KaTo1337
KaTo1337
About
- Username
- KaTo1337
- Joined
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Comments
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1. 4xSWFs
1a. Nurse/Blight
2. 3xSWF
3. Killer (depends which Killer (!))
4. 2xSWF
5. Killer (weaker killers)
6. SoloQ
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If you dont see that Garden of Pain, as the map gets called, is busted, then Im curious how you cant see this with this amount of hours.
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Without the current Meta-Combos like For the people + Buckle Up / Made for this + Hope, it is.
However, the biggest issues are the differences on the killers itself.
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I think the event-abilities from the anniversary (Survivor-Bamboozle, Survivor-Pallets, Killer-Palletbreak) were very good ideas. Maybe we will see some magic powers for both sides at some point.
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Its 100% Predator. The most interesting part would be a Saw X-Chapter tho (together with Updates for The Pig like Hello Zepp in the game f.e.)
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A skip and another Midchapter
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Its bugged in terms of survivors are screaming while inside of lockers. This is repaired in the PTB und comes live soon.
The perk is not disabled, so there is no problem in using it. If everything would be killswitched which is "currently" bugged, no one would play this game.
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Its not the solution to increase gen-times more, because its the most boring part of survivor-gameplay. 90sec Basekit on Gens is fine.
The bigger issues in the current meta are toolboxes with extra-charges, Resilience and still Prove Thyself.
I would rather see more variety in survivor-goals in a match than just slam 5 gens. Collecting Gen-Parts for example and installing them or something "new".
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@skylustv said:
the devs are sleeping for a long time, mft and hope should never stack
EXACTLY!
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1.) Go for BPS, Suvivor-Puddings and Escape Cakes
2.) Go for the Top Addons (currently Singularity - Soma Family Photo)
3.) Rest by autofill
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@NewPlayer100102 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3548223#Comment_3548223
Well...
The people in charge would need to say something like:
"We're looking at the specifics of his special attack..."
But instead we got:
"Toxic Behavior!??... LOLOL! Thats on the player base to resolve!"
"The DBD-Team is aware of this issue and well look into it but we cant give any concrete detail as of right now"
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Its not an event tome with limited time, so I dont see the point.
Im always grateful for challenges. Spices the game up a bit
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Well, at some point in the past the devs made it impossible to "locker-blind". In this patch, they made Flashlight-Saves more easy so that noobs can do it too. They arent even in the killers PoV and can blind you easily.
Its another part of the devs watering down the game.
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I remember issues with Wesker in the first weeks too.
Give it time.
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@Spare_Them_Mori_Me said:
BHVR is only a team of 5. Give them a break. /s
it feels that way. A lot of resources for a SM-Rework, which ends in a complete failure again, flew away too.
In addition, the team has to pump pit too many chapters instead of using more time in fixing core issues more frequently. I know, DLCs bring money, but isnt quality better than quantity?
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@Chocolate_Cosmos said:
You will get tbagged at exit gates if you do that. You think Survivors care you played nice? Nope, eat that Mr Killer! Haha noob ezi match.
But then you don't play fair and you play Seriously and some Survivors just give up on hooks and cry in chat how cruel you are and how bad of a person you are.
Then what should you do then?
Deactivate Endgame-Chat. As Killer, this is a VERY WELCOME feature, because you will earn nothing but bad words.
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We dont want to mention the chilling in the gate for nice little teabags, aye?
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If Furtive Chase would reduce the TR OUTSIDE the chase, it would be very good.
Background Player should give more speed, not more duration.
Just my 2 cent
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Another patch closer to the Freddy-Rework, yes?
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@egg_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544895#Comment_3544895
Remove Speed Boost and have it cause Exhaustion.
That's all it needs.
This would at least let M1-Killers no longer suffee more than M2-Highspeed-Killers.
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I like it, why not?
but: I would love to see more variants of INDOOR-Maps.
We only have 3 Indoor-Maps (well, 4 maps including RPDx2). Why do we have 3 indoor-, but 20 outdoor-maps.
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Its for the better feeling and I like it.
Personally I would give him Wardens Key completely Basekit and give Wardens Key a different effect
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Blight would be the best Paintball-Player in the world.
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@pandorayr said:
I've seen that devs rework Skull merchant but I don't read anything in the patch notes about this annoying perk.
Xeno: Nerf in 2 weeks
Broken Survivor-Perk: survived the 2nd midchapter since existence.
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@Ricardo170373 said:
I dont remember when, but, the last DU was a long time ago right? why? Now we will have the patch notes minutes before release? DU was great.
