Killing_Time
Killing_Time
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- Killing_Time
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Comments
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@GoodBoyKaru said:
Honestly this feels like the product of years of anti-loop killers biting back. When they first started releasing the anti-loop no mobility killers, survivors complained and were told to just adapt. Then when more were released, survivors complained and were told to just adapt, again.
So they finally adapted and everyone can see how boring it is to play this way, but it's the most effective style of playing so a lot of people will do it, especially because a lot of powers right now seem to follow the philosophy that looping = bad and is then counterbalanced by an inability to actually pressure generators without stacking slowdown on top of slowdown.
It's incredibly frustrating but I can't say I'm shocked. Survivors just finally adapted.
They actually didn't. Killers were NERFED even more and to add cherries on top, more second chance crutch perks were introduced for survivors. Eventually, all killers will be nerfed hard.
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This is a flat DBD totem issue my brother lol
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@hiken said:
the problem with blight are his addons, his addons should be tweaked down... his alch ring shouldnt replenish all your tokens at all, maybe 1 or 2 tokens top, but the 5 thats dumb.... then we have the compound 33 wich gives him an impressive 1v1 pressure being able to get rid of pallets at the speed of light meanwhile it hinders you so you cant really get to another position, if mixed with alch ring is just death.
i dont have much complains about his speed addons except when mixed together i think is a little bit dumb how fast he can get and with that speed the curves and hits he can achieve are kind od dumb so maybe could get tweak down quite a bit aswell, since they wont fix any of his "techs"
Dude, EVERY KILLER with add-ons that actually compliment the power needs nerf to y'all, but it's perfectly ok if he has troll useless add-on like Freddy.
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@SunsetSherbet said:
The biggest issue is people talk about how it's only bad at high mmr. But since the MMR system is skewed so killers gain MMR fast, it means almost every killer playing more than a month will hit max MMR. Meanwhile survivor is much harder to get into top MMR. This results in killers playing against survivors way out of their league. It's basically just like ranks where killer was made easier to get to rank 1 with because rank 1 survivors were sick of going against the same handful of players.
But yeah, it's not just a vet issue. You can be playing a month or less and be top MMR. It only takes 17 4k's and a 2k to go from bottom to max MMR. Or 80 1k's, which can be achieved by just facecamping the first survivor you down for 80 games. Yes, even guys who just face camp are at top MMR because you have to 0k to actually lose MMR. And few people are getting 0k's more than they get even a single kill. If you played a solid amount when MMR dropped, you were likely top MMR before the week even ended.
It'll be used to nerf killers again because they're "over performing"
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Every killer y'all can't bully is BORING
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I honestly think they should be sued. This is nowhere near what Freddy was truly like in the movies.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2643611#Comment_2643611
Whilst we each have our personal opinion on the map, it's still sad when something is removed. And some people did like the map.
I'm not gonna lie, I agree there. I miss Freddy before all them hard nerfs every day. Billy way on only p3 and I haven't played him since he was sent to Atlantis.
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Y'all are just itching to get her nerfed
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2643347#Comment_2643347
Whilst yes that's true, that it's only effectively the map that we won't see again - it's also sad because it means that new players won't be able to play as Demo - which is why to many of us, it feels as if Demo is going to.
Honestly, the map wasn't all that good
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2627056#Comment_2627056
That can be the description of most of their failed reworks as I doubt they actually tested billy or clown(Failed at either buffing him or making him more skillful).
Don't even get me started on clown. How in the freak is his power a BENEFIT to survivors? Lol.
These green ranks devs and their ideas
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2625096#Comment_2625096
Nemesis is somehow the exception, hes aging pretty well so far.
He'll get nerfed too when the top 1% start using him often. All survivors have to do is hook suicide against killers they don't like.
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Y'all still falling for the bait & switch? They always nerf new killers a few month so later. I learn my lesson with OG FREDDY
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Why does CLOWN bottles SPEED UP survivors in the first place? That's just stupid imo
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Do what I do...
