Kurri
Kurri
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- Kurri
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Nurse is fine, and has counterplay. Practice. Learn. Adapt.
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@HommeBizarre said:
https://forum.deadbydaylight.com/en/discussion/comment/2912821#Comment_2912821
Well, it isn't forbidden as far as we know
It's even recommended by the devs
Suicide on hook but do not DC
When did the dev's ever say to suicide on the hook?
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I have been enjoying the game. I tend to let survivors out the doors anyways after hooking them twice and maxing my score event categories.
Been having really good Survivor matches too. I am not just escaping every round. I am now facing Killers that have a better idea of map design, and looping. They appear to be better at mind gaming, and there is a lot more back and fourth instead of the Killer just finding me and then I run them for the rest of the gens simply because I know the map layout better than they do.
When playing on a SWF I am finding that we are facing easier Killers, and a more variety of Killers, but my theory on that is because they most likely have a smaller MMR than me and that matches us with Killers below my MMR as well. Which is okay I guess - I try not to get carried away.
All in all I would say that the changes to MMR has been a great success.
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@Agt_Scully said:
https://forum.deadbydaylight.com/en/discussion/comment/2913289#Comment_2913289
I can't believe they removed the grades from the post-game screen! Its hard to believe that anyone complained about showing player grades - that is one of the best aspects of the post-game screen. For that, they may as well remove the scores too.
In terms of Solo Q, aren't most players in DBD playing solo? Thats the only way I've ever played DBD. Maybe BHVR should create guilds like MMOs, lol! 😁
They removed the grades to stop the confusion of people that thought grades equated to skill. Sure it was a nice thing to show off "I've played more than you this month", but too many players were taking grades as actual skill and then complaining if they were matched in a lobby with a person with a higher grade.
Removing them from the scoreboard alleviates that misunderstanding.
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Hold on a second. Just had a thought. They said they are looking into dead hard.
But they are the developers of the game, are they not looking at everything all of the time?
Did we just get bamboozled?
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Survivors don't need anything more when they lose the game, they're lucky to even have hatch in the first place. At least take some of the loss with dignity.
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@Chilli_man2400 said:
ok let’s see
Nurse strongest killer-Free
Dead Hard, COH, BT, Iron Will, Unbreakable, Sprint burst, adrenaline, Prove Thyself Strongest survivor perks-Free
Hex Ruin, Tinkerer, Enduring, Nurses calling, Devour hope, PGTW strong killer perks-Free
plus let’s not forget the shrine of secrets giving away perks for free.
Need I say more
Pay to win doesn't mean Pay to play. Pay to win is when you can use real money to earn an advantage in the game. So having the ability to purchase DLC to unlock specific perks/characters faster than waiting for them to appear in the shrine, or purchase those characters with Shards is pay to win.
Also CHAPTER III: Of Flesh and Mud isn't free for steam players.
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@Carrow said:
Wow, BHVR doesn't waste any time when they are implementing a change for the worse...Goodbye SoloQ, you were fun (occasionally) until you could be played!
@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/2913289#Comment_2913289
Based on yesterday I say solo is better than was
Yeah I really enjoyed solo q all day yesterday
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@Heartbound said:
Classic or P3 would probably be my guess. Out in the field I've never really felt it mattered a whole lot unless the ghostface is wearing ice blue (but to be fair it looks cool).
@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2912677#Comment_2912677
You want classic + p3 mask imo. That's the sweatiest tryhard outfit. P3 body still has the stupid cloth that sticks out from behind corners and raining blood has the red on it which is a no-go.
That moment when you play Classic + P3 just because you liked the original Scream movies, and now everyone thinks your a sweaty tryhard
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Anyone mention that BBQ only lasts 4 seconds?
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Does the box ever highlight for the Killer or do you just have to be standing on it to get a screen notification?
It never highlights it, but you do see the physical tiny box on the ground if you pass by it. The only way to see it's aura like survivors do is with an Add-On; Chatterer's Tooth
Is it emitting a sound and what exactly am I suppose to be hearing?
It's a slight electrical sound.
Should I try and bind them before a vault or after the vault? I can’t tell which is benefitting me more, because sometimes the bind forces slow vault and I can get a hit, but sometimes it misses and I lose major distance, and sometimes the slowdown afterwards helps me not lose distance but I lose a chance to score the early hit.
