KaTo1337
KaTo1337
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- KaTo1337
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Killer is already the weak side and you want to nerf them more? Wow.
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In the end, every match against any killer besides Nurse and Blight, is decided by the survivors from the start.
If they do their job and dont waste time or do big mistakes in chase, survivors will always be in the advantage.
And this fact (in my view) doesnt feel like Horror for me.
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@rvzrvzrvz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542731#Comment_3542731
yeah ok buddy, when BHVR nerf a perk it's totally not gutted , like dead hard and DS
I run both every game and dont feel handicapped. Yeah, they are not as strong as in the past, but still very good perks. There are far more perks weaker than this two.
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@rvzrvzrvz said:
They confirmed MFT nerf in next patch stop doing same thread everyday, it will be a massive nerf to all survivors across the board comparable to dead hard nerf...
the slight xeno nerf (just a revert to PTB) is absolutely nothing compared to MFT nerf, you guys always cry first and think later
What MFT-Nerf? I havent seen one till now. Currently, its just your imagination how a MFT-Change could be.
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I loved the message from Friskk in the DBD-Stream yesterday.
"You dont have to 4K to have fun".
Or, in other words:
"Accept that when the survivors just do their job by holding M1 on diffent gens while pre-dropping safe loops you dont have the power to 4K with most of the roster. Accept, that you 4K when the survivors do mistakes, not because you played well".
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Well... the gab between Xeno and killers like Clown, Freddy, Trapper or Myers f.e. is still massive, the gab between Xeno and the good killer has increased.
In a Barbie-World, ALL Killers would come closer together. Unfortunately, this is not the case.
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Maybe I am alone, but its very fun for me if a well placed turret works as planned. Well, Ive seen so many teammates which place the turrets exactly in front of the tunnel exit. And then they complained in the endgame chat that these things were useless...
Learn to place them a bit hidden nearby a good loop / Junglegym erc.
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Never played him back in the day, but I would love to get him.
Dream Transition = Survivors suffer from Incapacitated.
End-Game (all gens done): everyone falls asleep and cannot wake up.
The two main issues solved with two simple adjustments.
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@Chocolate_Cosmos said:
Wait for the bug fix so Xeno tail before nerfing him? Nope, lets do all together in one patch. Why waiting to test the real 2m/s when you can nerf him so Survivors don't complain about him as much anymore.
Congrats, now he feels like Nemesis but with expection of you don't have 3 health states but your power can be turned off (now easier also thanks to easier placements on turrets). But also Nemi have zombies and can break pallets / walls rly fast. Also tier 3 Nemi is much better than Xeno.
We can't have strong Killers anymore. Xeno feels like B tier instead of A tier now, nice.
Isnt very surprising. I know I will bore you, but remember what they did to Freddy instead of just getting rid of 2 Action-Speed-Penalty-Addons.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3540991#Comment_3540991
I'm a hardcore Freddy main. I play him the most with Myers second.
Welcome in the club. Now I know about 4 Freddy-Fans including myself.
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@shalo said:
I have every confidence the rework will be as successful as Freddie's rework.
I assume this is sarcasm at the highest level.
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Yea its broken, everybody will agree to that.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541344#Comment_3541344
Twins has been confirmed to be coming soon. It's only Freddy that has been pushed back.
Yea... it only take 2 years and then, its not even a full rework, but a "simple" Mini-Addon-Pass and some Bugfixes. And this took 2 years. Im not a game designer, but this is a VERY LONG time. How long will it take to adress Blight, Freddy and others? It just needs one "new" Skull Merchant and the delay continues once again.
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If they had thought about this killer just a little bit in the 1-year-development of it, a rework wouldnt be necessary.
Everyone foreshadowed 3-genning since the PTB. How could the devs miss this foresaw?
As a result, Killers who DESPERATELY need love gets delayed and delayed and delayed.
Poor Twins, POOR FREDDY etc.
