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Jed_Olsen

Jed_Olsen

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Jed_Olsen
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  • Basically 1 heal is 16 charges

    So a yellow medkit has 1.5 heals (24 charges) , so its a good idea to add 8 charges to your yellow med kits generally.

  • Can I just point out that this game has a lot of issues, that lets face it are not fully addressed.

    Like bugs, lots of um, old ones new ones. Fact is this game has more bugs than your average multiplayer title.

    There is also the constant struggle with balance

    And also an abundance of toxic behaviour.

    If a player is suffering from a bug, lets say killers power bugged out, why are they punushed for leaving?

    If a survivor loads in with no hud, cant see perks, skill checks, progress bars, status icons, EGC timer, gen count etc. Why are they punished for leaving?

    An example of a game i had just before hot fix against The Twins on Lerys. Within a minute a survivor is downed and dc's, their SWF buddy who loaded in with them instsntly follows suit. Victor pounces on the other survivor who runs to an exit gate and waits there tea baggin with victor on his back for the rest of the game. That leaves me vs Charlotte with 5 gens left. She finishes the chase and downs me then downs the other survivor and let us both bleed out without hooking us. I would've got a DC penalty for quitting, which is complete and utter BS.

    They need to address the reasons why people choose to disconnect instead outright blindly punishing them, also this thread proves why the penalty is useless. You have the option to suicide on hook which should not be changed because frankly sometimes this game aint worth playing

  • It takes like 10 years to get to tier 3 with those add ons, i think ebony mori is worse

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1704475#Comment_1704475

    Your points are valid here but there is a substantial amount of frame drop and stuttering that affects both killers and survivors.

    I find these stutters happen typically when an event takes place, like a gen pops or I achieve bloodlust. I get them from time to time just wandering around the map but they are most impactful during chases. They make jukes rather powerful, as you stutter to the point that even if you track the survivor well and time your hit you've stuttered into an overturn and when the framerate catches up you are facing the wrong way, swing and a miss.

    A lot of potential hits are going by as misses as a result. (I'm not saying I never get outplayed but the stuttering and frame drop has some substantial effects, all of which lengthen chases a key component of the game). This has only become problematic for me since the last couple of patches and I got a substantial improvement after switching off crossplay.

    I definitely have a "better" (as in less laggy) game with a lobby full of other PC players when compared to a lobby of crossplay icons.

    Yes 90% of losses are likely to be human error over machine error, however this new level of frame drop and stutter has exacerbated any error I make meaning that recovery is that much more difficult and as such overall gameplay experience is diminished.

    I think that's an issue worth pointing out.

    Yeah I totally agree the performance can make your games a bit painful, freezing when tier up as Myers or when bloodlust kicks in can buy the survivors some time get to safety.This can make the game unplayable.It wasnt an issue 4.2.0 my killer games were perfect, hope it gets fixed soon

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1709862#Comment_1709862

    Oh, why didnt you mentioned earlier that you are just trolling? Got you.

    How am I trolling? Lol why wasnt True complaining about it?He said nothing, because he hit Quentin.(why else did Quentin scream like he got hit).

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1704475#Comment_1704475

    I honestly doubt you play killer at all.

    https://youtu.be/GUc_WZpj9Xw

    Skip to 3:28

    Did he "lunge from too far away"?

    No, he didnt. The unhookers hitbox just disappears during the unhook. Thats a fact. And everyone that plays killer knows it.

    And telling people to go for grabs at the current state of dedicated servers is just beyond ridiculous.

    Ok he clearly hit Quentin there, you do realize that right?

    I have no issue going for grabs, the unhook animation takes a few seconds, you have time

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1704384#Comment_1704384

    Meanwhile when I play killers I get screwed by hitboxes so much. Aim dressing robbing me off hits, survivors sometimes not having any hitboxes at all (expecially during certain action like unhooking), sometimes hitting injured survivors but then they Dead Hard half a second AFTERWARDS.

    I highly disagree with the statement "The system benefits killers". And anyone who plays killers on a slightly competitive level can agree on that.

    I do play killer on a slightly competitive level lol

    Yeah the aim dressing can screw you over from time to time especially when it makes you smack an object when you are clearly looking at a survior, thats annoying. If it happens in a dead zone and you just whiff in a circle, this is called a 360.

