Laakeri
Laakeri
About
- Username
- Laakeri
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Comments
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@FearedbytheGods said:
The OP shows why I never take items.
I have stacks of items and addons that I never bring for 2 reasons.
1) As soon as you bring something, you expect to use it. If you don't get to use it, it just upsets you. So why do it to yourself.
Also I feel people will try say 'oh but what about killer add ons'. Which is just stupid. Because if a killer doesn't like a lobby he'll dodge it. He can add certain perks if he wants to get the most of his offerings. The centre of power is where it always has been.
2) Because of the OP. Even if we assume hes a nice guy who doesn't bring the sweaty builds/addons just because he can and does only play sweaty when others play sweaty. It's still that mentality of 'well I only did, because you did' which is just pathetic. So it's best to baby the killers feelings in that regard while in lobby.
The OP asked a loaded narrow question.
I used to lobby dodge as I didnt want to use strong / unfun addons vs multiple items. These days I bring strong addons vs multiple items and its still my fault for ruining survivors fun.
I just cant win.
@hematophagy Was I supposed to bend over when I saw 3 toolboxes in lobby?
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@altruistic said:
Forever Freddy I wonder why they would leave..
Forever Freddys uses Thana, Sloppy and Ruin instead of BBQ, Enduring and Spirit Fury. 3 out of my 4 perks are ment to help me in chase and track people.
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@miotas said:
Not all DCs are rage quits. Maybe it was SWF and one legit DCed, the rest followed suit to play with their friend.
Then again, maybe they are sick of yet another PGTW Freddy (and with pink addons!)
They chain dc'ed as soon as I downed one of them.
@BenZ0 Yeah it seems by looking how people are posting in this thread it seems it was my fault of ruining survivors fun and I should have just bend over.
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It would be easier to list maps that doesnt badly need rework.
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Its true that he was very powerful in PTB and needed tweaking. Yet they ended up nerfing him in every single aspect and now his power feels so scuffed, you have to waste so much time building power and get 1 down if survivors are half decent.
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Self Care is best slowdown perk for killers.
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Everyone would win if both Forever Freddy and full blown genrush toolbox would get nerfed.
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Lets see how many maps Balanced Landing breaks or makes some loops absurdly strong:
Coal Tower
Autohavens Cranes
Coldwinds Harvesters
Both Asylum maps
Haddonfield
Mother's Dwelling
All Springwood maps if House of Pains window is positioned right
The Game
I would say biggest offenders are Disturbed Ward and Haddonfield, but taking everything into consideration its much easier to band-aid fix a perk that breaks these maps rather than rework all of them.
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I dont personally mind NoED as usually when killers have NoED their playstyle already reveals that and I play accordingly by cleansing well hidden totems and leaving easy ones to be found if they becomed NoED.
Only thing I dislike about NoED is that I keep killer busy for 5 gens, get downed and my whole team goes down aswell and killer gets 4k.
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I rarely see good killers using NoED so by the way killer usually plays I can tell if they have NoED or not. If the signs are there I cleanse well hidden totems that I come across and leave easy ones be so if NoED comes to play its more easily found.
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When I'm teamed with swf I tend to not go for saves as I know they are already swarming the hook.
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How I feel about the balance of DBD:
Everyone is bad = Killer dominates
Everyone is decent = Game feels somewhat balanced
Everyone is good = Survivors dominate
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Making head on play vs good killers is very risky as they know whats going.
When people complain about DS its about the 60 seconds of immunity, not the anti tunnel part.
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When mayers gets to infinite ew3 all 5 gens are usually done.
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I dont see point on wasting my own time for couple thousand bp. Only time I slug is when last survivor has been toxic and give the slugged one hatch.
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Before we had killers dodging. New meta was survivors dodging their team mates that were +10 ranks lower.
Hell I dodged more lobbies during last montly reset as a survivor than as a killer all time combined.
When you throw r20 into mix of r1's while killer is also r1 its worse than literal 3v1 as the r20 wastes all the pallets.
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@caz_ said:
https://forum.deadbydaylight.com/en/discussion/comment/848670#Comment_848670
you dont get it right? they nerf all the time useful perks thats the point.
BL was my main perk and just because of the stagger reduction, DH is not working
Lithe and SB is most of the time useless.
but yeah.. biased people will not get this.
i can imagine what would happen if BBQ gets nerfed, everyone would cry and say "devs are survivor sided" blablabla.
If you would have been playing this game long enough you would know that BBQ was made by survivors request to stop killers from camping and giving them incentive to leave the hook.
On topic I agree that BL nerf is yet another band-aid to bad map design.
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I wouldnt mind if they even doubled the timer and then making it disabled when another survivor is hooked. Tunneling should have severe consequences, but getting hit by random DS after hooking 2 different people feels like sh*t.
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I wouldnt remove either as I pretty much rely on DS as a solo survivor. What I would do is actually make it to anti tunnel perk. Not 60 seconds of immunity what it currently is.
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I feel DS is a must have to protect yourself from tunneling.
Im using Deliverance, DS, BT and IW.
