Irisora
Irisora
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- Irisora
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@Bwsted said:
and the third is always either Unbreakable, Iron Will, Urban Evasion, or Fixated)
Wut?
If you want to criticize dh, I don't care too much, because sb is superior anyway.
I'm baffled that anyone wants even 2021 DS to be nerfed, though.
..
Again with that SB is superior lie. What is even your argument to say something like that? Just because a streamer said it? Because logically and in practice that statement isn't true.
SB its much worse than DH. With SB you have to walk and lose a lot of time if you want to save it for when the killer come, and the only benefit of SB is being able to reach a good tile or the shack if you don't have a good tile nearby wich isn't hard at all.
And if SB was better then we won't see 4 or 3 DH per match.. DH is the top survivor perk and even more with the validation. You can extend chases for really long times, specially for not top tier killers.
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@Yamaoka said:
Extremely unhealthy design. Rewards failure as its activation requirement is getting hit and promotes hold-W gameplay thus further punishing killers that don't have:
- an instadown.
- mobility to close distance quickly.
- a real ranged attack to ignore distance (i.e. Huntress).
How are you supposed to have fun playing non-mobility M1 killers?
The devs are really reducing the viable killer roster with this last patches.. its a pity.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2631314#Comment_2631314
People will play against swf if you give them enough bp. Even me
Nah, I don't think so you already get a lot of BP as killer. BP means nothing for a killer, play 10 games with bbq, a few puddings, and you get half a million in a few hours.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2631178#Comment_2631178
That will definitely kill swf queue times. separate mode with bloodpoint rewards seems like better option
Let's be realistic. No one wants to play against SWF even if there were a huge BP reward, it not worth it. If you could get auric cells or shards... that will be another thing.
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Oh i wish they were survivor mains cause that would imply playing their own game which isn't the case lol
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Just a typical day in dbd after boons and hit validation. You can't really blame them, it sucks.. yeah but its the devs fault that this has become more frecuent.
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The thing is that the 2k its a lie.. SWF break the rules and most of the times get 3 or 4 escapes which shouldn't be so easy to achieve but its allowed with the current game state.
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Still happening an no fix.. i coudn't pick up one Nea after downing her next to a wall in haddonfield.
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The continued ignorance of balance issues. And the implementation of new mechanics that don't take this balance issues into account.. therefore making the problem even bigger.
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@Yords said:
The real only killer who needs a nerf to their power is nurse, far in the future, but hers is the only one who needs actual nerfs.
But MD ring on spirit is still kinda dumb
Do you want her to be nerfed even more? Wow
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@PigMainBigBrain said:
Technically the game isn't supposed to be "Even".
Its A-Symmetrical meaning the killer should at all times, absolutely, without a doubt be a serious risk to be around. With the caveat of that 1 killer having to overcome 4 survivors. You have a full team of people vs 1 person. Its not supposed to be even.
The problem of this simple concept goes in the trash when the devs allow too much power creep on either the killer or survivor side. On top of that, this game has a huge roster. Having 1 killer be too strong is easily fixable because its 1 object 1 ruleset being adjusted. BUT. Having survivors power creep too far doesn't just ruin 1 dynamic, it ruins matches across the board for that huge killer roster forcing you to re-adjust 24+ elements of the game instead of the 1. AKA you end up like Evolve Stage 2. I bring extra emphasis to this game as much as I can because that game didn't have to die, but it did because the developers let the hunters side power creep harder than they could make adjustments to monsters fast enough. So by the time we got to the point where the game went free to play it was already so messy that nobody wanted to play monster anymore. People stopped buying expansions, stopped buying monsters and skins, queue times went up to the moon, more people started quitting, then people stopped buying hunter skins, and it eventually got to the point where the game couldn't keep itself up financially and that was the end of it.
It didn't die because of greed, it didn't die because the concept wasn't attractive to players.....it died because it was developed into death. It killed itself with its own adjustments to "balance" by power creeping itself to death. And eventually lost sight of its original vision. And I bring it up, because this can happen to ANY of these Asymetrical games including DBD....
It is one of the possible dbd fates. That's why i think they should have a dedicated feedback team that play both sides daily, or at least not casually to understand the issues in the game.
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I do, and probably there are more that also care. And Imo its a curse and not a blessing that the devs ignore almost all feedback.
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@ElmosPayPig said:
https://forum.deadbydaylight.com/en/discussion/comment/2621526#Comment_2621526
This toxic pc elitism needs to end.
Not everyone can afford a 3k pc to play dbd well.
And not everyone wants to be hunched over a desk. Some people like to sit back and "try" to enjoy dbd while playing on their couch with a tv(or in my case, in handheld mode).
