Lord_Tony
Lord_Tony
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@sesawyer3127 said:
https://forum.deadbydaylight.com/en/discussion/comment/2126433#Comment_2126433
I dont know brother, I have seen plenty of rank 4/5 killer mains use him very effectively. Yes, he is somewhat slow and the blade throwing is different but not every killer can be a Huntress where you throw those damn hatchets from across the map and it insta downs you and you werent even near them LOL. He requires more aim and adjustment. I get what your saying but there has to be some leveling of killers they cant all be super easy and super deadly.
so because 4 killer mains use him effectively that means he should remain this weak mess right now
let's keep main event the way it is
let's keep him being infinitely looped at a rock because 4 killers use him effectively
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2120469#Comment_2120469
That's supposed to be the balance behind 110% Killers: Their powers are strong, hence why they have that speed.
Slinger has his gun, Huntress has her hatchets, Spirit is Spirit...
Trickster is just... Huntress... but he takes more hits to take a health state... but he has more ammo. This almost copy and paste idea sounds good on paper... but it falls apart when applied, as we see in game with how Trickster barely manages 2 kills.
which is why he needs a speed increase.
113% speed should be enough
everyone wants 115% but I think that's OP
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Almost every loop against trickster is practically infinite because he's too slow and his knives are too weak
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@sesawyer3127 said:
https://forum.deadbydaylight.com/en/discussion/comment/2126402#Comment_2126402
I am guessing killer mains dont want a challenge and just instead want that easy one hit down with a hatched like they are used to with Huntress. Stop complaining dude, he is a decent killer,,,not the best but still decent. Dont go into a game with the expectation of an easy 4K.
there is a difference between a challenge and just plain not ######### fun.
trickster is too ######### slow to chase survivors at loops and his knives are too weak to end those chases quickly.
This makes loops very unfun to play against. Huntress and deathslinger can injure at vaults and pallets. Trickster can but it requires 8 hits which is the issue by the time you get 3 knives at a vault they are already gone and off to the next loop.
Almost every loop against trickster is practically infinite because he's too slow and his knives are too weak
It's not fun and it's not a "challenge."
A 60 pound handicapped kid going against an MMA fighter is not a "challenge" the kid is dead on arrival.
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@DropdeadPiggy said:
https://forum.deadbydaylight.com/en/discussion/comment/2126408#Comment_2126408
But didn't they give him a buff already though I believe it was a speed boost it's been a week since I played so
those nerfs don't do much. The speed boost was slightly faster at aiming, that's about it.
We still can't save main event for when we want it.
he's still too slow he can't even down survivors at killers shack
and he has trouble at literally every jungle gym
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@DropdeadPiggy said:
https://forum.deadbydaylight.com/en/discussion/comment/2126397#Comment_2126397
Most of the people that I've talked to that play him say that he could be better but still they have no problems getting their kills
I'm sure the best top 10 killers in DBD don't have an issue getting kills with him
Doesn't ignore the fact he sucks and needs more buffs
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trickster needs a buff and it's not surprising when survivor mains tell you he's fine.
guess survivors don't want a challenge
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@DropdeadPiggy said:
https://forum.deadbydaylight.com/en/discussion/comment/2126283#Comment_2126283
No dude absolutely not I've seen some top-tier trickster players bro that is a lie he does not suck
those top tier trickster players will also tell you he sucks
because they'll all tell you the same thing "if I were playing huntress or slinger they'd be down by now"
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2126227#Comment_2126227
Well,i watched 1 match of you playing Spirit on Dead Dawg Saloon (The VOD from 14 days ago).
And from what i can tell,you seem to do quite a lot mistakes
E.g
-Falling for Sprint burst baits/Dead Hard
-Kicking gens without any perk for it like Pop Goes The Weasel
-Poor power usage
-Rather poor decision making and game sense
So just from watching that 1 match i can already tell that there are a lot of things you can improve upon.