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@sluc16 said:
Why do devs keep doing this?, Why build a game around the mechanics of survivor having pallets and windows as tools to try stay away from a killer, and then just keep making killers that make all of that absolutely useless?, it makes no sense, do they even know how this game works?
Wait... this killer is out for... 2 weeks?
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Tomorrow is Bug-Fix Patch. Even I would not develop something like what you asked for 1 day.
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@Phantom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3540617#Comment_3540617
Look at you being able to read Mandy's one comment. Good job Glen Coco. BHVR has said that things are "in the works" for years. You haven't played this long enough to know. SO stop wasting my time.
Yea Mandy totally said everything I just mentioned in this one post... NOT
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I have to say Freddy, even if it hurts me saying it, because he is so unbelievable clunky and bad. Losing his power over the game (Teleport) is something I have never seen on any killer, which hurts my eyes as well.
His best part is the Dreamworld-Filter, because maps look more like a Horror-Game then. I desperately wait for love for this poor soul. The last AMA was another huge disappointment from the Freddy-View.
For killers which are not as bad as Freddy, but fun and strong, I would say Wesker, Oni and Blight.
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@Phantom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3540575#Comment_3540575
And you have all of them? Lmao
In this thread, yes.
FoV-Slider comes at the end of the year of Q1 2024, IF BHVR manages it.
EGC-Mori was just TESTING, it was never intended to directly install it after the PTB. In an AMA 3 months ago, the devs confirmed that Basekit Unbreakable and EGC-Mori wont come.
3-Genning is in the works, as they already did with massive nerfs to Call of Brine (125% instead of 200%), Eruption (no more Incapacitated-Effect) and some maps are adjusted.
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@Phantom_ said:
They'll probably add it in 6 years. Like they were going to do something about IDK face-camping? EGC Mori? 3-gens?
You clearly have no interest in using facts.
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Midchapters are the most interesting part of the cycle.
Lets hope we get some nice changes, maybe a wider Meta than now.
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Midchapters are BY FAR more interesting than chapters.
I really HOPE they have good stuff in store for us.
My boy Freddy has - once again - received the Middlefinger of BHVR because they are unable to think about a Killers-Power while creating it for 1 year in terms of "what will happen".
Everybody was well aware, that a pure M1-Killer with static drones will 3gen, everybody except BHVR. Now, the important stuff gets delayed because of a original chapter failure. Congrats.
HOPE is always there. More than hope? No.
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Nah. The devs can see that this Rework was not a success.
Yes, Dream Snares are better than nothing, but boring.
Dream Projection (especially Fakes) is his best part. Blocking Gens with DMS still makes me fun, however:
OG Freddy is what most of the people, including my friend @GeneralV wants to see. (With Adjustments!)
SADLY, he once again has to suffer because of a failure called SM which obviously got prioritized. Just deactivate her, no one cares about her.
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@GeneralV said:
Now now, there can't be a Freddy thread without me!
...And I was just here to see defeat. Again.
I want OG Freddy back. With Adjustments (!).
Then, I want to discuss with other Freddy-Mains (currently there are... 6... or so) different strategies.
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Well, the problem with this picture is:
I cant say anything against it.
Freddy is the worst killer in the game. The only good part is blocking gens with Dead Mans Switch for example.
But hey, the devs deprioritysed him, so I guess we have to see this poor guy suffering longer and longer.
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Bugfix-Patch 7.2.2 should arrive tomorrow. I assume this Bug is solved.
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@Chocolate_Cosmos said:
I rememeber everyone back in the old days including me wished for Freddy rework because he was F tier Killer. He was powerless in end game, and you had to run the same addons to make Survivors fall asleep from far away and faster. I quess he was more unique than the current Freddy, but he was weak too.
As I mentioned: Survivors are asleep in the Endgame and Incapacitated in Dream Transition, so they cannot finish the gen in front of you while you watch them doing it.
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Trickster: I dont like him at all. He is boring, I hate to play against him and playing as Trickster is really unfun, especially on every new map
Skull Merchant: 3-Gen-Camping for 40min? No thank you. Playing her differently? How? Placing Drones randomly and hope for the best? Nah, boring.
