said it also will likely not appear on the shrine again until bills on console, and there was likely no chance of it appearing between when shrines were synced on console and pc (2.0.0 update i believe) so that takes away from it somewhat.
there is like no reason though that bbq hasn't more, if calm spirit can appear 17 times despite being one of the first teachable's accessible to the player. Honestly all characters that are default to an account, should not have their teachables appear in the shrine, meg jake, dwight claudette, nea, david, billy, wraith, nurse, huntress and trapper's all shouldn't appear as they can all be grinded out by default. things that have appeared in the shrine less/never should have priority over what appears as well.
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@[Deleted User] said:
Technically what you can do is save up 1 million BP, buy Leatherface, unlock BBQ teachable on him, then refund the DLC and buy Freddy.
Kind of a dick move but y'know, they have only given BBQ into the shrine once iirc.
twice actually, in all the years dbd has been around.
then again thats still more times then :
Corrupt Intervention, Dark Devotion, Distortion, Flip-Flop, Hex: Haunted Ground, Mettle of Man, Solidarity, Buckle Up, Head On, I'm All Ears, Aftercare, Discordance, Furtive Chase, Infectious Fright and Thrilling Tremors all of which have appeared zero times...
Also more then these which have all appeared once :
Autodidact, Hangman's Trick, Iron Maiden, Poised, Diversion, Left Behind, Mad Grit, Breakdown, Dance With Me and Vigil.
Calm spirit has appeared 17 times, and enduring 11 both being the most out of any.
so there's the facts.