If they are next to a pallet it is very hard to hit a survivor. Use your chains to slow survivors halfway around a medium to long wall of a loop, short walls you should mindgame. Without add-ons you are better running up to a survivor than trying to use your chains to slow them down. Use them to mindgame more than slow down a survivor in a dead zone.
What exactly is the chain hunt doing? I’m assuming chain it’s just spawning more chains but WHAT is it doing? Like how is this chain harassment helping me? Can they not do gens, heal, or do totems? Does this last for long? It felt over very quick when I did it, but I haven’t done it very often.
Every time they are hit with a chain, it cancels their interaction and they have to remove the chain before they can work on a gen, totem, open a chest, or heal. They can still drop pallets, and vault. Chain hunt lasts until someone solves the box.
Im guessing learning to control that chain is just practice. Right now my only hope is to spawn my portal right on top of them and let it fly immediately, whenever it’s not instant this damn chain just flys off in the wrong place.
Yes the chain hunt takes practice to master, it's akin to learning teleporting with Nurse but with extra steps. There are add-ons to help make using the chains easier.
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Whats the build like? Whenever I watch older content it seems people use Hoarder, but new stuff doesn’t have that, is this because Pinhead Players got better at finding box or did Hoarder just get phased out because he needs more gen defense? What builds do you guys use?
Hoarder was apart of a Hoarder + Franklin's combo, but having Hoarder in the combo didn't create much of an effect since the Survivors would only pick up the box when they wanted to complete it, so you were either close enough to swat them to begin with, or you are teleporting to them losing the value of Hoarder. Franklin's is still a good perk for Pinhead as it forces whomever you are chasing to drop the box if you had not teleported to them, or they have not yet solved it. Thus you can pick it up after hitting them to initiate a chain hunt during that chase.
I heard he got nerfed (in a different topic) but exactly what was nerf? Just curious.
https://deadbydaylight.fandom.com/wiki/Patch_Notes_5.2.X#Hotfix_5.2.1
You can tack on any info or tips you want, hopefully I’ll have something to read before I grind some more Pinhead tomorrow. Right now I’m..
Deadlock, Pain Resonance, Plaything, BBQ
The build I recommend is; Dead Man Switch, Franklin's Demise, Scourge Hook: Pain Resonance, Sloppy Butcher.
Other perks I recommend; BBQ, Hex: Ruin, Deadlock, Fearmonger
Pinhead Wikia - https://deadbydaylight.fandom.com/wiki/Elliot_Spencer
Otz on the Box's Spawn conditions - https://www.youtube.com/watch?v=CAR7SAi7SmU
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https://deadbydaylight.fandom.com/wiki/Emblems
So there is a lot of things that Survivors get for free in the emblem system, that is much harder to fulfill when you get into the later grades. For example just being in the match without being downed rewards you an iri Unbroken emblem, being downed once is a gold emblem.
To get a single pip when you are in Ash you only need 9 emblem points
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I know a lot of people that never knew they loved it, till it was gone.
F.
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It's less variety of what you face, to variety of matches.
Would you rather face 5-8 back to back sweaty 4 man swf on comms only sharing information "Delta 1-9, we got a licker no tail in the cherry beth apple pie, I repeat licker no tail in the cherry beth apple pie".
Or would you rather have a few easy matches, a few fair matches, and like 1 sweaty match?
I'd take the latter.
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I see you. Now you are just an m1 killer with no power.
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If only I had a dollar for every time that players in the end game chat treated two kills as a win or lose, instead of a draw.
But yeah, by everything technical in the game. Two sacrifices is the closet to a draw you will get.
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@Bladeisbest said:
https://forum.deadbydaylight.com/en/discussion/comment/2912330#Comment_2912330
I agree with this too. I've always thought the bleed out timer takes too long. It should compound. 1minute is normal then 2 minutes doubles the bleed etc etc..
I think the Killer should have a surrender option if certain conditions are met, and Survivors should have a button to speed up or end their bleeding out when they are bleeding out.
I just believe it's unnecessary to force players to not have fun in a game they have paid for.
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They should add a button under settings to be able to remove it entirely, only being able to turn it back on in settings outside of the lobby and game. This way players who have a hard time with the chat do not even have the ability to open it after game. Out of sight - out of mind.
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@Bladeisbest said:
https://forum.deadbydaylight.com/en/discussion/comment/2912119#Comment_2912119
Mhm. Way too much slack given to Survivors.
When a Killer leaves you to bleed out, instead of just hooking you.