    If you miss a swing on an unhooker. That is a miss, their hitbox doesn't dissapear or anything, you are lunging from too far away. Move closer and grab them.

    Dead harding after being hit into dying state? Or did you miss and then they used DH?

    It feels bad sometimes playing killer I know , but the game is not screwing you over im sorry to say


    Nah im just not biased towards one side, but keep whiffing good sir

  • @Spencerjnlouis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1704316#Comment_1704316

    This is about Killers. Stop trying to make this about survivors when it affects killers even worse.

    Lol the point is killers are benefiting more than ever from broken hitboxes and server latency. Hit validation is off. If you missed its because you missed. The current system benefits killers. There is no upside to being hit from 10 feet away from a survior perspective but there is from a killer perspective, ie free hit

  • Other than frame rate issues everything seems fine, survior on the other hand not so much. Being hit through fast vaults when you've taken at least one step away from the window at the other side needs to stop. Being hit through pallets that were clearly thrown down before the swing needs to stop. It was never this bad on P2P servers. Also i really dont appreciate Angelina Jolie training huntress to bend her hatchets around walls and obstacles

  • Sometimes you can only truly appreciate something after its gone.

  • @Zayn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1701735#Comment_1701735

    How is it broken? It requires 4 survivors and even then, the killer can go for the one who wasn't picked up or wait 8 seconds after they figure out what the survivors are doing. If no gens are getting done, it doesn't really affect the killer.

    Did I explain this wrong or do people not read the thread?

    It REQUIRES only 3 survivors.1 to be downed 2 to heal

    Very important note here,in order to pick up a downed survior being healed the killer can only interupt survivors healing a dying survior is by hitting them. Keep that in mind,

    The 2 healers jump on the survior to heal ,by the time the killer hits them twice the downed player is up (They now have 8 seconds BT),

    Now all 3 are up so you down one of the others, and hit the other 2 while they pick up the person who just got downed, the person who just got up now has BT so they can safely heal one of the 2 downed players. , who will also get BT. ( whether you wait 8 seconds or not they still have enough time to pick up 1 survior, and yup you guessed it by the time you swing your weapon twice 1 is up )

    Once you've finally hooked a survior the others heal and its literally rinse and repeat

    Meanwhile the 4th player is grabbing gens while your out there downing each player 3-5 times to secure one hook

    To be clear im mot saying any of these perks individually are broken.

    If anyone reads this and still thinks its not broken then I am sorry, humanity failed you

  • Is it not 10k shards we get? Those are daily amounts i think

  • @aEONoHM said:

    https://forum.deadbydaylight.com/en/discussion/comment/1701864#Comment_1701864

    Good lord... What you're crying about requires all 4 survivors to be swapping downs just to keep unslugging each other until they all basically bleed out. No gens are being done. Yes, maybe it's harder to get hooks but killers always win wars of attrition. Just enjoy smacking them over and over until they bleed out. A killer losing a game like the one you're mentioning should really stop and think about their lives.

    But then this seems like a stupid troll post. You can't be this dense.

    My last post on this i know it is ridiculous, but it only takes 3 survivors to pull this off. They had a random doing gens. It is very possible to win like this. I suck at killer i know, but i am speaking objectively with an open mind this is 100% unfair on killers at all ranks. Im done now lol

  • @aEONoHM said:

    https://forum.deadbydaylight.com/en/discussion/comment/1701735#Comment_1701735

    Ayrun's video should not be used as justification for your nonsense. That was clearly a meme game as anyone would know by a minute in. Not that it matters for the specific combo they were running, but the Billy was using a speed limiter for chrissakes.

    It reminds me of old sabo squads. Annoying, but the objective is rarely being pushed by the survivors effectively.

    Your right, it is nonsense that i must down someone 5 or 6 times or slug the whole team to secure one hook, what happened in his video happened to me. It aint balanced one bit. It is funny tho but it is broken, lay your bias to one side and open your eyes, im a survior just like you, i only play killer for bp

  • @BigTimeGamer said:

    MY MAN CALLED WGLF OP

    OH NO NO NO

    I never said WGLF is OP. You could at least read the post's before commenting something like that.

    Please people just watch Aryuns vid, im not trying to promote that gameplay but it is quite clearly broken when used like that

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/200065/soul-gaurd-wglf-for-the-people

    New WGLF isn't broken lmao, infact I recently did a build with this perk where I used all healing perks

    I still couldn't pick up a dying state survivor fast enough

    I agree that is true, its not broken.

