Avatar

LinkOfSerevillon

LinkOfSerevillon

About

Username
LinkOfSerevillon
Joined
Visits
285
Last Active

Comments

  • @TheVVitch said:

    https://forum.deadbydaylight.com/en/discussion/comment/1468152#Comment_1468152

    lmao 5 or 6am that is literally THE WORST time to queue for killer. That probably has a lot to do with it

    I see. Maybe thats the problem. Its the only time I have an hour to spare.

  • @Marigoria said:

    You say hillbilly is your favorite because he is super easy, and then you say you can't get a kill if you don't camp.

    Maybe billy is not that easy for you then. If he was easy you could get at least a kill per game without camping since he's one of the top killers (before nerf).

    He's easy because of the instadown. COmpared to playing another killer where I get no kills at all, billy is infinitely easier and better.

    In fact the devs know this given they are nerfing him on ptb and making it so I cant camp with the chainsaw fully charged anymore.

  • @BigTimeGamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1467909#Comment_1467909

    You wait "15+ min" to sit at a hook and camp someone to death

    idk whats funnier, the idea of someone wasting their time like that, or that the person doing it is proud of it

    I find it to be better than to waste 15 minutes and then not get a single kill at all.

    Its way more fun than feeling like I did nothing. I'm not exactly proud or ashamed of it, I'm just as the title says not particularly sorry for doing it. I wish I was better and didnt have to play like this, but with these queue times I can't exactly get lots of practice compared to when I play survivor and get games instantly.

  • @AberrantPsychologist said:

    I think this discussion highlights a particularly insidious problem with the community's perception of the Killer role; generally players expect that a killer player's number one priority is improving their skill as opposed to having fun.

    Exactly this. I play to have fun, I'm not trying to be a streamer or professional esport player.

  • @TheVVitch said:

    You said previously in this thread that you are now rank 8, so your queue times should no longer be 15 minutes. Green/Purple ranks are prime matchmaking ranks for killer queue times. If you still feel it takes too long, try playing during peak hours.

    With your queue times lower, what is your argument for continuing this strategy?

    You already manage to get 1 hook to camp, why not focus on doing that more and getting better with chases? I don't see how camping a hook is any fun or challenging at all after waiting in your supposedly 15 minute queues. Sounds like a complete waste of time and goes against your initial reasons for camping. If your reason that you started camping was to rank up to decrease your queue times, they should be significantly shorter by now. Continuing this skill-less playstyle will only be a detriment to your killer play in the long run. There's no gratification or proof of skill to be earned from this. Sure your rank is getting higher, but everyone including you knows that's not indicative of your actual skill as killer.

    I also recommend you play survivor to see learn how to win chases and also to see how terrible it is to encounter a killer wanting to only play the game their way by camping a hook.

    To understand and be good at this game, knowing how to play both sides is extremely beneficial.

    My queue times are still consistently at around 15 minutes.

    My queue times arent lower so I continue to use the strategy that the game rewards me for doing.

    I find a more complete waste of time to be not getting any kills in a game.

    I played a lot of survivor until I realized it wasnt really that much fun. I enjoy playing killer and feeling like I'm powerful. I'm currently in a position similar to the nurse before she went insane. Medical field and everything too ironically enough.

    But my queue times are still pretty long.

    I usually play at around 5 or 6 in the morning before work and maybe at 2 or 3am when i'm off duty or on call. So maybe my hours have something to do with it? I just assumed that there are people playing all over the world so my time is probably peak time for someone somewhere.

  • @catbeans said:

    https://forum.deadbydaylight.com/en/discussion/comment/1467784#Comment_1467784

    You don't want to lose after waiting 15 minutes for a game...seems over exaggerated but ok sure. Well I dont want to wait for a game only to get in one, then get chased for 3 to 5 minutes straight and be face camped by a scrub who lacks the skill to actually play the game.

    Then we are on the same page. You don't like it and neither do I and I'm not about to get better if I can't regularly practice. I dont exactly have hours and hours to spend to begin with so I usually can only get 1 or 2 killer games a day and I'm not about to waste them getting no kills.

  • @catbeans said:

    https://forum.deadbydaylight.com/en/discussion/174073/no-im-not-sorry-i-want-to-have-fun-too

    You will never get better by using a crutch like camping. All you are doing is ruining games for others and keeping yourself in garbage tier.

    My games are ruined when I wait 15 minutes for a match and dont get anything

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1467654#Comment_1467654

    If after 100 games you weren't getting a single kill then seriously you need to get better.

