Lord_Tony
Lord_Tony
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- Lord_Tony
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Comments
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nurse and spirit ain't getting nerfed till SWF gets nerfed
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2132218#Comment_2132218
Pluage is 7ft and can get through doors easily
I get stuck in basement when trying to vomit
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People keep saying it's a 1 time use.
I saw a guy abuse it 5 times in 1 match
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@mesothelioma said:
https://forum.deadbydaylight.com/en/discussion/comment/2128986#Comment_2128986
because seconds add up and life is finite. a better question might be, why doesn't the game check to see if you're already dead before issuing a ban for leaving?
You have a 10 minute queue i think you can wait 2 seconds of an animation
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2131903#Comment_2131903
Doesn't work, you're essentially punishing people for wanting to play together.
SWF rushing gens is why NOED is a thing
solos are more likely to do bones
just do bones
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with how weak killers are (trickster) it already seems like they are phasing out killers.
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@deckyr said:
most people who actually went on the pbt and tested it realised it's actually fine.
hope they do a bunch of similar buffs to otherwise terrible talents!
I've seen the videos on it, it's not fine
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bro the killer is probably licker and he's gonna suck like trickster lol
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buff killer or nerf swf
there is no in between
no negotiations.
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how else am I going to get 6 feet under without insidious bubba?
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@deckyr said:
i dunno, sometimes the survivor finds a pallet, then a window, then a pallet, then a window, then a window
https://thumbs.gfycat.com/SatisfiedTastyEsok-size_restricted.gif
and then sometimes there's just absolutely nothing
(here's where i would post a gif of the sprinkler scene from scary movie, if i thought it were forum appropriate. you'll have to look this one up yourself if you don't know it)
That scene basically has "the game" written all over it.
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@Kirkylad said:
The thing that confuses me is the fact that everyone says that if you made it so killers could choose to go against SWF or not they would all choose not to. To me that should really show how much of an issue it is if everyone would just choose to avoid them all together.
exactly if SWF wasn't an issue we'd be fine with playing against them
but every killer will end up avoiding SWF because they are a huge problem
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/2126227#Comment_2126227
Watched your Spirit and Deathslinger games, wow you are REALLY BAD LOL, definitely in no position to argue about game balance or these alleged death squads that you've never faced, rank 9.
Why you lose you games:
- Camping as Spirit with two purple add-ons, lol.
- Not being able to aim.
- Getting spun, constantly.
- Basic ignorance of how to even loop.
- Blaming everything on SWFs, even though the teammate is literally nowhere to be seen.
- Tunneling the first survivor off the hook. Every. Single. Time.
- Complaining about getting gen rushed without any game delay perks.
"shUt Up SwF" gave me a big hearty laugh tho, lol
no one is perfect bro but SWF is OP
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then the iframes shouldn't be active that long
when the go from point a to b that's when the iframe should end so I can hit them with deathslinger
but the iframe lingers for a little bit at point b
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nerf SWF then if you want noed nerfed.
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@CheesyGuy said:
DH is fine. My only problem with DH is the people are using to avoid traps which is strange. I mean I can understand you are dashing to one direction so that killer cant hit you is fine but dashing to bear trap!?? I mean you are pressing that trap so it should not be possible actually but it is an online game so :). The perk is fine.
invincibility frame needs to go so they can't do that
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/244746/dead-hard-needs-a-nerf
https://www.twitch.tv/videos/926510102
Skip to 18:35.
You are the low tier god of the dbd community
What does myers have to do with my talk about Dead hard and deathslinger?
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killers are not OP at all they need to be buffed to match SWF
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the game is fun when SWF isn't involved
buff killers or nerf SWF there is no in between
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may as well follow me so you can give me tips when I play then
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2131625#Comment_2131625
Bait it out by aiming, then shoot when it’s gone
you can't bait out dead hard with good survivors it's not possible.
they only will dead hard when they hear deathslinger's shot. So predicting where they will go is the only way to counter it but the iframes get int he way which is annoying.
if I hit them then it should count as a hit. I don't see why they are given an invisible shield
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@NeonFlowerPower said:
I hate dead hard with a passion, but they need to nerf ruin and pop before they nerf dead hard.
k then nerf gen tapping because gen regression is a complete joke without gen regression perks
takes 3 seconds to kick a generator to start regressing (which barely does anything)
Takes survivors 1/60th of a second to stop regression
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2131575#Comment_2131575
It is almost impossible to dodge deathslingers shot, dead hard is the only perk that helps in a chase.
but they aren't "dodging" the shot. My shot literally hits them but they glow white and don't take damage because of invincibility frames.
dead hard should only dodge, not have invincibility frames
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@Thornhorn7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2131563#Comment_2131563
Can you explain the direct relationship between Dead Hard and Deathslinger?
