Khalednazari
Khalednazari
About
- Username
- Khalednazari
- Joined
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Comments
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@Todgeweiht said:
Is it by any chance the "disconnected from host" error?
No. It's not that. There's been an increase in ping. Earlier I was connected with players from the middle east, with ping around 40. Now I'm getting matched with Japanese and EU players, with floating ping between 160-200. This is a massive increase from 40 ping. It's literally unplayable for both roles. I cannot grab players anymore, sometimes my hit doesn't connect, other times as a survivor I get hit through pallets and even from miles away. And it's not just me, even my friends who are from the same region, India, has been experiencing this since June 8th 2020.
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Best perks imo for solo queue are :
Deliverance, Decisive Strike, Unbreakable and Bond (or Inner Strength)
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@PortiMeo said:
They don't give a #########?
It's been 4 years. Wouldn't have some so far, if they didn't. But this does make feel very disappointed. I'm pretty sure they have seperate team handling tickets.
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Anyone?
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I'm a survivor main, and I already have it on 6 characters. It's not that hard. 1 escape compared to 4 kills, it makes no sense. And why would you want killers to camp you or tunnel you hard because they want to get the cosmetic. This event makes perfect sense.
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Yes. Don't put the efforts in trying to get them on all characters. You will eventually get them unlocked next year, I assume. Thanks to our dev team <3
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@[Deleted User] said:
I've had this problem for about a day, when I would connect somewhere else than my region (Eastern Europe) and end up in lobbies with 200+ ping, and even 400+... which totally surprised me
As for a fix. It got fixed the next day.
Perhaps other regions are being effected by this much longer which I wouldn't be surprised. If the server didn't find any matches close then it would try to find matches further away... or just a complete screw up on the server side, because if you ask me, the game not finding matches for me while I live in Eastern Europe is totally BS...
This has happened ONLY ONCE in the last 6+ months. Time will fix your problem.
As for a Ticket, I would suggest you wait a day or two and if the problem persists do be sure to submit a ticket if the reasons they gave when submitting one are similar to your problem and let the devs knows of this problem.
On a side note, BHVR should improve that killer experience to make sure more people play killers so you shouldn't run into this problem, but this a problem for another thread / post
It's already been two days now, since this issue started occur and is still persisting. I guess, I'll just submit a ticket. Thanks.
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I like the idea.
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Anyone?
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It's easy to score 8k on objectives, altruism and boldness. The tricky past is survival. But there are perks that let you score towards it, too. First one is Decisive Strike, hitting the skill check grants 500 survival points and being the obsession and dying or escaping grants you 1000 to 1500 survival points. Then there is Deliverance, which grants 1500 points towards survival. Also, if you self-care or heal with a medkit, you get survival points. Now even wiggling grants you points. Some killer powers, like Freddy, escaping a bear trap, etc grant you survival points too. So, with this build its very easy to get between 27-32k points.
Escaping with successfully deliverance and as the obession will grant you more than 8k points, hence helping you get a perfect score.
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The present DS has already undergone multiple nerfs. At this point, it is perfectly balanced, just as many other killer perks are.
Pro Tip : Don't tunnel.
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/1314438#Comment_1314438
I mean, what I've described -- which I would characterize as a minimum of early-match caution -- has gotten me to red ranks consistently, so it's not "wrong" in that sense. There's not some monolithic right way to play; if you are winning games and/or pipping, you are playing survivor right.
I agree with what you're saying, more broadly, in that if you're spending a ton of time not working on gens, you're not being efficient or useful. I would never advocate running a full circuit around the map looking for totems or anything like that, but if you can avoid being found by the killer and then commit to a gen, that's a viable way of playing.
Exactly. Your survival depends on a lot of factors, most of which aren't in your control. Every trial isn't going to be the same. The ultimate point of this game is to not survive every trial, but to have fun in any given situation, trying your best to survive against all odds, regardless of what the outcome is.
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I'm quite surprised that many have failed to mention 'We're Gonna Live Forever'. It's a great perk, and it's David's perk, which, I assume, is a free to play character. Since you're new, this perk will help you gain a lot of bloodpoints. And, someone who is playing this game since launch, the grind never ends. I love playing altruistically too, so there was a time when I used this perk for over a year, scoring extra 100% bloodpoints match after match. Good luck!
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Personally, since I use deliverance, I try my best not to get caught first. But it doesn't stop me from doing gens as soon as I get into the match. I also use bond, so it gives me a lot of information like a survivor who has spawned nearby and is working on a gen, so I join them instead of working on the one nearest to me. When two people are working on one gen, there's a 50-50 probability of getting caught first, with deliverance, I would definitely take that option xD
Bond has a good aura reading range, so I can also see if someone's getting chased, it helps me work on gens without much to worry.
