Johnny_XMan
Johnny_XMan
About
- Username
- Johnny_XMan
- Joined
- Visits
- 7,584
- Last Active
Comments
-
Not gonna lie, I think she would be a great addition.
Powers-wise, this is how I would envision her...
BOW & ARROW - Her base weapon (Although it's not in greek lore, this is how she is depicted in most media) and it that could work similar to Huntress' hatchets.
TAIL WHIP - This could be her M1 ability. Get close enough to a survivor and impale them with the sharp end of her tail.
ADD ON - PETRIFYING GAZE - As a cool ability , she could have a power that turns survivors into stone. Turning a survivor into stone would be extremely difficult, almost as much as Michael Myer's using a tombstone.
This would be (IMO) the only way you can incorporate this ability... unless they made it 'base' but then it would have to be temporary with some form of undoing the curse which wouldn't fit with the lore, which then again, it is the Entity's realm, so anything is possible.
MORI- she would make the survivor stand up and turn them into stone permanently and slam them with her tail afterward.
One last thing, Medusa crawls she doesn't walk. 😄
-
The thing is while I tend to agree that yes scummy plays (IMO) isn't anything that anyone should be gloating about, they are mostly built-in mechanics that are a part of the game.
It’s like when survivors claim they “juked” all game but the killer never once saw them.
There are obviously outdated mechanics like bloodlust that should be updated or removed, since they are only contributing to the tunneling that you see because more loops have become unsafe.
-
Remember when killers couldn’t open gates?
Do you want the entity to pick up and hook the survivors off the floor for you to?
Open the gate yourself. It’s not that hard, only take 1 second.
-
As long as Tunneling off Hook and Camping exits, DS will always be meta.
-
I would recommend using Corrupt Intervention. So many people would rather use PGTW or Ruin but generally I feel this perk is amazing on her. For starters, once you spawn on the map you can start throwing up on the available gens, this will a) determine what kind of survivors you are up against, as in are they going to play safe or not b) help you track in general, because you only have so many gens to patrol.
The thing I feel that you have to do with Plague is become a threat. Since many survivors are good at dodging her vomit in general, they might opt to cleanse more than you will realize. So again, become a threat. Show them that if they cleanse too frequently they are allowing you to potentially snowball.
I agree with others that you should infect as much of the props as you can, however don’t be too over invested in doing that because if a survivor is already sick, there is no sense in puking on things since they are basically walking sickness.
Plague is the most fun when you can bounce between making people sick and using Corrupt Purge, but there are many situations where one or the other hold more value. As an example, if you see reckless survivors going for an unhook wait until the survivor is fully unhooked and hit them with corrupt, you could have possibly 2 downs in one hit. 😀
-
I love the people that think this isn’t a “big deal”... when you have waited long enough to get a queue only to get dc’d and on top of that get a penalty, that isn’t how the system is suppose to work.
I don’t care if it’s 3 or 60 mins. You should never have to deal with a penalty if it is not an act of rage quitting. Period.
-
@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1500943#Comment_1500943
Do you even play the game? Like dozen second chance perks (x4 survivors, x16 total). AND, even on TOP OF THAT, a 4% escape chance (x3 per survivor, x12 total).
I do. 4,000 hours here, how long have you played?
I’m guessing long enough to complain about a disgusting 4% chance at escaping. Wow.
-
A billion second chances?
lmaofheifgiwiwkxbfngn 😂
-
I love how people act like getting your first M1 is a huge challenge. 😂
-
I think the reason many discuss whether someone is camping or not is because many times even if the killer was in fact camping they won’t admit it.
I caught a streamer in a lie today when I called him out because he was telling me he didn’t intentionally camp when in his own words on stream he said “ I will camp the s***t out of them”... meaning the survivor he had in the basement.
I think it’s hilarious that some players treat it like it is a sin or something lol
-
Imagine playing with the game looking busted. 🤣
-
@Tydie said:
https://forum.deadbydaylight.com/en/discussion/comment/1499680#Comment_1499680
yes, but i also know kate is quite popular too, yet she has quite a low cosmetic count. she has been in the game for over 2 years. why is meg given cosmetics back to back to back cosmetics when this is the case.
They have literally been consistent about releasing Kate cosmetics.
She also gets them back to back, you are only looking at total cosmetic counts. Which if we are, Meg came out in 2016 (when the game released). Kate came out in 2018. She has 31 less cosmetic pieces (not outfits) than Meg, which means that at the rate her cosmetics are being released fall right in place of the frequency in which Meg and pretty much other characters are.
