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Kolonite

Kolonite

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Kolonite
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  • I think people can use whatever they want? I personally don't use NOED or moris. I feel like they cheapen a win. The most I use is devour hope for instadowns and that's very rarely. Survivors can also use whatever they want. Doesn't mean I won't talk about how they're broken in some regards.

  • @MiniPixels said:

    It does work but he still sucks, despite how fun he is, he is just a worse version of huntress. Currently competing for one of the worst killers in the game.

    This didn't age well

  • @YaiPa said:

    there a written very large "ALL RANKS". this alone tells us how worthless are stats, especially considering, as already said, how nurse results as the worst killer in the game and one of the strongest, along with ######### doctor, like why are we even considering this again?

    Pretty sure the one that’s just red ranks is very similar with Freddy.

  • the fact that more people play clown than demo, pig, and plague is funny to me.

  • I don't disagree, but you don't have to buy the battle pass or cosmetics. You also to an extent don't have to buy killers you don't want for perks if you're ok dealing with the Shrine of Secrets.

  • I immediately bought the new GF skin so

  • Immediately. At the start of the game you run to shack and camp it.

  • lol they're never gonna let you opt out of swf. Deal with it and get better at the game. That's all you can do.

  • He's not the worst. He's very weak though.

  • Gonna have to go with Dwight or Felix.

  • BB Dwight and Ghostface

  • Just because you go against bad Blight players or can’t play him at a high level doesn’t mean he’s not an amazing killer

  • @Aven_Fallen said:

    No need to write anything here to be honest. You will not be convinced whatever people are saying.

    I mean, just look at your "Some bad arguments". Your counter is "They dont make sense". Thats it. Yeah. Cool.

    I agree with this. 99% of the change my mind threads are made just to hear people’s opinions and then say “no”

  • It doesn’t need a nerf imo. Like every other hex totem combo it’s either amazing or trash. The meta will simply shift with it and people are gonna pop totems whenever they see them or seek them out.

  • How many face campers do you encounter that don’t run NOED? It’s not just do gens. It’s do gens and do bones before the first person dies on hook and they can get a second. I can definitely see why people want a fix. Thing is there isn’t one that couldn’t be abused that’s been suggested.

  • Well, it is Bubba’s Basement.

  • @CaulDrohn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1677004#Comment_1677004

    Nobody asked for other unfun stuff! The poster wrote about OoO being most unfun when playing trapper in HIS OPINION. The replier totally ignored anything about that, but just wrote "but what about moris" (paraphrased).

    If the replier had wrote something like "Yes OoO sucks against trapper, but in general moris are more unfun, imo.", that would be totally fine! But that didn't happen, all the replier answered was "memento mori, iri hatches and infinites want to talk with you". Totally ignoring/disregarding anything the poster wrote, bc the mentioned stuff is obviously so much more unfun (guessing the intention here).

    Honestly I don't care if it's a legit whataboutism or not, it looked like one for me, thats why I wrote that back. Fell free to continue nit-picking whether it's whataboutism or not, but I couldn't care less and won't engage in this any further. I think I made my point clear enough.

    guess what. It still isn’t whataboutism lmao

  • I don’t think anyone complains about slinger outside of the lack of counter play against quick shots, which huntress cannot do, and the boring strat of faking out an aim to get an M1. I don’t have any issues with him personally though. That’s just the two I see often.

  • @carnage4u said:

    too many keys

    Now this is whataboutism.

  • @CaulDrohn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675776#Comment_1675776

    "most unfun thing in the game *imo*" at least quote it right. It was clearly about a personal opinion, so retorting "but what about moris" serves no purpose other than making a fuss about other unfun stuff ...

    It’s still not whataboutism. Leaving out the imo doesn’t change the fact that it’s still inviting discourse about what others view as more unfun. If people don’t want people bringing up other unfun things don’t claim that something is the most unfun. Say “I believe this is bad for the game and unfun.” Then if someone brings up something else it’s whataboutism.

  • @Levitika said:

    https://forum.deadbydaylight.com/en/discussion/comment/1676813#Comment_1676813

    I would presume a perk that slows down gens and healing would be used for slowing down gens and healing, but perhaps that's just my radical and wild thinking.

    The healing regression worked against its actual purpose of encouraging survivors to heal. This is 100% a buff.

  • It wasn’t a nerf. You and everyone saying it was just don’t know what Thana was actually meant to be used for.

  • I don’t even get into the chase. I smack and dash.

  • I don’t personally use it. I have a hexphobia.

  • When I’m teabagging at a survivor that’s also teabagging on the other side of a pallet who’s 99’d and my nightshroud is almost off cooldown.

  • If you’re running it with surge or pop it’s decent. Judging the perks solely on their own merit I’d say it ranks lower than both TT and BBQ. I’m biased to TT though.

  • @CaulDrohn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1675375#Comment_1675375

    Nice whataboutism. the thread is about OoO, or by extension, survivor perks. Bringing mori, killer addons and map layout into the discussion serves no purpose here.

