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KaTo1337

KaTo1337

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KaTo1337
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  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3525629#Comment_3525629

    Ok understandable, but you do realize getting value out of STBFL means you're basically throwing the game since you're simply not playing him correctly

    Its like a Survivor trying to use a sabo build but using a Mechanics Toolbox with Instructions because 'they don't want to use the same toolbox and add ons that everybody else uses'

    Not really. How do I throw a game when I use M1 and M2, depends on the situation? On some points on the map, I cant use M2 properly. Of course I know that STBFL is not his main perk, but its kinda usable on him because he has an M2.

  • @Xernoton said:

    Yes it is. You just haven't learned the forbidden tech, that is called "Play Nurse or Blight" yet.

    Funnily enough, 5:03 minutes isn't that bad. They only had 1 toolbox. Imagine if all of them were running around with toolboxes and BNPs.

    I'm suprised they didn't tell you to pressure gens. Last time I tried that I kicked the same gen like 10 times and that damn thing still kept its calm. It didn't seem to feel the pressure at all.

    I'm going to assume that there were some moments that you didn't play perfect but it is a fact that a good coordinated group of survivors can get away with a lot more than the killer. It's even worse when you play a weaker killer.

    Gen-Kicks should be -5% Basekit, not -2,5%. Currently, the survivors (including myself) still tapping the gen because 2,5% is nothing.

  • Do what you want.

    If you want to win: Tunnel, Camp and Slug. But be prepared: against good teams this isnt enough anyway.

  • @rvzrvzrvz said:

    Not a fan of your build, try corrupt-deadlock, maybe pain res and they won't finish all 5 gens so quickly. No way out-noed is strong right now because you will reach endgame against good teams anyway, can't prevent it

    As I said: I dont run the same boring Meta every single game.

    I know everyone runs Corrupt, Deadlock, Pain Res and No Way Out with 2-3 options (either Bamboozor, NOED, Pop or Lethal), but this is so unbelievable boring.

  • Playing killer is pure torture these weeks for sure.

  • @Aven_Fallen said:

    Its funny that people still think that "pressure" means "pressuring Gens". And well, you are playing Wesker, not really the weakest Killer. (Even tho, I hate to see STBFL on Wesker... You should use your power and not M1 everyone except for the Obsession... If you play Wesker as an M1-Killer for STBFL-value I can see one point where you can improve your gameplay..)

    I play various perk-builds, not just his Meta, because the same 7 perks over and over again is kinda boring.

  • I love how survivors complain about playing Wesker. Well, isnt it time for killers to complain about the overplayed Feng Min? ;-)

  • @Annso_x said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3525573#Comment_3525573

    Yeah +100% for survivors during the day and +100% for killers at night seems normal to me. During the day less people play so it's more difficult to find 4 survivors for every killer, but after people come back from work there's more people available to play with friends which they can only do with one role so there's always way more survivors than killers. Unless there's an event or new chapter (usually people play more killer during those) it's always been like that for me.

    If the incentives were +100% for killers all the time I'd be expecting a massive survivor nerf / killer buff tbh (but also I'd be happy because killer queues are always too long for me lol)

    Its 1p.m. and I have +25% on survivor. This is normal stuff in the last weeks. In about 2 hours, it stays on killer for the rest of the day.

    Well... Killers are underperforming (few exceptions) since Made for this, as you can see in the Nightlight-Community-Stats with an average killrate of 52%, which is a 2K. Only 2 killers can reach 60%+, which is what BHVR wanted... average 60%.

    Even with old deadhard and the Boon-Era, Killers were stronger than right now. I assume this was the case because survivors ran to their Circle of Healing frequently while they stick at gens in the current meta. Healing is out, Chests are worthless, because you get items en masse thanks to the huge grind reduction and Totems arent worth anything anymore.

    This ends up in even faster gens (5-6min-Games are no exception anymore) and in more frustration on both sides, cause its just boring. BHVR need to adress this Gen-Tunneling vs. Kill-Tunneling at all.

