JudithMorel
JudithMorel
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- JudithMorel
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Comments
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@Haddix said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618531#Comment_3618531
vaulting does not lean killer sided, you can use structures extremely well just like every other good survivor player
not when killer hitboxes smack you 10 feet outside the vault even with 30 ping lmao
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it LOOKS good sure, but it plays like ######### from a survivor standpoint.
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@cipherbay_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618531#Comment_3618531
Built in BT + Haste + Safeunhooks + Deliverance When camped + Seeing Gen Progress = KILLER SIDED GAME REEEEEE!! 👏🙄
mad because im right?
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its not as bad as your brain is making it out to be.
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i dont think old sm should come back, BUT i wouldnt be mad if they deleted her from the game or completely reworked her from the ground up and gave her a new power thats less annoying.
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do you actually go around dry kicking gens more than 8 times a game?... if you do, you are playing killer wrong.
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agree 100%, he needs tuned down for sure.
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@mecca said:
BHVR destroyed the enjoyment from survivor with nerfs followed by nerfs. Based on my perception, survivor mains have all abandoned the game and the only population remaining is killers and those killers play survivor or with their friends only. I don't think anyone can say they play survivor with a straight face and say they enjoy it.
Survivors that do stream show so much disgust. Their skill pays almost nothing in a trial.
Killers, on the other hand, proudly touts their huge winstreaks or relaxing while everyone dies.
Also, I don't think it's even possible to play as a new survivor and win. I really really don't. This is why nobody wants to play survivor.
and this
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@I_CAME said:
Cause nobody wants to play survivor in the current state. Terrible matchmaking, constant nerfs, etc. I've been playing mostly killer lately and still get more bloodpoints than I do in an average solo queue match. Even with the bonus.
100% this.
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Yes, killer is currently the power role. Killer is in a really really good spot lately, if they buff killer anymore the survivor role will be even more miserable than it already is.
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you arent wrong, the game leans killer sided nowadays in most aspects of the game outside of swf.
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Thank GOD Save the best for last is getting changed. There is no need for MORE M1 speed increase after the basekit changes.
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i loved this game my first 800ish hours played from 2019-2021ish? idk tbh. but now the game is garbage for survivor and its miserable and depressing to play.
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agree 100% that he needs changes, his ability is stupid unbalanced. and his footsteps need to update at a faster rate aka to be more accurate.
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your airpods work for pc? HOW?
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- Artist
- Skull Merchant
- Nurse
- Xenomorph
- Pyramid head
- Deathslinger
- Nemesis
- Wraith
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only 12
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rework swamp bhvr, thats all we care about.
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@ShinobuSK said:
Makes me feel you forgot about swamp completely
literally my thoughts exactly.
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@caligraph said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3603298#Comment_3603298
its not inconsistent, as far as I'm aware it just lags behind a little bit similar to killer instinct. unless theres a bug im unaware of
thats what im talking about, its far to slow to make tracking via footsteps viable. they need to update the register speed or something because as of right now hes miserable to try and loop.
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@caligraph said:
you realize you can see his footsteps through walls right? you dont need red stain when you have wallhacks.
its far too inconsistent atm.
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- Artist
- Nurse
- Xenomorph
- Skull Merchant
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killers dont get penalties for dc's like survivors do?
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THIS NEEDS TO HAPPEN BHVR!
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Skull merchant was a disaster and i wish they would delete her from the game. 0/10
End Transmission is probably my fav chapter this year, really strong killer but weak survivor from both aesthetics and perks. 7/10
Nick cage i could care less about, his perks are uninteresting to me. 2/10
Alien i will always hate playing against, he is just another miserable anti-loop killer that can hit you no matter what you do. 0/10
Return of ST, meh doesnt interest me, same old content and hawkins needs remastered for this new era of dbd. 5/10
Chucky is "alright" kind of overpowered at the moment, but overall i love the idea of having chucky. Buff survivors ability to track him properly in chase and he should be fine. 3/10
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agreed, i think showing the killers survivors prestige before the game starts is a horrible idea, i get tunneled & BM'd daily on my p100 main and i wish i didnt have to play low prestige characters...
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She still needs further nerfs even after her rework. She is still very miserable to play against, i am pretty sure ive never completed a single Skull merchant match without atleast 1 of my solo q teammates dying on hook straight away.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3600958#Comment_3600958
Please stop with the us vs them. We are all players. It doesnt matter what side we play. If a survivor finds this perk to be unhealthy for the survivor role, they have the right to say that. Its like if i say, while playing killer, that noed rewards you for stuff you didnt do. I have the right to that opinion. We try to be open minded. OP is a great example of someone that thinks outside of their bubble while playing survivor. We should support that.
WoO is a great survivor perk. I dont use it, because i genuinely want to learn maps and pathing. I feel like this perk makes me learn less about map layout and tile structure but how i can be an effective bee-line-drone. This automizes gameplay. Something nobody likes. I want to play against a player when playing killer. Not against a perk that tells them where to go. I know that this argument can be taken and adapted to many situations in the game, which is true. Multible things can be problematic at the same time.
