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Labrac

Labrac

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Labrac
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  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2805236#Comment_2805236

    I use it to ambush people at generators, I’m not even talking about mindgaming at loops. Also occasionally when a survivor occasionally walks to close to me while I’m Undetectable

    Ah ok then. I was talking about using it for antiloop.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2805128#Comment_2805128

    Minor point but I almost always hit with the Ambush. I played her again just a few days ago for instance for her daily mission and got a 4k 12 hook game, never missed an Ambush.

    Yeah, you can hit those when survivors are dumb and stay at those unsafe loops on the other side of a pallet, but when they grow half a brain it's ridiculously easy to avoid. It's an attack that depends more on the survivor messing up than your own skill to use it (especially considering it's not even hard to use it).

  • I used to play him a lot before Blight got a lot of QOL changes. Hug tech is basically Demon Dash (in the sense of having no collision while rushing) but with way more potential due to the 5 bumps. He's also a pure M1 killer when the match starts so it's painful playing him against good loopers.

  • She's one of the most boring killers to face. M1 killer, her ambush is ridiculously easy to avoid, people who tunnel with the traps on, winning/losing games due to RNG, old Crate of Gears + Tampered Timer, the whole "boop the snoot" thing was never funny, etc.

  • Fun fact: Demogorgon can do a quick shred as fast as old Slinger could quickscope.

  • @Aven_Fallen said:

    RPD just shows what is wrong with this DBD-Community.

    The DBD-Community basically: "I dont like this thing so I will complain endless about it until it is changed". Until just sucking it up that you will end up on a Map that you might not like.

    I dont have a problem with RPD. Not my favorite Map, not even close, but when I play on it, I just play the match and move to the next match, without opening a Forum Post...

    You know forums are for things like that, right? OP just opened a thread for something he thinks is bad for the game and wants it changed. Not everyone has to "suck it up".

    If you don't mind RPD, consider not entering a thread that has "RPD sucks" in its title next time, or open yourself a "Daily I don't mind RPD discussion thread".

  • Okay, but if we're talking about going back to old mechanics I also want the 7 blinks back and no blink recharge mechanic to compensate.

    1. Blight and Nurse are probably the most balanced killers in the game in the sense that it's skill vs skill when playing as and against them. Very rarely losing as them feels unfair because things like god loops and gen efficiency don't affect them as much as they do with other killers. If you lose against a team you always think "damn they played better than me" and never "there was not much I could do there". As survivor running a good Nurse or a good Blight is probably the most satisfying thing you can do.
    2. As a killer main I believe NOED and camping should be heavily nerfed. These two things alone imo makes devs have the wrong idea about how balanced the game is. It's just stupid how many games where people have 1-2 hooks by the time all 5 gens are done end up turning to 2-3k because of these two elements.
    3. Shadowborn should be basekit or there should at least be a FOV slider. I've been playing other first person games lately and it feels horrible coming back to DBD's FOV. Killers feel like they are drowning in water.
  • I played like 10 games as her yesterday and didn't even get the bug once :l. But okay.

  • Corrupt only blocks 3 gens, all the other 4 can still be done. If you're unlucky with RNG survivors can still spawn on the unblocked ones.

    Ruin does nothing if you're not chasing survivors off generators.

    Two survivors take 47 seconds to do a gen, so they probably spawned on the unblocked gen and immediately did it. If you don't want to deal with that, consider using Discordance.

  • Honestly that's good considering MMR has been probably the biggest survivor buff in the history of DBD.

  • Yes, definitely. Now please killswitch the map for 2 months again!!

  • MMR is capped so the best players will eventually get paired with the not-the-best players, otherwise they would have insane queues. It's not different than what happened at the old rank system.

  • Favorite: killer powers.

    Least favorite: maps.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2799920#Comment_2799920

    The latest pick rate we have for Hillbilly is 3.49%. There are 26 killers in the game. 100/26 = 3.85%. His pick rate is 91% of the average pick rate, so he's only slightly below average in pick rate now.

    You do have to consider Hillbilly is a free killer and every new player has immediate access to him. So you have to compare him to the other free killers.

    • Hilbilly: 3,49%
    • Trapper: 5,46%
    • Wraith: 6,24%
    • Nurse: 5,27%
    • Huntress: 8,01%
    • Hag (console): 2,16%
    • Doctor (console): 5,16%

    So Hillbilly is only above Hag (a killer that is generally viewed as not fun to play as), and at least 1,5% lower than any other free killer. In 2019 he had a ~7% pick rate (https://forum.deadbydaylight.com/en/discussion/106566/), so he essentially lost half of his playerbase (compare it to Huntress and Wraith who basically stayed the same).

