Little_Kitten
Little_Kitten
About
- Username
- Little_Kitten
- Joined
- Visits
- 1,194
- Last Active
Comments
-
@JaydenBladen said:
nerf nurse
I have rarely seen a topic start with something so constructed, containing such developed proposals. I'm really amazed by so many details in the arguments you put forward... no, really.
-
@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325716#Comment_3325716
Sure. Run straight. Don't even move left-right while we are at it. And see what happens. I wonder if you last more then 10s.
Going back at nurse or at least not away from her 100% of the time is essential part of dodging her. If you want to remove this, then you need to make her lounge be like 50% distance AND make her lounge work only after she fully materializes (that's no longer true as of 5.5 patch) - adding a small delay to attack after blink. Otherwise you only have loose-loose options with this blink. Because this addon basically tells you to always guess survivor hold W forward, or you get your power back without any real delay
Given that the developers nerfed this addon by making it almost useless, I wonder what players will now cry about the nurse.
-
@Geiz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325634#Comment_3325634
"Get good" is such a bad way of thinking. Nurse will always be OP, her power was designed in a way that counter ALL of the looping mechanics - it is not like Blight or Spirit which are BOTH really strong but still able to deal with any kind of mechanic - windows, pallets, etc.
I am only asking for a stun timer increase for Nurse so she can suffer a little more from stuns which are hard to do and making DS viable against her, not even asking for something big. Why act like this? Pallet stun is not even a big deal for Nurse, hardly anyone can do that against her, Head On? If you know the survivor has it, you won't even get stunned a second time, DS? It will just make her suffer from tunneling (which is the entire purpose of the perk) like any other killer. Sorry but let's be honest here, you're just being biased to your main and it shows.
I'm sorry, but "get good" is just a reality.
As much as I have no problem with nurses not being able to use Starstruck or NOED anymore, I don't think you should go overboard either.
As I've said over and over again, even in 6.4, the nurse was not all powerful.
So she will be even less powerful in 6.5, where she doesn't have any range or recharge addons.
At some point, players who complain about the nurse should question themselves and ask the right questions.
I've asked countless times for players who cry against the nurse to show us videos of them playing against her: nobody did (only one person, but it didn't prove anything in the end so ...); why? What are they afraid of? Maybe they are afraid that we will see that they are in fact bad when they face the nurse ...
I asked quite a few times what the players who cry against the nurse were doing to get better against her? No one answered. Yet
It's typical of a part of the DbD community: complaining, coming to cry, asking for this or that character to be removed, or nerfed enough to look like nothing or to look very much like many players' idea of the "ideal killer": a useless thing that they could loop without worrying for 10 minutes while being half afk.
Sorry, but the nurse is the most powerful killer in the game, and against her, you'll have to be a bit more competent.Β
At worst, ask Hens333 or other players like him to give you lessons.
-
@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322891#Comment_3322891
Her new addons are even worse then current range/recharge. I would much rather play against double range nurse (which IS OP - especially on small maps like dead dawg, the game or #1 winner midwitch), then 7 blink nurse. Like what is counterplay against that? Outplay her all 4 times you have to? (you have to double back so she can get back - otherwise you are predictable = dead, 1 blink to get close twice, 1x blink to return and recharge all blinks - 4 regular blinks you as a survivor just have to outplay).
You need to be very bad to loose with 7blink nurse.
This addon is of no use in terms of distance; it is useless if the survivor runs straight ahead, or more exactly if he/she continues to move away from the starting point of the nurse.
Where it becomes effective is if the survivor stays in the same area.
Also, if the nurse fails to hit the survivor on the very last blink, she will suffer a very significant fatigue; this is not a deus ex machina.
-
Speaking of situations where the environment blocks blinks, raise your hand if you've ever been traumatized by the famous :
"I just hooked someone in the basement, I put myself against a wall, I charge my blink to full, and ..... actually no, I can't get out of the basement... DAMN OBSTACLES AT THE FINISH LINE."
π€£π€£
-
@mr_Beast_Artist said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3323603#Comment_3323603
Only noobs played with these addons and experienced nurses preferred other addons that just improved. So until they reduce her lunge or make a more serious nerf, then you should not introduce the nurse into the game at all
"Only noobs played with these addons and experienced nurses preferred other addons that just improved"
Assumptions based on nothing concrete + generalization.
