JexxTron
JexxTron
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By the way, I found out the hard way that you cant exit the gate with a trap on your head. (after trying 3 times)
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and like the pig, you get behbeh alien bursting out your chest or you get a face hugger.
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He just has his hat off.
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From Silent Hill 3. I think the Pyramid head goes beyond James.
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@Clowning said:
https://forum.deadbydaylight.com/en/discussion/comment/2541005#Comment_2541005
A ghost perhaps, but more importantly, spoiler alert, she is a manifestation of Silent Hill, she is the beautiful lie that James needs to refuse in order for him to accept what he has done. Naturally, there's many theories as to what she actually is, but they all toy with the fact that she is some sort of temptation or a physical manifestation of one's wish to avoid repercussions, while Pyramid Head is the inevitable punishment.
Excellent. I must also agree with this.
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OK. I must agree.
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From Silent Hill 3...this looks like Pyramid head to me.
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Good point
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Py
@Clowning said:
Wouldn't actually playing the games make you expect that interaction less, since Pyramid Head's main purpose is to ensure James accepts the painful truth behind his Wife's death, while ensuring Maria doesn't succeed?
A figure resembling Pyramid Head appears in the "Creation" painting in Silent Hill 3. OK. that is fair to say. But to me, it is all one place and he is there somewhere.
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I think Maria is the ghost of James wife.
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That is only one ending.
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Yes. Love it. and add Segorny Weaver.
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I play 90% only Cheryl Mason and 10% wraith so I can see what the silly survivors look like from the killers point of view. Its like this.
Playing Survivor... where is a gen? cant find a gen. Was one here before....
Playing Killer... OMG there are a hundred Gens. Which one should I go see?
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Hey mod, can you just delete this whole discussion? Such a bore to talk about real humans.
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@Huge_Bush said:
Because it’s a shirtless David and I like a muscular torso or because it’s a Jane and to hard to look away from her thunder thighs.
Well said
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I had to get some good friends. There is a 5% chance that you can befriend someone after a good match with them. I have 25 pending requests. But I know what you mean. I myself just do gens. and my friends are good at running around. I unhook anyone close but otherwise I stay on gens. I have done 4 gens before many times.
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@steponmeadiris said:
Whispers is a good perk for tracking, but can be a bit difficult to learn to use. Bitter Murmur is possibly easier, as you can see auras. I don't know what DLCs you have, but The Doctor basically has a built-in tracking feature.
Oh wow. Didn't know that. He is one of the more scarry ones I think. I just feel silly getting whacked by chainsaw man. Because he seems like he cant even tie his own shoes.
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yeah, been there too. Feels silly. So now I play the invisible guy. He can find people.
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Here is my fan art of Henry.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2540908#Comment_2540908
Nah, that I get. I mean specifically targeting Cheryl/Alessa. If he targets James Sunderland, I get it. But Pyramid Head doesn't have anything to do with Alessa in the games, she should just be treated like any of the other survivors. I've never seen any of the other licensed killers "roleplayed" to target their matching survivor as much as I see Pyramid Head target my friend playing Alessa.
It is because in Silent Hill, there is no one else around. There are no other people in that game. Not like stranger things where the gorgone just hates living things. And Alessa just might be an embodyment of Pyramid head. Freddy kills whoever. Jason kills whoever. all the other killers have multiple victims. Poor James. He is just so depressed it is almost a favor for Pyramid head to kill him. before he realizes what he did to his... oh I wont spoil it for any one who has not played Silent Hill. If you have not, you might really enjoy it.
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@Dino7281 said:
When you fail grab on survivor, you will get auto-attack.
Problem is that it is not guaranteed hit and you can miss that. It happened to me several times already.
https://www.youtube.com/watch?v=ilDmTmw_viI
My newest fail resulted in getting normal hit instead of insta-down with Oni. Also really nice.
https://www.youtube.com/watch?v=083Wa4oEs5c
Either remove it, or just make that guaranteed hit.
I don't understand, why it is not guaranteed already. I obviously was in range for it...
Picking on helples christmas animals I see.
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loose the yellow coat. Everything else is excellent. Stop being so NA na nay na na.. Get the cool outfit so you have some class threads.