FREDDY: I am a Freddy-Main, but I havent played him much in the last weeks. He is boring, he is weak. I would LOVE to see OG Freddy with Adjustments (f.e. Incapacitated-Status-Effect while Survivors are in Dream Transition. Dream Transition is not 7sec, but 5sec Basekit.
Hag: Painting on the floor is kinda boring, I dont like the Camera up- and down. Bodyblock-Hag is probably the best one.
Twins: I like them, but I dont play them more than twice per week. Just dont feeling it to be played more.
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@adsads123123123123 said:
With the Xeno release, what's your new tier list? Xeno's perks were decent too, which could improve some of the other killers.
Rules:
- PC
- BEST ADDONS (thats why Myers is B-Tier for me for example)
- Current Survivor-Meta
Personal Opinion!
Its fine having another one!
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@darlazon said:
Same as above
Go in a custom game, use 1 bot and try it out.
I couldnt hear it till now.
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I agree.
The amount of tunneling generators is out of control, so Killers tunnel kills. Both needs to get adressed.
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OP-Killer. Clearly.
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@Sadako_Best_Girl said:
Lol. Lmao. Freddy mains taking another fat L, enjoy getting buffed in 2 times googolplex years!
How many L do Freddy-Mains have to take? But hey, its just Freddy, who cares....
:-(
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I cant understand why its not an entire indoor-map anyway
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RIP Freddy. Hopefully you get removed from the game, because THIS is not what YOU deserve at all.
Just make a return of OG-Freddy (coding is saved, right?) and give survivors Incapacitated-Effect while in Dream Transition. Boom, killer done and old Freddy-Mains would love it.
But... FREDDY IS DEAD, because they dont care. Its a sad time and I think its time to end the fight for him, because its pointless. They wanted to rework Twins and now, after almost 2 years since Patrick announced it, it will just be some little addon-tweaks and bug-fixes. And this took them 2 years?
Freddy has to pay the price that the devs werent able to see in a 1-year-development of Skull Merchant what will happen with her? Like, SERIOUSLY????
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3537084#Comment_3537084
"I would wish for changes that M1-Killers could catch up a bit to fast pace killers, so 3% Haste gone and Endurance down to 5sec."
Why would anyone play this Perk?
The goal should be to have a strong Perk which is not too strong. Not another useless Perk.
3% Haste for getting a Hit only hits M1-Killers, not the Spirits and Blights and Onis out there.
The Endurance hits everyone, so Id rather see the Haste gone than the Endurance. 5sec, 10sec, who cares.
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I would wish for changes that M1-Killers could catch up a bit to fast pace killers, so 3% Haste gone and Endurance down to 5sec.
But - out of a reason I dont understand - M1-Killers and Fast Pace Killers drift away more and more.
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Of course it is.
Made for this is getting nerfed soon (as planned for months I guess), so the devs needed to make sure there is another hot topic to keep the game in discussions and advertisements.
"Hey, you heard about this new, broken, perk for (Survivor/Killer)? You must play now."
6 months later, it gets nerfed and the cycle continues with another one.
It was Deadhard, PR+old DMS (45sec), then Eruption, then Made for this, now Ultimate Weapon.
Marketing bro, Marketing.
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They knew exactly what they brought out with MfT and they knew at this moment, that they will nerf it 6 months later.
Its called marketing.
Oh btw. - the same goes to Ultimate Weapon. Wait a few weeks and this forum will see Ultimate Weapon Discussions everywhere.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3537006#Comment_3537006
False. Nemesis is much more manageable. His ability is very fair in comparison. He can't get hit over everything and he has forced 3rd health state that he needs to play around...
While Xeno has forced missed M2 if survivors spend long time for it + hits where no other killers can hope to get one (with exception to Nurse - but now we are talking THE strongest killer in game that is hard to master - but in hands of xeno that is nowhere near so hard)
Thats why Nemesis has his Tentacle all the time while Xeno can become a pure M1-Killer if survivor use the turrets with a bit of strategic thinking. I dont say Xeno isnt strong, but he is definitely not OP.