The last dev update was Nicolas Cage on July 24th (Monday).
I expect the dev update for the upcoming midchapter TODAY.
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@NerfDHalready said:
Title. i got 3 pinhead and 3 or 4 clown dailies within like 10 days. is it just me or? playing that many pinhead matches actually inflicted pain with that gateway pov bug.
Now that Im thinking about it: yeah, Clowns Daily is available every 3rd day or so (it feels like it). Never seen a Sadako-Daily since the rework.
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@IlliterateGenocide said:
Wow, being punished for missing an attack... weird, also wasn't he like this in the PTB and nobody complained?
Get Nemesis punished? Or Wesker? Or Blight? Or Nurse? Or any other killer?
I agree with the opener. REVERT THIS CRAP, please. Xeno feels so bad now, Im already back at Wesker and Oni (because normal M1-Killers like Freddy are pure garbage vs. Made for this, you need SPEED) with hopes that Xeno will get reverted. If not, this was the last license I bought on release.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544377#Comment_3544377
Wesker, Knight, Skull Merchant, Singularity were all buffed within a short to moderate timeframe of their release. Sadako took longer, but did eventually get buffed.
The only one that's been nerfed is Xenomorph, because Xenomorph is the only one that needed to be nerfed.
Not sure what tier placement or killrate have to do with this point.
I cant see this nerf was needed at all. But different opinions are fine :-).
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544241#Comment_3544241
Most killers recently have been buffed since release?
You mean Knight and SM?
Well... you know how they came to live? As D-Tiers...
Singularity? 46% Killrate on Nightlight 1 week ago, currently 48% (3rd last place). Strong killer v. good survivors 🤪
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@UnavailableName said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541392#Comment_3541392
They have silent tweaked them a few weeks ago. My games went from good to miserable.
Well the overall killrates are dropping like falling from the sky. Must be a MMR-Thing, otherwise its dramatically unbalanced.
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@TurboTOne said:
Yesterday i wanted to Track my Kill Rate. I've been feeling like im losing most of my Matches so a friend suggested i should start Tracking my Killrate and then i will see that it probably isnt as Bad as i thought.
And when i started it yesterday at Night with Legion, i got an average of around 2.4 Kills per Match which seems fine for me.
But today i started playing Demogorgon (who i have also played a lot so im not a Noob with him) And i keep getting absolute Sweat Squads. One of the Rules i made for Myself is that i will not Dodge a Lobby.
And what happened is that im getting completetly destroyed left and Right. Most Games i could only get a single Kill when i really tunneled or camped which i hate doing.
It feels absolutetly impossible to play Killer right now.
My Average Killrate today is at around 1.1 Kills. Needless to say im feeling absolutetly terrible.
I heard People complaining about either having Absolute Pros, or Absolute Noobs in their Lobbys. Well, im kinda missing the Noobs in mine. I would honestly take it at this point. ######### getting better. I just want to have some fun. BHVR, Please, give me an Option for better Matchmaking. Make a Fast Que and a Ranked Que or something. I just don't want to be steamrolled each and every Match and sweat my ######### Butt off every single Minute im playing your Game.
If you look at nightlight.gg, you will see so many killers with a killrate of <50% like never before. With the upcoming Anti-Camp-Mechanic, I guess we will see more and more killers falling under 50%.
The 60%, which they wanted on average, is reached by 2 (!) killers out of 32.
Sounds balanced for me 🤣
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@Chadku said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544080#Comment_3544080
People still buy chapters on release?
You have to treat new chapters like they're Early Access and wait for the official nerfed product.
Indeed
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544133#Comment_3544133
You dont want a killer that have to chase 50% of the map to catch up.
You want a killer that after making a mistake, you can run to another title before the survivors do. You need a killer that making mistakes do not matter
too much interpretation.
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Just REMOVE this system. Keep it for beginners (<1.000 hours) and thats it. Randomize the rest.
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I really tried Xeno today for 5 matches. My feelings were all the same, no matter if I "won" or "lost" the match:
He feels really bad now. He feels punishing. Yeah I do mistakes, Yeah I miss hits, I am not perfect. I lose so much distance, its not fun at all. DBD means chases, chases, chases for me. This nerf seems small, but the amount of time survivors win thanks to the cooldown and the penalty is huge and it ends up in generators I cannot defend, because I dont have the time anymore.
Im out for this killer for now. I REALLY hope they revert this, it just feels horrible. Blight feels good, Wesker feels good, Oni feels good. Fatigue on Nurse is ok, because I can catch up. Especially in the current meta the Shift+W-Gameplay is too present.