How do you want us to take you seriously? ...
Range and recharge addons are her best addons, in terms of efficiency, and using them doesn't mean that the nurse in question is a noob.
And someone who has actually played the nurse for 1000h should know that.
Normally.
-
@Geiz said:
Stunning Nurse for a or two seconds longer will not even "kill" her, it will just make her suffer from tunneling someone with DS (which is hardly used nowadays due to the stun nerf lol) and rewarding players for stunning her with a pallet (which is HARD to do!) or head on which any experienced player can avoid easily. Killers are supposed to be oppresive? yes, but Nurse is literally the problem of the game, but it is too late to do some big changes to her without killing her and i know it, doing small changes like this one is perfectly fine. I believe the more SoloQ get buffed to be as level of SWF and killers like Nurse and Blight get a little nerf, BHVR can consider buffing other killers. I'd love a Sadako buff but that's not the point of the convo here.
The nurse is especially a problem for players who refuse to challenge themselves and try to progress against her.
Currently, despite her range and/or reload addons, she has counterplay, and can be faced by a competent survivor team.
When 6.5 arrives, this will be even more the case.
Sorry, but git gud.
And speaking of git gud, if those crying on the forum would put as much energy into :
- looking for main nurses to train them in 1V1
- playing nurse themselves, so they can see her weaknesses, and apply them when they play survivor,
- recording the games they play against nurses, in order to watch them afterwards, to see what mistakes they made, and how to correct them
that in the fact of complaining continuously on the forum, it would be a long time that the nurses of the game would have much more complicated games than that.
-
@mr_Beast_Artist said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325237#Comment_3325237
I'm not talking about some hardcore guys. I'm talking about ordinary people who just come after work and play like me, you and a bunch of other ordinary guys. Play her without perks and you will understand that she wins without them without difficulty.
Or are you saying that the trapper and the nurse are the same? So don't talk nonsense and the nurse really needs some serious nerf
A medium level nurse will be able to make a 4K against a team of medium level survivors, even if she doesn't use any perk and addon.
However, good luck to her if she falls against Hens and his team, just to name a few.
Or simply if she falls against organized survivors who know what they are doing.
-
@VaporLion said:
i just had Hope + Lithe Speed combined and she catches up with just 1 Blink.Thats just not balanced. The only thing that makes her "balanced" is people being trash at her. Other Killers except maybe Blight are so limited in their potential by things like map size, vaults, pallets, speed. And Nurse just ignores everything. Not fun to play her, not fun to play against her ( for me at least). F* Nurse , i could live without her. Blight is insane but his Addons Adrenaline Vial and Alchemist Ring are overtuned af. Same for Motherdaughter Ring.
Fortunately, she can catch up with a survivor, no matter what speed perks he uses.
That's kind of the concept of the character: slow at first, and fast during her blinks.
And there is nothing unbalanced about it.
Consider this: even very good nurses can be challenged by very good teams of survivors, without the need for Hope + Lithe Speed.
-
So, if I understand correctly what you are talking about, you would like that, when a player plays killer, his nickname is replaced by another nickname, which he would have chosen when creating his account?
Ex, if I play survivor, we see : "Little Kitten", and if I play killer, we see (for example) : "I love bananas" in the lobby, without knowing the type of killer ?
-
The killer must remain anonymous.
Survivors should not know the identity of the killer, either the type of killer or the name of the account.
In some cases, it is easy to find out what kind of killer the player is going to use by going to the player's profile.
-
The icon was changed because it could make people think of dark thoughts, like suicide.
What does the icon correspond to?
Oh, the map where you can see a man hanging next to a generator.
-
@Archael said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3323558#Comment_3323558
Basically i agree... tho it rises one major question: "analyze"... base on what?
- Experience, because all killers has same lunge range? This is couterintuitive, and to learn from that you must first understand how lunge works, and this require you to read a wiki.... really? EVERY player HAS to read outside source to learn that her lunge is weird?
- Visual clues, because lunge is just short sprint of killer? This means that her lunge should be changed. I can learn from just playing, that killers jump towards me when they lunge, yet Nurse, because of her slow movement is outplaced from this visual clues, there is no way to visually learn how far she can jump, and her lung is next mini blink. Lunge HAVE to be tied to killer base speed and Nurse lunge should be shorter.