    I cant exactly practice when my queue times are 15 minutes or longer. Plus, if the game is rewarding me for what I'm doing now then thats what I am going to keep doing.

  • @Guuuusa said:

    https://forum.deadbydaylight.com/en/discussion/174073/no-im-not-sorry-i-want-to-have-fun-too

    You're playing killer, in the eyes of survivors you are not their friend, you're not their competitor, rather you're their enemy who's there to take away the fun of constant flashlight saves, pallet stuns, epic window techs and the such.

    My advice: just stop caring so much about what internet strangers say to you.

    Yeah, its not that I feel so bad as to want to suicide, but it just makes me feel fulfilled I guess to get atleast 1 kill. And it only bothered me because they were right, the truth hurts.

  • @BigTimeGamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1467888#Comment_1467888

    and yet you keep returning to how you rely on camping someone to death to secure a singular kill and are now rank 8

    If this entire thread isnt a perfect example of how the ranking system is trash then idk what is

    btw if you actually took the time to learn how to play BOTH sides, how to loop and what to do other than sit at a hook or just learn how to play for fun, you would find yourself getting more than a single, tunneled kill

    Exactly. Because its been successful for me.

    I've played a lot of survivor and just don't enjoy pressing m1 for ages.

    Like I said, I would have more time to play the killers and get better if my queue times arent 15 minutes + for a game as killer.

    I feel like i'm just on repeat at this point.

    It's been the best way to make games meaningful for me.

  • @BigTimeGamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1467784#Comment_1467784

    You made a post wanting attention regarding what is viewed as bottom of the barrel "strategy" and openly state you refuse to learn to play and improve and are opting to ruin the game for others as a result of your own laziness.

    If your idea of "fun" in games is to not play at all for a single kill, then you should probably find a different game to play

    I made a post so I could direct people after a game that trashtalk about me camping and whining so I don't have to type out an explanation everytime.

    I already explained how its not fun to have all survivors escape and feel like I'm useless and have the survivors rub it in.

    I have fun playing just like I do now and would love to improve if my queue times werent so long. As it stands camping has brought me from rank 20 to rank 8 and given my pleasure vs wasting another 100 hours where every game al survivors escaped. Atleast 1 kill guaranteed is fun for me.

    As it stands now, camping has been the most successful and is an outlet for rage whenever survivors taunt at the exit gates.

  • @BigTimeGamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1467689#Comment_1467689

    You realize that’s how people learn, right? You will never improve at anything in life if you don’t try.

    Stubbornly refusing to learn to play the game than pouting and taking it out on another player is pathetic, don’t see why you are looking for pity here.

    Well I'm not able to learn much when I have to wait 15 minutes for a game.

    I've tried and ive been most succesful and have the most fun when I camp.

    I didn't ask for pity and don't particularly care. I'm simply stating that this is what I'm going to do because people like to say camping isnt fun for survivor and neither is waiting ages for a game for survivors to taunt at the exit gates and trash talk in the end game chat.

    Maybe if queue times were lower I would devote some time to trying and learning to play without having to camp, but as it is I only really play 1 or 2 games a day and im not going back to the days where I would walk out with 0 kills for it.

  • @Kolonite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1467654#Comment_1467654

    You need to scrap the whole build. Bubba is getting a buff so I'd switch from Billy to him. You could run Blood Warden, NOED, Agitation, and Iron Grasp. You'll get more value. BUT you'll get better at the game if you decide to play normally and not camp. You just need to learn tiles and how to pressure gens properly. This games takes a long time to get geniuenly good and you aren't doing yourself any favors by playing like this.

    I'd love to be able to if I can manage to get a group of people and play kill your friends or something. that way i can get more practice and games in. Plus im working with the perks that I have

  • @Kolonite said:

    If you want to camp play as bubba with agitation and iron grasp to try and get someone to basement and then you could run NOED and whatever other perk you like. You probably still won't ever get more than 1 kill on average, but if you're going to do something at least do it well.

    Not really concerned with doing well since like I said, its either camp and get 1 kill or have every survivor escape the match and feel useless after a 15 minute queue. So I'd rather get the one kill and make a survivor feel as useless as I did. Plus everytime they taunt at the gates or just trashtalk at the endgame chat it makes me just want to camp even more.

  • @Siberia said:

    Do what you want but it’s a sh*t strategy. Good survivors will know not to go for the saves against a camper. They’ll do gens & escape. And then you’re left with one kill.

