JAZC_CR
JAZC_CR
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- Username
- JAZC_CR
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Comments
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killer need to be more stronger always, thats why you are 4vs1
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Trapper need some fixes, like start with 2 traps by default, intheir state is no a good choooooise in rank 1
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@GT_Legend2 said:
My thought for making him a Top-Tier Killer was for him to start out with all of his traps, he takes so much time to even collect a trap, let alone go to a spot to place it, his canmaybe allow for the old trap timing placement, and some other value changesagree +1
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@Peanits said:
For most, I agree. A brown add-on doesn't need a downside.Though for the super powerful ones, I'm okay with them having downsides to make them more fair. I shudder to think what scratched mirror would be like with no downsides.
i agree with some addons have negative thinks, but all the addons i guess is just unfair
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@steezo_de said:
@JAZC_CR said:
Like trapper and hag... the others killers deserve thatDev McClain already said in one of his streams that he was going to rework negative effects on perks, and he mentioned Trapper and Hag specifically. He said he eventually wants to get to all the killers. You just have to wait for them.
very nice indeep
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@thesuicidefox said:
Freddy's add-ons definitely need the drawbacks removed. It makes most of his yellow and white add-ons pointless. White block should be -1s, yellow -1.5, green -2, and purple -2.5. Claws/Rake/Paint Thinner need a rework too (maybe it makes DW darker for survivors or something). Dresses shouldn't increase transition at all.However some add-ons are REALLY strong so they need drawbacks. Class Photo is super powerful, so it should have a drawback to using it. +2s transition is a lot, maybe drop it to +1s transition (which in this case isn't a complete nerf since it's also giving you more time that you can see the others since it lasts the duration of transition). Red Pain Brush is strong too, but instead of drawbacks I would just rather it only affects his terror radius in dream world and nothing else (no reduced movement and no reduced transition).
Wraiths new add-ons don't have drawbacks IIRC. I think Wraith will be in a good spot once his update comes out.
Myers is another one where drawbacks are important. Judith's Tombstone is probably among the top 5 strongest add-ons in the game (along with tuft of hair) so it should slow you down considering you can just instant-kill someone.
don't forget wraith his addons sucks or the nurse addons, her addons punishment her so much is u use alone the addons or without alone
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@Boss said:
Lol @ Shape hitting Evil Within 3 in 10 seconds with Fragrant Tuft of Hair & Judith's Tombstone.obvious that some will stay the same
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@Grey87 said:
Some need negatives so that their addons wont be too strong.
Sure , remove the negatives but then don't forget to nerf some of the positives.i agree, but not all, just look wraith all have negatives
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@ZombieGenesis said:
Yup, killers can't get anything positive without negatives, remember that. That's only for survivors.i forgot that for one moment, every survivor addon aonly have possitive thinks.... only 3 or 4 have negative thinks
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@ZombieGenesis said:
I think it's mostly her add ons. A good nurse with 4 blinks? Forget about it. She's the one killer where killer skill trumps survivor skill. Which is okay but she does it to an unfun level.i agree but the other addons, remove the negarive effects
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@Visionmaker said:
JAZC_CR said:@Visionmaker said:
JAZC_CR said:
@Visionmaker said:
Because Nurse needs to be any stronger. 🤦♂️
i say for all killer no only for nurse... soit scares you?
90% of high rank games being 4 Blink Nurses with zero change in skill floor? I'm overjoyed.Plus Waterlogged Shoe and Scarred Hand Hag would be cancerous.
nurse is ez too dodge i don't know why people can't dodge here
Lol. Pack it up people, leave the balancing to this guy.
Devs, hire this man.
i guess u have problems with her, but me and my friends play normally against vs her
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@ZombieGenesis said:
Nurse needs a rebalancing altogether, IMO. She has a high skill cap but once you achieve it she becomes a murder machine.rebalancing? in movement speed i guess
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@Visionmaker said:
JAZC_CR said:@Visionmaker said:
Because Nurse needs to be any stronger. 🤦♂️
i say for all killer no only for nurse... so
it scares you?
90% of high rank games being 4 Blink Nurses with zero change in skill floor? I'm overjoyed.
