AberrantPsychologist
AberrantPsychologist
About
- Username
- AberrantPsychologist
- Joined
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Comments
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1532703#Comment_1532703
Yep, I play both sides! Killer's a good time. I do end up playing more survivor though because I have buddies that also play.
Makes sense! Thanks for answering! π
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I'm definitely getting a better idea of the diversity in mindsets behind playing survivor, thank you. π
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Wow, I just got back to the forum.
Thanks for so many replies, guys!
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Haha, fast queues are a pretty good insensitive.
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@EmpireWinner said:
Chases, creative builds, escaping, 4% etc...
Would you say it's accurate to describe your motivation as thrillseeking?
@[Deleted User] said:
Ever play hide and seek or tag? It's like both of those, but in a cool horror setting. I get a real rush from making good plays and bamboozling the killer.
I have and I think I get your saying.
Do you play killer as well? It seems like you would enjoy the role.
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Auras? What auras?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1468823#Comment_1468823
Ah I see what you mean.
Then let me be clearer about what I mean; to have more fun playing this game, and to play in a way fun for the opposition as well, op must improve. If they find getting their singular kill fun the all power to them go right ahead, but by employing scummy tactics they lost all right to complain about other scummy tactics that could occur in game, and is also not exactly a good killer. I feel like op would have a better experience if they got better at the game, hence why I kept saying "need".
Like if a survivor died within the first 5 minute of a match because they can't hide or loop, instead of blaming the game or the killer they need to improve to have fun.
100% agree.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1468111#Comment_1468111
Oh no, it's more that you can have fun playing killer (I mean, I do quite frequently anyway) and not have to ruin 4 people's experience. Sure, you paid for the game, but so did they.
Chances are if you're getting 1 kill per game, every game, you need to improve.
I wholeheartedly agree*; and, with that said, my point is further reinforced by your statement. You insist he must improve instead of acknowledging and accepting that his personal priority is having fun.
*He does not need to improve, however it may be best if he did.
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I think this discussion highlights a particularly insidious problem with the community's perception of the Killer role; generally players expect that a killer player's number one priority is improving their skill as opposed to having fun.
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F.
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@Peanits said:
See, I look at the silver lining. One pretty much guarantees going there anyway, the fact that they wasted four just means that it'll be one Haddonfield match instead of four.
Hah, so you DO admit that Haddonfieod is hell!
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I'd like to see a PTB trail.
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1405925#Comment_1405925
nvm he gets slowed to 110% but one thing I also didnt know is that trails slow survivors.
He is briefly slowed to 95% while planting the sword as well.
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@Jasuo said:
https://forum.deadbydaylight.com/en/discussion/comment/1405962#Comment_1405962
Trails slow survivors? Since when? Honest question, this is actually news to me
Me too.
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@Jasuo said:
Yes, yes and yes. Absolutely. It feels like it should apply it in all honesty, it's odd that it doesn't. There was a thread earlier this week in which Cages got brought up once again where a poster mentioned that they'd be fine with trading being able to see the cages with having Punishment apply Torment on hit, and I 100% agree with this. However... Only half of those adjustments actually happened.
I think it's very important to take into account his power balance. Half of his power ONLY works if you're Tormented, which you can only put on people by forcing them to walk on a trench at a loop. So what do you do if they run to a different tile while you're trenching the current one? Well you're ######### out of luck.
I 100% think that if they really needed to not only take away his ability to see the cages, but ALSO make them respawn on the other side of the map if you're standing next to it for ONE SECOND, they should have made his Punishment apply Torment on hit.
https://forum.deadbydaylight.com/en/discussion/comment/1405874#Comment_1405874
I would absolutely be fine with this. Anything beats hemorrhage and blindness. The only addons even worth using are the range addons, which are overkill if you stack them.
Edit:Thank you for the passionate post!
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@BigBrainMegMain said:
It should be an addon.
Get rid of his "Hemorrhage" addons and replace it with "Apply Torment Upon Hit" one instead.
That sounds great ngl.
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@NekoTorvic said:
Torment is a pretty powerful stat effect because of how it bypasses DS and BT. I don't think it should be applied on hit from PotD. You can already try to force survivors into your trenches at loops and it gives them the chance to avoid it.
Thank you for your input! :)
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I made an account just to vote; that's how much I dislike the change.