LegionMain343
LegionMain343
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- LegionMain343
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Comments
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@OrangeBear said:
I think it was just an early version of it. They also have to adhere to license holder feedback as well, if they wanted this change there's nothing they could really do about that.
I could understand licensing. But if that's the case, why did they show it off as the "early one"? They would've had to change their mind as soon as the Paragraph dropped, quickly swapped it out, then just.. not expect anyone to notice?
At the very least- a simple, "Hey, Tokyo Ghoul didn't want us to give that one out. So we gotta give you something similar." Because it would at least clear the air. But as far as I know, they haven't yet answered.
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@zoozoom6 said:
https://forum.deadbydaylight.com/discussion/comment/1626248#Comment_1626248
1.i see
2.thats why i said torn bookmark nurse
3.he can't change direction after bouncing off something?
4.surely that is just a matter of experience
do i not understand how torn bookmark works?
Nurse can technically blink over walls if she can she over/through it. Blight needs to hit walls for his power to work.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1515663#Comment_1515663
I said rare though?
No? o3o
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@Zoophage said:
https://forum.deadbydaylight.com/en/discussion/179380/message-for-survivor-mains
I love it, man!
Sadly, I simply block messaging (PS4) when I'm playing Killer (~30% of the time) b/c you just can't seem to "win". It's almost a Catch-22: perform well and get hate messages; perform badly and get more hate messages. It's like the Survivors want a Killer who tries but falls just short every trial. I do upvote and send sincere messages to that Killer/Survivor who is obviously new but doesn't give up. Like @BlindMole said, I do miss those wholesome interactions. Especially during these trying times. One positive interaction > one negative interaction. Without an influx of new players this game will die, probably faster than people realize. Maybe I'll switch messaging back on...
Don't o3o
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@0mikeya0 said:
I am already nice to killers and I don't want them to be discouraged from playing any killer, especially nurse. I play on xbox and its a lot harder to play nurse on console. I've sent messages to 'em and have had them say stuff like, "Wow, I was expecting your message to be toxic." People need to be more respectful to each other and that goes for both killers and survivors. Period!
I already respect enough pallets when need be. That's enough u3u
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@Waffleyumboy said:
It's hilarious how this community views healthy interaction as some rare occurrence. I respect your attempt, but toxic people are gonna be toxic and nice people are gonna be nice. The best we can do is not give the toxicity what it wants by making a big deal out of it or being toxic in response. Admittedly it's refreshing to see healthy player interaction on these forums, despite the fact I have usually 5 or more of these interactions a day on dbd(xbox).
It IS some random occurrence
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@Sweet_Feng said:
https://forum.deadbydaylight.com/en/discussion/179380/message-for-survivor-mains
Nah it's easy to play killer. I'm a rin Legion and huntress main and I don't really have problems with getting 4ks. I get good survs too but I guess all the killers that say it's way harder to play killer and surv perks are op are just bad killers.
*Rin, Frank, Annna- or Spirit, Legion, and Huntress c:
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Nobody's gonna do that man. Just like Killers with campy or stupid playstyles. They are gonna play the way they want. I just ignore survivor or killer and move on.
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@cheetocultleader said:
https://forum.deadbydaylight.com/en/discussion/comment/1382105#Comment_1382105
Oh lord I lost and I lost hard. Expected to. Her exhaustion after she blinks messes with my eyes too much. Got her crown though.
Huntress was difficult, mostly because I couldn't find the crown. I had a super clutch game with her when I did find a crown tho
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@MojoTheFabulous said:
Poor Oni and Spirit.
Hair clips o3o
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@Mikeadatrix said:
https://forum.deadbydaylight.com/en/discussion/comment/1380477#Comment_1380477
It's in the game.
I have yet to find this quote sadly 😔👌
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1382046#Comment_1382046
Trust me when I say so is the survivor side right now(People are insulting me for getting 4 BBQ stacks then letting them leave so they can get their halos).
I don't let anyone escape on purpose. If they get hatch or speedrun the gate, fair play. But otherwise, no mercy >:^(
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@Squirrel_Thicc said:
Which characters do you have crowns on so far? I've gotten crowns for claudette, nea, feng, Kate, Jane and yui. The only survivor I want a crown for that I don't already have is meg. I'm really only doing it because it adds a challenge, the crowns only look good on Kate and yui so far imo.
I have all killer crowns besides Wraith and Trapper, and I'd like to get some crowns for Meg, Dwight, and Jesu- I mean Jeff
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@Always_available said:
https://forum.deadbydaylight.com/en/discussion/comment/1382032#Comment_1382032
Theres enough crowns for everyone in a trial...
But- at the same time, it hides itself once someone takes the crown, and if you aren't fast enough to get it, it hides again. Making it somewhat difficult to juggle a game and find the crown if it goes by to quick(on a killer's end at least).
