Irisora
Irisora
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- Irisora
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2583134#Comment_2583134
I've had 3 keys happen in one game before, it's rare but not impossible! Especially because of how much Plunderers increases the chances to get one
There was a bug at one point tho where everyone basically had plunderers basekit and man that was such a wild time lmao
Yeah i remember, that's why i thought it was bugged again. Guess i was extremely lucky and i should go play the lotery today 😂
I can confirm it was a one time thing. I just loaded in Gas Haven again and didn't get any key.
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@Brokenbones said:
I'd chalk this up to just being plunderers, it's not hugely uncommon to get multiple keys while using it
If this happened with no plunderers then I'd be concerned
Well I never got more than 1 or 2 before and i play since 2016 lol so 3 its nuts. Im trying to get to Gas Haven again to see if its map related. I didn't get any keys in other maps.
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@Alec_Morgenstern said:
I ran Plunderers and Ace in the Hole earlier. 4 chests and 0 keys.
Same map? I was using only plunderer anyway. Using more perks that change luck probably gives other results. I didn't test it on other maps.
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@[Deleted User] said:
This game is about pleasing survivors.
SWF its the true enemy that kills balance in this game solo play its different.. as soon as 4 people are in your match with meta perks and in comms they rule the match no matter what you do and you are allowed only to kill someone if they make mistakes wich turns in the most frustrating games a killer can face.
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@DemonDaddy said:
Should be both boons, still finding totems that can't be reached.
Expecting to see the good hiding spot removed because of this. Back to hex on the hill, though that never went away.
Surely its both boon perks cause i have seen Mikaelas dc and crash after the killswitch. So I don't see the point in just killswitching only one perk, if it cause crashes and it makes the game unstable it should be disabled until its fixed for a greater good. No one will die while waiting for a few days or whatever time it takes to get fixed.
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@Nobsyde said:
Yeah, saying that it doesn't "impact negatively" other players is a bit blind, considering that it does impact negatively YOU, the add-on user.
Not that big of a deal, still, there's really no reason to not disable the add-on, other than to troll unaware killers using it (like me today :|)
I laughed about that too. This just shows how little they care about killers.. cause if the addon don't work it should be disabled to prevent killers wasting the addons.
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Were hexes useful at some point? That the question. I don't play with hexes anymore since the ruin nerf and now with boons not even noed is safe.
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Me, sadly i didn't prestige my Sally (nurse) cause it was my first killer in lvl 50 and it was hard to lvl to 50 at that time and i didn't want to lose at my perks, not that i really care now it just a cosmetic. It was an interesting time.. At least no one was using DH in that moment the most bullshit perk until today and fun things like machine gun build existed.
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I didn't have the courage to test him now. You have my respect.
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@Boss said:
Well i guess this is the straw that broke my back
I wonder if you have an idea of how hard it is for me to write this, and moreso for me to do this.
First, i'll write some of my problems with this game...
- 5th Anniversary was quite the disappointment to me, which i REALLY needed to not be.
- Hackers are going loose right now and they're showing very little care about it too. (Devs, if you read this: SHOW! SHOW that you care.)
- And now this whole ordeal with the Hellraiser chapter.
- Some patches & statements REALLY made me question if they know what they're actually doing, with 2 prime examples being Mcote saying: "Infinites take skill." & the patch which made Survivors able to Pallet-stun or blind the Killer at any time during the pick-up animation and it would trigger the rescue, removing any timing needed besides having to be there during the animation.
- Survivor gameplay is VERY much the same since launch, so i got bored with that after a while, and thus i wasn't playing half of the game anyway.
- Don't like Battle Passes, and while i didn't enjoy the Rift either, i tolerate it.
- Linked outfits are quite terrible to me but i just didn't think about them.
- QA more often than i'd like feels non-existant after patch releases.
- With the current Boon Perks and more surely coming up, using Hex: Devour Hope on its own is no longer a viable option for me to generate my kind of fun, and this reason alone would surely eventually kill my desire to play DbD.
- Crashes/freezes. No other game of mine has crashed or frozen as many times as DbD has, and crashes/freezes are a HUGE demotivator for me to play, i'm usually done playing a game for the day if it crashes or freezes.