Which means that if it was reverse, and Meg had been released in 2018, she would have about the same amount if not less than Kate does.
Last but not least, Meg is a Free character, so of course her popularity is higher. It means more people will main her and want to purchase cosmetics for her.
Meg is Queen. Stop hating.
-
She is one of the original characters so of course she is going to have more.
She is a part of this tome this time around, so why are you mad that she is in the rift? EVERY character who has been a part of a tome has had a special skin in the rift.
-
I think the gaining endurance concept is cool. I wouldn't want that part gone.
I think what they should do is create other perks to better synergize with Mettle. The Breakout perk is a good example of this, because many times you can't get there fast enough in between the survivor being carried and the hook. They also need to gauge Protection Hits better in general, because sometimes they do not register. So that's a big problem in itself.
I'm not saying your idea is bad, but I think considering what the perk does, its one of those high risk high reward type perks.
-
Ormond has zero visibility? How the heck did I 4K last night in this map? I must have been day dreaming.
My guess is you like killer-sided maps. Which would make sense considering you start your thread with an exaggeration.
-
I don’t think there is such thing as ‘toxic’ gameplay. I think that word gets overused when in actuality you’re just playing the game by adhering to the rules, in a way that the other side doesn’t like.
At this point existing in the game is toxic to some people.
-
I’d like to see Legacy for new characters. 😀
-
Oh god you found the Momma Pig 😱
-
I think it could be interesting. I mean, aren’t flashlights essentially that? Lol
-
That sounds greatly oppressive, this doesn’t even count the perks which add speed.
I’ve only gone against one Bubba since the update and it was pretty much boring because we had entirely bad set ups so I was just accepting that we were going to lose the match because of that, but seeing the numbers now I understand why.
-
@Elk said:
In reality, i think we will get Sidney before Brenda. Brenda will never come....😭
Sidney Prescott with Legendary Brenda skin? 😳
-
100%
-
I agree on all counts OP.
I think the character needs to feel like it has an identity that fits that lore.
They should have given him one of these as a weapon:
-
@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/1493685#Comment_1493685
I laughed out loud at that description... fits it perfectly!! 🤣
Mikey trying to take survivors out of the match like,
-
God, I hope it is a bug. It was terrible playing as her so I stopped cuz I thought she was bugged.
-
@Heartbound said:
Trapper has changed too. He walks like you just sabo'd a trap and he knows you did it.
I know it's something so minor, but I really hope they weren't meant to change and that their animations will revert back to the old ones.
-
@Hippie said:
He's walking funny... hehe...
On a side note, Deathslinger looks more menacing now when he walks!:
I'll take that one lol
Mikey looks like he has to go to the bathroom and can't hold it anymore. 😂
-
I like them, but there is only a few of them I actually think look cool worn.
Some of them look very generic.
-
@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1492487#Comment_1492487
no im pretty sure survivor pip if they finish all the gens and open the exit gate in 3 minutes
Incorrect. At best you can hope to get a safe depip.
-
@Peanits said:
Moris are on the list to be changed at some point, but I can't any details or dates just yet.
(Before any asks, yes, keys are too. That's not what this thread is about.)
LMAO The fact that you had to point out that this thread isn't about keys is hilarious. 😂
People always seem to do this when someone brings up moris as if there is a lack of threads about keys.
-
@BigTimeGamer said:
yea its kinda stupid andcomes off as trying to get $$$ out of ppl
dont think they did this before either
They did do it before. First Rift had a free Claudette head and her Torso in the premium track.
-
@F60_31 said:
https://forum.deadbydaylight.com/en/discussion/comment/1491315#Comment_1491315
This community is so fast when it comes to complaining.
They don't like a challenge. They just wanna swim through these challenges to the point where it isn't even worth calling them a challenge.
-
@Justalittlepeeck said:
I wouldn't mind character representing 'minorities' cultures as long as this character has some depth in them and is not only "I'm X, I'm proud to be X".
I can agree with that. I can get behind a fully-fleshed out story on said character.
I am just tired of people just pointing out "this doesn't belong here".... because it doesn't fit their stupid ideals.
-
That's why you'll see people say "For reasons I won't discuss"....🙄
I'll take a drag queen character where they got sent to the fog after a night at a drag show, so you see them maybe in like semi-painted face, dress etc. Bring it. I'm so tired of people bringing others down for their ideas because it doesn't 'fit' their close minded world.