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@cheetocultleader said:
I haven't started on the survivor side, but I finished the killer side about an hour ago. Took me around 3 and a half hours to get the crown on all the killers. If I have one issue, it's that I had to play killers I don't even have leveled (only got 9 so far), so part of my matches were me finding the crown and depiping. Although I was surprised how good I was at Trapper for my very first go! There was only two characters I had to repeat because I didn't find it. Granted, again I prioritized finding the crown, and in one of those instances I didn't since we had three offerings of BPS.
I'm expecting survivor to take much, much longer.
I was expecting a way harder match for nurse, but I did suprisingly well for a amateur. 4k'd a team o.o
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The Anniversary skin correct? Should be able to just log in and get each piece per day or whenever they roll out. I'm on ps4 and it seems to be working with the head.
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Funny story, I thought the styptic agent and syringe could work together, so if you didn't get to 16? seconds you'd at least get endurance. It took me 3 weeks to realize that wasn't how it worked :(
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A Jesus main, I respect u3u
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Clown? What about Frank? Susie? Joey? o3o
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When it comes to camping, I only do it if you think you're being cute/going out of your way to annoy me. But maybe if it's Bubba, they probably playin Basement Bubba so they vibin u3u And if I ever face camp you, hope I bring Marshmallows o3o
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@Vox_Nocturne said:
Slippery Meat: Reduces the time the killer can carry you by 3%/5%/8%
Monstrous Shrine: Hooks in the basement keep the same as before, but hooks elsewhere work with the same effect, minus 1%.
Hex:Thrill Of The Hunt: All totems alert the killer when work is started on them.
Up The Ante: Ace's luck rubs off on others. When Ace heals a survivor 1 health state (no matter how healed they were), he gains 1 token. On the third token, that survivor healed gains a random effect for a period of time: Haste 3%; 20% chance of jumping off hook; 2% speed to generator; blocks killer from seeing aura one time when a perk would otherwise activate it; sees the position of a random objective (gen/totem/gate/chest); one time use of invincibility when hit whilst vaulting.
Maybe just endurance instead of gen speed
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Hex: Devour Hope doesn't appear til 3 stacks so it's ok
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@Aneurysm said:
Remember me:
- for every lit or dull totem left standing by the time the last generator is completed, the EGC timer will be reduced by 15%.
- exit gate switches regress
Too reliant on totems, which can easily be destroyed
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@TransverseCaster said:
*Heroes*
1) Hex:Huntress Lullaby does not appear active until 1 token is accrued.
2) Hex:Devour Hope does not appear active until 1 token is accrued.
3) Cruel Limits blocks vault/windows for 32 meters (up from 24 meters) for up to 30 seconds.
4) Predator holds visual alerts for two additional seconds in addition to allowing scratch marks to spawn closer together. The visual alert cues work for other perks therefore BBQ would now hold for 6 seconds instead of 4s, I'm All ears would hold for up to 8 seconds instead of 6s, etc.
5) Zanshin Tactics could use some kind of boost. Perhaps improving vault speeds 15% or so? Pallet breaking 15% quicker? I'm not sure.
6) Territorial Imperative should have no minimum range gate. I don't know why it does. It still won't be popular after this buff.
7) Hangman's Trick should double the sabo time.
8) Beast of Prey should activate whenever entering a chase to remove red stain, not just waiting for bloodlust. This would make it usable.
9) Hex: The Third Seal does not appear active until it is active on at least 1 target.
10) Blood Echo should take effect when downing a survivor, giving exhaustion and hemorrhage when you are more likely to be switching targets, rather than having to hook someone to activate it.
11) Mad Grit should increase lunge while someone is on your back. This guarantees that body blocking becomes a poor play to make(which survivors should not be incentivized to make in the first place).
12) Tinkerer should give the notification at 80% gen completion instead of 85% gen comp. The reason is because some maps are difficult to traverse like Lery's or just too big like Red Forest. This perk is essentially only for Freddy, Billy, and Demogorgon anyways.
13) Dying Light should incur no additional healing or dehooking bonus for the obsession.
14) Distressing should give a mild haste bonus. 3-5% should be fine. This allows it to be used in addition to Terror Radius perks and makes up for the early warning survivors are getting.
15) Hex:Retribution should be extended to give visibility for 15 seconds.
16) Iron Grasp should be extended from a maximum of 12% to 15% in addition to reducing wiggle struggle.
17) Brutal Strength needs a slight percentage buff. Play testing would decide. I'm not sure what that number looks like.
18) Haunted Grounds should activate one of the unused hexes every 60 seconds (not replacing any unactive hexes used, so an inactive NOED or Devour Hope will not be replaced). The effect is the same, but with more usage than the current HG.
19) Make Your Choice minimum range gate should be reduced to 24 meters. Effect for exposing stays the same.