- Optimization for consoles is absolutely astonishing and i don't mean the good astonishing.
But guess what?
I don't regret a single thing, because i enjoyed all of MY decisions in the game...
- I don't regret getting all Perks on one character, as they helped keep the game fresh for me, good or bad.
- I don't regret getting all those cosmetics, as i enjoyed making my own personal outfits and show them off.
- I don't regret sinking so much time into this game, as it's the same as any other hobby: You sink time into it cause you enjoy it, and enjoying DbD i sure did. (Half of it, but that half was pretty damn good.)
And i am very confident i won't regret this decision either: ######### this, it's time to quit!
It's been a good run DbD, but it's time to put you to bed.
I feel no more joy starting it up and enjoyment is all i play games for.
The ONLY reason i'm not permanently deleting DbD isn't because i don't want to remove my playtime.
I've deleted many save files in multiple Dark Souls games before, all of which contained AT LEAST dozens of hours per save file.
No, the ONLY reason why i'm not doing that is cause, despite all this, it hasn't changed me: I'm still a hopeful man.
Call it blind faith, but perhaps there's a future out there where a different company buys DbD and simply does way better.
Heck, i might get into a different asymmetrical game. (Don't count on it.)
I could probably write lots more, but i don't think it's worth it, plus it's late as i write this.
Took me like 2 days to make this decision too and whenever i had free time, this decision was all i was thinking about.
Some of you will think i took way too long, some of you will think i'm overreacting and will come back soon.
Both of you could be right, both of you could be wrong, i really don't care cause this is my experience.
I'm just really ready to be done with this game now.
See y'all in other games perhaps IDK i'm not much of a multiplayer-only guy besides DbD of course.
I'll probably check on this comment again tomorrow, but i suspect i'll be done with the forums as well after that.
Life isn't this game or any game. Don't take it so seriously specially knowing the history of dbd from the start, they can do whatever they want with their game, we decide to play it or not.
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@stvnhthr said:
https://forum.deadbydaylight.com/en/discussion/comment/2565142#Comment_2565142
I disagree. 22 games today 2 escapes, 78 deaths. The game is in the worse unbalanced shape I have seen in three years. Devs need to be transparent about MMR and player ranks. They simply are not.
Sure.. and i saw a flying pig today when i peek through my window in the afternoon, his wings were golden btw.
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@BlueMeansDeep said:
https://forum.deadbydaylight.com/en/discussion/comment/2565202#Comment_2565202
And it’s still mediocre.
I don't think so 45 secs to trigger it its a decent buff, its half gen time.
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@BlueMeansDeep said:
https://forum.deadbydaylight.com/en/discussion/comment/2565171#Comment_2565171
You can look at it from the other perspective too, other than BNP and prove thyself, not much you can do against pop.
Actually you can, by blocking the generator with one of Cheryl perk "repressed alliance". Also this perk will receive a buff in next patch.
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There always was something wrong with scrathmarks, so its not a bug anymore but a "feature" at this point.
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Nothing, next question.
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@stvnhthr said:
https://forum.deadbydaylight.com/en/discussion/comment/2565136#Comment_2565136
Not at all, I think Devs assume everyone plays SWF. Way easier to escape with SWF than as solo. The easy solution is SWF counts as a perk because it radically changes game play.
If they would think that, then a lot of second chance perks that can prolong chases too much won't exist and the survivor meta would be touched. The devs don't take SWF into account at all in regards to balance, and if they take SWF into account for something its to enhance it.. like with the next update around the corner "Boon perks" for example.
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DBD lacks balance because the devs ignore SWF strength and behave like they don't exist.. their idea of "balance" also fly around making the game "good" for new players..
Reason why almost all dbd veterans get tired of the game, and quoting someone i don't remember "dbd is a rotary door, where old players leave and new players come and so on" It's the pure truth.
Balancing the game for non veteran players it's devs huge mistake. And until they continue to do this, there never will be a decent balance in this game.
