JackOfTrades
JackOfTrades
About
- Username
- JackOfTrades
- Joined
- Visits
- 285
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Comments
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(Also my name is In-CyD3, in-game)
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/3050741#Comment_3050741
yeah sure
add me my name is the same as on here
What's your DBD Friend ID?
(Mine is #0a61, so there's that)
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I can't find a picture. I could show you if you would like (it'd have to be in-game, if you have that time, but it's a broken vault location.)
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yep. I play on switch and so many surv. have abused it on my Nemesis. I'll try and find a pic of the vaulting spot and post it here.
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No, not the main building. Literally a vaulting spot the killer cannot vault. go on Sanctum of Wrath try vaulting all spots. One should just shoot you back out.
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For Sanctum of Wrath, are we going to talk about the broken vaulting spot? or... (I know it's prob. not the right thread, buuuuuuuuut)
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@Witchubtet said:
Before anyone screams about his insta-kill build I’ll remind you that it does take awhile to build up EWIII with it. I do believe it’s op but that’s not what I’m here to talk about.
Currently Michael is just a less stealthy Ghostface, just with a terrible lunge range in EWI. What I would do is keep the build up the same but once he reaches EWIII the whole map hears his chase music and terror radius. Giving him time to spook people off gens or to deter hook saves (not by camping just by lack of Information).
I like this, but the larger terror radius may make it harder to stalk, so that could be a problem. Of course, the title of this post is "A rework for Michael", so there's that that has to be thought about also. Perhaps you could talk about an initiative that you had in mind for Michael's Evil Within power?
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Old black box Add-on was decent if I remember correct...right?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3050000#Comment_3050000
It is a terrible situation indeed.
Please just take heed of what we say! We the players know what must be done to create a better add-on or killer! Just heed our advice! lol.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3049979#Comment_3049979
To put it plainly...yes.
I do not doubt BHVR OCCASIONALLY reads a few suggestion posts. But actually take them into consideration?
Never.
That's sad. I thought it was a good idea for the add-on to finally get use, but it was moved, so.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/333337/we-need-to-talk-about-freddys-addons
I once made an entire thread on HOW they could fix his add ons. It got pushed to "suggestions", buried, and forgotten
Recently I made a piece on changing the Iridescent Umbrella Badge on Nemesis and it was pushed to suggestions...does that mean it's basically gone?
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@Coffeecrashing said:
Controllers are forbidden from having a decent camera turn rate, which makes 360s way more powerful against console killers than mouse and keyboard PC killers.
On PC, with a half decent DPI, killers can spin their camera to follow a survivor that is doing a 360. Controllers can’t do that at all, so 360s are massively unfair to console killers.
In the texas chainsaw massacre, you don't see people 360'ing Bubba's chainsaw, yet here we are. lol
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@The_Krapper said:
Don't lunge when you swing close to a survivor, when you're first starting it's easy to get in that habit but it's better to get close and then tap the swing button instead of hold it and sometimes it's better to wait it out and then tap it depending on your surroundings
Don't wan't that surv. to get to tht pallet if you don't have to.
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@Lekitzul said:
Honestly, it does take some practice. I tend to turn when they turn. Also don't hit immediately, wait a second longer than normal to make sure they aren't gonna Dead Hard or turn. Also, try the Perk Unrelenting. It is very good for practice, it let's you hit quicker after a missed hit. You can use that to practice until you get better and then switch it out. =) That's what I did.
K, Thanks! I'll try that sometime.
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@EvilSerje said:
- Identify 360'ers
- Get close and fast hit (no lunges)
- Don't turn, step back so he won't disappear completely from sight.
Problem is that killers have huge blindspot right in front of them for some reason.
Ok, I'm on the game right now so I'll try that out. Thanks!
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/3049413#Comment_3049413
Very angy, I guess.
Other then that, It's just her going around asking if anyone wants to listen to her mix tape and them going "No".
LOL. Thanks, I don't own the Ringu chapter, so.
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Can someone PLEASE tell me what Sadako is like?
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Just a question that I don't know if I'm allowed to post or not...but what's Sadako like as a killer? You put her in the bottom tier (I think, but please correct me if I am wrong), and I don't own her DLC, so.
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@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/3049380#Comment_3049380
Player controlled zombies do pose to many issues to be a thing, but an ai version with their cosmetics is what I meant.
I think I understand what you're getting at, and that could be very interesting.
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@DemonDaddy said:
I'd like to see sacrificed survivors return as zombies
I think SWF would turn this against the killer (bodyblocking, etc.) and the speed boosting add-ons might need something done to them, but it might be interesting.
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@stufoot99 said:
Very interesting idea! Definitely more unique than the standard “Do something and get exposed” red add-ons BHVR loves.
Unfortunately, I imagine as of right now this add-on might be kind of useless, not because of the addon itself, but because Zombies are so glitchy. They would probably all be stuck on a tree or something. Zombie AI needs a huge improvement before this addon can come out.
Also you talk about the Depleted Ink Ribbon addon which spawns Zombies in the gate having conflict with yours. I’m pretty sure when two addons conflict each other in this game, whatever addon on the first slot (left slot) takes priority, but I could be wrong.
Very cool idea!
What I was thinking of when thinking of the Ink ribbon add-on was the amount of Zombies in the Exit gates. Also, thanks! I play Nemesis and usually run survivors into chases around zombies so the zombies lock-on the survivors and so if the survivor can't act fast enough, they can get contaminated and/or injured/downed.
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Love Resident Evil. Can't wait for Wesker to release. I own Blighted Nemesis. Need I say more?