So whichone is it? Are all players required to read outside sources, or her lunge IS weird?
My bad, I have trouble expressing myself π
When I talked about analyzing the environment, I meant that it is up to the player to do everything possible to avoid ending up in a deadzone π
-
@FMG15 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3323492#Comment_3323492
Enjoying the game is indeed nice. I feel more relaxed now after equipping BBQ again. Grim Embrace is also pretty fun and actually effective because the mid game is often the deciding factor of the games outcome. Just make sure that your obsession is not your 4th stack and you see their aura regardless of the distance which enables for a quick chase.
It's true that Grim Embrace is a perk that you wouldn't necessarily think of, to slow down the progress of the generators, but I wonder if Deadlock wouldn't compete with it, somewhere.
-
That's what I thought.
Supaal didn't make a 500 winstreak without perks.
He made a 500 winstreak using the most disgusting build you can use on nurse.
Let's agree: I'm not questioning his talent or his experience, of course, but he definitely didn't make a winstreak without perks.
-
I find that the killers' weapons should be replaced with teddy bears, as they are too dangerous; the number of generators should be decreased by 4, and the number of hatch increased by 30.
-
@mr_Beast_Artist said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322906#Comment_3322906
This will not even be enough. Need to make all stuns against nurse last longer
I'd be curious to see how you play against the nurse.
-
@mr_Beast_Artist said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322910#Comment_3322910
you need to play 3 games to understand how to play as a nurse. Try playing as a nurse or watch streamers who get 500 wins in 4 kills without perks. IS THIS BALANCE? She obviously needs a nerf.
I myself take on a nurse if I don't want to spend a lot of time getting a rainbow rank.
Who did 500 wins with Nurse without perks ?
-
@Raptorrotas said:
I wonder why and when survivors started reurgitating the "shes not that hard" nareative?
Shes constantly losing LoS and NEEDS to be good with her blinks. Its not a point and click "teleports right behind you, kid" move but each move has to be calculated.
The only point aknowledge her "not being that hard" is when compared to other killers who have to fight their own specifically so designed clunky mechanics for less output. But thats not a nzrse problem, its pig, nemmy, twins' etc problem.
In fact, I think quite a few people mix up two things: UNDERSTANDING how it works and KNOWING how to make it work.
The power of the nurse is very simple to understand, and to tame.
Button. Blink. Attack.
A novice nurse will quickly learn to, for example, blink at this tree rather than that tree, BEFORE the rock, rather than BEHIND the rock, etc.
What is more complicated, however, is the fact of going beyond the framework of "doing" to the framework of "being".
Stop "doing" tp, but rather "becoming" tp.
To understand the patern of the survivor, to understand how he plays, to analyze his way of back, of not back, to see and understand which feints he uses, how he thinks ... when he makes such or such action, is it a bluff ... a double bluff? A triple bluff?
And to be able to think about all this in a fraction of a second, in a game where a thousand things are happening at the same time.
That's complicated.
-
@mr_Beast_Artist said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322904#Comment_3322904
reducing her lunge by 50% is a good idea. I think you need to tie the killer's height to his lunge, as it looks like a flaw and a bug when you get hit at 3 meters by a killer like sadako, freddy or a nurse. Leave the current shooter attack to the nemesis and all the other big boys.
Her lunge is fine.
It's the same as others killers.
Nurse's lunge is not a problem.
Of course, if the survivor is in a deadzone, with no objects or walls to move towards, he will surely get hit, but it is up to him to analyze his environment to avoid this kind of situation as much as possible π
-
Indeed, I don't know if I prefer Lery or Badham ... I would say that on Lery, even a survivor who is not necessarily very gifted only has to run around for it to drive me crazy π€£
But Badham ... these stairs with these basements ... MY GOD, THOSE BASEMENTS...
No worries, go ahead, fix your damn generator downstairs, please π±π
Otherwise, I'm currently in [No addons, No perk, except Lightborn] mod and I must admit it's relaxing π
-
@Raptorrotas said:
Lol.
Nurse gets stunned the same duration as other killers. Her punishment is the same.
Its not her fault the other killers suck or have clunky mechanics or restrictions in their abilities.
