Jack11803
Jack11803
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- Jack11803
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Comments
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Decisive Strike should have the stun increased to 10 seconds, and ALSO give the survivor a 5 second burst of speed and heal that ignores exhaustion! DS is trash and the devs ARE RUINING THIS GAME!!!!
/s
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@Dragonredking said:
The wraith
His forearm is as wide as his thigh.... he really does skip leg day!
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@Jack11803 said:
Then anyone who played 1990’s games would excel,. Everyone else would get ######### on lol. Yay for me!As someone who also beat the extended remake of resident evil under 3 hours, I definitly have experience. The remake made the speed run SO MUCH harder! Adds at least a solid 30 unavoidable minutes of stuff to do.
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Then anyone who played 1990’s games would excel,. Everyone else would get ######### on lol. Yay for me!
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420ms.....
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And in that situation, that’s EXACTLY what I’d want you to do. Because if you do, you’ll lose.
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@Uncomfortable said:
Maurice is all the clown has left
I bet they hang out during the down time between trials.The same downtime he uses to hang out with his VHS player?
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@Amanda55 said:
@Jack11803 said:
@Orion said:
@Jack11803 said:
@Orion said:
@ThePloopz said:
Orion said:@ThePloopz said:
Orion said:
@Jack11803 said:
@Orion said:
Why do you (wrongly) believe facecamping doesn't require any skill? What’s skillful about it? Is there a particular skill you must harness besides not being a blind potato? Well, to facecamp, the following had to happen:
* The Killer had to find a Survivor (meaning they were better at finding a Survivor than the Survivor was at hiding from a Killer).
The Killer had to chase a Survivor long enough to hit them twice (meaning the Killer was better at chasing a Survivor than the Survivor was at losing a Killer).
(Bonus; does not always happen) The Killer had to deal with body blockers on the way to the hook (meaning the Killer was better at hooking a Survivor than the other Survivors were at body blocking).
So you tell me, why you wrongly believe facecamping takes no skill. Seems to me the Killer had to outplay the Survivor he hooked every step of the way.
No what you described is catching the survivor and hooking them. That is not face camping. The act of face camping takes 0 skill, now that doesn’t mean the killer has no skill but let’s not lie and say the act of face camping takes skill
The Killer played better than the Survivor. Why should the Survivor be excused from the consequences of their failure?
This has nothing to do with who played better or whatever. I was saying the act of face camping takes no skill which it doesn’t, I never said anything about excusing survivors or anything of the sort. I never even called face camping bad or complained about it. Hey if the killer wants to do that, that’s their choice and they’ll most likely lose because of it
I disagree. It has everything to do with who played better. You want Survivors to have free rescues even though the Killer played better than them. Camping is not possible unless the Survivor failed at their job - surviving. Why should the Survivor be allowed to get off the hook?
Bevause the game is designed for them to also get caught. It’s very well okay for them to die on that first hook, and the killer will likely lose if others exploit the bad choice. It seems you want to face camp AND win even if they exploit your strategy. That’s ludicrous
I want Survivors to take responsibility for their failures and stop blaming Killers for their deaths. When I get camped, I don't complain about it. I realize that the Killer outplayed me and try to learn from the experience.
And I immediately pull out my phone, and use the PlayStation app to tell the other randoms the killer is camping and to gen rush
Well then i'll just tunnel you till you die then. You Wanna play that way? Then i the killer have every right to camp you and whack you like a pinata till your sacrificed. Even if survivor comes to get you your going back on that hook. The other survivors will waste their precious time trying to save you which makes good bait for overly Altruistic survivors.
I think you missed the point? It’s simply so they gen rush, just to make solo closer to swf. Sorry that’s bothering you. If someone goes all in on me, ill do the same!
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I grabbed her right by the (BAD WORD)! : You move at twice the speed the entire trial, however, once you hit a female survivor, you lose all tokens of any perks, and go at 50% speed instead.
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The Orange : every trial you put on your favorite spray on tan and toupee. If a survivor runs past you, your toupee has a 50% chance to fall of, if this occurs you get bloodlust 3. If a flashlight is shined on you, your orange skin reflects it back into the users face.