  • @Annso_x said:

    If the BP bonus is for survivors it means there's too many killers / not enough survivors.

    For me (EU - average MMR) the incentives is +100% for survivors during the day and it switches to +100% for killers at night.

    I play both but I've been playing killer more since a bit before the singularity chapter

    Which shouldnt be much more rare than it is, because you need 4 players on survivor-side, but only 1 on killer-side. When the incentives are on killer (which has hugely increased), its a sign that less players are playing killer. Wonder why?

  • @Grigerbest said:

    Btw guys, if you were paying attention on Nightlight site - Overall kill rate by killers decreased and keep decreasing month by month after chapter 28: End of transmission.

    Only 2 killers has increased with killrates tho - Sadako and SM. They have the top killrates there.

    Exactly. I have never seen a killrate on average of 52%. Even Pre-6.1.0, with old Deadhard, it was 54% on average. The "goal" of 60% on average is far, far away.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524323#Comment_3524323

    According to nightlight, more people play Singularity than Wesker.

    ehm... no? Wesker has by far the highest pickrate.

  • The only true Killer should be the Azazel, the yellow-eyed demon.

    Everything began with him.

    Alternate: Crowley, of course.

  • @Luckyfer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/389033/dear-developers-when-you-going-to-reveal-stats-killrate-and-pickrate-is-it-september

    Probably because KR are in 60%...

    And this would tell us just how boring and bad survivor has become..

    Which of course would mean either buffs for survivors or simply reverts.

    Take a look at nightlight.gg - the unofficial stats are very close to the real ones. At least was this the case last year.

    Killrates have dropped significally, even lower than pre 6.1.0

    https://nightlight.gg/killers/viewer?sort=pick&shown=pick%7Ckill%7Cdist&start_days=28

  • I would love to see these stats every 6 months. Hopefully the devs share it with us again.

    Also I would love to see a bit more transparency when it comes to changes ingame. What have you planned? Why have you delayed something? Why was this and that more necessary than other things.

    I would love to know a bit more whats behind the curtain ;-).

  • Maybe there are some reasons that this is the first killer I have ever seen that has laughable 42%(!!!) Killrate on Nightlight.

  • @Necrobot said:

    I don't play as i used to do since 6.1 but I still do the rift and events.

    I face singularity only twice, at release, during the mascarade event. Never saw them since despite the tome.

    Do you see that killer ?

    (I'm on EU server, playing in the morning for the most part).

    42% Killrate on Nightlight. You have to work hard to get value out of your power. But the power is not worth the work you have to do for it. Other killers gives you much more for your effort.

  • @09SHARKBOSS said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517170#Comment_3517170

    i got a 3k just yesterday on dead dog with a non meta build a purposely avoiding tunneling like i usually do

    and? I win most of my matches with him, because I played him for hundreds of hours (P100 since 6 months).I do not say he is weak (compared to other killers he is btw.), but you can win with every killer in various matches because a lot of survivors are just bad, sorry.

    Thats why Im telling you: He needs changes. I can go deeply into the analytics if you wish, but that would be a very long post.

  • @totallynotamegmain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522842#Comment_3522842

    Nah wdym? Have you seen Freddy paintbrush? It’s actually useful! That goes competently against his character we need it nerfed now!

    What the hell are you talking? Is this sarcasm? The Paint Brush is all he has

  • Ingame-Commandos like "I go for the rescue", "Im in chase", "Ill stick on gen" etc. via short-messages would close the gab between Solo and SWF much better.

    Kindred is not needed as Basekit.

    DBDMobile has some nice little features which would improve the mothergame hugely.

    https://www.youtube.com/watch?v=4fKJ6YA7H3M&t=78s


  • @HumorousCookie2 said:

    Although Dead hard has been for a long time a very unfair I believe the 0.5 seconds window patch is fair as that leaves the use of deadhard up to skill, but needed to be unhooked to use it I believe completely eradicated any usage of it, its so unnecessary what’s the point of it even being an exhaustion perk if you can only use it twice if you even get the opportunity to.