According to some players, the nurse is the absolute evil, and is responsible for absolutely everything π€£
Is the bus late? It's the nurse's fault, come on ! π€£
-
@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320599#Comment_3320599
You're ideal survivor to face as basement bubba.
If you knew how much I don't care βΊοΈ
The world is so big, why would I bother with these kind of players ? π
-
Like I said on another thread :
The current nurse, despite her range and recharge add-ons, can well be challenged if the survivors on the other side are competent and organised.
The future nurse; the one of 6.5.0; will no longer have these addons, and can therefore be put in even more difficulty if the survivors are competent and organised.
The nurse of 6.5.0 does not need to be nerfed π
The survivors need to get better against her π€
-
The current nurse, despite her range and recharge add-ons, can well be challenged if the survivors on the other side are competent and organised.
The future nurse; the one of 6.5.0; will no longer have these addons, and can therefore be put in even more difficulty if the survivors are competent and organised.
The nurse of 6.5.0 does not need to be nerfed.
The survivors need to get better against her.
-
@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322384#Comment_3322384
Yeah I forgot that scenario. My idea was only supposed to take effect when both are on their feet.
But thanks for the reminder.
"Yeah I forgot that scenario."
This is what is complicated: at what point a solution can lead to excesses, at what point a solution is no longer viable because it would lead to too many abuses, etc. π«
So many good ideas that are handicapped by players who are barely more advanced than a stone...π
-
Yes, for example, I see that this is a post that has received only a tiny number of reactions while the threads on the nurse are on the one hand of a mind-numbing number, and on the other hand, not necessarily more relevant.
I'm not saying: "If you didn't intervene on the Trapper's post, it's because you're stupid", no, not at all, obviously.
I was just noting the delta between what is really a relevant topic and something else that includes a lot of assistantship.
-
@Raptorrotas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322208#Comment_3322208
The community is quite survivor sided, unconsciously or not.
"We should buff survivors to the maximum a swf can perform". We're giving survivors (solo AND Swf) quite a lot of info automatically, when swf had to have intention to relay it and waste time talking. Cant wait till thats not enough afain and survivors get permanent bond.
Yet on the other side the "perfect" killer strenght isnt the top killer but top 5-7 or so.
Some players actually develop a kind of "surv sided" just because they hardly ever play killer, and it shows very quickly in the way the players talk about the game.
What is surprising, and a bit sad, is to see that to ask for a nerf, about every 2 or 3 days, from a killer who can be put in trouble, there is crowd, but on the other hand, to fight to increase the power of the weakest killers of the game, there, strangely ... people are rare ...π£
-
On the other hand, if there is ONE perk that would need this kind of option, it is balance landing.
Please understand that I say this ironically.
What balance landing needs most of all is to have a REAL grasp of its environment.
Just last week :
Me: falling several feet
My balance landing: "Actually ... no, scr** you."
Still me (shortly thereafter): falls from a height equivalent to 2 stairs ... oh, actually, I was REALLY on a staircase.
My balanced landing: "OH MY GOD ... A FALL ... INITIALIZATION OF THE PROCESS ... STARTING THE MUSCLE MODIFICATION ... SETTING UP THE NEW SURVIVOR SYNERGY ... IMMEDIATE IGNITION ... BANZAIIIIIIIIIIIIIIIIIIIII ..."
π
-
@LapisInfernalis said:
I have another idea:
If only 2 Survivors are left and they don't touch gens for... 60s for at least 10s, they scream and reveal their position.
For it not to benefit killers who play like [any negative term], it would have to:
From where one of the two survivors loses at least 1 health segment, the other is no longer affected by the statut.
This status becomes active again if the injured survivor subsequently regains the lost health segment(s).
-
It makes me want to change my build and go back to something more "Old school"
A nurse's calling // BBQ // Shadowborn // POP
-
@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322323#Comment_3322323
It's addictive ;)
(I presume there are still adverts formulated a bit like this, but for illegal substances : I've not watched TV since the last century ^_^;;; )
Ha ha, okay, I got it! Good job! π
Hi, my name is Saly, and today it's been 1 month since I last used Shadowborn.
All : Helloooooooooooo Sallyyyyyyyyyyyyyyy !
-
If you listen very carefully, you can understand what the whisperer is saying π
"This is Maurice ... I'm sick and tired of being captured by this walking Picasso ... deliver me, I want to eat carrots like a baby Bubba eats Autoheaven's tires ..."