There a comparison, just one is 4 minutes waiting to bleed out to a Killer that won't hook you, and the other is 2 minutes of waiting for survivors to leave the match or you can push them out faster.
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Less Like | | |
more like | | | | |
This what they mean?
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@Johnny_XMan said:
They are never going to flat out remove a map.
Hawkins?
But yeah. I would hate to see RPD go. I love that map so much Survivor and Killer
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For Killers only play Blight/Nurse in high mmr. Otz seems to face quite a vast majority of different killers.
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Warhammer 40k Fans
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- Open Gate.
- Watch dbd plays on Tiktok.
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Why another sea based skin? Is there something from these characters lore that they were close by the sea, or sea-fairing?
When does best boi Victor get a tiny suit and tophat?
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I am glad to hear that grades in the end game scoreboard will be removed. Hopefully then players will start understanding they don't directly corollate to skill or your SBMMR.
and
"These include making Survivor ratings team based rather than personal (so dying heroically to save everyone else isn’t as punishing) and improvements to backfilling lobbies to prevent players from outside of the acceptable range from being pulled in."
I hope this line means that SBMMR will start to be determined based on how well you perform in game, rather than just Kills/Escapes.
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@PerfectlyPink said:
https://forum.deadbydaylight.com/en/discussion/comment/2911936#Comment_2911936
No, but you do start with adrenaline, unbreakable, iron will, bt, dead hard, kindred, sprint burst, wglf, spine chill, inner healing, bond, prove thyself, ruin, tinkerer, jolt, devour hope, and nurses calling.
But oh no! Other good perks you have to buy with in game currency that you can obtain even by afking the whole match! Even though you have all the necessary perks at your disposal to make a normal meta build, it's pay to win because I need something to hate bhvr for!!1!1!
Notice how you're no longer using your other talking points because people pointed out that you were wrong, you are also dead wrong about dbd being pay to win
No. I don't argue semantics. You also are still failing to bring anything to the table that refutes what others, and myself has said about the game being pay to win. Especially when you further prove our point by pointing out the strongest second chance perks that prevent players learning from trial and error are the "strongest perks you start with" and a group of mid - high tier Killer perks, so all the best Killer and Survivor perks are still available FASTER through purchasing DLC.
**It's also important to understand that the perks that are the "strongest" are entirely up to debate with no clear answer what are the actual strongest perks, and change based on what character you are playing.
As far as your personal attacks go. I am not going to fall for manipulation or mind games. I think I'll end responding to you here.
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@[Deleted User] said:
No. The boil over nerf will not make a difference to the library abuse situation. It's an acknowledged bug that there is a lack of hooks in the library (again.). Until then players are free to abuse it. It's a really sour part of the game right now.
And the upstairs of most maps in the game including; Crows, Ormond, Dead Dawg, and Crotus Penn.
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@PerfectlyPink said:
https://forum.deadbydaylight.com/en/discussion/comment/2911628#Comment_2911628
Dude, the strongest perks are on characters that you start out with for free. Everyone has access to the literal best possible perks available from the start
You have access to Barbeque and Chili, and Decisive Strike at the start? That's news to me. Man I should make a new account on the Epic Games store because I start with Dead Man Switch, and Scourge Hook: Pain Resonance. Got to love starting the game with Pop Goes The Weasel.
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Casual, because it's an Asymmetric game. Literally by the games definition it can't be balanced enough to be competitive.
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@PerfectlyPink said:
https://forum.deadbydaylight.com/en/discussion/comment/2911069#Comment_2911069
The strongest perks are free
Pay to win is when you pay money to have an advantage at the game. Gaining the strongest perks faster is an advantage.
This List is just opinion, but to deny that many of these perks are strong perks you're just lying, and I am sure other players can argue why perks I didn't include in this list should be on it and consider them strong.