I can give you some advice and tips if you want to.
to be fair gen regression needs to be buffed and gen tapping for survivors needs to be looked at,
3 seconds to kick a generator for weak ass gen regression and survivors can completely halt the regression by 1/60th of an animation frame and can do it in chase
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@sesawyer3127 said:
https://forum.deadbydaylight.com/en/discussion/comment/2126283#Comment_2126283
Then don't play Trickster problem solved???
and now you know why killers only play nurse and spirit.
the only 2 killers viable enough to compete
RIP trickster because I was told not to play him. Can't wait for his random ass nerf in a couple months like they did to the twins.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2126251#Comment_2126251
So you 4K until you lose and then just assume it's SWF without any proof? gotcha.
If killer want to be buffing the game around the 1% of death squads then they also need to accept that the game needs to be buffed around the the fact the majority of players 4K, but killers ain't ready for that conversation lol.
why are the devs catering to "1%" of the game population then?
it's only 1% so if you nerf deathsquad SWF only 1% of the game population will leave, no big deal,
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2126227#Comment_2126227
welp lmao
First game I watched you camped basement and missed almost 60 knives on a dwight going around in circles, you could definitely do with some practice.
not my fault trickster sucks
I rarely miss with huntress and deathslinger
but with trickster yeah it's easy to miss
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2126208#Comment_2126208
"The killer's over here!"
"Where?"
"Here by me!"
"Where are you?"
"By the thing... you know... with the trees!"
...
"######### I thought you said the killer was by you!"
"Well he was when I said it!"
maybe that's your team but the average competent SWF isn't like that.
I don't see how your experience represents SWF as a whole
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2126130#Comment_2126130
Situation is opposite of what you're saying. There is couple of nurse/spirit mains or players who play at lowest server density time with terrible matchmaking who thinks SWF is fine. And they're making it look like they're majority
What time can I find those games? Getting sick of sweating my ass off just to pip.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2126162#Comment_2126162
Record your games and upload them, I'm genuinely interested in seeing how you play.
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@Seraphor said:
SWF only provides a greater capacity for coordination via communication.
It's still up to players to use their skills and utilise that coordination.
While they have an unfair advantage over solo survivors, it doesn't make them "overpowered" unless all 4 SWFs are also tryhard PC players running gen rush builds with all the second chances thrown in.
comms are essentially a 5th survivor perk and is equivilant to over 10+ survivor aura reading perks
and it completely ruins stealth killer strategies as comms will constantly expose where the stealth killer is also completely negates several killer perks like knockout.
that communication is overpowered.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2126160#Comment_2126160
considering your threads and comments seem to either be so submerged in bias you gotta soak it off for days or just bait, theyre generally pretty entertaining. but it's the same stuff over and over, cmon man, put some variety into it!
not your personal entertainer
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@OniWantsYourMacaroni said:
You act like all SWFs are deathsquads/bullysquads on their way to bully every killer into oblivion they come across.
Most of them are just a bunch of people that play with their friends to have fun and are pretty ok to verse.
right the sweaty SWF I come across in red ranks sure does feel like friends trying to have fun and not an optimized team that only cares about winning with meta perks and using comms to call out my location
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@GoodBoyKaru said:
my guy you gotta spice it up a bit im getting bored
be bored then, I'm not your personal entertainment
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@Someissues said:
Plz Buff Trapper man like ######### been years and hes not getting Buff...he just need extra traps...
give him multiple traps that he can swap between like clown can switch bottles.
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Who cares about a visual rework for a weak ass killer.
His power needs a rework
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I wish victor counted as a "struggle" for survivors so it messes up their movement.
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trickster still weak
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2125678#Comment_2125678
The irony of calling for SWF to be nerfed and then telling someone who goes against your argument to "git gud"...
the problem is SWF is heavily stacked against killer to the point it is completely unfair.
You could be the best player in the game and still have to sweat ######### hard to the point it's more stressful than fun to go against SWF
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@Killerdonut80 said:
ok I’m gonna sit here and give you as much time as you’d like to explain how exactly would they nerf SWF in the game, please take as much time as you want, I’m listening.
force the party size to 2 instead of 4.
I'm fully aware we can't fully eliminate swf but making the party smaller would help
Either that or they can't stack all these meta ass ######### perks 4x.
Getting tired of seeing all 4 survivors using DS, BT, unbreakable, etc
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if you claim spirit is brainless then you never played spirit.
you try hunting invisible survivors
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stridor has messed me up too many times I don't know why people say stridor is OP on spirit.
it's confusing
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@ClamorVentus said:
https://forum.deadbydaylight.com/en/discussion/comment/2125667#Comment_2125667
I wouldnt nerf nurse, she is fine but you just put stridor on spirit she is a catastrophe, and the standing still mindgame i can go against it but stridor + spirit is a problem same as SWF.