    I don’t think you know what whataboutism is. The phrase “most unfun thing in the game” means bringing up other unfun things one believes to be more unfun is valid and not whataboutism. Like I know Scott Jund said whataboutism is bad. That doesn’t make everything whataboutism.

  • @BattleCast said:

    OK HEAR ME OUT!

    Killers that require you to get M1's without using their power take a lot of skill. Against good survivors getting an M1 takes SOOOO much effort. Therefore I say Wraith, Michael, Pig, Plague, Legion, Trapper, and even GF to an extent require a lot of skill IMO.

    As a GF main who plays red rank and gets 4k ruthless-merciless most games. He’s one of the easier killers to get m1s with while using his power. His skill cap definitely rises depending on addons. With cooldown addons you should be getting free hits/downs pretty often.

  • insidious and basement. Nuff said.

  • Twerk and click your flashlight.

  • You better keep the same energy when you see killers with meta builds.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673431#Comment_1673431

    But bloodpoints and kills aren’t subjective. They’re black and white objective numbers. They’re no more subjective than medals.

    kills 100% are subjective. If you 4k in the first 3 minutes of the game with Myers you’ll depip because the goal of the game isn’t to just get kills. Bloodpoints and pips are basically the same. If you get a bunch of bloodpoints you’ll almost always pip. Its very rare you won’t.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673388#Comment_1673388

    Huh? Bloodpoint score is totally objective. You get X number of points for doing Y. It’s a black and white scoring system, it’s no more arbitrary than medals. Same with kills and escapes, either someone dies or they don’t.

    And you keep saying a depip means “you lost” but, again, that’s you saying it, not the devs. Same with you saying you can’t win if you don’t gain a pip,that’s you saying it and not the devs.

    I do agree though that the game doesn’t have “winners and losers” officially.

    That’s my point. The only thing that’s not subjective is pips and medals. You are rewarded those for how well you performed. If you pip you won.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673241#Comment_1673241

    But you can rank up and lose if the survivors do better than you did. Just because you do well doesn’t mean you win. Also if pips mean you “win” it follows that it’s easier to “win” versus a given set of opponents when you are a brand new player than when you are an experienced player which doesn’t really make sense either. Why should you “win” more as a new player? Or if you derank because you haven’t played in a long time, and start gaining pips when you come back because you are lower rank but otherwise are playing the exact same games you always did, does it make sense that you “win more” after taking a hiatus? (And not because your opponents are worse, but rather because even against the same opponents you had before the threshold to gain a pip is lower after you’ve deranked). Heck, after a monthly derank every killer goes down a bracket and starts gaining pips pretty much immediately, but they’re all playing the same opponents they did the day before. Why would it make sense to say that all the killers across the board are “winning more now than yesterday”?

    The thing is every other win condition you’ve suggested is arbitrary. The only solid information the game gives on how well you did is medals and pips. Going off bp or kills can be your personal choice and I fully support it, but the ranking system, medals, and pips are all the game has to measure how well you performed at what the devs or lore wise the entity wants you to be doing. In 99% of games with ranks its harder for higher level players to continue ranking up. That’s not specific to dbd. A 4k depip means you lost. A safety pip with 20k+ bp means you didn’t win/tied. You stay stagnant. You can’t say someone loses and ranks up. The two are in direct opposition of one another. To be completely fair the game isn’t all that much of a killer wins survivor loses game. You can both win. It’s all about performance within the game and how to game scores said performance.

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673255#Comment_1673255

    No no, I don't stay close, I ONLY GO TO HOOK if someone unhooks right away or if I can't find someone else

    Yeah, that’s not proxy camping. That’s just punishing survivors for going for an unsafe hook.

  • The argument I hear is that you didn’t juke him. He just missed. I don’t particularly agree with it. I’m pretty sure it’s just people repeating what Scott Jund said when talking about Deathslinger. I see the reasoning. Any Deathslinger with a bit of patience should be able to tag you even with the juking. The main strat is to just force you into a deadzone and gain distance by aiming and then smacking you though.

  • It’s a decent stat, but I feel like it falls apart when you get a team of survivors who are efficient on gens. If you play around hooks most of the game you aren’t pressuring gens and if they play smart they could cycle through rescues to make sure you get as many hooks as possible without getting someone out of the game. Good survivors aren’t going to go for unsafe hooks though. They’ll just wait until you’ve left and then unhook safely.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673213#Comment_1673213

    Again I’m not sure why you think I believe you need 4 kills to win. I already said personally I like measuring my own “wins” as a combination of kills and bloodpoints (3-4 kills is a win, 0-1 kills a loss, 2 kills a tie with bloodpoints the tiebreaker. And if the scores are close then it was a close game all around.) I don’t even bother slugging for the 4k personally, it’s pretty boring doing that.

    I get that gaining a pip feels good, the game is saying you did well so great! And nobody likes being told the game is “disappointed” in them. My whole point is simply that as an objective measure of which side won the match relative to the other that pips aren’t a consistent metric because when you look at pips you get odd results where both sides “win” or “lose” or you can win one game when you’re new, do exactly the same things later and not win because now you’re “experienced”. And pips really don’t even directly tell you too much about how your opponents did relative to you either.

