Lixadonna
Lixadonna
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- Lixadonna
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Comments
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Killer Mains pearl-clutching when it's just going to be another one of those Perks people think will be Meta but won't see 10% usage.
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How is restricting going to change anything? They are still going to do it after restrictions lift.
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Edit Nevermind.
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DBD and "casual" should never be associated with one another because everyone is focused on fairness and balance. Look at the first comment on this thread for proof.
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None of those are known for jumpscares the same way the licensed are.
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Barf. They look awful without the tights. BHVR should fix it.
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8% is too much slowdown per Generator. 4 Generator and that's -32% until people start dying.
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Those slugging for the 4Kill are also the ones who QQ about bully and SWF. They don't realize trying so hard to win leads them to the bullies and SWF.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843733#Comment_3843733
Patrolling gens is a bad thing to just do by default even without aura perks, that's the point I'm making.
Aura perks make things easier, but they aren't The Reason that you don't "need" to patrol gens. Patrolling gens is not active or efficient gameplay either way.
I find patrolling to be disengaging from the game so in the end I agree with the point you are making.
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Never going to happen in an immensely Killer Sided game.
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Who needs to patrol anymore when Killers have 500 Aura Perks to easily find Survivors.
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They don't action Working With The Killer either.
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First chapter I pass on. Survivor is starting to feel cliche and unoriginal and Killer seems bad. She seems more difficult than The Singularity.
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@Vishlumbra said:
These forums mainly have survivors who have never played killer to a decent extent and basically want killers to become dogs chasing cars. They sensitive so they need to make sure they win even if they make no effort and make sure they can troll the killer but still win.
You could swap out Killer/Survivor to the opposite role and still say the same thing.
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I thought the excuse for slugging was because either Boil Over or Sabotage. Devs should have left We're Gonna Live Forever at 150%. 🤡
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Anti-face Camp doesn't do squat either. Killer save more time triggering the mechanic and downing after Endurance is gone. Most Killer roster don't care about it.
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They'll realize Killers don't spend money in the store and Visceral Rarity cosmetics will be a huge waste of resources then reverse Finisher Mori.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840978#Comment_3840978
Can't we just agree that the orchestrated slowdown and speed-up for both sides doing their objective is a bad idea?
It needs something like Zombies. Killer can't patrol to push people off. These would chase Survivor off and damage Generators upon hitting Survivors like a Surge that has a form on the Map.
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Of course Killer view it as a punishment for Hooking while they get free slowdown as Survivor do their Objective. Those darn entitled Killer Mains. 🙄🙄🙄
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Survivor got nothing outside of being chased and Killer can only chase 2. Leaves other Survivor smashing Gens or twiddling their thumbs. These game Modes offering nothing for Survivor than what Standard Mode has.
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They haven't targeted Fog Whisperers enough for attention so no.
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Would you rather deal with Deliverance or this? They can't use both.
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@Vishlumbra said:
I really dont see why my post has becomed a battle against comp, or killers or trying to protect survivors. I am advocating for leaving the game as it is without implementing more nerfs.
It really makes no sense the arguments you are all giving, mainly because you claim is a matter of MMR and that the game is balanced and not survivor biased because of how some people chose to play. If anyone with higher skill claims or proves something and you all assume he is always wrong and that shouldnt apply to the "real" game, how come EVERY SINGLE TIER LIST OF KILLERS ranks nurse, blight and hillbilly top spot. Have you faced a normal nurse? They are terrible. Same could be said of a bad billy or blight, yet those lists are based on a good skill and performance from above avarage players, how come when it comes to the macro game, that goes out of the window and you all just try to demerit every argument I give. Good survivors are the top tier, not killers. I want survivors nerfed? NO. I want killers BUFFED? NO (At least on a macro level, a few of them could use some buffs, namely Freddy, Onryo, Trapper etc).
I am not fighting against anyone, I am not the one that makes dozens of posts every single day crying about slugging or camping or tunneling, I am trying to make people understand that those are needed strategies. Dont you think there are toxic survivor strategies? Mainly is a fault at design but have you ever faced an unhookable group of survivors, with map offering camping a gen at a top floor? Making hooks invisible, boil over, no mitter etc? If you dont slug they would win 100%. What we doing about those? Should we nerf those perks because it feels bad for the killer? No. It is fine.