    @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2799979#Comment_2799979

    Those killers make up 25% of the pick rate. Three of them are actually picked more than average (Myers, Trickster, Doctor).

    The Twins' pick rate is way lower than the other killers in the game, and I'd agree they're not in a good shape right now. Still, this "majority of killers are going extinct" notion is a fantasy.

    I don't think it's fair to say "killers are going extinct" is just a fantasy. It's just that after you reach a certain amount of skill in this game the variety goes down tremendiously. Just look how Blight doesn't even have a high pick rate in the latest stats (3,14%) but if you watch any streamer playing survivor it's not rare to see consecutive Blights in a row (Otzdarva recently had EIGHT Blights in a row while playing survivor). It's a problem that exists since the Rank system time, but MMR imo has made it worse considering the whole notion of "individual killer MMR" is borderline nonexistent and players that are at a middle-high/high MMR don't want to play weaker killers and go against the same squads they go against as Blight and Nurse.

  • @ThatOneDemoPlayer said:

    You'll get used to Demo's screams, trust me

    It's not a matter of getting used to, the loud sounds can literally hurt you physically.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2799532#Comment_2799532

    I can believe that....Night time players are certainly a special breed...Mean while for whatever reason mid day to about 8-pm. The gamers are out.

    At the time I usually play (00:00 to 02:00) MMR basically dies. Some days I get survivors with less than 100 hours and barely any perks.

  • 70-80% at night, closer to 50% during the day.

  • Probably worse to play on than it already is, considering graphics > balance for the devs.

  • As someone who plays a lot of these three killers, the only one I can agree with is Trickster.

    Huntress is fine as is, she doesn't really need buffs. What she needs is less huge indoor maps like RPD.

    Deathslinger needs some love, but imo that's not it. Instead they should consider reducing his TR to 28m and reworking his addons.

    Trickster on the other hand should be 115%. He effectively has the same range of Plague and Pyramid Head, as you won't really be downing people from 10+ meters away with his power.

  • I'm curious as well. Haven't touched M1 killers in months because it always feels like you have to rely on playing against potatoes. Thank God BHVR hasn't release a M1 killer in like 3 years by now.

  • Maybe these survivors are really good at hockey idk

  • I like playing him when I get bored of Huntress and Deathslinger (which is very rare, but it still happens). It's nice to not care that much about aiming and just machine gun a survivor.

  • Yeah, but then she can just blink to other side of it.

  • She can just blink in front of your locker and fatigue there. Most of the time she can catch up with a normal M1 or a short blink after you exit out of the locker.

  • @ThanksForDaily said:

    4 strong gen slowdowns at the top but DH is the problem. 😭

    Add DMS into the mix because everyone uses it.

    BBQ is gen slowdown?

  • She's not underrated. Every tier list I've seen puts her at least in low A tier. It's just general consensus she sucks to play as and against, pretty much like Twins.

  • The only "must buy" killer in my opinion is Bubba. BBQ cuts the grind in half and it's a perk you simply can't pass by. Everything else is a matter of taste.

    As someone said above I'd recommend focusing on licensed killers since original ones can be bought for free with shards.

    Here are some options:

    Hag - Ruin, Devour Hope

    Myers - STBFL

    Bubba - BBQ

    Spirit - Haunted Grounds

    Clown - Pop, Bambozlee

    Legion - Discordance

    Plague - Corrupt, Infectious

    Ghostface - Thrilling Tremors, I'm All Ears

    Deathslinger - Dead Man's Switch

    Blight - Undying

    Trickster - No Way Out, Starstruck

    Nemesis - Lethal Pursuer

    Pinhead - Plaything, Deadlock

    Artist - Pain Resonance, Pentimento

    I listed the best and most meta perks from the killer side, but you should check to see if they fit your playstyle or check the wiki for descriptions.

  • Now that Trapper has two traps as basekit, all of them. Sure addons make them better.

  • From my experience most of the people here play a lot more of killer than survivor. Probably because in game as a survivor, even in solo, you usually have your teammates to back you up, even in the endgame chat. As killer main that has turned the chat off sometimes it feels like I'm playing a single player so I come here to at least have an idea of the community.

  • I think Trapper is still worse. He's still the only killer that has to walk around the map and pickup his own power, and after that he still has to waste time setting it up AND, even if his trap works, there's still the chance that it won't do absolutely anything thanks to RNG.