-
@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322270#Comment_3322270
Friends don't let their Nurse friends play with Shadowborn.
Why ? π
-
@Ricardo170373 said:
My prediction..
One Killer, feng min skin, one survivor, another feng min skin, a new bad map and for the last dance, a third feng min skin
You forget to mention that even Feng Min skins will have the possibility to buy their own skins, which in turn will be able to buy a skin from a new selection of about 194 785 623 models.
-
@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322276#Comment_3322276
Survivors could still play multiple offerings to improve their chances, Killer is forever stuck with a 50/50 chance of playing an offering that does nothing.
Aaaaaw, ok π€£
Anyway, the map offerings should just do the opposite, and allow you to avoid going to this or that map. That would be much healthier.
-
@RainehDaze said:
So... buff map offerings for survivors and nerf them for Killers, effectively?
??
-
@Blinckx said:
It's like those who'll use the endurance shield from being unhooked to bodyblock and then cry because you tunnel them stright away. I mean, you're supposed to run away and heal up but if you are willing to sacrifice yourself, fine, i gladly accept your invitation
In a way, as long as the survivors don't put too much pressure on the game, and it goes on in a rather balanced way, when one survivor unhooks another, there is a kind of "non-aggression pact" that can be put in place, if the killer also plays quietly.
"Ok, you just got unhooked, no worries, the game is chill, go heal up, we'll cross paths again later."
On the other hand, if the survivor violates this pact, and wants to be a clever boy, then there my boy ... do you want to play? Okay, let's play π€£
(of course, always expect the DS to come in behind)
-
@Entitled_survivor said:
I let my first sabo squad 4man bleed out on the floor while bing bongin with wraith over them,,words cannot describe how mad they were,, all i sais was "since you seem to dislike hooks that much i assumed you prefer being on the ground" ππ
This absolute genius π
-
I also have periods sometimes, with the nurse.
Sometimes it will be full gens' perks: aggressive build with Eruption // Call of brine // Overcharge // Deadlock
Sometimes it will be full aura reading : Nowhere to hide // BBQ // I'm all ears // Lethal Pursuer
Sometimes, it will be a mix : flood of rage // pain resonnance // I'm all ears // BBQ
or
Agitation // pain resonance // floods of rage // BBQ
Sometimes, it will be "naked" : 0 perk, 0 addon.
By the way, I used to alternate between double recharge and recharge/ranges, but now, since the 6.5.0 PTB, I only use the Anxious Gasp + "Bad Man's" last beath.
I also went through the "Shadowborn #########?!" phase.
First time equipping Shadowborn :
"God, what the hell, I'm never going to be able to do this" π±
After a few games :
"My god, it's so good, I'm addicted" π
When I wanted to do without it:
"God, what the hell, I'm never going to be able to do this." π±
After a few games :
"Oh ... in fact ,I can ..." ποΈ
-
"Merciless storm" ...
This name reminds me strangely what happened in my toilet after this chili con carne ...
More seriously, this build idea looks really cool, I'll try it with pleasure π€
-
@Phasmamain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322199#Comment_3322199
Extra BP just feels like βYeah we know you had a terrible unfun match against an oppressive killer but you got 5k more BP!β
Itβs like a BP bonus for fighting a 4 man it doesnβt make it feel any better
I don't have that point of view.
I see it more as a way to change the mindset of the players when they face this kind of killer. Maybe it will even make some people more motivated when they face these killers βΊοΈ
-
@Phasmamain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322224#Comment_3322224
Yeah even scratched mirror Myers I find very boring.
The entire game is just healing at a pallet after he gets a guaranteed hit
As much as an no-healing build, used by a killer who, IN ADDITION, asks to go on The Game, it is just
"I have decided that NO, you will not have fun."
And right now, I wouldn't mind seeing it go away because besides being ultra boring, it's just vile if you want to win.
As much as Scratched Mirror Myers, if the Myers plays fair, it's going to be mostly Jumpscare and an atmosphere, for that matter, worthy of a real horror game, without the inability to do the generators π€
-
@Seraphor said:
Also, delete Scratched Mirror, Vanity Mirror, and Ghost Face from the game.
Those require indoor maps to use effectively.