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Trump = Deep-throat : one survivor is your obsession. The survivor is exhausted the entire trial, but has the ability to tell the other survivors your location every time you perform any action. “Recentally we made a deal with russ-“
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Email : you are able to find out the survivors location through wall hacks. Once you are reported you delete the perk and can’t be banned until next use
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Madame president : you begin publishing a book in the thought that you are guaranteed to win the election trial. When exit gates are powered, and this proves false, killers power charges 10x faster out of frustration
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@KING_DEDE said:
Jack11803 said:@KING_DEDE said:
Cetren said:
I like trumps wall building ability, but hillary would be OP. She just deletes parts of the game code removing all pallets, totems, windows, and exit gates. Badabing badaboom.
That would be a nice mori she just deletes you
Ultra rare add on : “it was family photos!” Allows you to delete survivors instantly, and survivor who tries to prosecute you also gets deleted.
What about her perks though
“....Pokémon go....?...” survivors have stifled laughter at the awkwardness of the situation, revealing their position when within the killers radius for (10/5/at all)seconds
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@KING_DEDE said:
Cetren said:I like trumps wall building ability, but hillary would be OP. She just deletes parts of the game code removing all pallets, totems, windows, and exit gates. Badabing badaboom.
That would be a nice mori she just deletes you
Ultra rare add on : “it was family photos!” Allows you to delete survivors instantly, and survivor who tries to prosecute you also gets deleted.
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@Mringasa said:
@Jack11803 said:
@Mringasa said:
They'll build a wall to split it in half.New Perk
Passport - Allows you to move from one half of the map to the other without the Killer's permission.
Green card : you are able to freely teleport around the map, and walk out of the exit gate. However, if trump is in the lobby, all perks are rendered unusable, and instead of teleportation, you are always exhausted and exposed.
Perk
Johnny Cochrane - Female only Perk. Allows you to remove the Exposed effect from Green Card. Gives you 25k Bloodpoints each time the Killer touches you.
######### culture : if the killer so much as looks at you, you double pip and take away all his emblems and points, and their IP is perma banned. If they’re in a dorm or flat, screw em who cares. Although completely defying the meaning of ######### culture.... who cares about that, guilty til proven innocent. Tier 3. Can’t be proven innocent.
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@Mringasa said:
They'll build a wall to split it in half.New Perk
Passport - Allows you to move from one half of the map to the other without the Killer's permission.
Green card : you are able to freely teleport around the map, and walk out of the exit gate. However, if trump is in the lobby, all perks are rendered unusable, and instead of teleportation, you are always exhausted and exposed.
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@Broccoli_Jaeger said:
Perhaps they wait for the PS4 update because it would cause problems if a PS4 player winsWrong. They already said PS4 players could win, they’d just get it when the update drops.
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Also, he may have a hard to read font, but at least he has grammar and a statement that makes sense. Purple isn’t even a format, and that has nothing to do with “throwing #########”.
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@Sehkmet said:
@Noodle said:
I don't believe this is Sony holding the patch back out of laziness or petty reasons. I've been with Sony since as long as I can remember, starting on PS1 and moving up every generation. I strongly believe that Sony is holding the patch back because it's so horribly broken. The 2.0 patch has caused major performance issues on both PC and Xbox One, with Xbox One being practically locked out of half their killer roster due to FPS drops and game freezes and they can't even play the new Clown killer. I feel the reason it's taking so long to come out on PS4 is due to the patch failing certification numerous times because of bugs, glitches or it's just harmful for the console as a whole.Ohh conspiracy theories... Eww..
Conspiracies?! That’s common sense! What do you think certification is even there for!? It probably failed certification AT LEAST once. It was due to bugs that the same thing happened a bit after huntress release. It’s happened before.
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Also, you continue to address nitpicks you have about me, trying to get personal, when I just pointed out you completely left someone’s question our, because you didn’t want to answer it, because the answer is probably something you don’t want to accept. That you are in fact someone who lacks skill or strategy.