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Alessa should be a killer. Not a survivor. Alessa is evil incarnate.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2540874#Comment_2540874
You get chased? Lucky you.
The other day my friend (as Alessa) got slugged first thing and the Pyramid Head stood over him until he bled out, ignoring the other survivors except to chase them away. I don't get why Pyramid Heads do that stuff, it makes them look idiotic. I've seen them say they like to "roleplay" the character, but targeting Cheryl/Alessa isn't supported by his lore.
I only bought this game to play Cheryl Mason. Because I played all the silent hill games already. (a few times) Here is what I understand about pyramid head. He doesnt care about anyone or anything. He is unkillable. You don't fight him you only hide from him. If he sees you , you are done. Game over. So us Silent Hill fanatics expect nothing less.
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I would prefer that you try to kill us that are left. If you kill two more, I get the hatch maybe. Funny because yesterday the Ghost face rage DCd on me after I peeked at him out of the back of the bus in car town. But in all fairness, we did kick his butt with gens. Also Killers, I run out of money and cant buy a tool box.
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Pinhead is no match for Pyramid head either. But I saw them having coffee together one day in Silent Hill
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JimboMason, we both know that Pyramid head could take out any of the other killers. That would be a fun game. Freddy against the Pyramid head. Bravo for your comments.
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@C3Tooth said:
If they success: survivors should improve their chase skill.
If they fail: complain a chase cost 3 Gens.
Just had a Nurse in Yamaoka estate tunneled me for 4 Gens until I died. I dont know if I should improve my chase skill up to 5 Gens, but it may cost Devs balance Gen time from 80sec to 120sec.
Nooooooooooooooo!
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If Pyramid head is in the game and I play Cheryl Mason, I get chased the whole game until Im ded
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Because it takes me the whole game to catch someone. Also, if there is a Cheryl Mason, I chase her the whole game. Because I am a Silent Hill big fan and I want to hear her scream.
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My iridescent team will play you any day in a fair match with no perks on either side. Come on. (hand wave button)
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You should get 4 and the behbeh gets one too.
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Unless they bring enough marshmallows for everyone.
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Im pretty sure this was a team. WITH HEADSETS. they all died and I escaped...
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If you see this, its a team. and you should be ready for 4 escapes. The chance of this happening by random is 24 factorial which is 1 in 304888344611713860501504000000. No chance at all really.
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For me I think groups are easy to spot as killer. If they all show up at the same moment? if you got 2 or 3 Megs and they are all swinging their arms in concert then they are friend Megs. if they are dressed the same or almost the same... Many names give away friends. Teamxxx, PerkyBob, Perky BOBO etc. If you are killer waiting in an empty queue and If all 4 survivors show up at once, it is a good chance they are a team. Killer, if you get 2 Cheryl Masons, you are already in trouble ;) I play on a few teams of 2, 3, and 4 (stressful but so rewarding when we all survive) but some of the skill levels on these teams are so different that I struggle to match my iridescent friends. Private matches are really fun. I have been invited to a few and they are a blast.
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I am addicted. Frustrated, elated, happy, sad, mad, overjoyed. eager, reluctant, Just depends on the last two or three matches.
When I play with my friends, and we get a good killer, we all get handed our own body parts.
If the killer makes mistakes, we all escape and taunt killer together.
When I play alone, I get selfish sometimes and finish my gen while someone dies on the hook.
I am not going to the basement halfway across the map to get you Dwight.
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31 maps (cause one always broken)
Chance to get the same map
1 in 31.
Springwood 19% Chance
You have a 52% chance of getting one of these Realms
Macmillan 16% Chance
AutoHaven 16% Chance
Coldwind 16% Chance
You have a 24% chance to get one of these Realms
Crotus 6% chance
Backwater 6% chance
Red Forest 6% chance
Yamaoka 6% chance
All others 3% chance
Dead Dog saloon 0%
I think If you click your READY button last, you have a 24% chance to get the same realm again.
Most likely scenario statistically if random
survivor A got Macmillan last time
Survivor B got Autohave last time
Survivor C got Coldwind
Survivor D got Springwook
so that is 16 maps gone from queue
Crotus, Backwater, and Redforest now all have a 12% chance to be next.
chance to get one of these 3 next is now 36%
Hook Sliding with perk
6 tries. 8%
8+8+8+8+8+8 = 48% chance of success. If seeded random number generator
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@Gazgemauch said:
twins for me, no more satisfaction than to kick the behbeh
a haha haha I love it. I didnt know you can kick him.