I've played spirit with stridor it's actually confusing.
I think they are closer than they are and mess up so much it's only good for iron will
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@supersonic853 said:
As i put in my post i just hate spirits stand-still mindgame. Look at the first minute of this and tell me in all honesty its okay:
It's fine you can tell if spirit is phasing by the color of her glass shards.
git gud
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@ClamorVentus said:
You do realize the catastrophe you would cause if you nerf SWF, queues will be longer for killers and BHVR would go broke.
You do realize the catastrophe you would cause if you nerf spirit and nurse queues will be longer for survivors and BHVR would go broke.
oh last I checked, aren't SWF the minority? Yeah, we'll be fine.
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@sleepywynd said:
SWF don't need a nerf lol. I main killer and it's totally and completely fine.
SWF does need to be nerfed.
their 5th perk is unfair
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@UnusedMapOffering said:
I honestly want them to nerf all killers at this point and completely restrict them so we aren't allowed to use strats that make our roles easier or think outside the box so we can play like bots so people will shut up
Anything we do is "brain dead" making me wonder if that's in bad faith as a mean stop control how we play the game
killers are already weak, ask any SWF
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so basically you're saying you want a 50 minute queue as survivor?
because that's what you're going to get when spirit gets nerfed. SWF is already a problem and spirit has been keeping them fair.
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thankskilling
ginger deadman
toxic avenger
attack of the killer tomatoes
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then when are they admitting swf is OP
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so now SWF has basekit kindred.
pass
buff killers then if solo wants buffs because every buff for solo also buffs SWF
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2125385#Comment_2125385
EGC is not meant for killers, or for survivors. It's meant as a way to end the game and to avoid hostage situations, which is why killers can open the exit doors. It's not meant to give an advantage to either side.
so why can survivors 99 the exit doors and then escape when they feel like it?
Exit gates should regress
survivors are given too much power when 99ing a gate
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@BeHasU said:
So how exactly they could adress it?
monitor all the 4 player SWF squads and assume they have comms
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@jester20k said:
Well, a fact is that franklins is pretty much the most dbag perk in the game. I want that survivor perk that negates the killers add ons.
oh but ######### blinding me constantly isn't a dbag move?
the ######### entitlement
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hatch needs an animation to open like chests and gates
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it should honestly be basekit, killers should feel scary when EGC starts
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all killers need to be buffed because of SWF
unfortunately this game balances ######### for solos not SWF
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It's only OP if you're an SWF bully squad that likes to unhook in front of the killer.
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are you seriously suggesting he's strong?
he's not
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@ShamelessPigMain said:
I think the better question is to ask if they're basing the game around rank 20 survivors.
you can easily tell they are because they are certainly not basing balance around SWF specifically red rank SWF
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get mouse and keyboard
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@TTV_WAWAbyWibWib said:
https://forum.deadbydaylight.com/en/discussion/comment/2118126#Comment_2118126
Sure, but I have had exactly one game, playing DBD for hours every day *in the last 7 months* where survivors left through an exit gate.
Hatch gives people something to actually play for, so even if it's bullshit and the game would be better with it being removed and the survivors actually having to do their objective I think it has it's charm.
I had 5 games in 1 day where survivors left through hatch and they didn't bring a key with them
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@TTV_WAWAbyWibWib said:
https://forum.deadbydaylight.com/en/discussion/comment/2118618#Comment_2118618
I am literally a killer main recommending this.
and you're clearly trolling
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@TTV_WAWAbyWibWib said:
https://forum.deadbydaylight.com/en/discussion/comment/2117902#Comment_2117902
I think killer is stronger than SWF and doesn't need compensation. A way to balance the game would be to make more people SWF AND make SWFs stronger over all
ok troll
swf is greater than killer
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@TTV_WAWAbyWibWib said:
If anything survivors should get a bonus for swfing like 100% more blood points per person (free streamers) or 1% faster run speed to encourage people to group up and SWF more.
found the troll
this would get killers to quit the game with the rise of SWF