Also, delete fun. I don't understand why people try to have fun in this game, it's only meant for sweating.
The fact that Myers chooses an indoor map to do a sneak build is the only time I don't mind map offerings at all.
(as long as the Myers doesn't use this kind of build to camp like a moron)
In fact, from the moment Myers equips scratched mirror, he and only he should have the possibility to equip a map offering π
-
@Phasmamain said:
Just make them guarantee not spawning on the map instead. Tired of midwich nurses and garden of joy SWFβs
I would even say, that I'm tired of killers with builds like
"NO, you will NOT pass your QTEs, I'm Wesker, let's go on THE GAME."
π€£π
-
@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322192#Comment_3322192
It's only unfair in perspective to the current state of the game allowing survivors to use them.
This is an asymmetrical game, killers get advantages survivors do not, and survivors get advantages killers do not.
Survivors can't see who the killer is, and for good reason. Similar logic could apply to the killer having exclusive rights over the map they play on.
By all means this could be balanced by giving survivors other powerful offerings, like them having more effective versions of Mist, Oak, Chest and Survivor spawn offerings.
It can also be seen as unfair that survivors get four offering slots to use versus the killers one offering slot, and yet they're all of equal power. Killer has to choose between Map, BP or game-altering offerings, survivors can stack all of them.
"Survivors can't see who the killer is, and for good reason. Similar logic could apply to the killer having exclusive rights over the map they play on."
The difference between the survivors and the killer is that the survivors are actually clones.
Whether the killer knows that he is facing 4 Feng Min or 4 Nea, in the end, it doesn't change the perks, offerings, items and addons that the survivors can use π
The killer, on the other hand, is unique, and has unique abilities/characteristics.
If the survivors knew which killer they were going to face, it would be deeply unbalanced π
The only change that would not change anything would be that the killer could no longer see the survivors in the lobby π
-
@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322192#Comment_3322192
It's only unfair in perspective to the current state of the game allowing survivors to use them.
This is an asymmetrical game, killers get advantages survivors do not, and survivors get advantages killers do not.
Survivors can't see who the killer is, and for good reason. Similar logic could apply to the killer having exclusive rights over the map they play on.
By all means this could be balanced by giving survivors other powerful offerings, like them having more effective versions of Mist, Oak, Chest and Survivor spawn offerings.
It can also be seen as unfair that survivors get four offering slots to use versus the killers one offering slot, and yet they're all of equal power. Killer has to choose between Map, BP or game-altering offerings, survivors can stack all of them.
The problem is that killers can be extremely annoying with map offers.
Ex : doctor with distressing / sloppy butcher / unnerving presence / coulrophobia + Midwich // The game offering
No thanks π€£
-
@Raptorrotas said:
The community are advocating to buff sirvivors because some of them are using comms for advantaged, and the devs are actually implemeting stuff for that.
Yet here we are in another nerf thread for the opponent who actually competes on the level of said survivor+thrid party tool users.
We should be wrecking our brains to pull up all killers to the level of nurse, not nerf her down into uselessness.
Cuz most killers will be inadequate once "solo" (read: survivor) reaches "swf" ( survivor pluss comms plus teamwork)
Indeed, instead of crying over a killer who, even in 6.4.0, has counterplay and can be challenged by a good team, people should be putting their energy into proposing improvements to the weakest killers in the game π€
Unless they actually want to have NO problematic killers, so they can feel very strong? π
-
@BrunoReisLopes said:
There's no point in giving those little nerfs to her, she will still have no counterplay, she's not even that hard to learn. Just play some matches consistently and you'll eventually learn how to play her. Either just remove her completely and thus refunding anyone who bought anything for her or rework her. The latter is more reasonable but since Behaviour doesn't seem too keen on it... I want to add that I'm a killer main, I just started to play survivor more lately and the game is plagued with nurses. I think the fact that some perks were balanced around her is completely ridiculous, she's the problem, fix it.
"she will still have no counterplay"
Nurse had counterplay.
Nurse has counterplay.
In the 6.5.0, nurse'll still have counterplay.
"Just play some matches consistently and you'll eventually learn how to play her."
After only a few games, you will understand how it works, and know how to apply the basics.
But that won't be enough against expert teams.
I suggest you play nurse very regularly, and against survivors who know what they are doing.