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SWF
Second chance perks
Map balance
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I'll just say that after taking long breaks (almost not playing) my neck pain has gone. And that says a lot... playing killer is stressful to that point, now stressful doesn't mean imposible obviously, most of the time i can get my kills againts those broken swfs, but it doesn't worth the healh impact that this game gives on you. Neither worth my time.
The game has the wrong approach, if there is someone that should be more stressed is survivor and not killers when you think about an horror game or movie. But here in dbd playing killer feels like being the clown of the party even if you play like a pro.
So if any of you guys have back, neck pain or heahaches, take my advise and just don't play. This game isn't healthy if you play killer, there are too much things that can be exploited to the max in a swf that you can't do anything despite how good you are.
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2557418#Comment_2557418
Did you played Dead Space games ? Ive never but I want to try some, if you have any advice on which I should start with !
Yep the 3 games are pretty decent and aged well, a remake was announced for 2023 i think. If you want to play them starting from Dead space 1 its the best choice cause they are cronological and you play as the same protagonist.
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2557337#Comment_2557337
Someone send a screenshot in this conversation, a customer chatting with Instant Gaming staff.
They said they know the chapter because of Leaks by daylight, a Twitter account that says many things but nothing is true.
I think instant gaming wanted the people hype and just failed. Its risky I agree but I dont believe it.
However I love this plateform.
Yes that's a possibility too, a risky marketing move. But who knows.. only time will tell. Meanwhile, fingers crossed 😄
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2557309#Comment_2557309
I think the Dead Space chapter is fake, but I hope someday we will get it. I would love a Space map for an Alien chapter or Dead Space.
It won't make much sense to be fake news, cause why ruin your site reputation and risk legal actions at doing it? Unless someone want to sabotage them idt its fake news. Maybe someone just publish it too soon cause i browse other dlcs in the site, and there is another dlc that is called "Spiral Saw" also pending. So.. maybe this two dlc will come at some point.
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2557282#Comment_2557282
I think they just dont know instant gaming, everybody buy games there
Yup, people are just being paranoid. I don't put my hands on the fire for anyone but instant gaming its a trusted site and im happy about this news. I wonder if the new chapter will come with a new map in space, it would be so cool.
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@Marc_go_solo said:
Absolute scam. What with the NFT debacle earlier and now this I suspect Canadian Bank Holidays are now the ideal time to be releasing absolute tripe to the masses.
How it can be scam when you can't purchase it? They specify its not available yet.. you can't be scammed when you can't buy anything lol
I bought games from this site some time ago without issues. So i don't think its an scam. Instant gaming always have pre launch keys to sell that are unlocked to claim when the launch day arrive, for example my State of Decay 2 copy from MS its from them. And the last thing i bough was the Fallout Classics collection for steam. And i never had any issue.
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@dspaceman20 said:
Wasn't this explained before? Hex Totems are stronger in strength compared to boon totems which warrants them being a one time use and boons being multiple use.
How would you feel about multiple areas in the map without scratchmarks? and almost insta heals? Do you really think that boons are not as strong as hex? Cause it looks like the contrary to me. Oh and boons are infinite, and forbid hex spawns like noed just to add..
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Good question. It will make more sense if it was a 1 time use perk just like hexes. That will justify the absurd boost than these boon perks gives, at least a bit.
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@TacitusKilgore said:
I think hes pretty cool. He takes a pretty hefty amount of mechanical skill and map knowledge to utilize effectively. Sure there are some lose/lose scenarios against him as survivor, but most killers have those. I think hes a balanced versatile B tier killer with great aesthetics to match. I think most people just hate him because the only people that even play him anymore are the VERY good pyramid heads. Hes a dying breed.
I would say hes C tier at best. What PH can do Nemesis can do it all better, Nemesis have faster power, he can break pallets and move freely while holding M2. PH its limited to the intelligence of the survivors and is very predictable sadly.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2554047#Comment_2554047
If you miss with his power, that’s on you. And no, it’s not easy to dodge his power, especially when you can’t even go left or right because there’s no space.
By your logic then its your fault to not being able to dodge his power then. Come on be realistic, his power is very situacional and its really easy to bait him and make PH miss. He can't move right or left freely when he use his power, so in practice Nemesis its better because he can A, and D when using the tentacle. PH power angle its more limited and you get a huge indicator on the floor when he use trail of torment that gives enough time to react and dodge.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2553995#Comment_2553995
I’m sure the devs would find something to make him less frustrating to play against while keeping him good.