20) Thanatophobia incurs up to 4% per injured/downed/hooked survivor but doubles for each killed survivor. This makes sense because lore wise it increases the fear of death, doesn't degenerate as you continue to play but improves, and when you get down to one survivor anyways they're not trying to heal or complete gens-they're looking for hatch- so that 24% is a scary number but the last surv isn't trying to pop gens. In duos where two are dead and two are injured they would be looking at 24% uptime and that's fair. Alternatively, rebalance the percentages to reflect that marginal difference it has on healing and the much more potent effect it has on generators.
21) All perks involving obsessions should give you a means to figure out who your obsession is as you're chasing them, not after you squander time chasing the wrong target.
22) Hexes should take slightly longer by default to break.
23) Perks that punish bodyblocking need to be introduced(if not just an outright mechanic). The one slated to release with Pyramid Head is a waste. Bodyblocking is an offensive tactic and should not be used by survivors.
24) Iron Maiden should expose a target for 30 seconds. Possibly more. 15 seconds is nearly useless, particularly if they have a pallet or vault or window or meatshield to bodyblock nearby.
25) A perk needs to be introduced that summons the entity to maim survivors who teabag at exit gates. I would not only reinstall but purchase a DLC for this one item.
I see what ya did there UwU
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@metalklok said:
Trail of Torment
After kicking a generator gain undetectable for 10/20/30 seconds
no cooldown
There has to be a cool-down, if not then stealth reliant killers would take to the bench, and you could essentially be undetectable for the whole game if you play it right.
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Sprint Burst, cause you're essentially just slowed until the killer finds you.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1341603#Comment_1341603
No, it gives you both the exhausted and hemorrage status but for 45 seconds
Oh ok, haven't used Blood Echo in a minute. And also, we have similar Cruel Limits ideas- high five! :D
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@Todgeweiht said:
Furtive chase - On top of its current effect, it now applies the oblivious status effect permanently to whoever is the obsession. To compensate for this, the obsession receives a 5/4/3% boost to movement speed.
Mindbreaker - The exhaustion lasts 10/15/20 seconds and affects survivors as long as they work on a gen regardless of progress
Cruel limits - affects ALL windows map wide for a duration of 8/12/16 seconds and destroys every pallet within 32 meters of the completed generator
Blood Echo - Injured survivors suffer from the exhausted and hemorrhage status effects until they are fully healed
Doesn't Blood Echo kinda do that?
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@Cancan71 said:
Deja Vu: The auras of the three gens closest to each other are revealed for 40/50/60 seconds. The repair progress of the gens can be determined by the intensity of their auras. This perk refreshes every time a gen is completed.
Solitarity and Autodidact: They now work with med kits and their add ons (We'll Make It and Botany Knowledge work with med kits so why don't they?)
No One Left Behind: Activates when all generators are completed.
Agree with everything except Autodidact, it's kinda cool where it is rn
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@LegionMain343 said:
I have 2 ideas, just because the Demogorgon's perks deserve so much better treatment(
and 'cause he's a good boy c:)Mindbreaker and Cruel LimitsCruel Limits(Rework)- Once a Generator is completely repaired, any Vault Locations and Windows within a 35(40?) meter radius are blocked for 30/35/40 seconds. If there are any dropped pallets within this radius, it will immediately be broken(only 1 pallet per generator). If a generator is done within the block timer, all Windows and Vault Locations within the previous radius will become unblocked. Once all Generators are completed, ALL Windows and Vault Locations are blocked for 1/2/3 seconds(will not break any pallets).
Mindbreaker(Buff)- If a Survivor is repairing a Generator with Repair progression under 55%, they will suffer the Exhausted Status Effect for 10/11/12 seconds.
C: my first time doin one of these, but I'm open to critique.
Forgot to mention, when the previous vaults etc. become unblocked, the new radius blocks new vaults
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@FFirebrandd said:
Cruel Limits:
Your ties to the otherworldly manifest when your prey attempts to get away.
Each time a Generator is repaired, all Windows and vault locations within a radius of 32 metres from the Killer are blocked for all Survivors for the next 20/25/30 seconds.
Alternatively:
Your ties to the otherworldly manifest when your prey attempts to get away.
Each time a Generator is repaired, all Windows and vault locations within a radius of 16/24/32 metres from the completed Generator are blocked for all Survivors for the remainder of the Trial.
We have similar ideas :0 High Five!
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@Bovinity said:
Monstrous Shrine:
While in the basement, gain the Undetectable status as long as a survivor is hooked within the basement.
