Scrap Ultra Rare Ad-dons to Create My Own!

Every killer should have 2 ultra rare addons. So I will pretend that there are none in the game right now and create by own

Trapper:
Iridescent Claws: Reduce damage taken by being trapped to none. If the survivor has not been hooked yet during the trial, they will go directly to the struggle phase upon being hooked. If they have been hooked 1 time they will die on the hook.
Rusted Hinges: Prevents the option to attempt struggling out of trap. Increases time to be saved by a teammate by 50%

Hag:
Wolf Bone Anklet: Increases number of traps available by 6
Blood Soaked Bone: The range for teleportation to traps in infinite

Cannible
Bloody Chainsaw Oil: Hitting a survivor with your chainsaw will inflict them with blindness and deafness for 90 seconds
Packaged Meat: No penalty for missing or hitting objects and decrease noise made by charging your chainsaw by 8m

Doctor
Rules Tape: Do not lose movement speed while charging your power
_Iridescent Queen _: Shock therapy changes from a cone to a ring with a cast radius of 14m

Hillbilly
Leather Hand Guard: No Penalty when hitting objects
Pa's Special Oil Recipe: Charging the chainsaw is completely silent but your terror radius is increased by 12m

Freddy
48 Count Crayon Box: It requires 2 failed skill checks to wake yourself up. Increases time to wake up other survivors considerably by 1 second
Tire Swing: 2 survivors start the trail in the dream world.

Myers
Beautiful Braid: Successful hits during EWIII will replenish 10% EWIII Evil and give 10% more starting EWII Evil after EWIII is over
Grave Flowers: Allow Myers to stalk during EWIII to replenish Evil. Also pauses the EW consumption for 6 seconds after hitting a survivor

Huntress
Full Military Combat Harness: Allows the transportation of 2 additional hatchets. Considerably decreases time it takes to replenish lockers by 1.2 seconds. reduce movement speed reduction while charging hatchets considerably by 20%
Iridescent Brew: Survivors hit with your hatchets have their auras shown to you until they are put into the dying state or healed to the healthy state

Pig
Carbon fiber straps: Crouching and standing is almost instant
Jigsaw's Key: 2 jigsaw Boxes will be locked at all times which will change every time someone searches a box

Nurse
Maple Grandfather Clock: Tremendously decreases Fatigue time
Iridescent Spork Moderately reduces blink charge time and blink travel time. Moderately increases maximum range of the blink and the chain blink window. Add one more blink.

Clown
Ethol 25%: The gas from the clown bottles slows survivors for an additional 3%
Expansive Agent: Tremendously increases the gasses area of effect and makes it last 1.5 secends longer

Wraith
Stealth White: The wraith js always complelty invisible and silent while cloaked
Ambush White: The first time the bell rings during the uncloak, it is silent

Tagged: Mod

Comments

  • Quick feedback after scanning through:

    • Iridescent Claws: Would be overpowered. Even if they don't do damage, you can still pick them up out of traps (combined with the other add-on that makes it so you can't get out on your own, you're basically boned). Traps mid-chase would still be an instant hook, and that skips a whole hook phase.
    • Bloody Chainsaw Oil: Not exactly the most useful. If you just hit someone with your chainsaw, they're down and probably going on a hook. Blindness would not affect them, all the have to do is wait for someone to save them.
    • Pa's Special Oil Recipe: Personally experience, but terror radius changes are very easy to notice. It'll suddenly spike up and get more intense whenever he starts chainsawing, which sorta' defeats the whole purpose of making it quieter. Either way, you can already get a mostly silent chainsaw through the lower rarity add-ons (to the point where hearing a chainsaw = you dead), so I'm not sure if I'd put this up at ultra rare.
    • Maple Grandfather Clock: This would also be massively OP. The fatigue time is the only way survivors can really gain distance against the nurse, since she can blink right through walls, pallets, and windows. The further the survivors are, the larger the margin for error when blinking. Reducing fatigue means they're closer, which makes it significantly easier to get hits. There's basically no counterplay, she'll always be on top of you until you die.
    • Iridescent Spork: Cont'd from above- Would just make it worse, since you can cover more distance with less charge time, +extra blink even if you do miss. Alone this would probably be fine, though, but with the other ultra rare, it would be really annoying to play against.
  • Honestly, the seconds Nurse's add-on is something Nurse mains fear imo. When you can travel farther with one blink, you have to charge less, otherwise you will end up farther than intended and because the travel time (1.5 secs) is the same, but the distance is bigger, you also move a lot faster (this is why the two distance add-ons are so strong together. Now when you add another faster charging and faster travel time, you would have to throw your muscle memory away and start learning her like for the first time. But the add-on is ultra rare, so you won't have many of them >> no room to get used to it.
  • @Peanits said:
    Quick feedback after scanning through:

    • Iridescent Claws: Would be overpowered. Even if they don't do damage, you can still pick them up out of traps (combined with the other add-on that makes it so you can't get out on your own, you're basically boned). Traps mid-chase would still be an instant hook, and that skips a whole hook phase.
    • Bloody Chainsaw Oil: Not exactly the most useful. If you just hit someone with your chainsaw, they're down and probably going on a hook. Blindness would not affect them, all the have to do is wait for someone to save them.
    • Pa's Special Oil Recipe: Personally experience, but terror radius changes are very easy to notice. It'll suddenly spike up and get more intense whenever he starts chainsawing, which sorta' defeats the whole purpose of making it quieter. Either way, you can already get a mostly silent chainsaw through the lower rarity add-ons (to the point where hearing a chainsaw = you dead), so I'm not sure if I'd put this up at ultra rare.
    • Maple Grandfather Clock: This would also be massively OP. The fatigue time is the only way survivors can really gain distance against the nurse, since she can blink right through walls, pallets, and windows. The further the survivors are, the larger the margin for error when blinking. Reducing fatigue means they're closer, which makes it significantly easier to get hits. There's basically no counterplay, she'll always be on top of you until you die.
    • Iridescent Spork: Cont'd from above- Would just make it worse, since you can cover more distance with less charge time, +extra blink even if you do miss. Alone this would probably be fine, though, but with the other ultra rare, it would be really annoying to play against.

    remember ULTRA RARE ADDONS

  • @JAZC_CR said:
    remember ULTRA RARE ADDONS

    I get that, but ultra rare does not have to be not fun. I prefer that they change the way the killer plays, giving you an alternative playstyle, rather than being an "I equipped this, I win" type deal.

  • @M2Fream said:
    Hag:
    Wolf Bone Anklet: Increases number of traps available by 6
    Blood Soaked Bone: The range for teleportation to traps in infinite

    Increasing her traps to 16 is way to strong. I do really well with 10 already so giving me 16 will just make it impossible for survivors to do anything. As for Blood Soaked Bone, mint rag does this already so idk why you mentioned it as a "new" one.

  • Carbon fiber straps.
    Is not worth being an ultra rare, combat straps pretty much already reduce it to 1 second and they're an uncommon add-on.

    I would simply just make it  increase her movement speed when crouched as well as decrease her ambush charge time.