Jimsalabim
Jimsalabim
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- Jimsalabim
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everyone was screaming for dedicated servers.. because "i get hit after a window vault", or that hit should not have connected.
Now it turns out everyone wants to have P2P .
Some ppl are just weird
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first everyone including that famous dbd youtuber suggested Pennywise and now we're back to chucky territory. I'll throw my prediction in too: Pinhead
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i would just refer to Identity V... these devs are creative and even thoug that game is not perfect it does a lot of things dbd should have done too now after all this time. (ranking rewards + real ranking system, different game modes, more variety in survivors and killers skills)
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i have some improvements to share as well: window vaults felt a bit smoother than usual, without that noticable 'bump' after jumping.
Also the skillchecks are smoother without that little stutter sometimes.
I havent played of versed critical killers like plague or huntress to tell if that has improved because that was a huge problem last time.
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okay, interesting, you would think they would add that to the news section ingame. but thanks for the heads up
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@Avocet said:
https://forum.deadbydaylight.com/en/discussion/comment/730454#Comment_730454
They are live on PC apparently. I was surprised too.
hu? what? are you sure?
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the dedicated servers aren't live yet what are you talking about
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i can already hear the main killers cry in the distance
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@Sigidisos said:
Bond is actually better than many META perks.
Better than:
Adrenaline --> Works only once if you get that far and the 5 sec + heal isn't too usefull because it's not needed so often.
DS --> It can save your ass, no deny, but it's so situational
Dead Hard --> If you use it once, the killers know it and avoid it and maybe avoid it at the first try because it's META
We're gonna live forever --> LOL, I just hate when people use it. It's the most selfish perk in the game
Bond works 24/7. Gives you confidence when you are with people, show you mates (to maybe heal each other), you can read where the killer is, when your mate is being chased. You know, what you should/can do depending what your mates are doing.
The only drawback is, that it's useless when you are alone, but that takes some time and doesn't happen every game.
I am an Off META player so it's actually my favourite perk
loool you call we're gonna live forever selfish? i dont think you understand the meaning of selfish. It's in fact a very altruistic and therefor the contrary of selfish. it encourages you to go for -safe- unhooks (unsafe dont give stacks). If you want to talk about selfish let's look at for example self care. it literally is selfish written all over. it denies others to heal you, + you refuse to work on gens to heal YOURself.
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it's not good to have too much information in this game which is already having too much going on as we speak with all these indicators on the right screen popping up. it should be minimalistic and a sense of not knowing who or what is going on is part of the experience
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you're making this perk stronger than it is. Its not because u had some good matches it's all because of this perk. there are many potatoe teams around.
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you can fix it by adding those line to engine.ini
[/Script/Engine.RendererOverrideSettings]
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/711617#Comment_711617
Not necessarily the strongest add-on's, but they aren't anything to snub or overlook because of their common/uncommon rarity. With these 2 add-on's the demo can actually chain his shreds to catch up to fleeing survivors, but doing so is a bit awkward. You also have to remember that as far as shredding pallets is concerned; if you don't already have the attack charged up for .65 seconds before the pallet is dropped, you add that .65 seconds to the total pallet shred time making it 2.65 seconds with the black heart add-on, or 2.4 seconds with Black Heart + Mew's guts, and getting your timing perfect can be tricky. IMO, The new Red Moss is actually a very powerful add-on by comparison since the Web Cap add-on's only add .5 seconds and 1 second to the undetectable time whereas Red moss adds a whopping 8 seconds to undetectable (for a total of 10 seconds) but 10 seconds to the traversal recovery time. I know the downside seems to diminish its effectiveness, but in practice it insanely revs up on his jump scare potential.
There's also the Tripe and Deer Lungs add-on's that make traversing the upside down 1.8 seconds faster at the furthest distance, which basically makes it almost instant if you are going to a mid-close range portal (3 seconds - 1.8 seconds = 1.2 seconds at max distance), guaranteeing that survivors don't get far enough away from the portal when you catch them sealing it. Then there's the Viscous webbing (1.5 seconds) Thorny Vines (1.5 seconds) and the Upside down resin (3 seconds) that add time to sealing portals for a max of 4.5 seconds when survivors try to seal them which normally takes 12 seconds. At 16.5 seconds of sealing time that gives the demo a 2.5 second buffer after he uses his portal and goes into his default 14 second recovery time, so even if 1 survivor immediately started sealing the portal after he used it, he's gonna be able to come back and stop them before they finish. Then there's the Rat Liver which is a highly underrated common add-on. Rat liver increases his Movement Speed from 3.68 m/s while charging his Shred to 4.01 m/s, which definitely gives him an advantage when rounding corners on loops while charging his attack. Rat Tail likewise reduces his portal setting time from 1 second to .5 seconds, as well as the time it takes him to open the portal and jump in from 1.5 seconds to .75, which shaves a little extra time off of his travel and setup.