Plus Waterlogged Shoe and Scarred Hand Hag would be cancerous.
nurse is ez too dodge i don't know why people can't dodge here
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@Visionmaker said:
Because Nurse needs to be any stronger. 🤦♂️i say for all killer no only for nurse... so
it scares you? -
@ZombieGenesis said:
I'd also be quite pleased if they removed the "increase the dark mist" addons from the dark web. Useless to a killer and would leave more room for actually usable addons.yeah me too hope the devs read this
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@Shadoureon said:
Removing these would put killers in a better state. I even think there should be a 25% chance your addons wont be depleted after the match for every kill you make. As a survivor main as long as I escape I pretty much have my items and addons forever.i forgot that, the survivor can have infinite toolbox or med... etc until they die
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@Delfador said:
Yes some killers have unnecessary nerfs for their addons and powers. For example, as if wraith is not weak enough, when he is coming out of cloak, he can get stunned because of flashlights. Again as if freddy is not weak enough, he has debuffs in his dream world like fog and dark layout.Fatigue for nurse and negative features of her addons, hatch reload for huntress make sense but having debuffs with obvious weak killers is just dumb.
edit; forget to use and

totally agree, the wraith have more negative effects in every addon, like the nurse
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@Peanits said:
Quick feedback after scanning through:- Iridescent Claws: Would be overpowered. Even if they don't do damage, you can still pick them up out of traps (combined with the other add-on that makes it so you can't get out on your own, you're basically boned). Traps mid-chase would still be an instant hook, and that skips a whole hook phase.
- Bloody Chainsaw Oil: Not exactly the most useful. If you just hit someone with your chainsaw, they're down and probably going on a hook. Blindness would not affect them, all the have to do is wait for someone to save them.
- Pa's Special Oil Recipe: Personally experience, but terror radius changes are very easy to notice. It'll suddenly spike up and get more intense whenever he starts chainsawing, which sorta' defeats the whole purpose of making it quieter. Either way, you can already get a mostly silent chainsaw through the lower rarity add-ons (to the point where hearing a chainsaw = you dead), so I'm not sure if I'd put this up at ultra rare.
- Maple Grandfather Clock: This would also be massively OP. The fatigue time is the only way survivors can really gain distance against the nurse, since she can blink right through walls, pallets, and windows. The further the survivors are, the larger the margin for error when blinking. Reducing fatigue means they're closer, which makes it significantly easier to get hits. There's basically no counterplay, she'll always be on top of you until you die.
- Iridescent Spork: Cont'd from above- Would just make it worse, since you can cover more distance with less charge time, +extra blink even if you do miss. Alone this would probably be fine, though, but with the other ultra rare, it would be really annoying to play against.
remember ULTRA RARE ADDONS
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Maybe increase the shocks for vaults and pallets to 5 seconds thats would be nice
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trapper need another buff is stil useless
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100% true, u wasted a lot of time for traps... when u doing that a least one gen is ready
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Tested again with the drapper still rank 1, still so useless... feels bad man :C
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@Runiver said:
Would have prefered him to have a stronger base kit and a weaker ultra-rare add-ons, rather than the current state, honestly.me too in ranks 1 is just a joke
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@Spiritbx said:
Devs seem to be fine with survivors bullying killers. Else there would be more options.totally agreeeeee this is always a survivor side game
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1 perk woulb be fine
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@Goobz said:
Giving a debuff to the cleanser is the way to go. There needs to be consequences to every action the survivor makes. Playing survivor shouldn’t be a walk in the park.this make sense
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@starkiller1286 said:
Because he has too much that needs doing apparently in my opinion they just need to revert the nerfs they did to him a week after launch and go from there.what were the nerfs, i don't remember
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@lyric said:
JAZC_CR said:Just a little idea, u need to put the perk in lobby what do u want when u loose for example ruin, so u loose ruin then, you got the perk u choice in the lobby, sorry for my grammar... very sad i know
I think this is an excellent idea , my idea with replacing the totem yourself after it breaks would’ve been too time consuming and rendered totems useless as survivors would cleanse them all early, but the immediate perk transfer of your choice is fair in my book but only for ruin and not devour hope or the other hex perks
yeah that's good and i said that because ruin in so many games is detroyed in the firts minutes or in the firts 60 seconds
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@Usui said:
@KillingInstinct said:
@Usui said:
Best news i've heard in MONTHS.Go pallet loop some more. The only thing survivors are good at nowadays
You wanna talk about the previous 6 patches of survivor nerfs or naw?
6 patches of survivor nerf... do u wanna talk about 30 previous patches from nerfing the killer so hard???
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@M2Fream said:
brokedownpalace said:Hex perks could each come with some kind of lesser cleansed effect. Maybe Ruin's would be that once cleansed skill check success zones are reduced by 25% or something. Getting to pick an entirely new perk to replace it is ridiculously OP.