    At least Myers has a very good thing which is being able to counter holding W. The smaller TR means survivors start running later than they use to, and if you have a 99ed Tier 3 you can instantly end a chase.

    Not saying Myers is any good as well, he's easily the 2nd or 3rd worst.

  • I play on M&K so don't take my opinion too seriously, but I've faced some really good console Nurses and Blights that outperform even the best Artist. They probably just take 10x the time it takes to learn them on PC.

  • I don't understand people complaining in this post. The perk was still trash after the buff and only served for squads using map offerings wanting to troll the killer. They just made a trash but abusable perk into a trash but not abusable one. There's no reason to complain unless you're one of those trolls, and if that's the case then I'll laugh at your face.

  • Well, it seems a mod decided to help him with the challenge lol.

  • I disagree. I think DS, Unbreakable, Dead Hard, Circle of Healing, old Object of Obsession, Sprint Burst, Adrenaline, Windows of Opportunity, Kindred and Iron Will should be basekit.

  • @AuraYT said:

    Whoah, ngl I didn't expect this much comments. Thanks for everyone! ^^

    I'm kinda surprised because before posting, after watching some gameplays, I thought that the Spirit would be the difficult-to-master mind games killer, and the Oni would be a smashy-smashy guy.

    Perk-wise, I already have HG from shrine so that's kinda a point towards Oni. I have also read you all and I think the Oni could be better to get for now, though the Spirit is one that I'll keep on the radar. Out of curiosity, why do you guys think Oni is more fun to play and Spirit is more powerful? I get that the current CoH meta is kinda bad for the Oni, but wanted to know your opinions in all of this, make some discussion in the thread :)

    Fun is very subjective, but Demon Dash is a very fun mechanic to master because you can strafe around objects (he doesn't collide with them like Bubba for example) and do cool flicks.

    Spirit takes some skill to play but her power is very straight forward: you need to learn how to track without seeing the survivor. There really aren't many "techs" you can learn with her.

    In terms of strength Spirit is definitely better. Oni outside of Blood Fury is literally a killer with no power. You start the match having to get normal hits which makes him considerably weak against teams that play safe. His power is also heavily punishing if you don't know how to manage it and get downs, as it is tied to a limited timer.

    Considering you're still very new to the game, I'd go with Oni. As I said you need to learn how to get basic attacks with him to built up his power, which will make you learn mindgames and chase techniques. Spirit is cool and all but she kind of plays her own game instead of DBD, just like Nurse and Hag. She's slower than the normal killers (4.4m/s instead of 4.6m/s) so the usual chase is very hard with her.

  • It would be a nice buff to Saboteur, but basekit? Nah. If that was the case everybody would just hold W to the side of the map without Scourge Hooks.

  • Blight is basically the only fun and strong killer in the game right now. Nurse is fun when you don't get a bug every 30 seconds which is basically never, while others like Hag, Twins and Spirit are either boring or feel clunky to play. Maybe we should focus on making the other 25 killers fun and strong as well instead of nerfing Blight.

  • The synergy with Pain Resonance is a bit too strong in my opinion. It could use a 30 seconds cooldown between activations so you can't keep a gen blocked on the other side of the map forever.

  • Nah, either fix the maps so people don't want to waste time closing the game instead of playing through an unfun match or remove map offerings.

  • A few times here and there. Usually the ones who use it are very good loopers who want to be chased.

  • That's what I'm planning to do. Unfortunately Elden Ring doesn't come out until the 25th so DBD will have to suffice me until then.

  • It didn't change what's wrong with the perk: the ability of giving the entire team a free medkit. Not even mentioning it still stacks with medkits and other healing perks so the speed penalty can easily be avoided.

    In my opinion it needs a total rework to do something different. It simply can't do what it already does without either being unbalanced or being a trash perk.

  • Yes, survivor have been nerfed way more than killers overall.

    The reason should be obvious though.

  • Two people can't reveal Ghostface at the same time. What probably happened was that Feng was already trying to reveal him and made it impossible for you.

  • Unfortunately not yet. But it seems they are finally keeping their eyes on it.

  • SBMM made me play less in general. I'm not a huge fan of survivor gameplay and queues are long as hell for me. I used to play 8-15 games a day, now I probably play that in a week, and I just came back from a 1 month long break. Game is going downhill fast for me after SBMM.

  • RPD is an issue since its release. Should be kill switched again.

  • I used to find her fun after she was just released because people had not figured out how to play against her yet at that time. Nowadays I find her pretty boring to play. In the fun factor she is a worse version of Pyramid Head due to the fact that zoning and M1ing is way more effective than actually using the power.

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