Killer Concept - Xenomorph

This is a concept I've been working on for the Xenomorph. Keep in mind this is still a WIP( work in progress) so things may change if I feel like changing them. Feedback would be greatly appreciated (aswell as ideas for addons cuz goddamn does it take me a while to get those done)


DbD Killer concept: The Hive (Work in Progress) A hivemind of predators, The Hives Queen is able to set up Nests and send out its Drones using its Power Queen's Orders Attributes Movement Speed: 4.6 Meters per second Terror Radius: 32 Meters Height: Tall Power: Queen's Orders Spawn in Se...


For the people that don't have time to read all of that, here's a quick tldr


-Introduced a new Killer: The Hive

The Hives Power: Queens Orders

The Hive Queen is able to place down 6 Nests that act like Demogorgon portals with a bigger radius (20 meters)

-Pallets within that 20 meter Radius will be dropped 2% slower aswell as generators being slower and window vaults

-The Queen may also send out Xenomorphs to have greater mobility and a ranged acid spit attack

Comments

  • Yes. Love it. and add Segorny Weaver.

  • @JexxTron said:

    Yes. Love it. and add Segorny Weaver.

    Will do once I'm done with the Aliens

  • and like the pig, you get behbeh alien bursting out your chest or you get a face hugger.

  • By the way, I found out the hard way that you cant exit the gate with a trap on your head. (after trying 3 times)

  • @JexxTron said:

    By the way, I found out the hard way that you cant exit the gate with a trap on your head. (after trying 3 times)

    Oof. Well, atleast you learned lol

  • I had an idea for an alien killer where you play as the drone, however your idea where you play as the Queen herself and have a birds eye view over the trial could be a really interesting game mechanic and fun to play. Good Job

  • @CrimsonMothKing said:

    I had an idea for an alien killer where you play as the drone, however your idea where you play as the Queen herself and have a birds eye view over the trial could be a really interesting game mechanic and fun to play. Good Job

    Thank you! Is there any chance i could view your idea for playing as a Drone?

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2542333#Comment_2542333

    Thank you! Is there any chance i could view your idea for playing as a Drone?

    Yeah sure, https://forum.deadbydaylight.com/en/discussion/270151/killer-concept-the-xenomorph this is the link to it. Tbh i just want either the Alien or the Predator in dbd, they are so iconic.

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2542333#Comment_2542333

    Thank you! Is there any chance i could view your idea for playing as a Drone?

    @CrimsonMothKing said:

    The Xenomorph, referred to as the Perfect Organism, is a vicious and cunning killer, created and evolved to be the pinnacle of any lifeform. By using its heightened senses and parasitic preproduction, this killer lurks in every shadow, to either kill by itself or with its own kind.

    ___________________________________________________________________________________________

    Power - Evolution Perfected

    Passive - Acidic blood

    When stunned by a pallet, the Xenomorph will release its acidic blood onto the pallet that had stunned it. This pallet will become weakened. Weakened Pallets have a limited number of uses by survivors before they are broken automatically.

    Special Ability - Heightened Senses

    Activating the ability, the Xenomorph enters a lowered stance, granting the Undetectable Status Effect and increased movement speed. While in this stance, the Xenomorph can spot nearby survivors using Killer Instinct depending on the survivors condition and movement within a 24 meter radius;

    • If the survivor is standing still and not interacting with anything, they are not revealed, but still hear the audio cue.
    • If the survivor is moving while crouching or standing still and injured, the radius is reduced to 6 meters.
    • If the survivor is injured while crouching, the range is reduced to 12 meters
    • if the survivor is walking, the range is reduced to 16 meters.
    • If the survivor is running, the range is 24 meters.
    • If the survivor is running, whilst injured, the range is increased to 32 meters
    • If the survivor has been impregnated by a facehugger, they are not revealed by Heightened Senses.

    While in Heightened Senses, the Xenomorph can vault 20% faster and is granted the ability to jump up to elevated vault locations. Survivors revealed by Heightened Senses hear a Hissing audio cue, which gets louder if the Xenomorph is looking in their direction.

    Special Attack - Pounce

    While in Heightened Senses, the Xenomorph can hold the Primary Attack button to slow themselves down and charge a mid ranged lunge attack. Releasing the button, the Xenomorph will pounce forward, damaging the first survivor hit. Can't be used to break pallets and doors. Missing Pounce will cause the Xenomorph to enter a miss cooldown state, hitting an object will briefly stun the Xenomorph. Using Pounce will put it on a cooldown.

    Special Hook - Facehugger Nest

    Hooks are replaced by Facehugger nests. The Nests work the same as a hook, but a facehugger will attach to the survivor an implant an embryo in the survivors chest. Survivors on stage 1 of a hook can still attempt to free themselves, and in stage 2 they still need to struggle. However, in stage 1 they can't immediately attmept to escape the hook as a Facehugger is latched onto them. Only stage 1 of a hook can afflict a survivor with a Chestburster. If a survivor with a Chestburster is hooked a second time, they affliction tier is increased by 1, up to a maximum of tier 3, but gestation time isn't affected at all. Gestation time is paused when on a hook.