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@Orion said:
@Jack11803 said:
@Orion said:
@deathdoer1 said:
Why not just remove hook stages and let people insta die on hook. Can’t camp whats not there.If there was compensation in the form of longer chases, I'd be on board for this.
That wasn’t assumption, that was a question. Failure to read again. And failure to address what ploopz said. You are steadily losing this
Ah, you're one of those who thinks a discussion needs to be won or lost. I see. Enjoy your echo chamber.
Yes, because I believe that I am right, and you are wrong. That’s simple common sense.
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Nice job ASSUMING face camping is a real problem for me and I’m not just debating game mechanics, which I am. Illiterate and hypocrite.
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@Orion said:
@deathdoer1 said:
Why not just remove hook stages and let people insta die on hook. Can’t camp whats not there.If there was compensation in the form of longer chases, I'd be on board for this.
That wasn’t assumption, that was a question. Failure to read again. And failure to address what ploopz said. You are steadily losing this
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@Orion said:
@Jack11803 said:
@OrionHealth states aren’t chances.
Before being found, the Survivor had the chance to be stealthy. They failed.
Before being hit once, the Survivor had the chance to break the chase. They failed.
Before being hit a second time, the Survivor had a second chance to break the chase. They failed.Three failures on the Survivor's behalf, three successes on the Killer's behalf.
Can’t hide from stealth killers, and you don’t have same speed or ability to move around freely as normal killers. Hiding is in killers favor and you’re meant to be found every game. Next. Being hit will almost always happen right when you’re found, only reason not is sprint burst, and that perk needs a nerf. So this is just the same as the first one. Getting downed is the first failure, and almost the same as getting hooked, much like found to hurt, only difference would be a nasty crutch perk, or a sacrificial team effort, in which case multiple health states are exchanged and you can usually snowball that and wipe the team.... if you don’t face camp
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He wants you to prove face camping requires skill or admit you’re wrong, he’s said it countless times. Are you illiterate?
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@Orion said:
@Jack11803 said:
@Orion said:
@ThePloopz said:
Orion said:@ThePloopz said:
Orion said:
@Jack11803 said:
@Orion said:
Why do you (wrongly) believe facecamping doesn't require any skill? What’s skillful about it? Is there a particular skill you must harness besides not being a blind potato? Well, to facecamp, the following had to happen:
* The Killer had to find a Survivor (meaning they were better at finding a Survivor than the Survivor was at hiding from a Killer).
The Killer had to chase a Survivor long enough to hit them twice (meaning the Killer was better at chasing a Survivor than the Survivor was at losing a Killer).
(Bonus; does not always happen) The Killer had to deal with body blockers on the way to the hook (meaning the Killer was better at hooking a Survivor than the other Survivors were at body blocking).
So you tell me, why you wrongly believe facecamping takes no skill. Seems to me the Killer had to outplay the Survivor he hooked every step of the way.
No what you described is catching the survivor and hooking them. That is not face camping. The act of face camping takes 0 skill, now that doesn’t mean the killer has no skill but let’s not lie and say the act of face camping takes skill
The Killer played better than the Survivor. Why should the Survivor be excused from the consequences of their failure?
This has nothing to do with who played better or whatever. I was saying the act of face camping takes no skill which it doesn’t, I never said anything about excusing survivors or anything of the sort. I never even called face camping bad or complained about it. Hey if the killer wants to do that, that’s their choice and they’ll most likely lose because of it
I disagree. It has everything to do with who played better. You want Survivors to have free rescues even though the Killer played better than them. Camping is not possible unless the Survivor failed at their job - surviving. Why should the Survivor be allowed to get off the hook?
Bevause the game is designed for them to also get caught. It’s very well okay for them to die on that first hook, and the killer will likely lose if others exploit the bad choice. It seems you want to face camp AND win even if they exploit your strategy. That’s ludicrous
I want Survivors to take responsibility for their failures and stop blaming Killers for their deaths. When I get camped, I don't complain about it. I realize that the Killer outplayed me and try to learn from the experience.