Hey I loke that idea. Heres my idea for each perk
Ruin - 50% reduced success zones and 10% chance for ruin skillcheck
Lulluby - Lose 1 token and do not gain more tokens
Third seal - Only one person blind at a time
Noed - Keep 2% movement speed
Devour Hope - Lose 2 tokens and cannot gain more
Thrill of the Hunt - Lose speed debuff but keep notification
i like this idea
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@FrenziedRoach said:
I still want a trap Hex - if the survivor cleanses the Hex, all survivors lose a perkthat would be fair
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@Ihatelife said:
Or maybe the survivor who destroyed the totem is affected by the ruin for the rest of the matchinteresting idea too
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@AshleyWB said:
Mow...Mow.......MowMowlol
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nice bait
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@TheXenoborg said:
I don't understand why they made it non-stackable. Other than that, which would count more if I equip both Sloppy and Thanato?a very good question... someone tested this¿?
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@Navydivea said:
@Shadoureon said:
The problem I got with this patch is that they completely overturned the gameplay.If survivors are so strong then they should patch it bit by bit untill both parties are equal. Now they just made a giant 180 degrees turn and the game is in the exact same state but now in the killer favour. But this was to expected by releasing big patches rather than quick fixes.
What??? It's STILL in the survivors favor. This closed the gap a bit but the mechanics of the game are still one sided.
like the GEN rush, is insane
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@Runiver said:
The add-ons stack with each others. If you use 2 mangled add-ons, they stack with each others. But they won't stack with Sloppy butcher effects.so i wasted SB + addon

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thank u all but, with the addons they stack... so if u use addon cap to 25%? it's worth using sloppy butcher for that debuff?
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@Lonnye said:
I played survivor most of the time, besides being nurse main. Just enjoyed survivor. Agree this patch I quit dead by daylight forever. This is one of the worst patches over I'm done of their bullshit balancing attemptsBUT this patch is really really good idk why people crying, the gen rush still alive, the survivor side game still up, and i play more survivor (swf) than killer... so i like this update so far
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@Dr_doom_j2 said:
Nope, that's the voice of survivor entitlement. They LITTERALLY can't handle small balance tweaks, no the game is dead because we can't loop and teabag killers at every pallet now, then get SB twice and waste the game in a single chase.It's pathetic.
the funny think is... steam say total player: 30.000 xD and nobody fill the lobby (survivor or killer)
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@Hillbilly420 said:
@Someissues said:
No need for SWF, just give Killer an extra perk slot if against 4 man SWFthat will never come so start dodging them
or join us and Derank back to 20 and slaughter noobs for fun
An extra perk slot is not going to fix the imbalance. The Killer needs SOMETHING very powerful to counter an SWF squad with mics and an extra perk slot won't do #########.
yeah, totally agree
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@TheXenoborg said:
Just dodge them. The more you play with SWF survivors, the more you encourage them to keep using SWF. This coming from someone who loves playing SWF but hates facing SWF as killer. It's a great mode, but in the end, all my friends either stop playing the game or I go solo if I cannot find a match or if we get dodged too much. Do that. Dodge SWF and force the groups to break up. I only play against solos and even if I lose, then that just means I got outplayed, not cheated on.But i hate when they dodge my 4 SWF group, thats why i dont dodge the lobby, i hope the make changes, because we only enjoy survivor side, my friends don't like the killer gameplay because is
frustrating -
dont buy that overpriced think
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@Master said:
@Th3Nightmare said:
@JAZC_CR said:
U know this is a survivor side gameI have tried to explain it in REDDIT and it is impossible to take criticism. It seems quite incredible to me that the survivors are killing this game.
There will always be killers that are stupid enough to play as killer. Even I do it most of the time

That's because we want get REKT in rank 1 full SWF (i always eat full swf), so i just won angry feelings, the killer gameplay is so sad and poor but the survivor is so funny and ez
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@Th3Nightmare said:
@JAZC_CR said:
U know this is a survivor side gameI have tried to explain it in REDDIT and it is impossible to take criticism. It seems quite incredible to me that the survivors are killing this game.
always.... always the survivor crying for something they got nerfed very fast but when the killer crying for nerf something, never pass or pass in a few years
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U know this is a survivor side game
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@SaltyKiller said:
5-6 perk slots would be ideal.YEAH
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@SnakeSound222 said:
5-7 perk slots?! Oh boy, Doctor with BBQ, Distressing, Unnerving Presence, Overcharge, Ruin, Nurse’s, and Coulrophobia/Pop Goes the Weasel here I come.That sounds good