JamieARose
JamieARose
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- JamieARose
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Comments
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2512638#Comment_2512638
When I play with crossplay off I can basically add console teammates as friends and make party chat with them. That wouldn't stop people from using comms.
So you admit to being a cheater?
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@KerJuice said:
I feel your pain, OP. Doesn’t matter if “grade doesn’t reflect skill.” Sure as hell feels like it. Point is, the sucky system forces him to take a lot of losses before “it figures ######### out.” Well, shouldn’t someone who hasn’t played a lot of killer yet be STARTED off at a low MMR first then move him up if he’s winning too much? As opposed to the other way around screwing him over? “Hey paying customer- get stomped and destroyed a few times before we figure out where you belong. This Gold SWF squad has been playing a lot longer than you, this looks like a good place to start you off. But don’t worry- has nothing to do with skill. Give us a couple of days to sort you out. BTW, Auric Cell packs are on sale and the store has new cosmetics…”
What makes this sad is that I'm not even a noob and I'm pretty sure I'm getting matched with people who would be red under the old system where I was a low green at best. Then they have the audacity of accusing me of being a noob in chat.
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Get rid of SWF. It's the only solution because it's the only way to assure comms are out of play.
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@bm33 said:
They really need to hide grades like they did the ranks during last mmr test. No reason to show them especially since they have 0 to do with matchmaking.
What matchmaking? They haven't had a good matchmaking system EVER.
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Then there's no point to the current rating system.
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2512014#Comment_2512014
Blatantly false.
You just keep telling yourself that.
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@psionic said:
It's an honest question.
Stridor is definitely a meaningless perk, I can have its "benefit" without using it, legitly. It's not like Shadowborn that in fact gives an advantage I could not get without using it.
Stridor should be rework in a way that increases both volume and distance of the sounds, for example.
The purpose of Stridor is to clog up your Bloodweb. Same as perks like No Mither, Mettle of Man and Monstrous Shrine.
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The way things are going it's going to be everyone playing survivors and the only one playing Killer will be Otz.
I think this is what BHVR wanted all along.
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BHVR doesn't care about hackers. They never have.
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So it's a day ending in Y?
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@xBEATDOWNSx said:
Outside of match recently, all of my killer games have gone great. Games are balanced well, sometimes I'll 4k while more often I'm taking 2-3 kills each game.
...
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@Mandy said:
@Mr_K is correct with the way the MMR/SBMM is working. If you've got a high MMR with a killer, there's no way you're going to be put with people at a super low MMR that would be unfair as you still have a baseline knowledge of the game mechanics, tiles etc. So it would be incredibly unfair to put you against new players, even if it's with a killer you've never played.
If you're playing with a killer that is new to you then your MMR won't drop too much if you're already experienced with other killers - it'll be less, but it won't be low. It will take some time then before the MMR on that killer balances out.
As for the other things mentioned in this thread about "lies", sometimes things have been mentioned that we're working on or even just in the planning phase - these get jumped on and people expect them to be implemented instantly. There's no lies - we're working on things, it's just somethings don't happen as quickly as we all like, other things come up, some things are put to the wayside or in a backlog whilst something more necessary is dealt with. Or for whatever reason, something just can't be done. It's not about lying.
So your solution to this is to put the killer player at a super low rank and play them against survivors with super high ranks and then hide how the system works so that no one understands what's going on?
And you wonder why BHVR gets called out all the time.
alicefacepalm.jpg -
My last 10 games have been full of all the nausea you just described. The matchmaking is now 100x worse than it was before and survivor toxicity is just as bad as it's always been. New players getting chased away from this game? Seems like they're being done a favor. Getting away from this terribly balanced joke of a game. I don't know why you expect killers should be polite when survivors are rude and the game badly favors survivors to the point where killers are lucky if they get a sacrifice at all.
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BHVR has never once kept a promise. Why you do you expect they'll start now?
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@EntitySpawn said:
I get it, the game can be stressful but why are people so determined to 4k or always escape without taking into consideration of anything in the trial.
I just versed a 5k hour legion, no gen defense on mother dwelling, they got 9hooks 1k could (could of got 10hooks, 2k but got greedy and slugged and lost it)
This 5k hour legion against people on my team (pretty bad players imo, but their hours was very low) and me sweating my ass off to do well, yet when I say gg etc. He gets mad and entitled saying he should of won....
Like dude, legion, no gen defense on a huge map, no matter the skill that's a good game, why cant people just say gg or accept anything less as a win
Why do you teabag?
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2511167#Comment_2511167
I'm not saying that, I'm just saying that while the information would be useful to some, it would be abused by others.
That's the same lame excuse Bli$$ard used to hide MMR in Overwatch and it was a bad decision there too. It did nothing but fuel the fires as the game became more and more unbalanced.
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Since the game is woefully unbalanced in favor of survivors to the point they are allowed to cheat (voice comms) without repercussions, then it can only be expected that the killer, who is supposed to be in the strong position when starting a game, but is forced to be in the weak position from start to finish, is going to be a bit upset and feeling like the game isn't fair.
Meanwhile, survs are teabagging and shining their flashlights ad nauseum and somehow think that isn't toxic behavior.
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@miketheratguy said:
The formula would make for interesting knowledge but how long would you give it before thousands of users began playing in artificial ways to exploit it?
Frankly I don't even like other characters' grades being public. It just needlessly complicates and makes everyone question things. All I want to know is how I myself am doing, I can tell if I'm in a match with people who are as good (or bad) as myself or not.
Instead we should ram our heads against bad matchmaking without any idea of how to improve our experience.
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Well it certainly isn't a 5 gen rush with 4 escapes inside of a few minutes where my only interaction with the survs is being harassed by the jerk with the flashlight.
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Clearly the SBMM was poorly implemented since the game is practically unplayable.
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Matchmaking is worse than ever, grind is worse than ever, there's nothing fun about this game at all.
If BHVR hasn't fixed this by now, it's clear they have no intention to.
Stop giving them your money.
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I don't know why I would want to bother playing nurse in her current state. I'm sure she's fun to play if you're Otzdarva. I'm not, I can't break the laws of time and space to make crappy skill good.
It would be better to just rework her from the ground up.
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@Killing_Time said:
Nurse has been bugged and left for dead almost 2 years now. The bugs actually hinder her in such a way that it keeps survivors from complaining... Which was the end goal of the devs. They refuse to fix or even mention her. Expect this thread to vanish.
Makes sense.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2333186#Comment_2333186
Hopefully fixing the performance of the game, please and thank you! Hallelujah, can I get an amen?
You must be new to this game.
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They have a lot on their plate doing what? Counting their money from their latest overpriced DLC?
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@ITSCJ46 said:
Can we pls just move on without NOED, there is no legitimate defence you can say to keep this perk, it literally rewards bad killers with free kills, it rewards them for not doing their objective in the first place, I've just had 2 games in a row (and probably hundreds in the past) where we get all the gens done and we're all good and the killer gets 1-3 kills cause of NOED.
When are they going to get rid of Dead Hard? Decisive Strike? Borrowed Time? Infinite Loop Abuse?
You're a survivor, you have a massive advantage.