Not disagreeing just curious.
When predicting someone will use Dead Hard I aim my shot way over to the left/right predicting to where they would dead hard.
I shoot to the left, they dead hard to the left. My shot hits them but doesn't stick because they are invincible.
That's incredibly bullshit. It's not easy to predict where and when they will dead hard and I'm punished for it.
If dead hard was just a simple dodge that would be fine, it doesn't need the invincibility frames.
Although survivors disagree and think they deserve the invincibility frames. It's harder to hit them with deathslinger than it is for them to dodge deathslinger.
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@VaJaybles said:
https://forum.deadbydaylight.com/en/discussion/comment/2131530#Comment_2131530
And that's true, but these weren't good survivors. He just used myers power inefficiently, and over slugged instead of slugging and applying gen pressure. He made many mistakes on top of being overly flustered so went full potato.
Lol you can't apply gen pressure when kicking gens is a joke and survivors can halt regression by tapping it at 1/60th of a second
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@Mr_K said:
DS is a free out with the exit gates open. It is up to the survivor to use or save it for later.
You are trying to remove that decision making.
yeah it's bad enough survivors can DS, BT hook juggle during EGC
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@VaJaybles said:
https://forum.deadbydaylight.com/en/discussion/comment/2131500#Comment_2131500
Dude. I don't mean this to sound harsh. But youre not good, and you're still a baby. You need to watch your vods back and realize your mistakes cuz you did so much wrong in majority of your matches. You're a devotion 2 and tunneling, slugging and camping ain't the way to grow. Quit blaming everyone else like they spit on your mother and take a hard look in the mirror
even otz had to camp because of SWF in this video
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@Bonanca said:
https://forum.deadbydaylight.com/en/discussion/comment/2131500#Comment_2131500
And why is it so bad to miss out on 50 Points due to one person not bleeding out?
I WANT THE KILL
survivor mains wouldn't understand it's not about the points.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2131508#Comment_2131508
Yes the problem was after that you should have realised that mindgaming these pallets was a bad idea yet you kept doing it
Also it was obvious you were getting tilted. Try and avoid that and you’ll play a lot better
What else should I do in the game?
kick all the pallets and watch 4 generators fly in 6 minutes?
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2131473#Comment_2131473
If the map can’t be mindgamed why try? Just kick it and don’t waste time.
Literally are you ignoring what I am saying?
I SUCCESSFULLY MINDGAMED A SAFE PALLET
he only got away because of dead hard
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2131490#Comment_2131490
That's the last 2-4 minutes of the game. You had 0 kills up to that point. You were not in a winning position and that single dead hard isn't changing that.
Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh but he was literally 1 second away from death by bleed out
if he got downed again he would be instantly dead
but because even though I successfully mind gamed that safe pallet he got away with dead hard and then his SWF buddies body blocked
the dude was DEAD but dead hard and SWF saved him
Doesn't matter if I won or not I wanted the kill and his SWF bullshit with meta perks denied it.
NERF SWF
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@VaJaybles said:
https://forum.deadbydaylight.com/en/discussion/comment/2131485#Comment_2131485
You got carried by the slug and it failed. You had 4 minutes to pick him up and EASILY put him on a hook. You messed up, and you paid the price.
Lol no.
because his SWF buddies would have just hook juggle with BT and DS with the exit gates open. There was no winning other than just letting him die by bleedout which he was 1 sliver away from death
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nerf SWF if you want to nerf spirit.
otherwise enjoy your 1 hour que.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2131473#Comment_2131473
Dead Hard can be annoying when survivors use it well, but honestly if you lost a kill over a single dead hard you made a lot of mistakes up to that point. Dead Hard is not some instant win thing as many survivors fail to use dead hard well.
