Lixadonna
Lixadonna
About
- Username
- Lixadonna
- Joined
- Visits
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Comments
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@Moman624 said:
Lots of second chance and exhaustion perks
Glad you agree that the game is a joke too.
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We have streamers like Tru3Ta1ent who is High MMR Killer Main and he crashes on Map Offerings. Do High MMR Killers not want to compete with High MMR Survivor? Killers just want easy games and avoid a little competition from other side.
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@Astel said:
What's the reason for that?
To keep people from crashing the game.
@aerie said:
no. with how many different maps are used just to be a "win easier" assist, i have no interest playing the more boring map offerings.
if you want to bring maps that give you a higher chance of winning, i should be able to say "nah, i'm good."
But you will use all the best Offerings and Perks trying to get easy wins too.
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There is no such thing as High MMR.
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@unknown_person said:
It seems like the killers are way too over powered, and have it way too easy
Only half that statement is correct.
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@jesterkind said:
Returning to the hook is pretty normal gameplay, to be fair. If you don't already have someone in your sights as killer, returning to the hook and chasing the unhooker is perfectly fair game.
If they're tunnelling that's a different story, of course, but just returning to the hook is pretty normal and acceptable.
True I have to admit.
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Give us more. The Devs said regions have different Metas. Show us stats of different regions.
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Players are not learning Killer because Devs too busy nerfing Survivor. Then shocked when Survivor adapt and improve and Killer still struggling.
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@bingbongboi90 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3633691#Comment_3633691
Yeah just like when a survivor is not getting a escape they cry to the devs for another basekit perk
The difference in that is Survivor hasn't been given what they asked. Devs gave Killers the Perk nerfs they been asking for. Only a matter of time until Devs handhold further and nerf Windows of Opportunity.
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If Killer Mains aren't getting their 4K the devs have to coddle and make sure Killer players have it easy.
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@RavenBirb said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3629815#Comment_3629815
really would like to know how this has any weight to it, where show me how WESKER makes killer easier cuz it doesn't in most cases. You know what's also so laughable is the cop out responses like yours, instead of in general discussion surrounding the core elements of survivor or killer that are unbalanced and poor that could use fixing. How you gonna compare looping sim to killer? you don't have stamina or a health bar and can heal forever if you get away. please wake up
I said SINCE Wesker's release which means every patch after.
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@TheGriffinDore said:
https://forums.bhvr.com/dead-by-daylight/discussion/403234/revert-bloodlust-to-pre-6-1
All I had to read was that "maps are getting balanced" to know that this post is about to spew non-sense.
Yes because maps loaded with dead zones is nonsense.
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My point is don't present yourself as a Casual friendly game when it's not even Free.
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You got a 4K.
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Old Skull Merchant got boosted speed because she had no chase power. New Skull Merchant is chase focused and kept boosted speed on top Hindered.
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This post is so laughable. Killer Mains have been getting their hand held since Wesker's release and it still doesn't seem like enough. The Killer role has been dumbed down enough where it's a skill issue at this point.
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Killer Mains perfectly fine rolling SoloQ but once a SWF gives a little push and challenge and rolls you it's unfair. 🤣🤣
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@Orthane said:
Heal, open a chest, cleanse a totem for free points, do your homework, talk to your mother and/or father (Stop ignoring them they love you give them attention), file your taxes, walk your dog, pet your cat. There's plenty of things for you to do for those 16 seconds!
Don't you get it. My Original post is conveying why it's unimmersive as Survivor when you can't do much. Telling me everything after free points is a good reason to uninstall the game. Why play Dead by Daylight when I could do all that instead. Imagine if Breakdown prevented you from Hooking every time a Generator completed. You would be complaining too.
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Flashlight->Lights out?
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How to read Grim Embrace. Will be 48 seconds max?
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No Perks are. It's just Killer Main rhetoric right there along with 'No CoUnTeRpLaY'
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The ones who want Distortion changed are the same ones who rely to much on Aura to track. Learn how to track without Aura.
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Crying about Windows of Opportunity is the pinnacle of Killer Mains wanting low effort/low skill games.
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Why would anyone want a cosmetic when we have Killers dodging over a meaningless number next to my name? More reasons to get dodged?
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Did the mods realy delete my comment here XD
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Haddonfield is fair. Homes are strong but Main street is dead zone and unusable.
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@CammyChameleon said:
You kinda just proved against your point showing that killer mains need the gen perks to even stand a chance...
If you can use Dead Hard + Balanced Landing, you should be able to use pain res pop. They are both versatile perks that slow down chase for killer, and slow down gens for survivors. Plus that's not even considering the fact that all survivors can have 1 exhaustion perk let alone two. So they have to deal with 4+ each match, you only have to deal with Pain Res + Pop for slow down.
What I've started to do when the killer has Pain Res + Pop is just not double up on gens, and make sure everyone is doing the gens solo. It works so well to counter it all.
Doing Generator solo sounds like bad advice. Sounds like you want Generators to be more targetted by Pop Goes The Weasel.