And I immediately pull out my phone, and use the PlayStation app to tell the other randoms the killer is camping and to gen rush
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@Sn0wJob said:
Your original statement was that obnoxious loopers shouldn't get punished because that is what exists at high ranks and depipping them would force them upon new killers, but I get them anyway so what does it matter ¯_(ツ)_/¯
The moment you dip your toe into 19 you'll see everyone packing self care
The moment you dip into 17-14 it's just a slew of sprint bursts, ds and borrowed time.
Following someone around for two minutes only to have two of his friends hook block and flashlight me and I walk out with like one kill isn't really my idea of fun.
I shouldn't really have to play people with no experience to have a fun and fair game, and yet that's pretty much what happens.
So you'll have to excuse me if I have a gripe.And how much experience do you have?
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Health states aren’t chances.
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And I’m not glad you under the pathetically stupid deluding the action of not moving requires skill.
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@Orion said:
@ThePloopz said:
Orion said:@ThePloopz said:
Orion said:
@Jack11803 said:
@Orion said:
Why do you (wrongly) believe facecamping doesn't require any skill? What’s skillful about it? Is there a particular skill you must harness besides not being a blind potato? Well, to facecamp, the following had to happen:
* The Killer had to find a Survivor (meaning they were better at finding a Survivor than the Survivor was at hiding from a Killer).
The Killer had to chase a Survivor long enough to hit them twice (meaning the Killer was better at chasing a Survivor than the Survivor was at losing a Killer).
(Bonus; does not always happen) The Killer had to deal with body blockers on the way to the hook (meaning the Killer was better at hooking a Survivor than the other Survivors were at body blocking).
So you tell me, why you wrongly believe facecamping takes no skill. Seems to me the Killer had to outplay the Survivor he hooked every step of the way.
No what you described is catching the survivor and hooking them. That is not face camping. The act of face camping takes 0 skill, now that doesn’t mean the killer has no skill but let’s not lie and say the act of face camping takes skill
The Killer played better than the Survivor. Why should the Survivor be excused from the consequences of their failure?
This has nothing to do with who played better or whatever. I was saying the act of face camping takes no skill which it doesn’t, I never said anything about excusing survivors or anything of the sort. I never even called face camping bad or complained about it. Hey if the killer wants to do that, that’s their choice and they’ll most likely lose because of it
I disagree. It has everything to do with who played better. You want Survivors to have free rescues even though the Killer played better than them. Camping is not possible unless the Survivor failed at their job - surviving. Why should the Survivor be allowed to get off the hook?
Bevause the game is designed for them to also get caught. It’s very well okay for them to die on that first hook, and the killer will likely lose if others exploit the bad choice. It seems you want to face camp AND win even if they exploit your strategy. That’s ludicrous
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@Orion said:
@Jack11803 said:
@Orion said:
@ThePloopz said:
Orion said:@Jack11803 said:
@Orion said:
Why do you (wrongly) believe facecamping doesn't require any skill?
What’s skillful about it? Is there a particular skill you must harness besides not being a blind potato?
Well, to facecamp, the following had to happen:
The Killer had to find a Survivor (meaning they were better at finding a Survivor than the Survivor was at hiding from a Killer).
The Killer had to chase a Survivor long enough to hit them twice (meaning the Killer was better at chasing a Survivor than the Survivor was at losing a Killer).
(Bonus; does not always happen) The Killer had to deal with body blockers on the way to the hook (meaning the Killer was better at hooking a Survivor than the other Survivors were at body blocking).
So you tell me, why you wrongly believe facecamping takes no skill. Seems to me the Killer had to outplay the Survivor he hooked every step of the way.
No what you described is catching the survivor and hooking them. That is not face camping. The act of face camping takes 0 skill, now that doesn’t mean the killer has no skill but let’s not lie and say the act of face camping takes skill
The Killer played better than the Survivor. Why should the Survivor be excused from the consequences of their failure?