Like in the Otz video you shared when he was playing Plague on Rotten Fields and the survivor near the beginning of the match dead hards towards shack out in the middle of the corn field and goes down because they weren't close to anything.
Dead hard is an instant win during EGC
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@VaJaybles said:
https://forum.deadbydaylight.com/en/discussion/comment/2131441#Comment_2131441
I love you.
All his "content" is that.
Blames swf
Blames dh
Blames pallets
Blames separating on generators
Blames ds
Blames head on
Blame balanced landing
Blames lockers
Blames loops
Blames tl walls
Blame survivors with the same top for looking to similar which means swf
And that's just from 2 matches.... Even though his gameplay is A LOT of mistakes on his end.
but I did ######### mindgame that safe pallet it worked and he vaulted towards me and was in knife distance.
he got away because of his crutch perk dead hard otherwise he would have died
So yes dead hard is a problem, it even ######### up my aim assist and bumped me into a wall
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2131446#Comment_2131446
Did you use T3 effectivly once?
Did you spend way to much time trying to mindgame pallets that you should have kicked?
Did you miss some lunges?
All of these mistakes lead to your loss.
literally every ######### pallet in the game is a safe pallet.
You can't mind game in that map AT ALL
And I effectively did mindgame but the little ######### used dead hard at the last second and escaped.
Man do I love that crutch ass meta perk known as dead hard
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casuals aren't ruining DBD
balance team balancing the game around rank 20 survivors is ruining DBD and making SWF steam roll killers.
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buff killers then to compete with these meta perks.
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NO
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@Mysterynovus said:
Oh no, it's as though Otz is a human and therefore fallible.
Bro he's used a lot by survivors in end game chat telling us killers to get good and don't face camp
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2131431#Comment_2131431
Why do you assume everything is SWF?
Like, you have to realise at some point this isn't true, I've had solos throw their matches away to save me from a camping killer at end game.
maybe put an SWF counter in the lobby then so I know for sure
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2131431#Comment_2131431
You tried to mindgame a low wall loop as Myers on the game and used you tier 3 inefficiently twice. That tells me enough
Anyway no reason to rage that hard after you got beaten
uhhhhhhhhhhhhhhhhhhhhh that low wall mindgame worked.
he did in fact vault over the pallet right towards me and which would have resulted in his death
but because he had dead hard he got away. Which is a crutch meta perk by the way
Then his SWF friends body blocked preventing me from getting him
also the game is a survivor sided map with 20 god pallets
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@Phasmamain said:
https://www.twitch.tv/videos/926510102
Skip to 18:35. Just a reminder this is who we are talking to
I agree, the game is bullshit, myers needs a buff and SWF is OP
he almost died of a bleed out yet got carried by his SWF and dead hard
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@Grandpa_Crack_Pipe said:
It was the worst map in the game as Myers and he killed half of them.
barely
had to also resort to camping
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@danielmaster87 said:
I would say yes because the devs leave game breaking bugs and exploits in the game for years, but this is a killer sided thing, so it's gotta get addressed at some point, thankfully.
so survivors can be annoying but killers cant
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survivors can't leave through hatch with active RBT
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make keys as useless as moris are now
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@ShamelessPigMain said:
Offerings aren't meant to be terribly effective. They are not usually supposed to decidedly tip the scales in favor of one side in any significant manner, just a nice little added effect to slightly modify the game experience.
and yet a key which can be found in a chest is effective at ending the game.
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@Dpooly said:
@Lord_Tony I could, but considering your post history and the fact you wanna assume how I play, instead I'm gonna tell you to stop being an entitled baby. I play both sides evenly and quite frequently, mori's are in a good spot. Have a good day!
so you're not going to prove moris weren't suppose to be like this.
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@Dpooly said:
Mori's were never intended to make a huge impact on the game, they were introduced as a cool death animation for flavor instead of the same ol' hook sacrifice animation. People just got too used to using them as an early game kill to immensely tip the scale in their favor. They are fine as they are now, they do what was initially intended. (Since someone is probably gonna start spewing whataboutism...Keys will be done eventually, they are more complicated than a simple number change.)
"Mori's were never intended to make a huge impact on the game,"
Can you please source this?
Every ######### survivor main I have come across has told me moris were not intended to do this.
yet literally day 1 of their creation they were doing the exact opposite of what you claim