My pc its almost 6 years old and i can run DBD with 60 fps on high.. Yep totally elitism to say buy a pc lol
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@SpaghettiYOLO said:
Honestly, they need to come up with something better than hit validation. It's BS and everybody seems to time it just right now, even on quick hits and running them down for a moment before attempting the hit. I've come out of blinks where they had no mine of sight on me and perfect DH to avoid me. Its ridiculous.
And you know vaulting will get hit validation next. It's going to happen.
Omg i hope not. Imagine dealing with 3 hit validations in the current game state. If that happen as soon as a survivor is downed i can see how miserable his match will be by being either face camped or tunneled to hell even more.
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The Trickster its a noob stomper and nothing more, against SWF he is heavily bullied. That's why the mixed opinions.
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You cant hear anything with the new chase music. Footsteps are barely audible, imagine trying to hear breathing lol
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@ReviloDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/2621180#Comment_2621180
I was wondering what Solo Q was for you, cause for me 1 in 10 games escape lol.
"SBMM" is really bad. Most of the times i carry the team or die with the most BP to just get more potatoes the next match. The devs crearly don't have a clue on how to measure players skill to make a proper MM. As always solo q is in the ######### while SWF with boons and DH "fixed" dance in killers graves.
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Dead Dawn saloon.. broken infinites with a million of breakable walls as a pitiful attempt to "balance" it or excuse of it existence.
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The ones to blame are the devs not the few killers that still play this game sadly. Since boons and hit validation, specially DH validation killers are camping and tunneling from hook 1 considerably more than before.
You have arrived in a bad time to the game my friend. It wasn't like this before this patches, changes that clearly aren't healthy for the game as this are the consequences of devs bias.
That being said.. i highly doubt that the devs will step back with this changes. So if the they come with a solution to camping from hook 1 i can guarantee that it will damage the killer community even more, instead of finding an option that benefit both sides which should be the right choice.
And one of this options could be for example, balance the game so killers don't feel the need to do that anymore, because lets be clear, the only people that face camp are frustrated players cause there is no fun either as killer in doing that.
So balance should be the priority for a healthier and less toxic game, and only after that some punishment to face camping could be applied if still exist.
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DH is a perk that needs to get changed, it should at least have a condition to be triggered or completely reworked. It gives too much for just pressing E. It was broken before the "fix" so obviously its even more now.
But everyone knows that, probably the devs too although they barely play their own game.. still even if they don't play they can look at all the data they collect and know that DH its in more than 90% of survivor builds probably.. Enough to be looked at, but.. balance never was Behaviour objective. They only care about money and keeping survivors happy it what gives them the most.
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MM is broken or non existent. In soloq i get a lot of eyesores that can't loop the killer a single time and to top it off ialmost every killer tunnel and camp from hook 1. So its ######### up for both sides.. The only ones that rejoice are SWF in this game.
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@Sandt21 said:
You can keep the invincibility frames, but the extra distance you lunge forward has to go.
If you ran for president, I would vote for you.
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The chase music is insanely loud and needs to be toned down. Other than that she's ok.
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@Swiftblade131 said:
https://forum.deadbydaylight.com/en/discussion/comment/2610403#Comment_2610403
Exactly this
A while ago, after all the crappy patches, stupid nerfs, and just down right idiotic decisions from BHVR, I just stopped caring all together
Stop caring so much about what they do and just play
Stop caring so much about what other people say and just play
Stop caring about if the dumb little emblem number goes up or down and just play
It really is more fun this way
Even if you give a ######### there is nothing fun in a SWF squad that try to make your game miserable. In those games your skill or predisposition doesn't matter and i bet most killer would prefer to DC.
This game is full of people that are in need to feel themselves better than you, and even if you play chill, most survivors will teabag and throw salt in chat, so its not that easy.
But hey i think this game in part is a reflection of the world we are living so its nothing new.. you can see how many people have "issues" that feel the need to be toxic in both sides.
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No, it's an atrocity that should never have existed.
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The hex totems that couldn't be cleansed as survivor are a myth as it was really rare to happen. Nothing compared to the issue with boons. I can't remember the last time it happened to me, probably 1 or 2 in 2k hours...
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I hope that VHS could move Behaviour desks and schemes a little too. They really need a solid competition and a tone down of their massive ego because they just ignore balance and optimizations issues within the game.
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@Yords said:
You can say that about every hex perk. But no, it isn't a useless perk.
It really depends on which killer you use it. For killers without pressure its useless for others its not that bad. But if we are talking about ruin alone without undying.. not really worth it.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2602949#Comment_2602949
You’re right. People don’t like learning, so they won’t ever understand how to face her. I also think infectious is massively overrated on her, since it just gives off a glow and she has to recharge her blinks before she can pursue.