CHAPTER II: The HALLOWEEN® Chapter
- Save the Best for Last
- Play With Your Food
- Dying Light
- Object of Obsession
- Decisive Strike
CHAPTER III: Of Flesh and Mud
- Hex: The Third Seal
- Hex: Ruin
- HeX: Devour Hope
CHAPTER IV: Spark of Madness
- Monitor and Abuse
- Lithe
CHAPTER 5.5: LEATHERFACE™
- Knock Out
- Barbeque & Chili
- Franklin's Demise
CHAPTER VI: A Nightmare on Elm Street™
- Blood Warden
CHAPTER VII: The SAW™ Chapter
- Surveilance
- Make Your Choice
- Detective's Hunch
CHAPTER VIII: Curtain Call
- Bamboozle
- Pop Goes the Weasel
- Windows of Opportunity
- Boil Over
CHAPTER IX: Shattered Bloodline
- Spirit Fury
- Deliverance
- Diversion*
CHAPTER X: Darkness Among Us
- Discordance
- Iron Maiden
- Mad Grit*
CHAPTER XI: Demise of the Faithful
- Corrupt Intervention
- Infectious Fright
- Head On*
CHAPTER XII: Ghost Face®
- Thrilling Tremors
CHAPTER XIV: Cursed Legacy
- Nemesis
- Lucky Break
- Any Means Necessary
- Breakout
CHAPTER XV: Chains of Hate
- Dead Man's Switch
- Hex: Retribution
- Red Herring*
- For the People
CHAPTER XVI: Silent Hill
- Trail of Torment
- Soul Guard
- Repressed Alliance
CHAPTER XVII: Descend Beyond
- Dragon's Grip
- Hex: Blood Favour
- Hex: Undying
- Build to Last
CHAPTER XVIII: A Binding of Kin
- Oppression
- Deception
- Power Struggle
CHAPTER XIX: All-Kill
- Starstruck
- No Way Out
- Fast Track
CHAPTER XX: Resident Evil
- Lethal Pursuer
- Hysteria
- Counterforcec
- Resurgence
- Blast Mine
- Bite the Bullet
- Flashbang
CHAPTER XXI: Hellraiser™
- Deadlock
- Hex: Plaything
- Scourge Hook: Gift of Pain
CHAPTER 21.5: Hour of the Witch
- Boon: Circle of Healing
- Boon: Shadow Step
CHAPTER XXII: Portrait of a Murder
- Scourge Hook: Pain Resonance
- Hex: Pentimento
- Boon: Exponential
CHAPTER XXIII: Sadako Rising
- Call of Brine
- Merciless Storm
- Parental Guidance
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I don't use either of them.
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@PerfectlyPink said:
https://forum.deadbydaylight.com/en/discussion/comment/2910999#Comment_2910999
The strongest perks are free though. You named 1 perk that you """"""need""""" to buy that's strong.
Pay to win is when you pay money to have an advantage at the game. Gaining the strongest perks faster is an advantage.
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@PerfectlyPink said:
https://forum.deadbydaylight.com/en/discussion/comment/2910939#Comment_2910939
Not really. If you needed to buy dead hard, bt, ub, iron will, or coh, along with ds then yeah, it'd be pay to win.
Fact of the matter is, og characters perks are miles better than any strictly paid ones. And again, the shrine exists so you still can get them for free. You'd even skip a ton of grind getting the perk from the shrine since you don't need to level that character.
You're just hopping on to that "hate bhvr" circle jerk
Pay to win is when you pay money to have an advantage at the game. Gaining the strongest perks faster is an advantage. People can argue the strongest Killers, but "Nurse is Free" is not an excuse to putting most good Killers behind a paywall as well.
I don't hate BHVR, I like BHVR. Actually I commend them on their keen ability of marketing, and ability to manipulate their player base.
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Remember Hawkins? When a survivor fell on me from upstairs through that hole in the floor. Literally have to change my pants mid game.
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Feng Min - She's the first survivor I unlocked when I started the game, and her perks made playing Survivor very tolerable.
Legion - Stabby Stabby Fast Fast
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@PeeVeePeeGod said:
https://forum.deadbydaylight.com/en/discussion/comment/2909354#Comment_2909354
What do you think the killer would do if the perk doesn't deactivate after hooking the survivor? Sure, they would be much less likely to camp if it isn't active after the hook but the killer would be much more likely to camp if Whispers is active after the hook.
I don't see what you mean, if a survivor is that close then it is in their best interest to stay near the hook and look for the survivor. I don't see that encouraging more camping, it's encouraging to stay near the hook when it is necessary to do so.
Literally this buff encourages the Killer to play more appropriate to their role.
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@SpaghettiYOLO said:
https://forum.deadbydaylight.com/en/discussion/comment/2909448#Comment_2909448
That are available to everybody, even eventually being made free on the Shrine. Having to pay for DLC isn't pay to win. Do you honestly think the devs should be supporting this game for free? Like every chapter update should cost nothing? Imagine the price of cosmetics in that situation. No thanks.