    It´s usable, I dont know your problem. I play it every single game and trigger it once per match at least.

  • Currently playing killer is extremely frustrating and hard. Usually, I 3K most of the time because my Mindgames work, I have decent Gen-Defense, so under 2K was very rare.

    Currently, I sweat the hell out of myself and mostly 4-6 hooks with a 2K is the max. you can get (or better: i can get). So many unnoticed Endurance-Effects, Gens are torpedo-like fast, the current fast vaults are a pain in the ass, its a horrible experience.

    Last Game, Deathslinger, was done after 5:34min. No jokes. It was on Toba Landing, one of the new broken ass survivor-sided maps and if you get these games back to back, its really hard to stay motivated.

  • Another Freddy-Post. Hell, this guy wont be forgotten by the community. Hopes are high he will receive an update soon.

    Would be nice if BHVR would do another Q&A-Stream. Havent seen one since January 2022 (I can understand why they dont do it, but cmon, we are 2 years away. Give us more Streams and let us see your lovely faces more often, Devs).

  • Im more excited about the Midchapter Patchnotes coming in in 4 weeks.

  • @Crowman said:

    We get people who complain when the health updates aren't what they specifically want.

    Accessibility updates get people attacking those with disabilities.

    Reworks get people complain about how the update is broken or ruined the killer.

    Meta shake ups have people complain that their favorite perk was nerfed.

    Not to mention every patch has a list of bug fixes,so it's not like they aren't fixing bugs. Just some stuff is a lot harder to fix than others and the more you mess with code the more likely you introduce new bugs.

    Reducing the number of chapters to work on health chapters simply wouldn't make the community happy.

    And what, in your opinion, would make the community happy?

  • @bm33 said:

    It'd be great if they only did 3 chapters a year and rest of time was focused on bugs and QOL BUT every time there's been a midchapter patch that's mainly bug fixes people complain there isn't anything/enough that's new. Within days of a chapter coming out people start asking what the next chapter will be. There's no way they'd do less DLC because too many would complain.

    Exactly. I think with 4 chapters per year its just too much work and too much energy running into these themes and for that BHVR sacrifices a bit of finetuning the game.

    Since the devs thankfully announced that Twins will receive changes in January 2022 with the little banner and Patrick telling us "not anytime soon" (I still have it in mind) the changes come at the beginning of 2024, which are 2 years. Sorry, but this takes too long.

    I hope they get ressources free to do this much asked things more frequently if the dev team does not need to squeeze out so many new characters, lores etc.

    How long do we complain about Blight?

    How long did the community complain about Nurse?

    How long did the community complain about Deadhard/CoH/Eruption/NOED erc.

    How long do we have to say that Freddy needs changes?


    All that could be much faster if the devs just had enough time to do something besides chapter, chapter, chapter, chapter. Its nothing "special", its just one after another and this worries me. I would love to have joy touching a new killer, not saying just like now.... yeah, Alien, cool, another new char. Well, whatever.

  • The funny part is: I think we earn TOO MANY Bloodpoints lol.

    We have so many bloodpoints together with a hugely reduced grind so that chests for example are completely ignorable. A year ago I was thrilled when I received a purple Medkit out of a chest, nowadays I do not care because I have so many items on my main character that chests dont matter at all.

    From Killers PoV this new grind makes survivors stick on gens because chests are not worth the time anymore and Totems are not worth the time too because Killers dont use Hex-Builds a lot anymore.

  • Freddy: give him Dream Pallets Basekit IN ADDITION to the Dream Snares. Switching like Clown do. Additional, rework almost every addon and revisit the immunity of Alarm Clocks

    Trapper: Traps spawn closer to the Center. Make the green Addon which increases speed when setting and the brown one which allows you to walk over your traps Basekit.