    But if 3 or more people run WGLF+Soul Gaurd that alone is enough but in my case they also used for the people. Those 3 perks used by 3 people simultaneously means unless your Bubba or PH the downed person can never get picked up. Do you not see the problem with that? I highly doubt they were intended to be used like this

  • Ok, didnt think this was relevant they also used WGLF, completely forgot it got buffed. Aryun did a video showing how broken it is. You can basically pick someone up from the dying state faster than the killer can hit them, it is broken. Check his video all you need is soul gaurd and WGLF. For the people aint necessary i mae a mistake in the OP, Soul Gaurd and WGLF is broken

  • Well done devs! 4 years in and you are as incapable as ever ,bravo. Keep shitting on your customers please

  • As a solo survivor, I would much rather play with 3 other solo's.

    As a killer I would rather play against solo's. Comm's ruin killers like trapper its not fair on the killer. This is just my opinion I'm not a killer main, not saying SWF is unbeatable but for someone like me they are. I'm not that good at killer I play for points but seem to end up in red ranks anyway, getting 1 kill a game and still not deranking lol

  • We need a mode without SWF, a laid back version of what we have. Maybe everyone gets random perks or something but no comms.

    If they're going to bring in MMR you need a casual game mode where people don't have to stress about pips or kills etc.

  • There is no such thing as "steller good WiFi"

    Use Ethernet if you can

  • I've been grinding for almost 3 years. I'm done, I've regretted almost every prestige. I've got a lot if P3's with bad perks. Even without prestige you still have to grind way past level 50 to get all your perks

  • They honestly don't have a clue when it comes to console, but they're more than happy to collect money hand over fist from console user's.

    I get it the architecture of current gen console is outdated etc. But you can still get a game to run smoothly still look at R6, it runs at 60 fps on PS4 Pro and is graphically superior to DBD, there are plenty of games that look amazing that run 60fps because they are OPTIMIZED.

    DBD for what it is, a simple 5 player multiplayer game with questionable graphics should have no issue hitting 60 fps on console if they had the right developer

  • Solo also, I use it with self care, fast heals for team mates and you can heal yourself at a 33% reduced speed rather than 50% with just self care

  • If it don't exist why does your character spin in a circle when trying to hit a dead person on a hook, just as they're being sacrificed. If your looking at the hook you should swing at the hook.

    I never bought into the "aim-dressing" excuse because most of the time when this happens your looking directly at a survivor (I.e aiming at them) when you swing and the game makes you clip an object instead

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1586396#Comment_1586396

    Ormond?! What do you have trouble with there, I'm curious

    I just don't like it as killer or survivor. When it launched on console there was a bug that caused the killers game to crash anytime they loaded into Ormond. First impressions were bad and can't see aura's. I remember games as killer where I literally gave up because I could not see aura's of gens lol

  • Lobbies definitely need to be different. I've been playing a lot of killer since cross play because wait times are so low.

    Generally I've always played more survivor but like to play killer also, currently in red ranks. I'm basically not gonna play killer for a while until I de-rank. Its a completely different game playing against SWF, it's just too frustrating to play against, I just wanna farm points and chill but u can barely get kills against a good SWF squad and if I do win its just so unrewarding its not worth the stress.

  • They should ditch MMR, this game ain't built for it.

    There's a huge difference between SWF and solo,(solo and SWF should have separate matchmaking anyway) there's a million and one bugs that still need fixing. This game its about as balanced as a McDonald's diet.

    MMR will push SWF to the top and encourage toxic and scummy play from both sides.

  • Its a joke, I'm constantly being hit through pallet's, and through windows with fast vaults. This game is four years old its so pathetic, just literally played a game where the killer got two free downs on me. Will this game ever have consistent gameplay, I wonder.

  • Every other battle pass/season pass whatever you call it comes with an xp boost generally like 25% , but not DbD. Its literally the only pass designed with hopes you don't finish, its so sad. Luckily I have no life and will finish the rift lol

  • This was the best event they ever did. I guess the short answer would be they don't make money from them so why would they waste resources considering the can just create €15 skin that people will eat up like hot cakes. Its a shame they don't put effort into events anymore. We barely ever see a bloodhunt either I mean the game is 4 years old. We should get a monthly bloodhunt

  • Why are people so obsessed with this, its a terrible idea, sorry. It has no place in DbD.