OP also finds this perk problematic, therefore requesting a nerf.
Not every player likes to see the game burn while using the best stuff. Some people genuinely care about the games gameplay and balance.
Hard to ignore such a bad take though, WoO is far from problematic. Mostly a skill issue if killers think they are losing games because of WoO. There are actual problematic perks that should be nerfed, so instead of wasting thought on WoO we should be focusing the perks that are actually problematic.
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WoO isnt OP, you are just a killer main crying for survivor nerfs because you arent/wont be good enough at killer until the survivor role is so barebones you win 98% of games with little to no effort. The game is already nearing that point, so why not nerf survivor even further into oblivion.
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agreed
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Windows is not "OP" it baffles me to think that you all really are turning into BHVR. Nerfing things based on usage rates constantly isnt the answer, not every perk that has high usage rates is broken.
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No, why? because survivors have to do 6-7 gens per game with all the slowdown perks. Pop+PR meta is doing wonders right now, nerf gen speeds anymore and alot of people will be sick and tired of it.
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what about the pop+PR meta? can we nerf that too?
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3600234#Comment_3600234
Those tiles that you showed are perfectly balanced around M1 killers, no? Ofc, they are bad against someone who can hit across the wall. But what do you want? Every tile and loop to be longer and more safe? That will be a 100% one sided mentality.
For me, some of the really unsafe pallets are present on RPD (and I think you know which are). Like these pallets are not ok, where the killer have pretty much 100% chance of hitting.
they are not, even M1 killers are promised a hit at every single one of those loops from either side.
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@Grigerbest said:
I think you're completely wrong.
Nostromo wreckage is the only Licensed map that screams: - balance. This is how balance should be on all maps imo.
It's mind boggling to me that, whenever someone creating a post about GoJ or Haddonfield or any other actual problematic map, everyone seems to ignore it. But when a fairly balanced map being called "garbage", everyone is freaking out and agree.
I'm afraid for this game future balance, when I see posts like this, I'm not gonna lie.=)
you must not play the game, or live under a rock. read about 90% of the comments on this thread and think about what you said LOL
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@moulesfrites said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3600132#Comment_3600132
This perk deserves a nerf then.
skill issue
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@ElodieSimp said:
Maps have, and will always be, the main reason why most people complain in this game. If the maps were way more balanced we'd have better games (survivor and killer).
@Krazzik said:
To be fair, there are more survivor-sided maps than killer-sided maps.
Atleast neither of you disagreed with me, that is a start.
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nah, this is a bad idea.
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singu is actually very oppressive in all my solo q games. and reduce the emp's would make him S tier from A tier. i will stand by my opinion that hes one of the most oppressive killers right now if the singu knows what they are doing.
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i cant disagree with you, this is all true. i am a solo q only player and let me tell you..... this meta is oppressive as hell.
i wish they would completely rework Pain res again but literally REWORK it completely to make it have a different effect.
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3599314#Comment_3599314
What you want is a free out, there's no argument XD.
Equal levels of discussion ^.
no? i want there to be strategy and teamwork in a game that revolves around 4 survivors trying to survive a killer. remove the ability to help your fellow survivors who risked their tail for you would be silly.
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3599299#Comment_3599299
I mean it's not free. 3 people and it's an out vs a large majority of the killer cast. A sadako might wiggle past the 3rd person who body blocks and nurse might blink and a blight might slide past. Teamwork is having a tiny bit of confidence and a tiny bit of recognition of a situation to go find at least one teamate while the other is on hook, heal and swarm the hook. If you think it's a free kill just because one person can't tank an endurance hit then I really don't know what to say.
its removing teamwork, theres no argument.
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this would be too strong, and literally nothing would get done in solo q.
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welcome to bhvr, new here? chucky is going to be nerfed in around a month when sales simmer down.
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3599244#Comment_3599244
Not sure how removing collision would be poor design but I guess it's too much to expect someone to explain themselves on the forum.
how is removing teamwork "good" design? you think killer should be gifted free kills at endgame?
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delete this monstrosity from the game.
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@pale_hispanic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3599242#Comment_3599242
It does more then that though. If i’m not mistaken it has an absurdly high usage rate at every single level of mmr. Its not just useful for new players, its good for everyone. I don’t really think that means it deserves a nerf but its definitely more powerful then people say it is.
it definitely doesnt deserve a nerf.
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@just_one_player said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3598938#Comment_3598938
I generally don't respond to anyone who writes "this would kill the game", because it already shows scaremongering. If old CoH/DH didn't kill the game, removing body blocking wouldn't even remotely affect the player base. But the fact is that body blocking is often being used in situations where it was not intended, such as BT basekit and OtR, and in these situations removal should be a point of discussion.
next time dont respond then, removing collision with endurance is poor design, and removes teamwork from the end game.
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@pale_hispanic said:
It’s not on the roadmap so don’t worry. I think it will get nerfed eventually with how high it’s usage rate is tho, but that will be more then 6 months from now.
thats the problem.... why nerf perks strictly off usage rates? windows isnt even problematic. It literally just aids newer players and helps know where dead zones can be.