Only sometimes when I have a bad day like getting caught first in matches back to back and getting downed first, not being able to use deliverance, I play stealthy. But yeah, in 90% of the matches I'm able to use my deliverance successfully.
Also with corrupt intervention, I look for totems and chest rather than doing gens, unless someone is working on one already, so I join them. At rank 1, my aim is to get as much bloodpoints as I can in one match, so I use all strategies at my avail.
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@Snowstruck said:
https://forum.deadbydaylight.com/en/discussion/comment/1314321#Comment_1314321
https://forum.deadbydaylight.com/en/discussion/comment/1314239#Comment_1314239
So, I did it.
Results were:
Soul guard takes priority. If there is a hex totem, soul guard is the perk used. As soon as the totem is destroyed, soul guard still works with unbreakable for the endurance status effect, and unbreakable will activate as usual, with it's one time pick up thing.
That's actually pretty amazing! Thank you for testing it out. You're beyond awesome!!! <3
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1314250#Comment_1314250
Yes I understand that. I'm saying that the game SHOULD have SB take priority over UB when a Hex is active otherwise it's a bug. It'd make no sense for the game to burn UB when you have the ability to get up as much as you want.
Oh, yeah. Sorry, I misunderstood your quote earlier. I honestly don't know what the results are, but having some knowledge about how this game works, I believe that Unbreakable takes priority over Soul Guard or that their effect overlaps and Unbreakable 'fully recover' ability gets consumed. I'd be really happy if I'm wrong. I would absolutely love to use this build.
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@Snowstruck said:
https://forum.deadbydaylight.com/en/discussion/comment/1314228#Comment_1314228
I see. Thanks for the explanation. I'll try and get it in a public match but I can't promise it! So it might take a few hours, till my friend gets on for kyf c:.
Here's my loadout, in the mean time:
Considering the number of factors invovled to test this in a public match, it'll be a real low probability that a killer with a hex totem slugs you. I'd suggest that you test it out in kyf mode. And even if you're unable to test it, it is absolutely fine. I'm very much overwhelmed by your gesture to help out a fellow community member. I cannot thank you enough <3
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@thesuicidefox said:
SG should take priority over UB. It would be dumb to use UB when you can get up as much as you want.
Soul Guard's 'fully recover' is only active when you're under 'cursed' debuff. I wanna know if Unbreakable is still useable when Soul Guard's recovery is deactive, considering I've atleast fully recovered once.
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@Snowstruck said:
https://forum.deadbydaylight.com/en/discussion/comment/1313456#Comment_1313456
I totally forgot. Here, I'll get on and test it right now.
I'm pretty sure it won't tell me, just because unbreakable never deactivates, but we'll see.
Yes, but I wanna know whether Unbreakable's 'full recovery' ability is still available when the Soul Guard effect goes away after breaking of a totem or does the ability to fully recover gets consumed with the first time you fully recover (coinciding with Soul Guard's recovery ability)?
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@Snowstruck said:
https://forum.deadbydaylight.com/en/discussion/comment/1314134#Comment_1314134
I gotta switch back to the PTB
Thank you for taking out the time and trouble to test this on my behalf. I appreciate your gesture.
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@Snowstruck said:
https://forum.deadbydaylight.com/en/discussion/156270/soul-guard-unbreakable-question
If someone else doesn't do it, I'll happily test it later. I'm on live servers right now, so I can switch in a few hours <3
Have you tested it yet?
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@Snowstruck said:
https://forum.deadbydaylight.com/en/discussion/156270/soul-guard-unbreakable-question
If someone else doesn't do it, I'll happily test it later. I'm on live servers right now, so I can switch in a few hours <3
Thank you so much <3
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@Marcus said:
I think you still get the Unbreakable recovery buff even with Sole Guard active. After all, you get the buff even if you run Unbreakable with No Mither.
Yes, I'm aware of the buff being active. Full recovery from the perk Soul Guard is only active when you're cursed, so it's a temporary effect, unlike no mither. I am asking, whether recovery from unbreakable will still work after recovery from soul guard deactivates?
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Anyone?
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@Fibijean said:
Sometimes the team are busier than at other times. Right now, the combination of possible lowered productivity due to working from home and increased demand due to everyone else being stuck at home playing the game, it's likely that the Support team are spread a little thinner than usual. So under such circumstances, I would say yes, it's normal to not receive a response for a week or two.