Thats why I prefer playing Fast Pace Killers over everything else. Hope+MfT in the endgame is just the biggest L I have ever seen.
Shift+W-Simulator, so I need killers who dont need 50% of the map to catch up.
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I tried him once again today. Forget this trash.
Xeno is dead for me. Turrets + the Penalty is TOO MUCH. One or another. Getting penalized for destroying a turret. Getting penalized for invisible collisions and for Ping-Issues.
Thank you BHVR, you sure know how to kill a character.
Anyway, Im back to what works.
@BHVR: This was the last time Im buying a chapter at release,. knowing that you nerf killers in days, while broken things like Deadhard, which is the best example, take years. I want my money back! What a joke.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3543439#Comment_3543439
Another Boop enthusiast is born. Welcome 🐽
Actually Pig was my first main killer in the game because I love Saw. I went over the Freddy, because NoES is another big Love for me. I will never forget my Amanda.
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@okaayletsgoo said:
This perk is an huge problem and needs some kind of nerf. Killers like blight and nurse who are already strong become unbeatable when they have UW on. They can traverse the map so quickly plus a overwhelming pressure and you will never have a place to hide or be stealthy. 3 games, 3 5 gens. The timing needs a nerf drastically. Like cut in half
Not the perk needs nerfs, the high-mobility killers need nerfs while the normal killers (M1-Killers like Trapper) need buffs. I dont get how the devs over and over and over again release perks which opens the scissor between the killers more and more instead of closing the gap inside the whole Killer-Roster.
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@PotatoPotahto said:
Wait for the anti-camping to come live, Trapper and Nemesis will be out of the list
and the anti-tunneling in year 9. Then, Blight and Nurse is everything 😜
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@Reinami said:
My games as survivor so far:
- Blight
- Blight
- Wesker
- Wesker
- Trapper (unique i guess)
- Blight
- Blight
- Spirit
- Blight
- Nemesis
Its a good thing only 3 killers are viable at my mmr, otherwise i'd have to learn to play against so many different ones!
Have you expect something else? When I teamed up with someone with under 100 hours three days ago, I even saw a Freddy. Can you imagine? I was so surprised seeing one.
I need to team up with beginners to see more of the roster more frequently :-P. Thats the key.
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I already have stopped playing him and went back to Nurse, Blight, Wesker, Oni and... Pig, which, in my opinion, is strong because the build-in slowdown is soooooo much better than any gen-regression-perk 😅
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@blithes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3543181#Comment_3543181
this has to be bait lol in what way shape or form is killer the weak side?
Look at https://nightlight.gg/killers/viewer?sort=pick&shown=pick%7Ckill%7Cdist&start_days=28
Almost every killer fails at BHVRs goal of an average killrate of 60%.
Meanwhile, for my thinking, far too many killers cant even reach 50%, which is barely a 2K (and we all know how this 2K happens sometimes - NOED, Endgame-Camp)
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Your boy was touched last year.
First, its finally time for my FREDDY to receive... something... or so
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Bruh...
More Nurse please.
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Yea, keep going. We need more Nurse/Blight/Wesker every day.
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Actually I think this is a good idea, but something else is more important to close the gab between beginners and mids a bit:
Survivor-Turorials how to run certain tiles for example.
For Killers, I think usual M1-Mindgames is enough, but not necessary.
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@vol4r said:
he has some point tho - as a casual gamer who doesn't want to be on a gen every possible second dbd is hard rn ;p
If first chase is bad, your chance to win a game drops down signifacantly.
If we talking 4 good people as surviviors - you almost every time win.
It's miserable to play for casual survivors.
Same for killers. If you face your 2nd type of Survivors every single time with some rare exceptions, its... well, you can imagine
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Id like to see stats about the duration of the matches.
I think the games goes faster and faster, because its Gen-Tunneling vs. Kill-Tunneling now (in my experience).
I also think games pre 6.1.0 were longer even with 80sec gens than current 7.2.2.
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@egg_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542724#Comment_3542724
Kinda tired of this rhetoric that seems to imply there's literally zero skill involved in playing survivor meanwhile playing killer is the ultimate skill expression only truly high IQ people can master (they ask you to win a killer game when evaluating whether you're suitable to be a member of Mensa)
They both require a good set of skills, especially at higher level, and when people make comments like yours somehow I tend to assume they're not really that expert at the game, on either roles
3.600 hours since Oct 2021. I think I am a little bit capable of seeing how Survivor- and Killer-Games have changed over the last 2 years.