Lixadonna
Lixadonna
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- Username
- Lixadonna
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Comments
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Even the pallets left are junk that you can't even play around with. Survivor get locked in animation which is time for Killer to react and hit anyway.
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This isn't Overwatch. There is no flexibility to counterswap. Limited to 4 Perks and they can't cover everything.
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But for Killers who they wanted to know who we felt needed what are people looking at strictly Buffs? For example, I could say Xenomorph needs an update in a Buff sense or Plague needs an update in a Nerf sense.
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@Na1ts1rhc said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3857449#Comment_3857449
https://us.v-cdn.net/6030815/uploads/XKXSKB84AD9S/what-meme.gif
You'd probably faint if you saw the total amount I've spent on killer cosmetics
Of course there are exceptions. BHVR would have a better idea of numbers than I.
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Killers don't spend money on Cosmetics. It'd be a waste of resources. All you see are Killers in defaults or free.
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Just hit them out. You'll get over the teabag I'm sure. Whaever happened to free hits at the Gates.
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Without watching did he tunnel at 5 Generators? I know he's one of those who need to 4K-no Generators complete as if his life depends it.
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@trapners said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3856641#Comment_3856641
Not really that, its more of thr fact sometimes you just want some you time, and dont want a simple game to become a chore
You all got issues if you can't be assertive to tell someone that you don't want to play together. If they were a true friend they would respect that. OP just sounds avoidant of problems.
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They must not be friends if it'll be awkward for you.
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Withdraw.
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The mental gymnastics on some of these replies. 😟
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@TragicSolitude said:
The serious players criticized each event, no matter how small, for messing up their normal games. The first addition of snowmen, without the snowballs, even had that reaction. Those players don't want any speck of non-standard gameplay touching the normal/standard queue.
I'm not trying to be negative on those people or how they enjoy the game. I'm just emphasizing that the separate event mode was added to keep any and all extra elements, no matter how small or vanilla, out of the normal game. Because that is what some players wanted.
I don't disagree with your basic premise, however. I would like to see events go all out. The separate queue means there's no longer any reason to hold back... unless maybe BHVR just really wants to get started on their holiday and not need to return to the office to tweak their experiments.
Fair point. 👍
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Don't let Survivors get to you like this.
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The Devs have a penchant to twist every single aspect of the game to favor Killer instead say ratio the balance.
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3854715#Comment_3854715
Most killers take map offerings so personally. What they don't understand is that the player using the offering has no idea who they are playing against nor what build they are running (complete opposite of the killer player who is able to see player profiles, items, and previously prestige). A lot of killers got their way with this poor band-aid fix, and are now gloating to anyone they see having any sort of criticism about it.
At least someone here gets it. Praise be. 🙌
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People miss my point but okay. **You never see posts from Survivor complain about Map Offering to Haddonfield. But you'll definitely find posts from Killers being sent to Eyrie or Badham as the complaints relate to Offerings.**
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Just going to leave this here.
https://forums.bhvr.com/dead-by-daylight/discussion/251068/the-sacrificial-ward-offering-should-also-be-cancelled-if
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@sizzlingmario4 said:
Nah, map offerings should just be removed from the game entirely. Being able to choose a map and bring an optimal build for it is obnoxious and neither survivors or killers should be allowed to have that much influence on a match before it even begins.
Convert all existing map offerings in players' inventories to Bloody Party Streamers and retire them.
Converting them to Bloody Party Streamers does nothing because we know Killers are selfish and use Survivor Pudding.
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@SidneysBane1996 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3854321#Comment_3854321
You… you do realize Survivors run Sac Wards as well, right? Like you realize the offering is not mutually exclusive? The us vs. them was completely unnecessary, this isn't "Devs babying Killer Mains", this is Devs realizing map offerings are overused by both sides to tilt the game heavily in their favor because map offerings on either side are that powerful.
It is unenjoyable for BOTH roles to be sent to maps that favor one side to the point it becomes a sweaty slog. This isn't just a Survivor issue, never was never will be. I do not want to be sent to Haddonfield as Survivor. I also do not want to be sent to Coldwind as Ghostface or Lery's as Huntress. It feels bad.
Anyway I am running Sac Wards both sides, to counter people who just want to use them to sweat all over some poor baby M1 Main with Eyrie or some group of new players who just wanted to have fun and learn. Again. Because I'm sick of people ruining the game for others with map offerings just because they think they have something to prove against the other side. It's sweaty, it's obnoxious, it's borderline griefing, and everyone in the community hates you a little bit more when you offer a map that heavily favors your side.
Shame on you. Shame on you for the us vs. them. I'm so sick of the division in this community and people insisting the Devs "baby" the side they don't play as much, the Devs do not baby or favor either friggin' side and they have said as much multiple times. Empathy, especially for the other side playing, is more than just a Claudette Morel perk.
- Find me posts where a Survivor complains about being sent to Treatment Theatre with Shape or Ghost Face. You won't. Only Killer Mains complained about Map Offerings. You kinda did it in your own reply.
- If you're complaining about a disadvantage you are also a sweat and want to win badly. If you're as casual as you think you are, you wouldn't care.