Bond is very good perk, but the amount of stupidity you witness by using that perk makes your head explode and question the humanity.
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I'm returning the insta heal favour survivors did few months ago and my average game looks like this.
I cant blame them tho, both amulet and beads are broken.
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@Aven_Fallen said:
This is in the acceptable Range, you are Rank 11, the Killer is Rank 17, 6 Ranks difference at max.
I understand that it widens the range of ranks if people sit on que for too long. Last month I had brand new r20 killer when I was also r11, but instant que for 6 rank difference sounds pretty absurd.
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110 prayer beads, 90 amulets and 70 black wards.
I remember the insta heal spam.
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Self Care is best killer perk.
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With the current state of dedicated servers they could add flat 5 min timeout after dc. It would have minimal effect on people that legit crash, but would give rage quitters time to cool off and not go ahead and ruin yet another game for 4 different people.
Harsh punishments are too severe tho.
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I feel that true potential of individual survivors should be looked at. If both parties play optimally there is so much m1 killer can do to shorten the chase.
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Fast ques for x side always bring the toxicity.
Fast survivor ques? Burn Haddonfield cuz killer will play it anyway.
Fast killer ques? Bring powerful addons and mori as survivors will play it anyway.
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The matchmaking is so bad that I cant blame new players for leaving the game after couple rounds.
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Lever leave home without DS and BT these days.
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Most of the time survivors spawn opposite side of the map near edges, but there is no reliable way to catch them early on beside Whispers or checking gens.
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Max 5 minutes depending on time of the day, but instant during evening.
R7 EU
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I feel you are overthinking everything when it comes to killer. If you are experienced survivor use the knowledge of game mechanics and game play to your advantage as you know how survivors think.
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Full hetero Ace and Blendette in disguise to throw killers off by the skin
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Whispers
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Most killer or survivor mains are equally bad for the health of the game. People that play both sides tend to be more reasonable with the balance suggestions as they can see the point of view from both sides.
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I'm just glad devs have finally manned up and started to take balance more seriously in past year or so. So many things have changed towards the better balance and removing things that are "un fun" to opposite side. There are still many things that need changeing, but we are getting there eventually.
Only thing I'm amazed is how slow they are on reworking maps, it feels like there is some unpaid summer worker reworking the maps even tho we know their map designer by name and we still have "matt walker" windows in many maps.
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Couple days ago I was doing Wraith daily and loaded into Thompsons house where cow tree spawned on shack side so it was 100% loss for me as I play "fair". 2 survivors still dc'ed as I slugged them instead of tunneling and eating their ds so there is no limit to some survivors entitlement.
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@OmegaXII I'm bit confused. She suddenly became boring after she got balanced?
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Nurses that used Ruin with her cry she is dead. People that were actually good with her still down people with ease, only takes couple more seconds now.
https://www.twitch.tv/videos/504856278?t=00h08m53sVod from Zubats yesterdays stream. First Nurse game starts at 00h08m53s and people still drop like flies.
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Sir you may have forgotten the "/s" in the end. Some people might actually take you seriously.
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I was playing Wraith yesterday for the daily and I had 2 survivors dc on me as I didnt eat their obvious ds and slugged instead.
And it also happened on thompsons house where cow tree spawned near shack so it would have been 0k for me if they didnt baby rage.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/814433#Comment_814433
Wrath has to uncloak before the hit, hardly better run every aspect. FYI he has run the same build on wrath and discussed the similarities but I’m sure you wouldn’t know that because you don’t watch.
Puppers also mentioned how strong the build is and even called it the “Tru build,” so instead of calling us sheep tell us why we should ignore gameplay and players I consider very knowledgeable and listen to you.
Wraiths addons are superior to ghostfaces in every aspect in such anti heal setup.
I used to watch True and Hexy in 2016-2017, but once I learned the game I understood why they are not as good as their view count in twitch / youtube indicate. I dont watch Puppers, but as Scott mentioned in this thread him 4k'ing 30 games in a row with LF doesnt make LF good, survivors were just bad.
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But how am I supposed to keep killer chasing me for 5 gens in broken maps?
/s
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Can somebody please explain why would you do this with ghostface when wraith could do the same, but better in every aspect?
Tru3 living up to his meme status and mindless herd follows.
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Killer stopped being stressful for me once I stopped caring about kills. Only thing that bothers me is when good survivors run "matt walker" windows until entity blocker.
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@xChrisx said:
I dodge every lobby with a key
Kinda strange for survivor to dodge when fellow survivor has a key?
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@DeKillerKiller said:
I usually have a bad feeling when I enter a lobby with survivors who are a completely different rank colour to mine.
I try not to dodge but boy, sometimes I really want to.
I personally dont mind if there is 1x red paired with 2 of his green rank buddies, but when its r20's Im out.
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Alot of solid guides have already been linked so no point for me to link them again so all I can say is focus on improving your play and stop focusing on rank.
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Boring m1 killer metaslave build:
BBQ, Ruin, Enduring and Spirit Fury...
...just like all my m1 killers besides Freddy and Pig.