Barbs Glasses (1.5 seconds), Elevens Soda (2 seconds), and Unknown Egg (2.5 seconds) also can be stacked to reduce his portal traversal cooldown from 14 seconds to 9.5 seconds at maximum making it available to use more frequently. Mew's Guts + Rotten Pumpkin give you a maximum of 8 portals which gives you better coverage of the map and thus more map pressure. Finally there's the Sticky Lining and Thorny Vines which both increase the Portals detection range by 1.5 meters each for a total of 3 meters. The standard detection range of the portals is 4 meters so with both of those add-on's it becomes an 7 meter detection radius which means you can set portals a little further from objectives and still be able to detect survivors. On paper this doesn't seem like much but in practice it's an enormous improvement if you want to use the portals to find survivors around the map.
I hope this information will help you in deciding which add-on combinations you'll build around. IMO, the best add-on's are Mew's Guts, All the Common add-on's, Red Moss, Deer Lung + Tripe, and Either the Sealing time add-on's, or the Traversal cooldown ones. Of those however, the most powerful ones are undoubtedly the Deer Lung + Tripe, and the Red Moss, although this is just my opinion.
amazing thank you again so much for this extensive explanation of all his addons. much appreciated
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/709970#Comment_709970
Normal pallet break time: 2.6 seconds
Pallet break time with BS: 2.08 seconds
Pallet break with BS and FU at 3 stacks: 1.78 seconds
Pallet break with BS+FU at 5 stacks: 1.5 seconds
Demogorgon Shredding a pallet starting with .65 second charge: 3.25 seconds
Demogorgon Shredding a pallet already charged: 2.25 seconds
Demogorgon Shredding a pallet already charged and using Black Heart add-on: 2 seconds
Demogorgon Shredding a pallet already charged and using Black Heart + Mew's Guts add-on's: 1.75 seconds.
Watching survivors Crap themselves as Demogorgon Shreds the pallet they just dropped: Priceless
There's some things Seconds can't buy, for everything else, there's Shred!
wow thank you so much for these stats, i was looking for that.
I didnt know that 2 addons helped reduce the time to recover from breaking a pallet.
Does that make these 2 addons the strongest he has? after all they are only brown and yellow addons
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@go1gotha said:
https://forum.deadbydaylight.com/en/discussion/comment/709628#Comment_709628
Almost all lines relate to light and shadows. What does it have to do with it? Is that for those who want to degrade the graphics in the game.
try it you will enjoy the cleanliness of the graphics. It's also a lot smoother overall including skillchecks
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/709683#Comment_709683
It is working, Im using ini file modifications since release because it gives better fps and a smoother experience in general. It should be like that by default imo.
yeah it's working for me too. did you disable all the effects? like bloom etc? it looks a lot cleaner now?
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@Razvan said:
https://forum.deadbydaylight.com/en/discussion/comment/709584#Comment_709584
isn't banabble to modify game files?
did it work?
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if you want the full package here it is :
you can fix it by adding those line to engine.ini
[/Script/Engine.RendererOverrideSettings]
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0
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you can fix it by adding those line to engine.ini
[/Script/Engine.RendererOverrideSettings]
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0
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blurry vision. it's horrible. it's like you're drunk
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i'm forced to play on medium settings now on my resultion 1440p and a 970 gtx card.
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it's not like he is insta breaking the pallet. he gets a little stun after it. so i guess it's about the same time as breaking the pallet with bruthal strenght.... if anyone can confirm this pls
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it's so blurry now!!! i hate this change. i want the sharpness back. i dont see difference at all performance wise. btw i play on 100% 1440p resolution. it was OK before the patch
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/709133#Comment_709133
No, we don't. It's not acceptable. I have a high-end PC, I can expect this game to run at acceptable frames per second. I bought this game to play it, not to look at it in my Steam library.
yeah you are right it should run smoothly on a high end system.
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i imagine that is the least of your problem but still it was a lot sharper before. ah well i guess we'll have to live with it
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have you guys been seeing a reduction in sharpness on this setting? it's so blurry now!! pls report back to me
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@Carlosylu said:
Freddy and Spirit main here (rank 8 right now, I'm usually a rank 1 by the end of every season):
- I would recomend reading perks like Discordance to do mind games, go towards the highlighted gen, start teleporting, lure them off it and hit them without actually doing the teleport, works every time.