    It’s a noob, braindead play style & tbh I find it really boring. (Plus you won’t get better playing like that.) But again, you do you.

    Often times they do but I dont care as long as I get 1 kill atleast after waiting for 15 minutes. It feels better than getting no kills and have all the survivors taunt me at the end.

    Like I said its clear that I am not good so I do this. I'm not concerned with trying to improve right now with the long queue times. I'll worry about that when I can get into games as fast as I can on survivor.

  • @DaddyPyramidHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/1467630#Comment_1467630

    If u use insidious and they get unhooked they wont have bt. So u can down them again. Bubba ensures no saves.

    I've never had that problem since I usually have chainsaw always revved up with Hillbilly so that if anyone comes close I down them and then switch to camping them. It wont be possible anymore when the nerfs to him go live and ill probably drop back to rank 20 since that heavily carried me, but Bubba cant do it in his base kit anyway since id have to feather the chainsaw which is more work than just releasing it on billy. I never get to see anyone use Borrowed time anyway at that point.

  • @Kolonite said:

    You can urge me all you want, but I'm not gonna adopt the most boring playstyle in the game and take Ls because I would rather just stare at a hooked survivor instead of using my killer power, pressuring gens, and mindgaming survivors.

    If I dont camp I lose anyway. I used to be rank 20 and never camped and after like 100 games of never getting a single kill I have way more fun camping and guaranteeing a kill since it makes me feel better that i was actually a killer.

    I went from rank 20 to rank 8 by camping with hillbilly (sad hes getting nerfed but I mean if he was able to carry someone as bad as me i guess he needed it) using a build with Hex: No One Escapes Death, Hex: Haunted Ground, Make Your Choice, and Iron Maiden.


    Been thinking of changing MYC to Insidious though.

  • @BigTimeGamer said:

    NOED on billy while camping?

    I get people complain alot, but you will never improve with that, it just makes people mad and you will just rely on getting what are effectively free kills

    wont work vs. coordinated people

    You don't have to be particulary coordinated t beat me anyway. I used to be rank 20 when i didnt camp anyone.

  • @DaddyPyramidHead said:

    Myc and iron maiden seem useless for camping. Probably should use insidious and switch to Bubba instead of billy if your all about the camping life.

    I dont use insidious because im not trying to chase someone else, if i do they get unhooked and then everyone escapes again. My goal is just to make sure that person dies since itll probably be the only kill i get. Make your choice is just in case i manage to down someone else and get them hooked since i cant camp both places at once.


    I could change it to monstrous shrine and in the case i get someone in basement since its also just as situational.

  • @BigTimeGamer said:

    NOED on billy while camping?

    I get people complain alot, but you will never improve with that, it just makes people mad and you will just rely on getting what are effectively free kills

    wont work vs. coordinated people

    I mean yes, but the survivors get free escapes by playing against me so I don't see the difference.


    The whole point of that build is to get a kill in some way.

  • @MadLordJack said:

    I am genuinely curious: you have 15 minute wait times? Mine are borderline instant, especially at peak times. It's like no-one wants to play killer on AU servers. I've been back-to-back BP farming.

    And I would also like to say that it is your job to kill everyone, not some people. If you camp to do that, fine, but camping to secure petty kills seems rather pointless, and your experience and skill will not improve. Quite the opposite, most likely.

    And, I would also like to frame your waiting argument in another way: "I suck at survivor, I have to wait 15 minutes for a match only to get hard tunelled and facecamped, so I run nothing but DS/UB/DH/Adrenaline". Just a little something to consider, I know it sounds like I'm just being mean but I hope you understand that you are not only exempting yourself from complaining about fun-ruining survivor tactics but you are also lending them an (admittedly false) sense of legitimacy.

    Yup around 15 to 20 for killer and instant for survivor.

    I'm not able to kill everyone since im pretty bad at that and have no intentions to improve with me only being able to get maybe 2-3 matches in per day as killer.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1467332#Comment_1467332

    So you have fun standing in front a hook doing nothing?

    To each their own I suppose.

    Yes, knowing they are going to die. Its more fun that feeling like I wasted 15 minutes to get into a game and another 5 when I did nothing. I'd rather do nothing that makes me feel like i did something.

  • @thrawn3054 said:

    I can't believe somebody has said something so ridiculous that I need to respond this way. But, get good.

    Not a priority right now, I'm focused on having fun and with a 15 minute queue its the best way to it.