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@TragicSolitude said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3854321#Comment_3854321
Sac Wards benefit me as a survivor. I'm tired of teammates sending me to Eyrie or whatever the flavor of the week is; there's always some en vogue map that becomes a monotonous slog as it burns itself into my retinas. It's great to have the option to say, "No more."
Stop SWFing and you won't have that problem.
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The Sacrificial Ward should have never been lowered. The Devs baby Killer Mains too much. They focus too much on making Killer good but Survivor gets left in a poor, unenjoyable role.
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They should remove the Exposed and maybe the Perk would be usable. I don't know about this high risk, high reward fantasy. I'm sacrificing a Hook State to save someone else. Exposed isn't going to help the person I'm saving remove the aggro off them.
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@Adam_Francis_Main said:
The devs vision for killers is to be fun simulators for survivors.
And that's a bad thing? People play a game to have fun. Where is the simulation?
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Why not buff some Killer Perk. After all, your other post suggests perk variety is better.
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One of the many lame ideas the Devs cook up to pacify their star child Killer Mains.
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@sky_9 said:
I got off the hook and the informal investigation began,The informal survey will be in effect for 80 seconds, but when the killer came after me, I found that the informal investigation didn't work at all, I didn't get a state of perseverance, and I was cut straight by the killer
What is the reason for this?Was the Killer the Cannibal?
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Did Survivor receive compensation for We're Gonna Live Forever being nerfed?
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No thanks. After Renato and Thalita original Survivors have gotten cliche.
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And they say the point of MMR is to keep new players away from the rest.…
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@joel84 said:
https://us.v-cdn.net/6030815/uploads/63R5JI9B64JX/blablatotems.jpg
stay tuned they said….. I don't need to tell anyone what that means.
What does it mean to consider in an upcoming hotfix? Do they want to remove the tokens or lower the % value? This smells like a nerf again and only because there is a lot of whining instead of finally getting involved. I also only play solo Q and have no problems with totems. On the contrary, it can even be very exciting. But the majority of people aren't interested in it. All that matters to them is wins, wins, wins, even though they don't even know their own hidden number. That's so ridiculous.
Pack a map with reach add-ons and use Counterforce, Inner Strength, Hardened and Plunderers Instinct and you'll have a very great time and fun playing the game. People should finally get involved and get out of their comfort zone instead of complaining because they can't play their WOO DS DH builds.
And if Survivors did that then Killers would just complain about it. It's a cycle of complaining and the Devs take all Feedback to heart.
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@Seph64 said:
Absolutely insane that the feedback from the forums is taken and changes to the perk are happening Soo quickly. You literally have not let enough time pass to actually get any meaningful data beyond survivors bitching because they have to adjust their playstyle. If this gets nerfed, you truely don't play or understand your own game. The survivors complaining are low skill level players who honestly just need to get good and stop complaining about anything killer related gets changed in the game. Stop pandering to these fools and actually look at the data properly.
What's there to good get with for holding a button for more than 40 seconds or running a Perk to aid which just would get complained about by you?
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All those people are are telling others to use Counterforce...were they using Shattered Hope when Circle of Healing was strong? I don't think so.
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I saw a big streamer run Thrill of the Hunt buillds with the sole intent of making people miserable.
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Looks like 4 overly altruistic players who all died in End Game.
Edit: I see the Dowsing Rods. They could have just messed around with the Event stuff too.
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Fixed the title. On mobile.
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Because with Killers like Pig, Cenobite or Onryo the amount of side things to do gets amplified. Imagine a Pig with Hexes: Thrill, Plaything and Face the Darkness, Pentimento. The match is now Totem simulator with trap searching.
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We went from an Aura reading power creep to a Totem power creep. Only a matter of time before we enter an anti-heal power creep.
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3847518#Comment_3847518
So I take it you have no problem handling SWF teams as killer, right? I'd love to see some of your gameplay so we can all learn from your amazing skills
I can't post proof of me handling a 4 Man because there is no validation they are a 4 Man. 🤡
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Because Killer is the Power Role and Killers can grant mercy. It wouldn't make sense for Survivors to give themselves up and be the merciful one. Would you even accept a Survivor pity kill?
Also you get all those pity kills at the start of the match, not the end.
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Sorry you can't handle High MMR. Maybe get good instead of blaming an Offering.
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The ones who complain about SWF are bad and SWF demonstrates how bad one is. Change my mind. 🤡 People would complain about SWF less if SoloQ wasn't a clown show.
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No thank you. We don't need Iridescent Hatchet Huntress proxy camp ready to fire.
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Has zero value during chase unless the Survivor runs Calm Spirit because it's typically Survivor that scares the crow first.
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One of the many no skill Killers and you want to make Unknown even less skilled? Have you seen how all you have to do is aim at the floor and not at the Survivor?
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Yippee. We won't see 500 posts a day about Map Offerings. They Sac Ward'd their own forums in the process. 😃😃😃
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Meanwhile Prove Thyself gets Bloodpoints removed and nerfed. 🤡🤡🤡
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I don't know why it needs a secondary effect. Sacrificing a Hook State should be enough. Jusy another Survivor Perk with too many restrictions to get low value.
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People forget the argument used on Distortion that Survivors are selfish rats who avoid interaction and hide all game. Do you really think all those rats are going to turn altruistic and give up their precious hook states to strangers? Nope.