-
I could get behind it from a cosmetic stand point. Drag Queens are some of the most artistic people.
-
@CrowFoxy said:
Even with it's new changes, it will be horrible. Do people not realize there's like...2 pallets that force you to go straight after using them? They're on The Game. Otherwise survivors don't typically just run straight after a drop.
The add on isn't just strong for when survivor run in a straight line after dropping. It also works for those instances in which they vaulted and you would get to the pallet and only break it, because the survivor was no longer connected. So it gives you that extended distance which you didn't have.
It's a solid add on. Which is what people were asking for.
-
That is awesome news!
You ask and you shall receive 😁
-
Oh dear, haven't gone against new LF yet... O.O now I'm scared lmao
-
-
I have to applaud you for such a great post.
It is no secret that many players are missing #2. The game isn’t linear in the sense that every instance that happens during a match is mapped out...YOU have to collaborate and do your part too.
Example, when I find the first survivor I think of them as when you buy your first house, it is not going to be your last one, so (depending on the situation) I hit them and leave them.
The “depending on the situation” part could be that I brought Sloppy and they don’t have a med kit, or it could be that they happened to go to a loop that would take more time than I want to chase. Etc etc.
I think many players don’t really understand how much map awareness they lack. Because all they know is find/hit/down and sometimes you have to shake up your playstyle and have it be more like find/hit/leave/hit/kick gen/find/hit ...you now have 3 wounded survivors... and have pressured gens along the way.
-
Imagine part of a planet with an alien ship as the map.
This would be what the hook could look like:
-
Whether you agree or not, and with all due respect, I don’t think you speak for everyone.
There are things I like and there are things I don’t like.
-
@gunslingers_potatoe said:
Ok so most of the sets are sets for a good reason. The Clown's outfit IS a set because the neck is connecting the head and the torso, so if you were able to mix and match this outfit, it would probably not look ok and the cosmetics will not be clipped the right way. It's ok to be vocal, but about the things that are considered a downgrade. This outfit doesn't hurt you or help you in any way so you are free to feel however you want, but I gotta say it: People complaining about sets annoy me more than the sets themselves. (No offense)
Even if it’s flesh connecting at the neck, you can still create a seam in whatever 3D program it was made. It’s basically just texture work.
The issue I feel is, time. They would rather link these outfits than have to do the extra rigging work. Because you have to figure the head has to fit every other Clown torso perfectly.
-
It’s bad when a totem aura looks like a survivor aura.
I am ok with the look, just need them to be brighter or something.
-
I’m hoping they will extend these series for other characters too.
Was kind of hoping Dwight and Meg would get one too.
-
@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1483891#Comment_1483891
It's my most recent discussion. I think it's closed because it was moved to "PTB Feedback" and that PTB Feedback channel is closed and archived when the PTB closes. Here's the link to it though since you wanted to read:
https://forum.deadbydaylight.com/en/discussion/170107/another-garbage-and-useless-ultra-rare
Not too much substance to it, I was just calling out the problem immediately when I saw it the day the PTB went live and brought attention to the issue is all the thread was.
Oh wow, he had the SAME exact reaction I had. I actually thought it was a bug and started posting a thread in the bug section. Cuz the wording was a bit confusing. LMAO
Good to know others feel the same way. I think it makes too much sense to not change it so the add on only affects sawing someone through a pallet.
-
I just went against some survivors who told me I would not have won without this add on btw.
Sorry I just found that so amusing. 🤣
-
I can only hope so.
With Ripley as a survivor 😍
-
Generally I agree, but his add ons could use some love though.
-
@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/175696/lopro-chains-add-on
I created a post about this a couple weeks ago when the PTB first went live and I was so frustrated by the fact. It could very EASILY be a somewhat decent iridescent if it worked the way everyone thinks it should work.
I'm honestly so sick and tired of every iridescent add-on being complete garbage, I would honestly rather run COMMON ADD-ONS than iridescent add-ons for many killers and that should be a huge red flag for everyone especially the dev team.
Oh I will have to look at it.
I think this add on specifically just needs some tweaks. Like I don't think it would be broken with the idea I presented. Especially when if we are generalizing his chainsaw usage has been minimized, so for me creating even more add ons where you're only injuring survivors is going to make me want to M1 more just doesn't make sense.
The essence of Billy needs to stay. That's why I hope the devs will at least re-consider some of his add ons.
Edit: Do you have a link to that or did it disappear? o.O