Nurse is NOT hard to master in comparison (!) to other killers like Blight. Sure, Xeno is easier to learn, because he is not that unique like Nurse, but he is also far away from an S-Tier.
But thats my opinion, you are free having another one :-).
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@Mastermind6363 said:
Xenomorph is way to strong since he basically has no wind up time, no audio cue until its too late, and the missed m2 cooldown and movement is so unbelievably short they can just walk through a pallet if you greed and deny the drop or wait for you to drop it and then hit you over it because the windup is so short. Also for some reason the right add ons make turrets completely useless and not pull him out of his power? And to top it all off he gets his power back so quickly even if you do burn him out that if you loop a tile 2x he already has it back.
They need to buff the turrets so they're not completely useless even when placed correctly.
Xeno is literally Nemesis with Demo-Portals. How is that OP? LOL
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Yes, its dying. Every year. Every month. Every day.
At least I can read these kind of things over and over and over again in this forum, while player-numbers are still the same. Its 30.000 - 40.000 on Steam alone for years. Its not dying, its not exploring. Its stale -> and this is a problem. Its time for modernisation.
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536948#Comment_3536948
"At this point I'd rather play old Freddy (with some slight adjustments) than our current version"
The first iteration of him was at least true to his character. Much rather that
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536985#Comment_3536985
his pick rate already not that far off from deletion
And I am one of this stupid guys who show loyalty to him. 😅
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I am missing Stefan Horvath.
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The Dead by Daylight-team is aware of this issue and we are looking into it but we cant give any details as of right now.
Just copy+paste this. Its always this answer, created by Scott Jund, in other words.
Instead of saying: "Yes, we know its a hot topic, we are working on it and hope we can present something at.... lets say Q2 2024" you always get PR-Non-Answers.
For SM, they said that they are planning a big rework ANY TIME SOON (so basically next midchapter till Q4 2024).
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536628#Comment_3536628
Freddy been touch so many times already tho? They don't know what to do with this man. He been trash, op, than back to being weak again. At some point you just gotta leave him as is.
If they dont know how to create good LICENSED characters, then just delete them.
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@caipt said:
In your opinion, is nurse overpowered and why? or do you find her to be balanced for the most part?
I think that shes balanced, though could use some tweaks. She has lots of counterplay via mindgames and jumping into a locker, but i feel most people never learn it because its completely different from regular dbd, leading them to think shes uncounterable. which isnt an unfair assumption to make considering she literally goes through walls. I think most of nurse's issues are more issues with the game itself than nurse, like bad MMR, tunneling and the soloQ problem
I also generally find her core design to be some of the most underrated. Shes one of the hardest killers to master, and the only killer to directly force you to use power to win. shes the best chaser in the game, covering short distances very quickly. However she has the worst map mobility, which offers counterplay by playing for distance and makes her a purely chase killer with horrendous macrogame. Its a common misconception that nurse is actually a really fast hypermobile map traversal killer like blight, but when you do the math its simply not true. On any non indoor map her mobility averages out to about 4.2m/s. And on indoor maps where her mobility is cracked, her chase is the worst it could possibly be. With the one exception being midwich which.... already needs to be changed. Plus after her addon pass, she lost all the crazy broken addons bad nurses crutched and starstruck nurse got deleted.
if she were to be nerfed, they should bring back lightburn for her+bring back pallets going through fatigue, then fatigue still happening after. Offer more counterplay and make pallets do literally anything.
Nothing will happen before they nerf the Pig.
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All they answered was cosmetic-things.
Gameplay-wise, the answer was: Cant say.
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@[Deleted User] said:
a lil deja vu
thats not funny anymore.
I get it, Skull Merchant is a horrible design and needs to get adressed, but cant they just say: SM is a bigger issue right now than making Freddy playable?
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They will buff him before they give a cracker to Freddy.