    I didn’t say you needed 4 kills. I said you needed pips. If you want the highest possible score you need to get 4 kills and as many hooks as possible. I don’t think the game treating a new player different than one in higher ranks means that pips don’t mean you’ve won. Most games with ranks also do that. It takes longer to get higher and higher in rank. Dbd does this by making it harder to get pips the higher rank you are. I did say many think a 3-4k is a win. I never said I was one. You cannot rank up while losing. It’s contradictory lol

  • There are definitely some killers that have a very tough time lol

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673195#Comment_1673195

    I agree, the ranking system is weird. And yes, it does mean that you can, as a killer, get no kills and have a survivor with the highest score but still gain a pip because the matchmaking system thinks “he played well enough for a new player that he should start being put in the deeper end of the pool.”

    Again, I wish the devs would actually put in the game “Killer wins” or “Survivors win” instead of intentionally leaving everything ambiguous. It’s this vagueness that causes conflation between matchmaking and “winning” and how much bloodpoints matter or don’t versus kills.

    Yeah, I agree that the vagueness is dumb and I’m not saying you can’t have your own opinion of what winning is. If a 4k or something BP is a win to you I’m fine with that. Many people consider a win to be a 3-4k. I just think the fact that they added a ranking system and medal system means a win is to rank up and get as good of medals as possible. A 4k feels great, but I feel most like I’ve won after a game ends and I see 4 iri medals, 31-32k bloodpoints, and a 4k. That means I played the game and won in the way the devs intended. Ruthless even feels good. At the end of the day winning is whatever makes you feel like you’ve won. If you had a fun and fulfilling experience.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673159#Comment_1673159

    You can lose and rank up at low levels because the matchmaking system expects you to play badly at ranks 16-20 and not actually do anything productive. But you can be productive and still lose a match if the opponents simply outplay you. If I play well but my opponents also play well they have a good chance of winning. Pips only indicate that the game thinks you “played well” for your current rank, they say nothing though about whether your opponents also played at least as well as you did or whether and to what degree you accomplished the main goals of the games (i.e.scoring points and getting kills)

    Pips mean you played more than well. If you simply played well for your rank you’d safety pip and stay stagnant. It simply doesn’t make sense to say you can rank up and lose. It’s contradictory. In any other game you rank up when you win. It’s inherent in the idea of ranking up.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673144#Comment_1673144

    You can rank up at low ranks simply by playing decently. You only need 9 total medal points out of a possible 16 to gain a pip at ranks 16-20. For reference that’s one Gold and three silver medals. You could easily get those medals simply by getting into enough chases, kicking enough gens and hooking a few survivors. I’m pretty sure you wouldn’t even need to kill anyone at all.

    No. How can you lose and rank up? I didn’t ask how pipping worked. Pipping means you rank up. Why would you rank up if you lost? You could lose your way all the way up to rank 1. Makes sense.

  • @dugman said:

    The devs have literally never said that Pips mean you won or lost the match. Never. You keep trying to imply that they have but in fact they have stubbornly avoided wanting to give us any actual official winner or loser. There is no official winner or loser in this game, and that’s part of the problem. There are three different metrics for performance (kills/escapes, bloodpoints and pips) and the devs refuse to actually declare a winner and just want players to decide. This is the only competitive game I know that doesn’t declare a winner.

    What they have done is said that ranks and pips are used for matchmaking. And that they are going to be replaced for matchmaking by the new MMR once its reenabled. And that they are keeping ranks in the game after that so they can leverage them eventually for other things (no details but probably extra bloodpoints or cosmetics for hitting higher ranks, who knows?)

    So please stop trying to say the devs intend pips to be the way the game declares a winner. They’ve never said that.

    Why would you lose and rank up?

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673104#Comment_1673104

    You are overlooking that whether or not you gain a pip is tied directly to your current rank. You can literally get 30k and also Brutal Killer if you are a high rank killer.

    If you honestly think pips dictate a win then answer these:

    • Why can two identical matches have you win one match and lose another match based solely on where you are in matchmaking?
    • Why can both survivors and the killer “win” by everybody gaining a pip?
    • Why can you “lose” a match if you have a high score and 3 kills?

    The only answer to these questions that makes sense is that pips are for matching up opponents of relatively equal skill. They’re for seeding purposes. If you gain a pip it just means the game wants to start putting you in a higher bracket.

    And by the way you most definitely can lose a close match, only getting maybe one kill and not having the highest score in the match, and still gain a pip at low ranks. The pips are extremely easy to get in brown ranks compared to higher ranks.

    If you’re in a higher rank you should be performing better. Of course it takes more to pip the higher you rank up. You act like that changes the fact that pips are what measure a win. Everyone in higher ranks has to work harder to get their win. A rank 20 and a rank 1 aren’t going to have the same conditions for piping. There’s no other way of measuring a win. BP is tied to piping and a 4k can lead to everyone depipping at the end if you down everyone once and get one hook on each. Until a better system is in place it’s up to how you personally define a win if you don’t like how the ranking and pipping system works. Doesn’t mean that the devs didn’t mean for pips to be the win condition.

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