It’s an asymmetrical game, if you can’t kill one dude when he’s alone you suck ass. That even includes loops and ds. It doesn’t mean you’re better in a game like this if you kill the one guy, it’s if you kill the one guy AND his efforts didn’t hamper your side enough to cause damage.
Please answer the question. The Killer had to outplay the Survivor in order to catch them. Why then should the Survivor be allowed to ignore the consequences of their failure? Is that typical of a game?
It’s very typical. In games you respawn, get chances, etc. Downing a survivor is not equal to outplaying him. If he loops you for 5 gens and you down him, yeah he’s gonna due, but he invariably kicked your ass
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@Jack11803 said:
@Orion said:
@ThePloopz said:
Orion said:@Jack11803 said:
@Orion said:
Why do you (wrongly) believe facecamping doesn't require any skill?
What’s skillful about it? Is there a particular skill you must harness besides not being a blind potato?
Well, to facecamp, the following had to happen:
The Killer had to find a Survivor (meaning they were better at finding a Survivor than the Survivor was at hiding from a Killer).
The Killer had to chase a Survivor long enough to hit them twice (meaning the Killer was better at chasing a Survivor than the Survivor was at losing a Killer).
(Bonus; does not always happen) The Killer had to deal with body blockers on the way to the hook (meaning the Killer was better at hooking a Survivor than the other Survivors were at body blocking).
So you tell me, why you wrongly believe facecamping takes no skill. Seems to me the Killer had to outplay the Survivor he hooked every step of the way.
No what you described is catching the survivor and hooking them. That is not face camping. The act of face camping takes 0 skill, now that doesn’t mean the killer has no skill but let’s not lie and say the act of face camping takes skill
The Killer played better than the Survivor. Why should the Survivor be excused from the consequences of their failure?
It’s an asymmetrical game, if you can’t kill one dude when he’s alone you suck ass. That even includes loops and ds. It doesn’t mean you’re better in a game like this if you kill the one guy, it’s if you kill the one guy AND his efforts didn’t hamper your side enough to cause damage.
That’s like playing evolve, and killing a single dude with all your might, and saying you did better. No you did PART of what you need to do.
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@Orion said:
@ThePloopz said:
Orion said:@Jack11803 said:
@Orion said:
Why do you (wrongly) believe facecamping doesn't require any skill?
What’s skillful about it? Is there a particular skill you must harness besides not being a blind potato?
Well, to facecamp, the following had to happen:
The Killer had to find a Survivor (meaning they were better at finding a Survivor than the Survivor was at hiding from a Killer).
The Killer had to chase a Survivor long enough to hit them twice (meaning the Killer was better at chasing a Survivor than the Survivor was at losing a Killer).
(Bonus; does not always happen) The Killer had to deal with body blockers on the way to the hook (meaning the Killer was better at hooking a Survivor than the other Survivors were at body blocking).
So you tell me, why you wrongly believe facecamping takes no skill. Seems to me the Killer had to outplay the Survivor he hooked every step of the way.
No what you described is catching the survivor and hooking them. That is not face camping. The act of face camping takes 0 skill, now that doesn’t mean the killer has no skill but let’s not lie and say the act of face camping takes skill
The Killer played better than the Survivor. Why should the Survivor be excused from the consequences of their failure?
It’s an asymmetrical game, if you can’t kill one dude when he’s alone you suck ass. That even includes loops and ds. It doesn’t mean you’re better in a game like this if you kill the one guy, it’s if you kill the one guy AND his efforts didn’t hamper your side enough to cause damage.
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@Sn0wJob said:
@Jack11803 said:
@Sn0wJob said:
or the loopers could git gud and stop looping : D
See how frail the argument isNot frail at all... because it especially works on new killers.... and that’s the problem... you basically made an absolutely useless statement, and actually thought it had worth.
So if it works so well, why is it happening to me at rank 15+. I thought we didn't depip loopers....oh wait the matchmaking is bad and I play high ranks anyway
Nice job failing to correctly read, and attempting a word switch. I never said looping gets pips. I said that your suggestion that it shouldn’t was stupid.