  • @[Deleted User] said:

    Wouldn't this mean that you wouldn't be able to get any tier 3 perks without buying level 50 bloodwebs, though?

    Oh yeah lol didn't think that through really, they gotta change it somehow, going 50 levels without seeing all the perks at least once is not right.

  • @MadLordJack said:

    Kind of off-topic but good old Gordon Ramsey makes his money berating and belittling people that seem to not be using common sense, but in fact often have been set up by the producers and/or are just doing their jobs and the fault lies as much, if not more, with him and an overly stressful kitchen atmosphere. Maybe not the best mascot for an anti-dev post.

    Say what you want about Ramsay, the man knows food


    img_9349v.jpg


  • I'm on PS4 too, as survivor we do this to take advantage of low frame's. Can be really annoying when playing killer

  • Is it a bug? Or is it Calm Spirit + Iron Will, basically makes you completely silent

  • This used to happen on P2P servers too, been in the game for years

  • Played a few survivor games, first two games got downed by two very questionable hits, I mean the killer was likely to end the chase both tines but were well off with their hits

  • I used to play Myers a lot, T1 has some value, scratched mirror or sneaky gen grabs but overtime he's become more and more irrelevant, Ghostface sort of made him redundant

  • Probably frowned upon but they should definitely add a cross hair to Switch and console huntress especially now that cross play is here

  • Considering how quick GF can expose someone I think if a survivor is in the process of snapping him out he should not be able to stalk that survivor. Like the other day I was teabag stalking a survivor, I'd pop my head up and stalk until they were exposed and there was nothing they could do even though they were triggering the snap out audio cues, that is stupidly broken

    Also I don't think he should be able to 99 people it should regress slowly over time.

  • @Opex said:

    https://forum.deadbydaylight.com/en/discussion/comment/1560347#Comment_1560347

    No I get really high win streaks as long as I don't play against people that are all running full meta perks, and if they do neither I get maps like the game where nurse is obsolutely broken or the survivors just are really bad.

    I'm not saying I expect to win every game, you clearly didn't understand what this post was about. This post was about that meta perks are extremely hard to beat no matter how well the killer plays. I never complained that I lost, infact I'm happy that I finally had a fun challenging game.

    It is just if one of the best nurse's in the game with omega blink cant beat survivors with meta perks, not because they are better but JUST because of meta perks. How is someone suppost to have a chance to win that isn't that good? How is someone suppost to win that plays a killer like clown or trapper? That's what this post was about.

    The thing is tho, there are people who play other killers like clown and trapper in red ranks and perform really well.

    Both sides have meta perks.

    I understand you feel like you shouldn't have lost but it happened anyway, the game is supposedly balanced around 2 dead, 2 surviving. Also there's a certain RnG elements to each trial to I suppose help achieve that balance. If you get a lot of 4k's your really not in a position to complain regardless of how you played (if 3 escaped they obviously played well) . You should try not let it get to you that much, it is only a game. Each trial is meaningless.

  • Wow, get over yourself bud. You lost a game and also threw in a humble brag of going 64 games in a row with a 4k. So you clearly can beat meta perks, do you actually expect to win every game?

  • PS4 player here, its only since cross play that I've started using DS and unbreakable etc. Used to love running meme builds but I must say PC killers love to sweat, theres alot of camping and tunnelling at red ranks and just general toxicity (lol I always used to think DBD was toxic, but cross play somehow brought it to a new level, game was never this sweaty and toxic with just PS4 players) so I am forced to play like this. I'm not giving up on cross play tho just gonna adapt I guess

  • I LOVE the grind after spending 10's of millions just to get 5 lerys offerings for scratched Myers, it feels SO rewarding

  • Far from op really, its mainly used to farm points, use BBQ and a pudding and your getting like 70-90 k each game

  • Can we just enable it already, if people don't want it they can disable same as cross play. There is no valid reason not to have it other than toxicity, if your easily offended by strangers on the internet disable it. We're all playing the same game after all it makes zero sense that a large portion of your player base don't have an option to communicate while PC players do

  • A good change I think, ebony mori is too strong. I don't even use them, between GF and Myers I have over 100. Considering they've nerfed medkits, toolboxes,flashlights, removed infinites, and reworked a bunch of strong survivor perks along the way, getting rid of ebony is the least they could do

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