I think what we all should be asking for is update for certain killers that are outdated and weak. Asking for real updates to killer powers instead of moving a few numbers (Cough Ghostface), more fun elements to survivor gameplay, new posibilities or maps, good new content, not just judging every single killer as the same and claiming they HAVE to stop the slugging and tunneling. If those were to dissapear, they would have to actually invest a lot of time balancing killers to have better chances of winning.
Stop caring about winning. You say Killer is stressful but that's because you want to win. Stressed Killer are bad at the game and good Survivor rattle that confidence. Hence why Killer turn to Tunnel and Slug.
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The Devs remove every Killer complaint. Dead Hard, Made For This, Prove Thyself, Adrenaline. Killer still think they have a valid reason to Tunnel or Camp. Don't you notice majority of complaint is game quality and not about Killer or Perks?
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Thin skinned Killers.
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@caipt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3835329#Comment_3835329
If your issue is a free win then I dont know what to tell you? There isnt any issue here.
Saying nothing would have saved you more time. 🤡
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@caipt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3835158#Comment_3835158
The fact that it can be countered by definition means it is not free. Therefore your complaint comes across as more of a self report on a meme build that results in one kill at most against survivors with braincells.
You're being dismissive of the issue.
Survivors shouldn't queue for a match where Killer is AFK and suddenly the match happens at End Game.
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@caipt said:
quick gambit rancor combo is countered by just walking… then they dont chase you so you dont become obsession.
Who cares how it is countered. No one should be able to be AFK for a free Kill or two.
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Survivor can get better but then Killer will complain Survivor running them for 5 Generators. Do all you Killers want to face good Survivors? No. You all want easy games. And don't deny it. Look at the posts using the phrase "I'm in high MMR."
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This Rift last until February. Content is going to be stretched.
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Survivor are treated 1Vs1Vs1Vs1. Survivor Winrate won't feel the same. Could have long string of bad games. If Killer has string of bad games eventually MMR throws them a bone with easy Survivors.
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When Killer want to be able to open Exit Gates at any time match not going their way but can't be bothered to open Exit Gates during End Game and complain about 99 Gates.
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@sanees said:
If you run out of pallets on the gideon and you haven’t made all the generators, most likely you loaded the map in 1 vs 1 mode
When Killer Mains see the term "Dead Zone" and assume the complaint is about Pallets. 🤡
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@Ohyakno said:
Good God, you're right. There's an area without thirty back to back God pallets. This must be remedied immediately.
Where do you see anything about Pallets? OP is asking for more ways to reach a Hook to Save.
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@CrossTheSholf said:
I kinda agree. If 2 or 3 gens pop before the first down, I should be able to concede and get to the next game instead of finding a wall or the basement
Who said anything about conceding?
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The Devs forgot what Asymmetrical means and instead made every single aspect favor Killer.
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It should be Basekit tbh. All those hits that shouldn't be hits.
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828507#Comment_3828507
Base-kit blood point reward that BBQ used to give when hooking different Survivors. Not the Aura Reading part.
See this.
@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828439#Comment_3828439
When people dont have BP to grind anymore then what?
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828439#Comment_3828439
When people dont have BP to grind anymore then what?
But you all want basekit Barbeque and Chili?
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You shouldn't need to be further incentivized by something that already awards Bloodpoints and Emblem.
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Does not even look like Twitch uploaded or activate Emote. It is not in their Database.
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Hackers aren't a concern unless their Fog Whisperers are targeted and it raises attention.
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And then Generators start flying because they realize they can't make Flashbangs anymore.
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Just don't Chase the Distortion user. Easy to find when everyone else is Sacrificed. Viola.
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Feedback was given throughout. These changes are based on Feedback. Some we already knew were going to happen.
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@nodforkiss said:
just remove the hatch its undeserved win for survivor and unfair one less kill even if you play perfect and win at 5 gens. all we can do is slug for 4k to avoid this stupid system.
Chill out it's just a game.
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More like remove Windows of Opportunity in exchange for remove Bloodlust. No more excuses for long Chase.
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No thanks. Happens too rarely. It's no different than Tombstone standoffs in Locker. Both sides are wasting each other's time when Survivor can just surrender.
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@Dwight_Fairfield said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826090#Comment_3826090
But they don't use a chainsaw remotely similar to each other. Same way Myers and Ghostface stalk mechanics are completely different.
Whatever. You're being semantical now.