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I think it is great. I use this all the time. People wonder why I quietly walk away sometimes. But where do you go? no where is safe from a good hunter.
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I have a dedicated switch from Nintendo. It works flawless. there are so many PC issues in this world. I would be afraid to use a PC and expect good performance.
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@landromat said:
Billy is the easiest killer to juke
chainsaw man always gets me somehow. How do you juke him? I can juke the yellow coat guy machine gun now but not the chainsaw swing.
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checking gens nearby is not camping.
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@bobbybalboa1991 said:
As a 5 year long Killer main, I can no longer play this one sided game. For every killer buff, theres 3 nerfs. And the flow of the game is always heavily survivor sided. I get completely bored to death bullying killers playing as a survivor. Look at this newest patch for an example, "make killers stronger patch"? not really. they are nerfing several adons and butchering death slinger into F tier. "trickster buff" last patch.. not really. they nerfed several things on him at the same time and they did not address tricksters true issue (movement speed). I understand that 75% of the player base is survivor only players, truly i get that. But theres reasons for that. No one wants the stress of playing killer and survivor is insanely easier. Survivors get insanely strong perks and killers get "I hope this slows the gens down" perks... Its lame. Killers have to patrol generators which is nearly impossible for most of the killer characters already and now the killers have to search for totems or suffer that wrath too? Like... Disgusting. I for one, enjoy the mmr system, but without being able to track it, I have no reason to keep playing this game. I waited 5 years for the devs to change the flow of the game to be more even sided and they refused because of the 75% playing survivor only. "Make the the 75% happy"? Ya well. part of your 25% is walking out on you. part of your 1% High mmr is walking out on you
You are simply not good enough. Get better.
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because there are 4 survivors and only one killer. When I go up against a bad azz killer, it dosent matter about this. They simply take everyone out. Sometimes with no gens fixed. Pinhead, Yellow coat guy, nurse, shotgun fool, that idiot with the chainsaw, all can just destroy if they are good. And if they are irridescent, look out.
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Go ahead and camp. One survivor dies. The rest escape. Too bad for the dead one.
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no one wants to play against him anyway. Might as well give him a machine gun
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@GoodBoyKaru said:
May I please request that people do not use the quote feature on this post, nor should they paste it's link to these forums in any form other than a hyperlink, because if you do you'll get a rich post error and nobody wants those. Your comment will be lost to space time and all of your hard work will be yeeted so let me repeat do not use the quote feature on this post nor paste it's link to these forums. Hyperlink if you must.
A bit different this time but hey, it's me, GoodBoyKaru, once more with a summary. The devs have given us some radio silence recently in terms of QnA streams so here I am! For people who don't know, I watch streams and give a summary of that stream for other people to use as reference or completely ignore the context of and ######### on the devs for anyway!
This was uploaded to YouTube on Sepember 3rd, 2021. This means it was uploaded before the official release of the Hellraiser Chapter, in case some things look a bit weird. For the previous stream, this time from the devs, which was the 5th Anniversary stream, see here.
I may end up writing this in bits and pieces and using the Save Draft feature, so if you see a half-completed post which quickly becomes a photo of a cow, that's why.
disclaimer
The following contains official information, unofficially worded. Unless it's in quotation marks ("like this") please do not look too far into the wording of a particular anything. That would be my bad in getting something lost in translation, not the bad of the developers. Thanks!
Please note I will try my best to stay as true as possible to all information said on-stream, however, and apply more context where needed, or just add in my own opinion or jokes. The latter 2 will be in italics to make it clear what is my input and what is not.
Remember, this is a summary. For the full experience, please check out the video, which can be found below:
https://www.youtube.com/watch?v=lHRAMxiGNxg&t=29s
Featured
This interview is with Dave Richard- Creative Director of Dead By Daylight (@Dave) and Victoria Crego (niva1agaming on YouTube; if you have a forum account you wish for me to shoutout I will).
questions
Q) So, how long did you guys have your sights on Pinhead for Dead By Daylight, and did you have to go through many iterations of his power to decide on the final one to go into the game with? And what were some of the surprises and challenges in adapting Pinhead to Dead By Daylight?