    Ever since I started to camp I've gone up to rank 8 from my rank 20.

  • @MottledElm said:

    Man, you can play however you want, you paid for the game so play it without listening to every whining survivor you encounter.

    The only thing I want to tell you is that if you get involved in more chases, you'll learn the game quicker, you'll learn the maps layout, you'll learn how to mindgame survivors and how to adapt and make decisions quickly. So I suggest you to try to chase more survivors instead of camping, even if it means that everyone escapes, it will pay off in the long run.

    I'll get more chases if I have more games and can get into them as often as I can with survivor games but as I mentioned many times, I'm not going to wait 15 minutes just to be dissapointed.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1467317#Comment_1467317

    And if you watch Otz does he camp?

    You won't ever improve if you do so, it's as simple as that. You'll never improve at downing people if you don't chase many of them and you'll never improve at pressure if you just stay around the hook.

    He's good and sometimes he does

    I'm more interested at having fun right now than improving, I'll focus on that when I can get games as fast as I can when I play survivor but with a 15 minute queue I have to make the games count.

    I've tried not camping for almost 100 hours now and its just resulted in dissapointment. Camping has let me climb rank super fast and have fun.

    I'd rather take the 1 kill I can guarantee than get 0 kills and wait another 15 minutes for a game

  • @GoodBoyKaru said:

    It's great you had to rant but the harsh trust is you will never, never, get better as killer if you camp. The matchmaking is incredibly harsh right now but all that means is that you'll be getting better in chases against better players.

    Also, no offence, but your ideal build isn't too good. Sure there's perks that can one shot but its no use being able to do so if you can't find survivors (information builds) and slow the game (gen perks). Particularly you said you preferred to play one shot killers? Then there's no point using one shot perks as it's part of the base kit; you enhance strength with perks (like Nurses or I'm All Ears on Pyramid Head) or help cover weaknesses (like PWYF on Bubba helping his rather bad chase potential).

    Watch some videos on how to run tiles, watch people who play lots of killer (I suggest ZubatLEL and ScottJund for two very entertaining but also educational streamers. There's also Otzdava, NotOtzdava, and Fungoose.) and you'll learn and improve like that.

    The best way to improve is through playing, but camping won't ever improve your skills.

    Also as one last point; don't make the same mistake I did. Don't become reliant on NOED (No One Escapes Death) because when it doesn't activate you'll be ruined. You're much better off learning killer without it then putting it on, instead of learning with it then having to re-learn when you take it off.

    Probably not but like I said I'm not going to get any better when I have 15 minute queues. If the queues for killer was shorter then maybe I wouldnt camp since I can play games back to back but as it stands, I'm not going to go 15 minutes and not have a kill.

    I don't have a problem finding people I have a problem getting them down. I tried before having BBQ and Discordance and it was great until then i realized it didnt matter much since they get away while others do gens.

    I've watched a lot of videos I especially like Otzdarva, but I'm just not as good as he is. Maybe that will change when I can get more killer games into a session.

    Camping is what works for me and what enabled me to rank up. I was rank 20 for 3 months until I realized that I have to make killer games count.

    Plus its out of spite in a way too. SO many survivors once the exit gates power and they can escape wait at the gates and they dont leave just so they can taunt. I've just started to not go and stay in the middle to not give them the satisfaction.

    All that just makes me want to make sure I kill atleast one since I'd rather they whine that I killed someone than just call me trash even if its true.

  • @Zeidoktor said:

    If you plan to camp, isn't Make Your Choice a waste of a perk, since it explicitly requires you not camp the hook?

    It works when someone tries to save from the hook then they come in and I down them and put them on another hook. I can't camp both so while I camp one, the other person that gets saved I can down.

    Plus I've gotten lucky with getting a lot of ebony moris so I use those too.

  • @bigbucks76 said:

    No one should camp at all it gets rid of fun in dead by daylight

    i just made a post about it but I dont have fun waiting for a game for 15 minutes to have everyone escape and then not leave so I can watch them taunt me at the exit gates.


    Yes, I'm bad which is exactly why I have to camp. Otherwise everyone will escape. Atleast if I camp I can guarantee 1 kill. The only thing that sucks is they are removing Billys chainsaw holding so I cant do it anymore. I used to play Plague and didnt camp but I started playing Billy and went from rank 20 to rank 8 by camping. I want to have fun and knowing I killed someone is fun for me. Its not fun watching everyone escape because I'm bad.