    Once off of the hook, the survivor is also given a gestation timer. Once this timer expires, a chestburster will rupture out of the survivor, killing them instantly. As the timer progresses, the gestation will reach different stages, increasing the survivors affliction;

    • Tier 1, -10% penalty to healing, repairing and unlocking,
    • Tier 2, Survivor audibly coughs periodically.
    • Tier 3, survivor, once injured, is afflicted with the Broken Status effect
    • Tier 4, death.

    Survivors can have the Chestburster removed by interacting with a powered generator. Doing so will lower the survivors affliction tier to tier 2, or tier 1 if tier 2 wasn't reached. Survivors trying to leave without having their chestburster removed will be executed at the exit gate.

    Special objective - extraction station and Royal Jelly

    Exctraction Station become Powered once a nearby generator has been completed. Survivors can interact with these stations in order to have their Chestburster removed. Doing so will rank the Survivors affliction rating down 1 tier. Extraction Stations go on cooldown once used.

    Survivors remain undetectable to Heightened senses for 20 seconds after a successful extraction.

    Around the map are mini objectives where a Survivor can extract Royal Jelly and use it to momentarily pause the gestation and remove 1 tier of affliction. Royal Jelly cannot be used to stop a Chestburster emerging when trying to exit the trial.

    Special ability - apex predator

    If a survivor has reached the second hook stage, and has had their Chestburster removed from them, downing a survivor using pounce will automatically cause the Xenomorph to perform a Mini-Mori.

    __________________________________________________________________________________________

    Perks

    Hex: Hive Mind -

    While this hex remains active, all other dull totems are 'activated' as well. If a survivor cleanses the wrong totem, the killer receives an audio and visual cue, only if that totem wasn't already a Hex Totem.

    Evolutionary Dominance -

    Upon hooking a unique survivor, gain a token, up to 4. For each token, your terror radius in chase is increased by 2/3/4 meters.

    Being stunned by any means, reveals that survivor for 1/1.5/2 seconds for each token when in chase.

    Lost in Space -

    Hooking a survivor causes all other survivors to suffer from the blindness status effect for x seconds.

    ___________________________________________________________________________________________

    Addons -

    Ultra Rare -

    Progenitor: Yautja Predator -

    -Tremendously increases Pounce cooldown

    -Moderately increases charge up time of Pounce

    -Pounce can now put Survivors into the Dying State

    -Apex Predator can be used on survivors that have a Chestburster

    Progenitor: Ellen Ripley -

    -1 Egg Nest will be replaced by a Royal Egg Nest (Can only be used once before becoming a normal Nest)

    -Survivors affected by the Royal Chestburster no longer are afflicted with Tier 2 or Tier 3

    -Tremendously reduces gestation time for Non-Royal Chestbursters while a survivor is affected with a Royal Chestburster (Doesn't Stack)

    -Survivors can be affected by a facehugger again by being re-hooked.

    -Royal Facehuggers take longer to be removed and Royal Jelly duration is considerably reduced.

    Very Rare -

    Progenitor: Bull

    -Pouncing at a pallet will cause the Xenomorph to go through the pallet and break it. (Similar to the Legion's Iridescent Button).

    -Disables Acidic Blood passive.

    Progenitor: Dog

    -Slightly reduces movement speed.

    -Moderately increases Heightened Senses movement speed.

    -Moderately decreases pounce missed cooldown and charge up time.

    -Moderately increases Pounce stun duration upon hitting a wall.

    Progenitor: Colonial Marine

    -Increases Heightened Senses detection range by 6 meters.

    -Moderately increases Pounce charge time and cooldown.

    Hive Resin

    -Extraction Stations take longer to remove Chestbursters from survivors.

    -During Heightened Senses, the Xenomorph sees the aura of survivors trying to remove a Chestburster for 5 seconds.

    -After successful extraction, survivor suffer from the Haemorrhage and Mangled status effects for 45 seconds.

    Royal Facehugger Nest

    -1 Egg Nest will be replaced by a Royal Egg Nest (Can only be used once before becoming a normal Nest)

    -Greatly reduces gestation time for Non-Royal Chestbursters. Survivors be affected by a facehugger again by being re-hooked.

    -Survivors affected by Royal Chestbursters no longer are affected by tier 3 affliction.

    -Royal Chestbursters take longer to be removed and Royal Jelly duration is moderately reduced.

    Rare -

    Progenitor: Hospital Patient

    -Slightly reduces Gestation time

    -Survivors can be affected by facehuggers again by being re-hooked.

    Spoiled Royal Jelly

    -Reduces the effectiveness of Royal Jelly, (Doesn't effect Royal Chestbursters)

    Promethean Extraction Units

    -Extraction Units take longer to remove Chestburster from survivors.

    -After a successful extraction, survivors suffer from the Mangled status effect for 30 seconds

    Hollowed Cranium

    -During Heightened Senses, the Xenomorph sees the aura of survivors trying to remove Chestburster for 3 seconds.

    -After a successful extraction, survivors suffer from the Haemorrhage status effect for 30 seconds.

    Beta Triplet

    -When Acidic Blood is triggered, the number of vaults before the pallet breaks is reduced from 4 to 2.

    Here you go, tell me what you think :)