A) "Right- okay- so of course, Pinhead being an icon of horror- I mean, he is, he's a clasic and very well known, he's been on our list for the longest time. You know, a lot of the team are fans of this franchise and wanted to see this character in, so we're really pleased it's finally happening, that he's finally a part of the family of Dead By Daylight."
So, that second part of the question was 'How did we come up with the power', or if there were any challenges. So, of course his power is quite unique, and required a little bit more tech than usual. In terms of the ideas and how they wanted the fantasy of the character to happen- you know, like using torture or using the chains- it was identified quite early on, and they really wanted to go all in and use the puzzle box and make it an important part of the power design. In the process, the design team went through a protype phase where many different ideas are iterated that they want to try out with the power, and thankfully they managed to identify what they wanted exactly quite early on.
The challenges were mostly technical- chains, chains, chains. Posessed chains, Chain Hunt chains, Puzzle Box chains, controllable chains.
Q) Pinhead's perk, "Scourge Hook: Gift of Pain" puts a rewarding twist on killers hooking survivors. Can we expect more "Scourge Hook" perks in the future, and why did you decide that survivors cannot see Scourge Hooks.
A) Firstly, yes, we will be seeing more Scourge Hook perks in the future. They're like Hex perks with the Hag- they won't be exclusive to him from now on out. This is a type of perk they want to create a new gameplay space with- more around the hooks.
So they chose that type of balance based on PTB feedback and internal playtesting, and this is the best set up they feel like they can have for the moment. Of course, as players interact with the perk more, and it becomes one of the normal perks you can use, they'll see if they need to adjust it a little bit more.
Q) I remember during on your events, survivors would specifically sabotage event hooks so killers couldn't get a reward. Was that a concern with the Scourge Hook perks as well?
A) Not really- sabotage has changed a lot (hooks are now gone for 30 seconds instead of... instantly, for example) and so it's less of a problem than in the Early Days(tm). But of course, it's important that when you equip a perk, it stays relevant in the trial.
Q) Something else we saw in the Public Test Build is that killer and survivor ranks look completely different- why did you decide to change the rank system if it will no longer be used in matchmaking, and will ranking up still be based on emblems?
A) Yes- the emblem system is here to say for the grading system. The visual was changed to ranks, to attempt to seperate both systems and make it clear that there is a definite separation between rank-based match making, and skill-based match making (RBMM and SBMM respectively). Ranks are part of the past and will not be used for matchmaking, but they wanted to keep it in as a general indicator of monthly progress and also to help give a very vague idea of your own skill, being able to compare yourself to what you were in previous seasons.
Q) When ranking up at the higher ranks, you need to do more [to pip]. Will that still be true?
A) If Dave recalls correctly, this is still true. It's the exact same as ranks except it looks a bit snazzier.
Q) Are there any plans to increase Bloodpoint gains in a trial? With 179 perks, and 52 characters, it can be difficult for new players to get the perks they want; what are the plans to address this ever-increasing grind?
A) A little bit of history for people who haven't been here since 2016. The progression system was addicting and made lots of sense, back with fewer characters. It was designed to scale with the game, just not to the level the game is at today. During the years, progresison has changed a bit, but the constant growth of characters in the game makes it exponentially more difficult to get exactly what you want.
So, the team is currently looking into lowering this grind, and giving access to the player for the perks they want much faster, and in more of a permanent way, so the grind pretty much disappears and you can focus on the fun of new characters and new content. It is, of course, a complex system so changing it has ramifications all over the game, and it is still in the very early stages of development which prevents Dave from saying much more.
They want to make sure it works in the space of DBD and that players who put in the effort to the current system still feel like their time is relevant. However, the main part is that they do agree this is an issue that should be changed.
Q) A key rework tying them to moris was mentioned in the Anniversary Livestream- what are the challenges currently faced with balancing the key item, and will we see it any time soon?