Randomly select a survivor on the match screen, find them in game, and do EVERYTHING in your power to get that specific person out the game by any means.
Fun way to play.
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NO... GIT GUD
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2569605#Comment_2569605
So what if he wasnt viable against the best? Killers still need to be enjoyable to play against. If all killers are horrible and boring to play against, who would ever want to play survivor other than masochists?
Survivors should be enjoyable to go against too. Why haven't they been properly nerfed?
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Dammit this could've been bait and we fell for it lol
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2596239#Comment_2596239
chill. I'm saying OP could play more, to get more familiar with the game, as an alternative to simply stop playing, as was your suggestion XD
I was saying "stop playing" as in joking around etc. I would never tell him to stop playing the game. Not my place lol
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2596217#Comment_2596217
That’s why mods love to move stuff there for even the slightest hint of criticism that involves a suggestion on how to fix something.
Yup and that's why I stopped making posts like that. Literally nobody reads that forum.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2596223#Comment_2596223
or maybe play more?
I've probably been here longer than you. Been around since right before Myers released. Those killers are not good at the top.
Only Nurse, Blight & Spirit.
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Pyramid Head, Nemesis, & Plague viable at the top? Dude, stop playing lol.
List invalid!
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@foxsansbox said:
Dude. A better post on the same topic is literally still on the front page of the General discussions: https://forum.deadbydaylight.com/en/discussion/290609/a-calm-discussion-on-why-i-feel-deathslingers-nerf-was-too-far#latest
Nobody reads feedback and suggestions forum.
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@Labrac said:
Great discussion, I hope the devs give some love to Slinger soon. He didn't deserve to be gutted like that. As you said he was already a niche killer, and now will probably disappear because he lost what made him unique and fun.
Good luck with that. Billy has been garbage for a long while since them nerfs. Don't even get me started on nurse. She's had bugs forever at this point.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2586975#Comment_2586975
Killer is not the power role? killer is always the power role. It depends how good you are and the killer you are playing with (some are weaker than others)
No, killer is not the power role. If it was, only 1 killer wouldn't be viable at the highest level of play.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2580346#Comment_2580346
Nope, what do you mean by DARK TIMES?
You've never heard of the dark TIMES!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2580342#Comment_2580342
how many years would you say?
ATLEAST 4 years minimum lol. You ever heard of the DARK TIMES? Yeah, pure hell for killers.
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People have complained about this for years at this point. It's never going to change until they get a competitor. No use anymore...
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@YOURFRIEND said:
Yeah, latency really neuters his anti loop. You have to shock well in advance of when you really should.
Which I think is stupid. The shock should be immediate but in BHVR fashion, they make THAT into an add-on.
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IDC how Slinger played, he wasn't viable against the best so he didn't need a nerf. Highly skilled and even competent solo blasted him easily in games. He wasn't a threat.
This is what happens when you balance games around low tier players.
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@quirky said:
Listen. I'm not trying to be an ass, but they shouldn't nerf survivors just for you to get kills. Just get better.
Same goes for us survivors! I can't seem to escape so I have to get better. That's kind of how video games work.
They literally NERFED every killer worth a damn just so survivors could get escapes. You didn't have to get better.
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@douggie123 said:
Survivors are overpowered.
Just had a match:
Crappy mmr gave me
Survivors with 4 flashlight, 4 head ons Everytime I walk past a locker head on stunned. Chasing one survivor. Smash hit into head on. Followed by flashlight. And the devs see this as fine.
And lose lot on cosmetics and skins being sold? Nah buddy
-BHVR
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As long as survivors are happy, they could care less.
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She's not going to get play anymore. The devs will implement all the nerfs
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Here's an easy solution...
Play another killer. Since the nerfs, Billy is trash. Nurse is the better option.
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Why is it a hex tho?
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You're just mad you can't smurf weaker players.
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I don't think they're cheating. We should have a FOV slider
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They refuse to acknowledge any nurse Bugs. This thread will be sent to feedback
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@SirGando said:
Well, survivors are all over the place in skill level in ptb so its hard to judge her overall strength.