Yep IF just gives an aproximate location of the survivor with a bubble, its not a real time aura reading perk. Also because of the fatigue when you can look at that location the survivors are not there anymore because you were looking to the ground for 3.5 secs. And good luck at finding them if you have shadowstep boon totems in your map.
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Imagine complaining about a killer that almost no one play anymore, this is so hilarious. The nurse isn't anymore what she used to be, and survivors still hate her.. i guess some people will never learn to properly play againts her.
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@HunterTheAgud said:
https://www.youtube.com/watch?v=ruFsdVAUmL0
what about this @MandyTalk, is this intended?
Im pretty sure they don't and probably never will take all those thing into account. And if its taken into account it will take years to get fixed as usually.
They don't even think that the wrong visual feedback of screams and blood is a bug, which is crazy to say something like that when its makes the killer experience even more frustrating and miserable. Maybe when the day when no one want to play killer anymore comes they will realize.
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@Phasmamain said:
The cosmetic is used more because Claudette is by far the most used original survivor especially at low ranks where people play Bubba for bbq
Nobody besides edgy 13 year olds use it to do blackface
Yep, i don't play bubba much and the faces i have are from claudette and meg, wich are the most used survivors. Claiming that this is racist its just so dumb..
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@Junylar said:
Boon totems are useless in soloQ. SoloQ is still the same hell it has always been.
Its not useless at all, of course a SWF can squeeze all the juice of boons but i play soloq and most of the times im matched with other boon perks survivors wich gives interesting games. its not that what really matter but instead the skill of your team, and omg i get so much potatoes most of the times. That's the true problem with soloq, that the MM is broken.
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@Shroompy said:
Get rid of scratch marks
If youre a good killer you dont need a main mechanic of the game
Funny thing is, devs already did that with shadowstep.
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Yep MM is broken. I have 2500h and in soloq i get most of the times teammates with 200 or 400h that die almost instantly.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2594272#Comment_2594272
You said "overused". So plz nerf BBQ. Dont add other things to it now when you see that your argument was not the best.
Regarding the Hit Validation - it does not matter for the Killer if they see the Feedback or not. They will not get the Hit. Even if BHVR spends time to remove this Feedback while still making sure it does not affect anything else in the game (which might not even be possible, given that they designed their game in a way that feedback is given immediatly), it will not change the outcome that Killers will not be able to hit Survivors just because those are exhausted on the ground (as it was for years).
Killer feedback matter. It's an aberration to see VFX and hear sounds that represent something in the game and then realize it didn't happen, and it also makes the game look like a cheap early access game.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2593903#Comment_2593903
Being "overused" is not the only reason to ban it. And I am pretty sure they never said it like that, can you link me that statement please? Otherwise, where is the BBQ-Nerf? I guess no Perk is used more often than BBQ, on both sides.
And I could not care less about DH, I am not using it as Survivor and I have no problem with it as Killer. However, I see that Killers complain about Survivors all running the same Perks while doing an effort to get Boon-Perks nerfed ASAP, which shows me that Killers only want weak Perks (or even non-functional Perks, like DH before this Patch...). If they really nerf DH at some point, there will be even less Survivor Perks to choose from, so the problem that "everyone runs the same" will just increase.
The number of DHs only was bigger after they nerfed Balanced Landing to the point that you almost never see it anymore.
I don't think so, If they balance DH it will be more close to the other exaustation perks power, so to the contrary there will be more variety in survivors perk selection imo. But leaving that aside, this "fix" to DH isn't really a bug fix, it's a poorly implemented mechanic that shouldn't exist.
Everyone that played survivor has suffered being unfairly hit despite using DH it happened many times to everyone, but implementing this unpolished mechanic to a perk while the killers see everything unchanged in their pov its just trading ones for anothers, fairness to one side while it should be to both sides. And killers are already dealing with denied pallet hit VFX and sounds already.
About BBQ, it is overused yes but it has many counters and require you to hook someone to trigger it, it's not a just press E perk guaranteed to work.
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Painful to watch and even more painful to play as this. This doesn't look like a game anymore but a prototype of one.. things like this shouldn't go to live version. We all applaud bug fixing but this is not bug fixing.. this is just a bad placed band aid.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2593720#Comment_2593720
I mean that there are tons of videos like this:
https://youtu.be/Mij3gL804pI?t=7
that are hilarious to watch.
This is an aberration. Not only in the killer pov but also as a game mechanic. The fact that a killer see everything normally (screams and blood) and still get the hit denied shows how precarious this new "hit validation" mechanic is and how unfair is for the killer side.
The devs don't even take into account that killers see everything unchanged in their pov and just continue to make more of this. This isn't serious, its like bad joke cause its not even funny. Its really sad how they treat the killer community.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2592990#Comment_2592990
Eh, I have other games to play and plenty of work to do around the house to keep me occupied.