A) It's still in the early protyping stage, so no release date or ETA today. It's quite challenging to find the right recepie and make moris and keys part of a normal trial. They want moris and keys to be integrated into the general trials- no longer a surprise and more something player(s) can work towards, and that it's understood that this can happen so you don't feel like a victory is stolen from you. So- yeah- still working on that.
Q) What's surprised you most about how survivors use keys?
A) They've (sadly) been around for a long time- the Hatch and keys were integreated into the game very late into development- just before beta- to ensure there was an alternate means of escape. Since that time there's been a lot of 'klutch' escapes, which feels great as survivor and is something they want to preserve, however can feel terrible to face. The same with moris- it feels great to do them, horrible to face.
Q) Are there any plans to address "bot" killers or "farming" killers?
A) He doesn't know about this personally, however AFKing or forcing everyone in the game to farm is reportable. However, the design team is looking at if something "can be done about this in the future".
I wish to clarify this, only forcing everyone in the game to farm is reportable. The action of farming, or being friendly at the end and giving a survivor hatch, is not reportable. AFKing is reportable if it occurs several games in a row, and botting is reportable full stop.
Q) So the SBMM system is a fairer step towards better matchmaking, but what are the challenges in developing this system, and will players ever have any indication on where they are within the system?
A) So the most challenging part was figuring out the MMR system for an assymetrical game, like understanding the goal of each player. For example, if you're altrustic and sacrifice yourself to get another to escape, is that classed as a win? How many hooks or sacrifices- what exactly is a win? The result of these is what's used today, and as it's used data is fed abck into the system to help improve it.
Now will the players see how they're rated? It's something they want to keep hidden. It may change in the future, but this isn't likely.
Q) Something else that was mentioned in the Anniversary Stream were "Boon totems". Can we expect to see those soon?
A) Absolutely- it's a new type of way to play with totems for survivor, so yes you can expect that soon. The goal right now is to take existing elements of gameplay in the match and enrich them.
Q) With the moris being changed as well, were these changed due to over/underperforming or to make them less of a surprise?
The latest tweak to moris doesn't make them too strong or annoying in their opinion, and players seem to agree. But making them weaker isn't the only goal- they want to include them as part of the normal gameplay match, to make them more fun, but potentially make them more common too, not just through an offering.
They'll also add some gameplay interaction on the survivor side- they will be able to do something to help counter moris and cancel it, potentially.
Q) A lot of survivors and killers complain about generators- is that true according to the data?
A) It really depends- it cannot be percieved as a general statement and really depends on the
ranksSBMM rating and specific builds. Sometimes the issues are based around a specific group, and would some tweaks make it fairerer for everyone?Q) As you've added more perks to help the killer control generators, have you seen any change in gen speeds?
A) The perks are, of course, useful- but they don't want to make it something they absolutely have to equip constantly. And if people are feeling forced into generator slowdown perks, then it's not good for the game and something needs to be done.
Q) What is a successful killer game for DBD- 2 kills, 4 kills, hooks, etc?
A) To Dave, a good killer game is "when you're having fun". Regardless of outcome. Everyone has a definition of a win. Data wise or balance wise, they aim for roughly a 60% power level- 2 sacrifices with a few more hooks. Just don't be toxic with yourself.
Q) How has it been to try and deal with player toxicity?
A) Within the game there's different efforts to try and combat toxicity- the chat filter, harassment, etc. But there are some things considered toxic which are harder to put a limit on- tbagging, camping, tunneling, etc. So the main efforts are to ensure people feel safe within the community outside the game.
Q) So when you started on the "Dead By Daylight" project, did you ever think it would be this big?
A) No- yes, they were positive in the growth and that it wouldn't completely fail, but they couldn't have expected, well... this. And to be such a big success to fast too, especially lasting so long.
EDIT: It has come to my attention that I worded something poorly. Here's a comment below I made a moment ago in a different thread detailing where I went wrong and what was meant behind the words.
https://forum.deadbydaylight.com/en/discussion/comment/2497335#Comment_2497335
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And that's the end of the questions, and so the interview. Enjoy.
https://us.v-cdn.net/6030815/uploads/Q8YL1IGD0TKJ/image.png
(this photo of a cat was stolen from Twitter)
Pasta for kitty litter?
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blue plague guy. Yellow jacket jerk, Chainsaw man, ghost face.
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Who is billy?