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@Tsulan said:
What you experience is called latency. Also every killer has the same hit range, but it can look longer because of the height.Face camping doesn't exist anymore. It was removed with the introduction of swivel hooks.
What you describe is hard camping.Funny how you got forum latency when you said that

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@Orion said:
@Jack11803 said:
@Orion said:
@Jack11803 said:
@Orion said:
Why do you (wrongly) believe facecamping doesn't require any skill?What’s skillful about it? Is there a particular skill you must harness besides not being a blind potato?
Well, to facecamp, the following had to happen:
1. The Killer had to find a Survivor (meaning they were better at finding a Survivor than the Survivor was at hiding from a Killer).
2. The Killer had to chase a Survivor long enough to hit them twice (meaning the Killer was better at chasing a Survivor than the Survivor was at losing a Killer).
3. (Bonus; does not always happen) The Killer had to deal with body blockers on the way to the hook (meaning the Killer was better at hooking a Survivor than the other Survivors were at body blocking).So you tell me, why you wrongly believe facecamping takes no skill. Seems to me the Killer had to outplay the Survivor he hooked every step of the way.
Beceause that’s finding, chasing, and downing a survivor, not facecamping. If you play Pokémon and I ask how hard the champion is, you don’t tell me the gym leaders details....
Those events had to occur for facecamping to be a possibility. The short version is that the Killer played better than the Survivor. From that point on, why should the Survivor be excused from the consequences of their failure?
Because survivors are meant to fail. The killer IS stronger than them, and it’s easier to find than hide.
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@Orion said:
@Jack11803 said:
@Orion said:
Why do you (wrongly) believe facecamping doesn't require any skill?What’s skillful about it? Is there a particular skill you must harness besides not being a blind potato?
Well, to facecamp, the following had to happen:
1. The Killer had to find a Survivor (meaning they were better at finding a Survivor than the Survivor was at hiding from a Killer).
2. The Killer had to chase a Survivor long enough to hit them twice (meaning the Killer was better at chasing a Survivor than the Survivor was at losing a Killer).
3. (Bonus; does not always happen) The Killer had to deal with body blockers on the way to the hook (meaning the Killer was better at hooking a Survivor than the other Survivors were at body blocking).So you tell me, why you wrongly believe facecamping takes no skill. Seems to me the Killer had to outplay the Survivor he hooked every step of the way.
Now tell me, when I ask something like, “why is facecamping skillful compared to leaving the hook and killing more” you don’t tell me ######### both people do. Get those dumbass statements outta here.
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@Orion said:
@Jack11803 said:
@Orion said:
Why do you (wrongly) believe facecamping doesn't require any skill?What’s skillful about it? Is there a particular skill you must harness besides not being a blind potato?
Well, to facecamp, the following had to happen:
1. The Killer had to find a Survivor (meaning they were better at finding a Survivor than the Survivor was at hiding from a Killer).
2. The Killer had to chase a Survivor long enough to hit them twice (meaning the Killer was better at chasing a Survivor than the Survivor was at losing a Killer).
3. (Bonus; does not always happen) The Killer had to deal with body blockers on the way to the hook (meaning the Killer was better at hooking a Survivor than the other Survivors were at body blocking).So you tell me, why you wrongly believe facecamping takes no skill. Seems to me the Killer had to outplay the Survivor he hooked every step of the way.
Beceause that’s finding, chasing, and downing a survivor, not facecamping. If you play Pokémon and I ask how hard the champion is, you don’t tell me the gym leaders details....
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@ThePloopz said:
@AshleyWB Well in a chase on console you need a minimum of 4 fingers available at all times. Two will be your thumbs, you need one to run, and one for windows/pallets. That leaves you with two buttons left and one is already bound to crouch so you really only have one. It’s just not realistic for something like this to be used during a chase unless you contort your hands in some awkward way.I once put arcade controls on DbD. My right hand was sideways across the Analog stick to the shake buttons. My X button was run. You can imagine from there. It was really successful though, as I played monster hunter on the 3ds AND psp, and that’s the true way to travel!