Oh yes, I understand. I just wasn't sure if player information tickets are responded to. Thank you for clarifying. I will patiently wait.
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@Peanits said:
The wait time can vary depending on how many tickets are being received at the moment. If someone hasn't gotten back to you yet, you should get a response shortly. You may want to check the spam folder of your email just to be safe.
Thank you. I just checked my spam folder. I haven't recieved any email just yet. But yes, since you've confirmed that I'll recieve a response, I will patiently wait.
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@Cheers said:
I didn't receive anything after reporting a bug about a Trapper invisible trap on the map The Game, so I assume unless you're asking a question they won't respond.
Oh, I had recieved a response before for a ping issue that I had reported. They responded within 2 days.
As far as I can see, I don't care if they ban them for 1 hour or 1 day, I've done everything according to the rulebook, and this is an offence that not_Queen said is reportable and bannable. I just want them to send across a message so they do not indulge in such kind of gameplay again.
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@Raulillo said:
As I have read here in some threads, if you post multiple reports related to each other or if you get impacient in general, the response will arrive later because it creates a mess in the report system they have. If you reported it you did your part, forget about it and move on.
Just as a tip, if they harash you through other platforms you can report them in these platforms too.
I haven't reported multiple times. I've reportee only once, and waited for a week before I made this thread.
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Does anyone have any idea?
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@PatBrutal said:
https://forum.deadbydaylight.com/en/discussion/comment/1199514#Comment_1199514
I have to confess ... I really like pineapples on a pizza.
I'M SORRY, HAD TO TELL YOU D:
I do as well.
Seeking survival, hostile, hidden from sight,
Deliciously flavoured - juicy, sweet bite,
Exploding senses preparing to ignite,
Inspiring to escape in dead by daylight.
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They had mentioned that they were working on it very long ago. No update to what happened to that. But I have great appreciation for the UI team. They have been constantly working to improve it and its done at a good pace. Thank you, devs. I hope we get to see build load outs in future.
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An injured survivor rushing to repair is risking getting downed with M1 at the cost of repairing a gen, so it's already very fair. There are perks, like you mentioned above that already slow down the speed for injured survivors. That'll just make it worst. So no.
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It's called Play With Your Food. Well done, Bhvr!
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@Entropius said:
Popular? No. But there are several smaller streamers on PS4 that are really good and fun to watch. Check out Loitkalamadea.
Thank you.
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@Peanits said:
New Tomes/Rifts come out with each mid-chapter, so there will be some time between the end of this Rift and the start of the next one.
Thank you!
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Have you completed all the challenges, if not then that's the fastest way you can get the tiers when you're this close.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1180298#Comment_1180298
I will eat my pants if this one has another emblem bug
Emblem bug?
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Claudette for life.
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@agutty1 said:
Yea I experience this bug probably like 5 times in the past 2 years.
Oh, so it's a shadow perk activated by the entity with a very low chance.
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@Groxiverde said:
https://forum.deadbydaylight.com/en/discussion/137188/newly-leaked-perk-or-a-bug
Dude, I would LOVE to have a gamemode like that. Or just be able to EXPERIENCE THAT. HOW can you complain D:
Btw, it was obviously a bug.
Yeah, right =.=
One fellow teammate showed some solidarity for 5 seconds, she gen-tapped along with me. But got really mad at me when I failed a healing skill check on her.
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Also, I played as Jane Romero against Michael Myers spawned on Gas Haven. I had equipped an ultra rare key with addons (killer aura reading + increasing charges by 15). My perks were Head On, Bond, Self Care, Streetwise. I didn't see what perks the killer had. Maybe the newly leaked one? Hah.
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There are a ton of error codes. A screenshot would help us all.
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This started for me today. Like 5 hours ago. But for me, it's showing fluctuating ping in the lobby, and I'm getting rubber banded throughtout the match.
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Only to be broken again?
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It's been named 'Pretty Good Job So Far'.
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Oh, some really nice opinions.
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There's actually a leaked video of the challenges on YouTube. I don't think I'm allowed to share it here. So try looking it up for yourself.
To answer your question in one word : No.
All memories of David, Rin Yamaoka, Jane and Herman Carter have been completed in the existing challenges. You will only be able to to unlock observations and revelations. The challenges will also revolve around these four characters mentioned above.
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@tea said:
https://forum.deadbydaylight.com/en/discussion/comment/1136026#Comment_1136026
It's posted in the in-game news section.
Thank you, again.
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Thanks. This is the first time I'm doing the archives since I just got back from a long break. So I don't have a clue. Where do I find this info?
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No. Tbagging at the exit gate is an entity ritual.