- BBQ to know where to go and extra BP
- NOED cause Freddy as a small killer tends to be perceived as a long lounge killer (he's not) so, extra speed and one hits get the trick
- I would keep Blood Warden
I never use slowdown perks for gens like ruin cause I do believe Freddy is capable of killing everyone without them doing more than 4 gens in the right hands.
- Use pallets in green, yellow and grey ranks
- Use bloodtraps in purple and red ranks
can you give me some useful tips to place the dream snares... where do you place them etc
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does anyone have tips for using the dream snares correctly?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/528956#Comment_528956
- Yes.
- It's 6.333 seconds with the two of them instead of 8 seconds.
- Please don't necro threads.
does a medkit give you further extra speed to the we'll make it and botany knowledge perks?
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@FishFry247 said:
Yes, It has different charge times and holding it for about half a second or more gets you the most distance . I found this out after a few tests
@AntiJelly said:
It does, but only a little.
I don't have all the numbers, but Shred takes 1 second to charge, and can only be released at 65% i.e. 0.65 seconds.
In between the 0.65 seconds and the full 1.00 seconds, the time at which you release will make a small difference, around 1 to 2 meters less lunge the earlier you release.
thanks for your input, that confirms my thoughts.
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its because they have one place for both solo and swf lobby and they just kept the ranks that were already seen in the swf section. it's basiclly lazy to not change it
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@THEghostface said:
I haven't played the ptb, but have heard what the ptb version sounds like.
Differences:
- The chase cue in ptb is now heard on live as the closest proximity.
- A small piece of the overall music was altered.
- Chase cue in live is completely new.
do you like it better now?
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yeah i knew it was different. i wasn't imagining it. I liked the chase music in the ptb more
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@[Deleted User] said:
Yeah ok, the lunge having varying distances is stupid and makes him feel really bad to play. The footstep sound is probably going to ruin his mindgame potential as well. Portals don't make up for these weaknesses.
Still early, but I have a bad feeling he's not going to be all that viable in high ranks.
i was about to ask if it mattered how long you hold the mouse 2 to activate the shrek since i thought it was the same distance no matter how long u press it but it is not? how do you know when the max is reached?
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did anyone notice that the chase music as survivor has changed a bit? it was different on the ptb... or are my ears tricking me? it's almost like the synthesizers are slightly different
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he's stronger than demogorgon that's for sure. you don't need to set up portals and activate them to go anywhere. demo feels like a trapper... it takes time to set up... he has a lunge which is clunky esp when you miss u get stuck in that fixed camera view which is so annoying.
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yeah the devs have the tendency to replace long loops with short ones with A LOT of pallets. brutal strenght is just required esp. with mid and low tier killer (incl. demogorgon) it's not fun breaking pallet after pallet after pallet.
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why is he so strong now? can you explain me what changed ?!?
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also the dark figures are gender specific male. which doesnt make sense since most players play the female role
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@QuickStiQz said:
12 dollars is 10.76 euros.
that's gonna be 11 euro then to round it up
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I miss the darker atmospheric look of this game, since day 1 after the engine update i was saying how badly the graphics had changed. i posted pictures of mcmillan maps how saturated the lighting has become. ... I really hoped they would have fixed the lighting by now but i remain hopeful that this is still on their list of to do things ... like maybe other priorities came first (you gotta make money)
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i am with @Kilmeran on this one. if the servers aren't ready they shouldn't release them. Even if it's a first roll out and they want to push it through just because they promised us... it's gonna hurt them more than delaying it.
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this game doesnt need a live stream every 2 weeks.. barely anything changes gameplay wise nowadays
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@Cornpopers_Evan said:
Probably the 17th and I'm going to P3 all perks tier 3 the Demogorgon.
I really hope so.
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hopefully the portals get a (small-) buff too
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i agree 100% with the OP, thank you for bringing this up. It's mindblowing that we have been adjusted to this bad change and reminding me of how good it looked before
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is there a nerf expected for domogorgon after the ptb?
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THe only smart thing i can think of using the portals is to hide the portal somewhere close to a gen.. like behind a tree or a rock and surprise them in that timeframe when you teleport where you don't have a terror radius after popping out a hole... since they can't see you popping out as well it could work sometimes for a surprise attack
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portals are hot garbage... it's even worse than freddy's teleport.
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Yet we see not a single video about a killer who kill all 4 survivors with no gens done ... and trust me that happens a lot too. there are always 2 extremes to his game.