This thread is more of a 'I was having fun again, but then BHVR totally broke something' rant thread.
I feel the same, i know what expect me if im going to play killer right now and i prefer to pass and save myself a neck pain 😁
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@Dino7281 said:
Wraith wasn't really gutted. He is little bit harder to play, but I still play him time to time. DS is dead for me tho.
"2 gens are done before a minute has passed" It's actuallly because of this event, survivors are using good tool-boxes to finish event gens a lot now.
Bugs, well this is DBD, it's expected in every patch...
RPD sucks, but that's not problem of this patch.
Not really because of the event. If you play killer enough you know that 1 or 2 gen pop almost always at the start of a match, just when you downed someone and hooked him. Its a common thing.
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@WeenieDog said:
This might be a hot take, but I find shadowstep way more stronger. Circle of healing is straightforward and consistent in what it offers but shadowstep can make tiles into a nightmare, even if those set ups are rng.
Yeah above all i think the range its still too big and to top it off its extended even more for 4 seconds after leaving the area. Its needs to be reduced, it greatly affect slow killers. Either that or the disability to relit the boon infinite times, killer don't have time to step on totems at all.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2593006#Comment_2593006
They are not immune. You are salty that you dont get your hits at Pallets anymore by just lunging at every Pallet you see.
And in regards to DH... It is even in the description that you will have invincibility. And I dont even get why this is now a problem, but proves once again, Killers want Survivors to have weak Perks... Or even bugged Perks, like DH previously.
Killers complained about DH for Distance and it still does that and is still better when used for Distance. And now it actually functions and Killer players act like the world will go down. But as I said, just showed that Killers are fine with Survivors having non-functional Perks, but anything above it is a NoNo.
The fact that DH wasn't properly working some times doesn't mean its a balanced perk or that it should exist and you know it. This perk is pure cheese, it makes other exaustation perks look bad, and it has been in the meta for ages. Its just press E to win.
Remember when the devs said that all over used perks need to be looked at? Well where is the nerf for DH? Meanwhile every killer perk that is over used get nerfed.. I can see the trend here, fairness and balance in this game are two unknown words.
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@jesterkind said:
To be fair, the chapter before last did give us Lethal Pursuer, which is more than strong enough to warrant being a meta perk. It's insanely good and weirdly slept on.
lol maybe for a beginner. It's far from being strong, its just useful if you lack tracking skills or you can't find survivors at the start wich its not difficult at all.
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@Vizikk said:
https://forum.deadbydaylight.com/en/discussion/comment/2593480#Comment_2593480
You wanna know something hilarious that NOBODY will point out. I will try and break it down because it may be a bit confusing at first.
So, what do you notice about all the "hit validation" stuff. All of them are things done by the survivor or actions. They are instant and immediate. Whats one thing that immediate and instant that the killer does...action wise? Looking away from flashlight saves.
Hitting before DH or dropping a Pallet on your end as killer doesn't matter. But ALSO looking away from a flashlight save on your end doesn't matter.
My point is, as a killer we can get blinded for a flashlight save even on our end we looked away. But why isn't this validated? They DIRECTLY effects the killer. Just like DH and Pallet hits DIRECTLY effect the survivor. You can bet just about anything they will never do a "blind validation" because it directly effects the killer.
Just for those who are still not understanding...the actions effect eachother this way.
DH Hits: Killer -> Survivor (VALIDATED)
Pallet Hits: Killer -> Survivor (VALIDATED)
Grabs: Killer -> Survivor (VALIDATED)
Blinding: Killer <- Survivor (Not Validated)
Now my point should be obvious.
Its true if the devs are going to full care about survivors they should tread killers the same same. While hit validation exist we as killers get blinded even when looking away and from angles that we don't even see anything wich is the most bullshit thing that can happen. Its time that killers get some QoL changes too.
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But wasn't it already a feature? I have seen survivors deadhard and "eat" hatchets without being hit before this..
Anyway now that this perk will work 100% of the times i think its time you guys gives this perk a nerf like you did to all good killer perks for being over-used.
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Thing is that Nemesis have a faster power and you can A and D around loops to whip survivors while as PH you don't have full control, his power is slow and shows the landing zone giving survivors a small window to dodge most of the times.
PH Punishment of the Damned isn't very good. But i think his true power is being able to ignore DS and executing survivors and thats unique of him. Although i still prefer Nemesis, oh and being able to destroy pallets its a nice plus.
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I played yesterday and today a few hours and i didn't crash a single time on PC. As killer and survivor.
You play on console? People are reporting a lot of problems there..
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The only exaus perk that can be a pain as killer its DH but the rest are balanced.
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They moved him to the side long time ago idkw. +1 to be able to appreciate his magnificence again 😉