    When I get better at the game then maybe I wnt have to camp. That or maybe if queue times for killer werent so long I could afford to not camp. But as it stands, I'm not waiting 84 years for a game to end up with the survivors thinking I was friendly.

  • Just had to get this out of me

  • @DwightOP said:

    Just a few days ago majority was agreeing that the only needed change to Billy was nerfing his crack Billy addon combo. That his basekit was fine and should remain untouched.

    And Now, bhvr is "listening" to us and throw a little bone into the round of us hungry players with them little number tweaks and the majority switched tables and defends them now?

    "be happy you got something"

    "be grateful, stop being so entitled"

    Excuse me? I should be grateful that I won't get punched my face anymore but instead they spit on me? Because it's "better" it's enough to be happy?

    No, this is stupid. And ya all who are defending them like hardcore Simps are just feeding bhvr and easy solution: just give them a little bit and it's fine.

    This is stupid. Absolutly stupid. Bhvr THEMSELVES stated Billy was fine. WHY do they go out of their way wasting resources, time and money to make basekit changes and piss off Billy mains when all they had to do was changing 3-4 addons?

    This Community is slowly digging their own hole without noticing it.

    They didnt say he was fine, They said they were happy with the state of him but wanted to add more skill because right now I can as a new player get around the map super fast and can avoid looping since im bad at it when I can just instadown.


    My best killers are billy and ghostface cuz of the instadown but billy more so especially because I can easily camp a hook holding chainsaw so people cant save as itll usually be the only hook i get.


    Compared to other killers I play where everyone will probably escape with billy i can easily get kills. So in a way i think its good that they added a skill thing since I dont deserve to be at rank 6 for killer by any means and only got there cuz of billy being so easy.

  • Thats not what I asked...

  • @RedditUser69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1415708#Comment_1415708

    They desperately need to nerf the insanely good perks and buff the crap perks. That's all they need to do.

    A crafting or refund system for addons has been suggested since the game was created and the devs appear to have 0 interest in doing this. I have 100s of brown addons that serve literally no purpose. Please let me trade them in for some yellows and greens.

    I assumed that I wouldnt be the first to think of this idea. What do you think about things like having perks that take up more or less than one slot like I mentioned in the OP? Or a limited list of perks so that perks that would have to be nerfed due to their insane synergy wont have to be. FOr example, maybe have decisive strike and unbreakable on the limited list sp you cannot have them both. Or any of the other ideas?

  • And now that the PTB has been updated with changes based on feedback, I thought it would be a good idea to bump this post as the devs probably never saw it and I think it might be of interest.

  • @DwightOP said:

    So from aaaaalll the complains about Billy you came up only with these little tweaks? That's it? You really just scratched the surface of the problems. Sure it's a tiny bit better now but it's not going to motivate me to continue maining Billy. It was just so predictable that you BHVR will either completely ignore the community or do miniscule tweaks to try keeping us quite.

    Me and probably the majority of Billy mains will still drop him like this:

    https://us.v-cdn.net/6030815/uploads/SZQZBR6ULUG8/5a41563-1.jpg

    Thank god. I hope I will see less and less of him. I'm only rank 20 and usually hover around there and Billy being the easiest killer or among the easiest with the most lethality too I played against him a lot. Hopefully this change makes it so theres more skill required to play him or just make him not as prevalent.

  • God I hope not, it seems like such a waste of dev resources. I'd rather they work on original things that they can actually make money off of and invest back into the game.

  • With the PTB today hopefully they make more changes to perks than the ones they laid out, or at the very least for the future

  • I left a little comment at the end of the survey that came out talking about these ideas, I don't know if they ever read that stuff at the end that isnt actually part of the survey though.

  • I'm on PC and instantly get into games as survivors yet wait up to 10 minutes for a game as killer

  • Could also add a perk that prevents resurrection with something else too as a very situational counter. Similar to how calm spirit works with spies from the shadows as 2 situational perks

  • After viewing some other discussions, I also added to the original post an idea regarding selling items, offerings, addons, etc that were bought from the bloodweb to get back some points. Mainly because there are some youll likely never use but were forced to buy to progress the bloodweb.

  • I just added an example of a multi-slot perk in a resurrection type one to the original post. Its probably not one that would be used very much because it would take 3 slots and make you as vulnerable as taking no mither, but its a nice thing to have and just a thought.