Those are all decent to good perks. Are any of them absolutely necessary? Not really. There's plenty of info perks that show auras like BBQ, they just don't have the bloodpoint bonus. It isn't necessary.
Decisive Strike hasn't hit the shrine in over 4 months.
So you're saying that if a player BUYS Myers DLC right now and then with their 1m bp and/or banked bp pump Laurie to 40, to get the decisive strike teachable, then put the rest in their main survivor that already has all the perks available to it. So in 3 pages, gets tier 3 DS.
compared to a player that nets MONTHS into the game, just waiting for DS to appear in shrine, which btw hasn't been for 4 months now, other Meta perks LONGER. Assuming they are holding the bp to level for it when they get it, but oh wait every 1m you reach you have to spend it because there is a BP cap - so you are wasting BP by not buying DLC.
You think this isn't pay to win? Because it is the literal definition of pay to win. Pay to win is when you pay money to have an advantage at the game. Gaining the strongest perks faster is an advantage.
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Do people at BHVR even know what pay to win means?
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@PerfectlyPink said:
What are you talking about?
Why is there so much stuff in this community that we lie and pretend about? SBMM is just MMR (I've even seen Dev's refer to the MMR as Skill Based Match Making Rank). Grades is just Ranks. The game is pay to win. There was a lot of talk about the community being toxic before, and a bunch of Fog Whisperer's started to tell their communities "It's not toxic it's entitled" (wonder who told them to do that).
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Can we stop pretending that buying DLC isn't paying to skip?
Because it is. You can either wait 4+ months to get Decisive Strike in the Shrine, or BUY THE DLC to level Laurie to unlock Decisive Strike sooner. You can grind to get the Iri to unlock characters, you want to play or need for Perks, OR you can buy the DLC for that character unlock the perks, and then use the Iri to buy BP through the Shrine, and skip grinding for that BP.
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@PeeVeePeeGod said:
https://forum.deadbydaylight.com/en/discussion/comment/2908856#Comment_2908856
The difference would be that the killer taking a huge risk if they decide to camp just because whispers is active right after they hook. They don't know if the only person in the radius is the hooked person or if there are other players. They're essentially camping with no information on where anyone is.
With the change to Whispers that you proposed the killer could be 100% sure that no one is nearby or that someone is nearby and promptly leave to patrol gens or start looking for the person near the hook.
The only place camping rates might decrease would be at low MMR where the killer might not know that Whispers activates for hooked people as well.
You havn't convinced me. Knowledge is power, and I believe that if the Killer knew there was not survivors around the hook, they would be more likely to leave the hook.
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Because you shouldn't curse around children.
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Not to mention the wait you have till paid perks appear in the shrine. The last time Decisive Strike was in the shrine was over 4 months ago. Other Meta perks never seen the shrine for a much longer time. Then when you finally get the perk, you have to grind and unlock that perk on your Survivor's bloodwebs. Luckily most people just have to main 1 survivor.
Now imagine that for Killer.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2909111#Comment_2909111
They could make the icons have a overlay, like if you're on a gen your icon will have a gen picture with it and if you're in a chase it could glow a certain color to let everyone know the killer is on you even something small like that would do the job
That would be too strong. It's too much free information for Survivor that only diminishes what's left of atmosphere and immersion in the game. It should be up to the players to share information, and failing to do so is a mistake on their part.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2909089#Comment_2909089
As a PC player I would be fine with this because I could more than likely program the buttons to my Razer mouse to say what I wanted with ease but for a console player that might be difficult to make work correctly because they would have to stop whatever action they were doing or have to try and do both at once just to tell you their on a gen or in chase
They would just need to make the radial not cancel any actions.
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The only thing they need to add is a quick-message radial to the game. So that solo survivors, and SWF's with randoms can communicate with each other. Things like "The Killer is near me", and "I'm working on a generator" etc is fine. It removes the need for voice comms that would just be annoying, and restricts harassment to just the quick messages.
Can even have a 5-6 second cooldown so when players try to spam it's tolerable.
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There's a 2% chance that the chest you open is actually a jack in the box. Surprise!
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@PeeVeePeeGod said:
I feel like this change would cause more camping rather than encourage killers to not camp. If it's still active after the killer hooks someone then they would most likely end up looking for the nearby survivor rather than leaving the hook.
That's what Killers do anyways because it's one of the few perks that considers a hoooked survivor as a nearby survivor, when most perks don't.
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Imagine being so bad at the game you think Nurse is too strong.