😎
Time to prestige Bubba -w-
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I have 2 ideas, just because the Demogorgon's perks deserve so much better treatment(
and 'cause he's a good boy c:)Mindbreaker and Cruel LimitsCruel Limits(Rework)- Once a Generator is completely repaired, any Vault Locations and Windows within a 35(40?) meter radius are blocked for 30/35/40 seconds. If there are any dropped pallets within this radius, it will immediately be broken(only 1 pallet per generator). If a generator is done within the block timer, all Windows and Vault Locations within the previous radius will become unblocked. Once all Generators are completed, ALL Windows and Vault Locations are blocked for 1/2/3 seconds(will not break any pallets).
Mindbreaker(Buff)- If a Survivor is repairing a Generator with Repair progression under 55%, they will suffer the Exhausted Status Effect for 10/11/12 seconds.
C: my first time doin one of these, but I'm open to critique.
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@FrootLoops said:
We're going to live forever:
nearly anything at all to make it helpful outside of farming, but how about at 4 stacks killer can no longer see your aura. Or gain 2% gate opening speed buff for each token
I like that, but Wake Up as well as a couple of other perks speed up the exit gate opening. Maybe the Aura reading can be a thing, but in another way
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@dhealy646 said:
Surge: upon downing a survivor with any attack all gens within 40m will explode and regress 12%. Gens will continue to regress at a 150% rate. No cooldown
I like the range and no cool-down, but 150%? Maybe drop 150 to 100 or 90%? While I may be a Legion Main, stabby stabby and all that, the perk sounds a little op with essentially Ruin Tier 2. Because Ruin 1 already does 100% and Ruin 2 already does 150% Just my thoughts, but I like the direction you're going.
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@BraveClem said:
https://forum.deadbydaylight.com/en/discussion/comment/1309722#Comment_1309722
I dont think its possible since the freddy we got is from the 2010 Remake,Jackie Earle Haley,Not Robert Englund.
I know o3o but imagine sunglasses Freddy. With choccy milk
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1308165#Comment_1308165
I'm curious. What else, or I guess who else, do you think is broken?
Probably me. Sorry guys, just like running and vaulting :(
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Sunglasses Freddy, cause he's epic (I know licensing and all that jazz, but if it was possible, then maybe?)
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1309692#Comment_1309692
I mean that Lullaby For The Dark is completely free, whereas the rest of the dlc isn't.
Geez I do not have my head in the game atm. But technically they are, just super grind inducing. And if you don't wanna do that, or buy Auric Cells, there's always the dbd fan wiki and youtube C:
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@asimplelegion said:
If I’m on an swf with friends I will start cracking jokes because I’m the funniest and it puts us all in a better mood especially after a facecamper
You can't face camp The Legion :0
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I have no idea o3o
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@LegionMain343 said:
https://forum.deadbydaylight.com/en/discussion/comment/1309683#Comment_1309683
Ok ngl, I forgot you could purchase original characters with the shards, my fault. But you can still do the grind for her. And also, Kate is from the Chapter, "Curtain Call." "Lullaby For The Dark," has The Huntress and David King. From my knowledge as a console player, I was able to obtain them for free on the playstation store.
Darn, I meant Auric Cells
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1309677#Comment_1309677
If the character is part of a dlc that is not free (i.e. Lullaby For The Dark), it's a paywall.
Ok ngl, I forgot you could purchase original characters with the shards, my fault. But you can still do the grind for her. And also, Kate is from the Chapter, "Curtain Call." "Lullaby For The Dark," has The Huntress and David King. From my knowledge as a console player, I was able to obtain them for free on the playstation store.
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Progression wall. Kate is not a license, and you can't purchase Iridescent Shards
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From what I've seen, I don't think it's intended.
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As Survivor: We're Gonna Live Forever. I don't get enough bloodpoints as survivor, and it encourages me to save. Kindred as well, as it provides a lot of useful information, even if it is only on hooks.
As Killer: Dying Light's pretty good. Even after the rework (which tbh, is much better). And Blood Echo. Getting exhaustion to injured or survivors in general(even after healed type beat), really assures there's no BL or Dead Hard at the very least. Also Stridor. Stridor is just really amazing c:
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I dunno, I find it as a swf perk, but it could just be that people actually want the sight.
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Yes o3o
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@Speshul_Kitten said:
But Spirit doesn’t. If Legion hits a survivor with a basic attack, he loses some of his power gauge and is unable to use it until it’s filled back up.
Spirit is already stronger than Legion, but for some reason Legion gets a cooldown for doing his job...
Because you essentially get wallhacks to every survivor in your range(I say that cause there's detection addons), can vault pallets, outrun survivors, and chain effects on everyone. Spirit can only go Uber fast. Legion can be dangerous if used correctly. And yes, Spirit is a higher tier killer, but she can only do so much, with experience, might I add. Legion's much easier to play, plus if they didn't have that in play, people would (angery word >:( ) about Frank's Mixtape again. Even to Frank's Mixtape I say get rid of Lethal hits entirely, and make it to where you can stab multiple times without running your gauge completely down. But no. Most of Legion's supposed to be good addons need almost a complete rework UnU