Frustrating to play againts? Do you even play PH? Frustrating is when you see how easy survivors can dodge his power. If we are going to complain about something please complain about something logical.
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@Grimmy_Bluues said:
It should speak to how bad the system is for this kind of game if you are required to go against people above your level just from winning some matches.
I mainly wish queue times were better, MMR has given longer queues with awful matches.
Really wish they made MMR a toggleable option, I, and I assume many others would be perfectly fine with some unbalanced games if it meant queue times were faster.
The thing that breaks balance in this game has a name, its called SWF and there is nothing that the devs can do to change that. Unless they remove it, wich will never happen so.. they are tied to this little monster they created, and are forced to feed his growing hunger forever.
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Sprint burst just gives survivors pitiful additional seconds while Dead hard can extend the chase for another half minute or more. Its like comparing and old used rusty car with a new one. Its the most unfair perk that the game have whether people want to assume it or not.
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None, all slowndown perks sucks and don't prevent survivors from rushing gens. For example Ruin just penalize survivors who leave gens, and its dead in the first minute if not seconds of the match. And making a combo with undying is a huge waste of 2 perk slots.
Corrupt intervention just gives around 15 additional secs the aproximated time that will take survivors to find new gens. And its a lost perk slot after that.
So the only perk that do something is Pop but its requires to hook someone first and you waste time in kicking generators. So you won't use it often.
And the other slowdown perks.. are not even worth mentioned lol
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We already have Chuc.. i mean Victor so.. I prefer Alien as the next licence dlc. An original vampire killer would be cool also we don't have any. And no, Oni doesn't count as a vampire despite he absorb blood 😂
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@Mistakesweremade said:
https://forum.deadbydaylight.com/en/discussion/284872/no-more-killer-for-me
Mate... I am sorry, but if you go 25 matches without killing anybody, that is most probably on you.
Yup i don't want to sound rude either but after 4 hours and not killing anyone that totally an issue on his own.
@Alionis If you are being serious and not trolling it surprise me that with 4k hours you can't kill anyone, was all those hours as survivor? If you are having such a hard time maybe watching some videos can help you.
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Yeah I hope they don't go with the boons in its current state. I know that i won't play if this continue without serious changes.
If it does then i have the feeling that survivors will need to have fun with the trapper bot in tutorial 😅
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2537368#Comment_2537368
I had a hard time patroling the exit gates after I closed the hatch. Kept getting lost in the map and the survivor got out. Still got a 3k but man lol.
Yeah the map is very labyrinthine but because doorways placements are not correct and there are too many. Behaviour wanted to "open" the map for dbd gameplay but they end up making a mess, almost every room connect to each other with more than one doorway even three in some rooms which is completely unnecesary and makes most rooms useless background.
So many things could be done better in the RE dlc but they rushed it instead of delivering a proper dlc. Look at Jill for example.. she gets her face bugged after every patch. They care little about the franchise and/or quality sadly.
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They need to close a lot of unnecesary doorways, add a few new ones and simple as that the map can be enjoyable. But i don't think it will get a change if any.
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What annoy me the most is Jill face getting bugged after every patch.. idk how they manage to achieve that but they do it.
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I will be more concerned if the boon perks are released just like in the ptb without serious tweak downs. The 28 m radius its insane, it should be 10 at most. 28m its absolutely broken.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2524794#Comment_2524794
1) use your eyes to see a 6ft cowboy walking towards you with a gun. If you're that bothered run spine chill.
2) predict ADS spam, just because he adsed doesn't mean he will fire. Learn how slinger players play. Learn common mindgames. Predrop. Learn which tiles he is bad in. etc.
3) An indicator isn't needed, especially on a killer who has only 1v1 and requires prediction from both sides.
Im absolutely with you. Most survivors wants the game to hold their hands while playing.. Like come on dudes seriously? Like if there isn't already enough indicators everywhere wich didn't existed before.. Its pitiful.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2525376#Comment_2525376
They will 100% nerf/change her recharge (and range) addons.