  • @Jigsaw_pprentice1993 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1415708#Comment_1415708

    I disagree that way lets say u equip streetwise and something else that way u get a double benefit and ur medkits lasts longer and costs half a perk slot you will be double rewarded

    https://forum.deadbydaylight.com/en/discussion/comment/1415519#Comment_1415519

    as for my thoughts id see maybe a point system lets say 3 categories high reward perks 3 points balanced perks 2 low impact perks 1 point with a total up to 8 points that way u can always equip 4 perks but you will have to be smart with ur picks

    on the other hand i dont want to be limited so id say stay how it is now equip what u want

    That might be a better idea rather than a limited list actually, I like it. I just thought of the idea so that certain perks dont have to be nerfed just because of how they interact with other perks but I can see how it would feel limiting in a way.

    Even so, it could just be something they only do from now on so they can add some really insane and cool perks like the resurrect one I mentioned.

  • @Hoodied said:

    I like what we have now, as it makes you have to think what perks you want to bring and prevents combinations that could possibly break the game

    I like what we have now too and I think these ideas could make it better. In fact a limited list does the exact same thing you mentioned but with even more control and allows the devs to not have to nerf perks because they worry how they might synergise.

    Its just an idea I had.

  • @Tactless_Ninja said:

    All this talk of tunneling got me thinkin. Why don't survivors respawn?

    The entity is displeased if you murder everyone off the bat, so why doesn't it do something about it like the end game collapse which is the only time it personally interferes in the trial?

    Now I know what you're thinking. I can barely get one person deaded, so why you heaping this mess on me now?

    Well, there'd be conditions like all other games do. One condition could be point gains or emblems. If you were so unfortunate enough to be taken out early, you could qualify for ressurection. Then a second condition would be to sacrifice a gen you finished at random to bring them back.

    Or maybe it's timed, but adds an extra gen to the counter, meaning you'd need to finish more gens. There's already two you never need to finish. It would dynamically shift the landscape. And would put more importance on juggling survivors rather than taking one out early.

    There could also be a hard limit on revives. If the killer reaches 4 kills, an end game collapse situation happens where everyone needs to gtfo quickly.

    Thoughts?

    They could add a perk that lets you resurrect someone but the perk costs like 3 perk slots or something

  • @Jigsaw_pprentice1993 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1415708#Comment_1415708

    I disagree that way lets say u equip streetwise and something else that way u get a double benefit and ur medkits lasts longer and costs half a perk slot you will be double rewarded

    https://forum.deadbydaylight.com/en/discussion/comment/1415519#Comment_1415519

    as for my thoughts id see maybe a point system lets say 3 categories high reward perks 3 points balanced perks 2 low impact perks 1 point with a total up to 8 points that way u can always equip 4 perks but you will have to be smart with ur picks

    on the other hand i dont want to be limited so id say stay how it is now equip what u want

    Well, you could just put streetwise on the limited list or just not make it take half a slot.

  • @ASurvkillivorer said:

    It would be a way to do the perks when the game started. But now? Not a chance.

    That would be an absurd amount of balancing work to change everything the game already has. That is completely pointless to introduce after the fact. It's already very hard for them to come up with perks because of how they could interact with other perks and not even just the perks YOU have but the other survivors.

    Well they wouldnt have to go back and do that, they could do it from now on like with the costumes linked together. Besides, just like how the changed a lot of the maps, they can do it little by little if they'd like to.

    And the problem with them having to think about how perks interact with each other as a restraint in creating new ideas is something that is somewhat helped by the idea of a limited list I mentioned in the post.

  • I had to change the title to be more inflammatory I guess to get more attention. The old title of "New perk mechanic" wasnt enticing enough.

  • @SailedSavage said:

    https://forum.deadbydaylight.com/en/discussion/comment/1415528#Comment_1415528

    And you would still get penalized because you left the game🤷 not sure how y'all are having a hard time understanding this. If you LEAVE the server for ANY reason you get ban time with 3 or 2 free ones

    I wasnt talking to you, I was talking to the guy that said there should be a mechanism to detect if your game crashed and spare you a penalty.

    But in regards to what you are saying, I don't like that idea either, because there shouldnt be freebies at all. Once the DC penalty is back it should work as it does. Even if you didnt leave intentionally, youve still ruined the game for other people.

  • @Mister_xD said:

    you shouldnt get any "mercy" DCs.

    instead they should update it so it can actually detect when a game crashed and not penalize you for it, aswell as fixing potential bugs where players got a timeout longer than what they should have gotten.

    You can force a game crash.

  • Anyone have any thoughts?

1 2 3