    Blight: Addon-Nerfs, make him 4.4m/s

    Sadako: Revert the global condemnation back to "next to tvs" and let her teleport instantly without cooldown again. Without Old Videotape you wont be able to reactivate as fast as you could pre-changes

    Skull Merchant: Delete her

  • @Pluto_1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522180#Comment_3522180

    My point is that he isn't as weak as everyone makes him out to be. I'm no master by any means though.

    I guess for me maybe it's the ambience. I like the echos and the way the world looks through his eyes.

    Yeah Im a Freddy Main (surprising, right) and I win mostly my games. However, with multiple hundred hours on him alone I know what his weakness is and why people say he is boring. As Survivor, he is very boring to face and I mostly enjoy the Combo Dream Projection / Dead Mans Switch. The alternative is Endgame-Freddy with Black Box.

  • Im very curious to see what they will do. They annouced that he is "on our radar for killers to update", whatever this means and whenever changes will happen.

    I hope they will adress him next midchapter, but I highly doubt it.

  • Yes, Freddy is with 1.45% the least picked licensed Killer for a LONG time.

  • Its normal. Killer-Incentives are far more often at 100% than 6 months ago. I cant blame the playerbase, killer with the new fast vaults (currently) plus Made for This / Endurance all over the place is not always a fun experience. Thats my point of view in friendly words.

  • The perk is fine as it is.

  • I am actually kinda mad that they havent used Alien for a PURE Indoor-Map at the spaceship. Such a waste of potential (the new map is ok, far better than Borgo and Toba, but after Hawkins-Loss there was 0,0 compensation. And no, I dont count the RPD-Split.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3520876#Comment_3520876

    I mean doesn’t the hud basically achieve this? It shows when survivors are in chase, performing cooperative actions, etc. it’s almost like information isn’t the edge SWF has over solo queue.

    Kinda. But if someone for example is not on a gen or on a totem/chest/killer-sidequest like Jigsaw-Box etc., what makes you sure this teammate is actually going for the save? I think this short ingame-messages between the teammates would be a huge increase in quality for SoloQ. SWFs do have this via Discord anyway, so it wouldnt be a buff for them at all. This, together with HUD-Extensions like "Progress at the exit gate" in particular would make Solo a lot better.

    After that, we could buff weaker Killers (M1-Killer in particular) without making them more of a noobstamper than every killer is anyway.

  • No Twins-Main, but a Twins-Enjoyer.

    I felt the same, some kicks were like "what? I already moved after the wuaaaaa-animation".

  • Its annoying to face as M1-Killer. When I play Oni for example, I dont care about MfT.

    Also I dont care what a comp. players says. Comp. in this hardcore unbalanced asymmetrical game is a joke itself. Making their own rules and bans for addons / maps etc. is so funny.

    The more interesting discussion would be

    A) how to bring weaker killer and stronger killers closer together

    B) How to bring SoloQ closer to SWF (for me DBD Mobile is showing a way with small orders like "Im in chase", "I go for the unhook" etc. available ingame.

  • For me its Oni, Deathslinger, Blight and Freddy (just because I love NoES)

  • Wouldnt it be good if people are able to see things in a videogame?

    The game feels much darker since two patches. Maybe Im wrong or my Monitor has the wrong settings, but I definitely feel like the game itself has become darker.

  • Because if it would stay active there would be nothing the killer could do anymore to prevent the escape.

    From Killers PoV you could argue the same like you do about the 10sec Base-BT+Haste after an unhook. Why can the survivor who gets unhooked have an escape for free?

    On Killer-Side however, I dont get why No Way Out is still active after the killer closes the hatch.

  • I cannot see a single Killer-Perk that needs a nerf tbh.

    Some are strong, some are weak, but there is no OP-Perk.

  • @MikaelaWantsYourBoon said:

    M1 killers are usually weak, that's true. But buffing them is kinda hard. Because usually all killers will get value from it.