Imo they absolutely gutted her in regards to high level/ high mmr. Survs told me in endgame chat how easy it is to hear her exact location while phasing. in average mmr territory shes still gonna be strong tho i feel.
Yay... More Nurse for everybody right?
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2531981#Comment_2531981
They make a very noticeable sound (and clearly identifiable - it’s not like lit totems and fire barrels, they sound unique) when you’re within a decent range, and you stomp them with a short animation. It’s not like you have to run around the whole map to hunt them and spend time cleansing each one, you can just disable them quickly if and when you come across them in key areas.
Conversely, it takes a survivor 14 seconds to set so it’s a bigger time investment to keep resetting it than it is for the killer to just snuff it if they come across it.
Seeing as how you usually SPAWN ON A TOTEM, boom... Boon ready to go. This is just more firepower for SWF to bully KILLERS. It's already bad enough that COMPETENT survivors BEAT EVERY KILLER IN THE GAME EASILY.
SBMM has already filtered out the potatoes. Why killers are getting yet another thing to worry about us BEYOND me. Then again, the devs are TERRIBLE players of their own game so I'm not surprised.
No disrespect to the devs, but they are green ranks at best.
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/2531960#Comment_2531960
You do realise that boon totems are more of a secondary objective for the survivors than the killer, right?
The KILLER has to find and disable em. That's an objective
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@Mandy said:
They do stack yes...obviously this is still in PTB and we're only now collating all the feedback which is being passed to the relevant Teams and everything will get looked at. It's a monitoring situation at present.
You do know you guys said that during the Billy Nerf and MOM RELEASE. Killers don't need a NEW OBJECTIVE! NERF THEM BOON WHATEVER!
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@glitchboi said:
They didn't bother fixing the issue with All Seeing Blood, they just decreased its range which is dumb. It's still going to be a powerful add-on.
The removal of 0.25 seconds from the uncloak speed boost after uncloaking isn't going to do much, but it's still hilarious on how they nerfed Wraith. "It made him a wee bit over powered"
Right. Stomped by competent survivors, but yeah... Overpowered.
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@MrDardon said:
I expected a nerf to recharge and range and a buff to literally everything else (or most). Seeing that only Torn Bookmark got changed surprised me a bit.
It also surprises me that following Add-ons didn't get changed:
- Tombstone Piece
- Alchemists Ring
- Scalped Topknot
DUDE BE QUIET IT'S A PTB. IT'S NOT TOO LATE FOR THEM TO RUIN THEN ADD-ON LOL
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@ad19970 said:
Dear lord, insane how people still think BHVR only cares for one side.
And because BHVR is so survivor sided, they buffed Trapper and Plague, right? And that's also why they nerfed keys into the ground, right?
Not to mention all the other good changes that killers have gotten in the past.
Trapper and Plague buffs ain't mean nothing lol. At the top you'll still only see Nurse & potentially Blight if he survives these nerfs.
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@Mr_K said:
Clearly killers have too much time on their hands.
I'm convinced they're just subtly trying to make the game so easy for survivors that KILLERS just quit altogether lol
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@Icaurs said:
That is my point. I don't have an issue with keys be nerfed, I in fact support it. However, I genuinely see no value in keys anymore, especially with chests. This needed to be considered when implementing the nerf and simply was not.
How you think we felt with Mori?
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@danielmaster87 said:
Don't forget the new joke add-on for Plague! Can't have any killers without those add-ons!
I don't know why they continue to waste add-on on gimmicks. Nobody uses them...
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@Jago said:
Dont worry mate, next killer will have a perk that will make dull totems un'blessable as a typical band aid fix 🕵🤡
So predictable and typical it's genius.
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@TheArbiter said:
They are seeing if just the audio nerf will be enough in the PTB. if they determine it isnt they will implement the dust, if it is they won't. I think they are trying to avoid unnecessarily nerfing her which is kind of weird considering how they handled hillbillys nerf.
They'll implement the dust ANYWAYS because nobody plays for real on PTB