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@epicassassin said:
Jack11803 said:@epicassassin said:
oafafoxfeather said:
@epicassassin said: Tbh the exhaustion change makes it feel more realistic. Even in real life you have to slow down/stop running to get rid of exhaustion. Don't get it why people complain. You compare a real life situation to a game? They even said " It's just a game ". If they hang you in a hook you through the chest you'd probably die. If the killer hits you with a cattle hammer in the head I think you go on the ground instantly etc. You get my point? It's just a game after all this goes to all tryharders who think that the end of the world comes with nerfs, losing pips etc. You gain nothing from pips and you lose nothing. GL & HF
I get you dood. I don't mind the "nerf" at all. Just gotta use my sprint burst more sparingly
i do love a challenge though.Yeah, when it comes to hooks, anyone who didn’t get their heart pierced, could jump off if they are strong enough to do a flag pull up. And healing people with back rubs wouldn’t really help.
Then you've never gotten a back rub from me

Can’t argue with that.
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@Orion said:
Why do you (wrongly) believe facecamping doesn't require any skill?What’s skillful about it? Is there a particular skill you must harness besides not being a blind potato?
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So ten total buttons for actions. 4/ 5 is using activation perk of which are used during chase, another for struggle, and 2 more for generators. That leaves 3/2 I guess. I changed my controls, but still use the same amount of buttons I believe.
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@AshleyWB said:
I mean there's that back button thing on xbox, one of tge triggers are spare i think. Theres enough but I've keybinded some basic controls so I cant tell you exactly. All those skill checks destroyed my rb button had to change it to x.Besides the wonky middle pad, PS4 has 2 triggers on each side of the top, 4 arrows, 4 shape buttons (left and right side respectively, just like Xbox) 2 anog sticks at the same height, (NOT DIAGONAL) and that’s it.
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@AshleyWB said:
I guess i need to slow down then. Still so many times I have almost wiggled free and the bar disappeared. I'm thinking of the hook struggle on pc with the space mashing my mistake.Yeah, I noticed in your post you said you go side to side,it’s better to make fluid full rotations. Make a circle with it. Don’t go extremely slow, but you can easily do it with no position change and calmly spinning your thumb. It’s mainly about how consistent the speeds are, not the actual speed itself. Good luck

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@DirtyNurseMain said:
Here we will vote on which killer makes you jump the most?
•Myers pulling you off a geni
•Nurse surprise blinks
•Pigs ambush
•Running into a hag trap when everything is quiet
•Finding out it’s the trapper by stepping into a random trap
•Surprise billy from the corn
•Getting sniped from across the map by Anna
BONUS
walking casually through a pallet as killer and a Claudette pops up and rekts your faceDefinitly the random pallet drop. I’ve played both sides too, but that pallet drop is horrifying
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@Sn0wJob said:
or the loopers could git gud and stop looping : D
See how frail the argument isNot frail at all... because it especially works on new killers.... and that’s the problem... you basically made an absolutely useless statement, and actually thought it had worth.
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We already have silent hill; NURSE! /s
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@AshleyWB said:
Yeah look at how rocket league works with it's chat. There are a lot of buttons which serve no purpose in a chase and all that.Have you played console btw? Well anyway, in a class a survivor uses both sticks, possibly the middle lad button for a quick invert juke, and at least 4 other buttons. Vault, pallet drop, run, crouching out of sight to hide. And both hands are being used on the sticks.
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@Jack11803 said:
@AshleyWB said:
Wiggling on console requires you move the stuck left to right frantically. PC requires you to mash the Space key. I think it's more difficult to wiggle free on console because the wiggle bar sometimes disappears because of not moving the stick in a straight enough line from left to right.Wiggling on console is easy as hell. And in pc, it’s TWO buttons.... neither of which are the space bar
You can move the analog stick basically as slow as you want, as long as you push it outwards to for a circle as your turning it. You never miss a single second of wiggle. Whenever someone has comms, and I hear them going as hard as they can on that analog, I face palm...