I hope not, playing nurse without blink recharge addons it's horrible. If they don't change her basekit, nerfing those addons its an atrocity.
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No hay mucho que se puede hacer al respecto para prevenir que hagan 1 o dos motores al primer cuelgue lamentablemente. Es un problema general sin importar con que killer. A lo mejor algun dia hacen algo al respecto pero de momento lo unico que a lo mejor te da unos segundos mas es la perk "Intervencion Corrupta" de la plaga. Y Ruina de la bruja, para el desarrollo del juego, aunque a veces muere a los pocos segundos al ser un maleficio xD
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Un dia normal en dbd xD
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That only works against very slow killers like nurse but sooner or later she will catch up. Complaining about survivors that go full W is funny.
Gen repair time its the real issue. Matches should start with a defuff to repair speed and gradually increase repair speed as the time pass or survivors die, like other similar games out there.
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@Apollos said:
https://forum.deadbydaylight.com/en/discussion/comment/2512439#Comment_2512439
Capcom has always been fairly loose with the RE license. They're a bit more careful these days, but still not enough to where I'd think that they would refuse to do business or renew the license based on how the chapter was launched. It would have to get really bombed by the media for them to rethink things.
Well see.. but by now i think that new skins should have arrived if the dlc was ok for them, if no new skins arrive in the next months then it will mean that Capcom wasn't happy about Behaviour work. Because I have seen collaborations with Capcom in eastern games and mobile games with more care and better polished, and they continue to do so.
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2512439#Comment_2512439
That doesn’t explain why Nemesis didn’t have any cosmetics in release.
it also doesn’t explain why he will get cosmetics soon.
I explain it pretty well with an hipotesis, it could be true or not, time will tell. And to the question on why Nemesis didn't come with more skins on release i think i didn't come with additional skins because there isn't any additional skins for Nemesis in RE3. Behaviour made their models based on the ones that Capcom provided.
Making a completely new skin for a character would mean more work that they could handle with their agenda probably and it would require aproval from Capcom wich would delay the dlc release even more. And we now that Behaviour is very strick with their agenda, reason why we end with content not fully polished.
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Because they ######### up the dlc so much that capcom don't want to have bussines with them anymore? If i was part of capcom i would think that. Since release the dlc was full of bugs, the map, the characters faces and even today Jill have her face bugged.. and Claire still looks "High"
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2512203#Comment_2512203
That’s really not true. You can’t fall down a grade currently at all. And everybody gets reset to AshIV at the 13th of every month.
ranks were a really really bad measure of skill before. But now it’s pretty much completely nonsense to say the grades have anything to do with skill.
Even if no one can drop grades, only after the reset. How grades does not measure skill when you have to play well to grade up? Obviously its not hard to grade up, but still.
If you find someone with a low grade after weeks of the reset, then that means only two things: that he didn't played too much or that he isn't skilled enough to get a better grade.
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@DaWeezerd said:
https://forum.deadbydaylight.com/en/discussion/comment/2512126#Comment_2512126
Ranks don't determine how good a player is anymore. Plus, you probably returned to the game after a while, so you have to do your "placement" games to be placed where you need to be.
Surely, but until then that's unfair for new players that get matched with me. And there are probably thousands of old players that are being matched with new players right now. Much more than before.
Rank, grades now, still determine how good someone is because you have to play well for that.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2512126#Comment_2512126
Grades (which you still call ranks) are not used for matchmaking at all
Then thats why the new matchmaking its a complete failure. I shoudn't be matched with new survivors as killer. But it happens, and i shoudn't be matched with new killers as survivor and it happens also. Not taking into account old ranks of people its a big mistake. And if it was supposely taken into account i can tell that it doesn't.
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@DaWeezerd said:
https://forum.deadbydaylight.com/en/discussion/comment/2512067#Comment_2512067
New players who just bought the game will face new players not experienced players
Not true. I get megs that are doing the adept challenge the other day, obviously new players. Neas that go full W, and i get paired with them because of the reset. So even as killer the new matchmaking does not take into account that i was an old rank 1 killer, survivor.