    And there is some m1 killers with strong powers as well. Spirit, Hag, Pinhead first comes to mind. These killers are getting downs with m1 , so buffing m1 killers will make them buffed as well.

    So my question is how we can buff m1 killers in general without buffing strong killers.

    A bit of Coupe de Grace or lets say 5-10% Basekit Superior Anatomy. M2-Killers like Blight, Demo, Nemesis, Nurse, Billy, Bubba (only for Bamboozle), Xenomorph etc. usually dont vault.

  • I personally would love to see Maps and Keys more useful.

  • God forbit playing both games, aye?

  • @[Deleted User] said:

    They almost never do dev streams anymore. Literally everything is done now behind closed locked doors. Anything upcoming in this game is T.O.P. secret.

    "We can't discuss anything about that right now."

    This is sad. I loved dev-streams a lot, because you feel like "a part of the family", not just like a Customer.

    I would love to see a Dev-Stream and more informations, especially about changes to killers. Do we really need a rare ama - reserved for reddit - to get at least some Informations thanks to some questions like updates for Trapper (which was denied), Nightmare, Billy etc.?

  • @MikaelaWantsYourBoon said:

    Good effort but sadly Blight add-ons are still busted.

    C33 and Alch Ring needs reworks.

    His speed add-ons needs nerfs too because they are stackable. And i don't think any of his add-ons needs any buff.

    I liked Freddy changes tho.

    Another way of changing Freddy, but this is more theoretical, because I dont think the devs will create a 2nd rework:

    https://youtu.be/bzxV0vGydt0


  • @MikaelaWantsYourBoon said:

    Playing TCM just reminded me 2018 Summer's DbD. TCM is chill, fun and party game. Nobody takes it serious and everyone are just trying to have fun.

    That how was DbD before. Sure it was full with busted things and they needed to be changed. But not that much.

    2018 DbD very different game then the game currently we have.

    Now as i mentioned on title, DbD really does not know what i wants to be.

    It wants to be party game? Hell no. This game is so toxic and stressful for it.

    It wants to be e-sport game? Hell no. This game is so unbalanced for any e-sport game.

    So honestly i don't know what is DbD wants to be.

    I just miss old silly DbD.

    Wait some weeks or months. TCM will become toxic and stressful on one side OR it will die soon.

  • It happened because of your Map-Offering.

    When they are changed, these issues are no longer the case.

    Just make them the opposite, for example in your picture you sacrifice RPD to NOT get this map instead of getting it.

    Problem solved.

  • @Alice_pbg said:

    trapper didn't get buffed. -2/10.

    but realistic in that regard...

    Actually I thought about him, but I knew what the devs said in the reddit-ama.

  • @sizzlingmario4 said:

    No, status effects don't stack in duration, if you ran both of those together you would just get the 90 seconds of Hemorrhage from the Z Block. Cat Block would be a waste of an addon.

    thats actually wrong. I tried it out.

    You get Z-Block when the survivor hits the snare. After the Z-Block runs out and the survivor hits another snare, the Cat-Block triggers.

    Somehow it switches between two similar addons (well, I dont understand why Freddy has so many similar addons... just fill-ups because there are no ideas? I mean... 3 Dream Pallet-Addons doing all the same, 3 Dresses doing all the same, 2 Hemmorhage doing the same, 2 Blindness doing the same and finally 3 "I hear things louder" doing the same... and then you take a look at the Freddy-Copy called The Dredge and you see... one Addon doing Manged, Hemmorhage and Blindness all in one, a purple "Red Paint Brush" with the addition of everyone falling into Nightfall when all gens done etc. - its kinda frustrating to see Freddy vs. his Clone called The Dredge).

    Man, his addon-pass is the worst in the entire game. Only Pyramid-Head can compete for this extremely sad title.

    This killer desperately needs an Addon-Pass and an Power-Overhaul.

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