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First sentence is asking why punished for not liking a match.Last sentence blames servers. Sounding sus.
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Have you seen Yamoka Estate? 4 Generators along Killer Shack's wall. 3 around Main Building. Nothing in between. Easy to 3 Gen if Killer remain guarding a side.
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As the Clown and Huntress in same update perhaps removal of their Iridescent? Not as skillful as other Killers' Iridescent Exposed Add-Ons. Just stand 1 meter for free Exposed.
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Tunneled out Survivor has to re-queue....no chance of having a worthwhile game they queued for. Killer has chance for a comeback. 3vs1 is not great time for 3 that are left. Harder to comeback.
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Devs solution to Map balance = more Dead zones.
Survivor answer to more Dead zones = Windows of Opportunity.
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Complain on game not fun and just get comments mocking your opinion. Better just opening a ticket for Feedback that way you don't have to hear it from anyone else.
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Removing the inconvenience and effort from Killer role makes things less fun for Survivor role. Why bother being good when Devs encourage less effort to play. The game is very focused on Casuals and does nothing for those who are not.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3577517#Comment_3577517
Survivors didn't "get good" when Eruption/CoB/Overcharge was meta and BHVR nerfed those perks.
The difference is Survivors don't uninstall or quit waiting for Devs to change. Survivors will still play.
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When Killers can't be bothered to get good so BHVR needs to hold Killer Mains hands. They will be quick to tell Survivors to adapt if they so much complain.
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The point of my post is feedback on Survivor perks becoming unusable. Not to discuss perks I named as examples and debate those.
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@Blinckx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570526#Comment_3570526
Ok and the minimum number is...? Because if 18 is the unlikely maximum but the minimum number is 16 there's no difference. If the minimum number is 10 that's another story
Btw it's nice to see another urgent change to something because survivors cry about it
Still wait to see bahdam, garden, mother, the game fixed but no worries it's just a killer issue, nothing urgent
Uhhh, look how fast they fixed Mastermind's grab Hitbox or how fast they turned around Mastermind's Killswitch because of Anniversary. Or how much tweaks they applied to Singularity after its release. Just examples but they handle Killer crying too.
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How much Survivor nerfing do Killer mains need until it is no longer a "survivor sided" issue but a YOU issue.
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@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536500#Comment_3536500
Says something isnt true, gets shown proof it is true, reads none of it and ignores the evidence, trully a dbd player moment.
I never said it wasn't true. My point was you Killer Mains spouted the same tiresome points as if brainwashed zombies. I also don't care to read something that's been beaten like a dead horse with you people.
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Why run one Perk to counter another?
Killer complained about Boons but never used Shattered. Now Boons are dead.
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Careful. Only Killers allowed to be miserable and complain and uninstall. Otherwise, when Survivor are miserable they just need to "adapt."
Killer hypocrisy at its finest.
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How much Survivor nerfing until Killers are happy enough. Constant Survivor nerfing to appease Killer base not a good look.
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Please nerf so forums can be filled with another Survivor Perk that makes 4K streaks harder for these Content Creators like Sprint Burst.
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All of the people saying play something else or AFK are the ones who won't get good. So cringe.
At least give OP real advice on getting better.
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@UndeddJester said:
Well... one would think a greater forfeit function would be preferable to just allowing DCs... but not an unreasonable idea.
Otherwise with these absurd length games, I'm trying to think if there is a counter that I haven't thought of to just holding the generator until SM downs you.
She can't kick gens while you keep repairing... she can't stop you repairing gens without downing you... and if she downs you you'll bleed out eventually...
I'm wondering if there is some combination I'm missing that means she can stop gens progress without downing people... 🤔
She just patrol the 3 gens, kick with Overcharge and place new drone. Two people gave up and stood under hook waiting to be let out. Try getting us two to get a gen done. If too much progress she camped it. She ignored people under hooks and only stopped people from doing gen. People under hook had crows and nothing.
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They are the kind of Killers that wonder why they get bully SWF SWAT squads. Due karma.
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High MMR Killer crying about High MMR matches. What do you expect? Sorry no easy 4Kill for you.
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@ReikoMori said:
Toolboxes- I refuse to deal with them in almost any capacity.
Backfilling into a swf when I'm not mentally prepared for that level of play
Bad Vibes- This isn't a joke answer, some lobbies give me bad vibes and I just leave.
Sometimes P100s- I know prestige isn't an indicator of skill, but I've a lot bad endgame experiences with p100 survivors being just the absolute worst human beings and they're usually pretty jerk mid game as well as a lot of p100s I've faced will exit game on hook or straight up DC if they go down first. So sometimes I just won't even bother playing in a lobby that has one.
Are these good reasons? To me, yes cause I want to enjoy what I'm playing. I ain't got that dog in me for DBD like I used to have back in the day and just want to have some fun and get bp. So I'll dodge till I feel comfy with the line up as not really concerned about winning.
You contradict yourself but okay.