LiveBritishReaction
LiveBritishReaction
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- LiveBritishReaction
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@DashMonsta008XV said:
https://forum.deadbydaylight.com/en/discussion/comment/3254361#Comment_3254361
And we could then fully say goodbye to the final horror straw DBD,has.
Fine by me, DBD stopped being a horror game in 2017
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@DashMonsta008XV said:
That's not for me,idk want to see Nemesis shaking his booty,or what if a killer downs you,and he just stands over you and dance or emotes the entire time
If I get downed by a Victor and he starts doing the orange justice I’m just going to start regularly going to church because such a sight would be proof of the existence of god
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@Bot_Salvo88 said:
I think that nobody will ever use them. I see barely anyone using the 2 there are already as survivor.
That’s mostly because the community has improvised far more communicative gestures—most of which are BM but some are exceptions—like teabagging, clicking, nodding, power spamming, pebbling, etc.
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@hex_uwu said:
https://forum.deadbydaylight.com/en/discussion/comment/3253822#Comment_3253822
It's hard out here for an Elodie/Haddie main. My heart also goes out to all the Jeff and Adam mains barely scraping by.
Don’t forget the 3 Quentin players out there suffering as the only survivor to have 0 cosmetics.
Then again, they ARE Quentin players, so I can only feel so bad.
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Fungus Minimum players on their way to protest outside BHVR HQ when she doesn’t get another Fortnite skin for the 57th ######### time in a row
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Pyramid Head players when the quirky gamer girl gets a skin for the Silent Hill collection instead of the Silent Hill character:
98509749-4A03-460D-8E6D-7659A9C54EEE.jpeg -
I mean if we wanna get REAL technical—new killers on the PTB usually have the most mori offerings played for obvious reasons.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3254261#Comment_3254261
I play with him at night, surprised he hasn't turned my vegetables white (if you know you know). But I don't like me some video games. A balance I guess
https://us.v-cdn.net/6030815/uploads/IC8I224PPKNC/51t3dkzoipl.jpg
I’ve only seen the less-than-stellar animated kids show adaptation, unfortunate.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3254251#Comment_3254251
Still wanna know if that's a good thing, but I touch mega grass when I play with my rabbit outside, I know that lingo because of these forms unfortunately
I don’t know, which do you think is a better lifestyle, playing with a cute rabbit in the afternoon sun, or developing various musculoskeletal disorders from sitting in your gamer chair all day?
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3254246#Comment_3254246
Im not good with lingo or whatnot so I hope this is a good thing lol
Wow, actually going outside and not living on the Internet 24/7? In THIS economy?
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3254232#Comment_3254232
I don't know what that means 😅
Body is 1 character too short.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/352836/no-techs-should-be-removed
So we should bring back the following techs:
Flicking for Billy (this means you saw sprint at 0° and at the end of the sprint you can flick in any direction you want to down a survivor).
All skybilly tech.
BIly tech to "warp" through certain windows instantly.
Sorry but no. This is just a quick list looking at one character. You want the tech that makes the game fun for you and less fun for the opponent - not game balance.
Please bring back skybilly actually. I beg.
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Gonna be the contrarian here and say that no, even when Artist is played in the "skillful" way (ie. going for snipes and what have you), she's still incredibly easy to master. Once you get the first crow on a survivor, which isn't too much of a challenge even if you're not zoning, the aura reading combined with being able to shotgun your crows once they recharge makes getting the second hit braindead easy. The only ranged killer in the game I can think of whose ability is easier to hit is the Nemesis whip.
So you've got a killer who can get ranged snipes through walls fairly easily and who has some of the most oppressive zoning in the game. Artist is pretty stupid, don't know why she released in the state she did.
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@Pulsar said:
Considering the previous map was Eyrie of Cringe, it seems par for the course
I’ve hit a point where I’m so fed up with the map design of DBD that I get genuinely happy when it’s Eyrie because for as much as Eyrie sucks, it could have been a whole number of worse maps instead. Could’ve been Gideon’s, or Badham, or Garden, or Haddonfield, or Cowshed, or—okay, you get the idea.
I think when Eyrie of Crows is one of the BETTER maps in your game you need to seriously sit down and have a think.
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@HugTheHag said:
I wonder what happens when two solos who both have Solidarity and are injured have to heal. Sounds like it would be a funny back and forth !
That's an entirely separate problem of solo queue suffering from a sore lack of information imo. I could go on a whole rant about how no one in the game knowing absolutely nothing about what builds anyone else is running until they’ve seen them use it is a major flaw in the game's design almost as egregious as maps, but that's neither here nor there.
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Ok but like, hear me out here.
Stunning killers with Head On is fun.
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@Krazzik said:
I mean would it really be OP if they just buffed it to a full 100% of the heal? Still don't think it'd be used -that- much.
I can pretty confidently say it would be. You would quite literally be healing two people in the time it takes to heal one. Numerically it's the same effect as two people healing each other in the radius of old Circle of Healing—and by "old" I mean the one where it doubled your healing speed. Difference here is that you wouldn't even need to set up a boon that can be destroyed; it would just be completely passive. And that is once again not taking into account the use of anything else to speed up healing even further, because good lord are there a lot of healing speed boosters in this game.
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@BrightWolf said:
*Cut Through and Edge of Revival has entered the chat.* 😈
Yo, the combo that hasn’t worked for years now? Frickin SWEET!
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Two very simple changes.
- You spawn with all traps in your inventory.
- Traps that are disarmed are instantly returned to your inventory. Mechanics or addons that rely on disarmed traps being in the environment are reworked in light of this.
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I call this the “you need it more than I do” build.
No Mither - You are afflicted with Broken for the duration of the trial
Blood Pact - When either you or the obsession are injured, you see each other’s auras
Botany Knowledge - Increases healing speed by 50%
Desperate Measures - For every injured, dying, or hooked survivor, your healing speed is increased by 14%
This build takes advantage of the fact that No Mither leaves you permanently injured. Because you are always in the injured state, Blood Pact is always active, allowing you and your obsession to see each other at all times. In addition, Desperate Measures gains a stack when you are injured, and obviously to heal someone, someone has to be injured—meaning that simply by having someone in the game who needs to be healed, you have 2 stacks of Desperate Measures for +28% healing speed. Combined with Botany, you basically have a passive 78% healing speed buff at all times. The whole idea behind the build is that you become a healing/utility powerhouse at the cost of your own survivability—kind of like a support player in a hero shooter or a MOBA.

