IlliterateGenocide
IlliterateGenocide
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- IlliterateGenocide
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Comments
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/3063828#Comment_3063828
Imagine a Courage the Cowardly Dog x Scooby Doo Chapter
I could imagine a courage themed map mabye and a onesie for Dwight as courage
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I would probably take heavy inspiration from mahou shoujo of the end, As above so below, and Obscure(The Video Game)
The Killer would be something popped right out of someone's imagination, preferably a women with big puffy dresses warped features(upside down face and mosaic like skin)
The Survivor would be the Artist or Writer who imagined such unspeakable Horror (Maybe he/she has a power of projecting thoughts into real things and can't control it)
The Map would be a clash of catacombs and a museum like 2 maps where pushes together , painting lining cave walls and statues of skulls and horrors , Big open Gallery Room With a wall smashed down to reveal a cave.
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@GannTM said:
I change my answer. Spirit is my favorite.
He is back🥹🥹🥹
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It doesn't fix the problem in my opinion. Sure it will make it easier to cleanse it when it starts. But the most annoying this is that I can get a free down without any warning. Combined with the speed boost
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Killer- Bamboozle, and Blood Favor
Survivor - Head on, Lithe
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@Coordi said:
I regret absolutely zero of the Legendary skins I've bought! Oni's minotaur design was a MUST HAVE, as well as Claire because I just love her so much. 😍
Wish we could get p3 versions for them as well. To make the price more worth
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The ones with unique voices yes Claire, Jonathan, Chris, James, Baba Yaga, and especially Cybil
Lisa not so much
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Legion is going to be very unfun
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I agree, some of her close range antiloop can be unfun but going for snipes is so satisfying
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Hotel map - Exit gates are elevators. Survivors instead jam buttons to open gate.
ghost Ship map. Survivors Lower Anchors or lift life boats.
Literal Hell- Corpses tied to walls screaming in pain (like midwich)
A High School, Exit gates are school bus doors they have to yank open.
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Fun Build ≠ winnable build
Most fun builds will never let you win a game
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It's gonna be gen rush meta
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I had a clown think I was hacking because I abused it with object.
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Companies need money
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To prevent a 3 gen, or why let a gen regress if it has progress?
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@loothound said:
https://forum.deadbydaylight.com/en/discussion/334031/will-the-game-even-cope-with-a-0-5-second-dh
People will just move onto different exhaustion perks like sprint burst or lithe. You don't have to run dead hard or else you die or something.
Coconut already said Sprintburst was op, so I'm gonna wait for Lithe and Sb nerf threads
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@MilManson said:
https://forum.deadbydaylight.com/en/discussion/comment/3057436#Comment_3057436
Top ones aren't the issue it's the bottom floor one which has two pallets around it
I will agree it has a god pallet but the one in the house isn't the best
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@MilManson said:
https://forum.deadbydaylight.com/en/discussion/comment/3057424#Comment_3057424
Not really, her traps are just a lightshow they don't hurt survivors.
They've already vaulted by the time you can teleport to it.
Thats why you put one on the stairs.... So they can't use the the top ones...
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@sizzlingmario4 said:
Regarding Pinhead, remember there is a 3 second window after being unhooked where being chained is impossible.
That said, tunneling with Original Pain may be an issue. I'd say let it go live and see what happens. If it becomes problematic then just rework the addon into something else imo, it wasn't that useful before anyway.
As for Dead Hard, I'm glad it got nerfed. It's still a stupid perk regardless of whether it has a dash and will still be extremely obnoxious against certain killers like Twins and Trickster. It absolutely should still inflict Deep Wound.
It should of been one or the other on my opinion. Either 1 second and applies deep wound or 0.5 and does not.
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@MilManson said:
https://forum.deadbydaylight.com/en/discussion/comment/3057348#Comment_3057348
No sometimes they break up the monotony, getting huge maps constantly in a row isn't fun so sometimes you can force a map change.
SWF however don't need that.
Edit: Tried to play Hag, survivors popped Dredges map now... fun.
AFK corner time this place has almost the same pallet count as meat factory.
Uh, not nearly lol, only problem is the god awful windows in the house. That hag should be able to counter more then most killers.
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@Lyonic said:
https://forum.deadbydaylight.com/en/discussion/comment/3057363#Comment_3057363
The counter play is - if they get bloodlust, everyone is agreed the chase has went on for long enough. So whats the issue?
My problem is survivors running round the whole map. Its toxic.
A 15 second chase, is 2 long?
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@MrMori said:
https://forum.deadbydaylight.com/en/discussion/comment/3057153#Comment_3057153
I think it's a fair complaint. Freddy used to be able to tunnel through BT and it was just not a good time for anyone. I think it should be changed, DS isn't going to be ran anymore and if the Pinhead knows what they're doing they'll be able to tunnel unrestrained now, which is pretty bad. I honestly think the devs should increase time on hook to 80 seconds, remove hook grabs, then nerf BT to 10 seconds. That would be healthy for the game and reduce stuff like this, camping and tunneling. But it would probably lower kill rate.
I think hookgrabs are fine. Maybe not on health survivors tho
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@Falkner09 said:
https://forum.deadbydaylight.com/en/discussion/comment/3057112#Comment_3057112
I mean, I never ay him and I think this is a frivolous complaint. Some perks don't work in every situation. Try using healing boosts against Plague.
Yes it's fine if certain perks are not useable I'm some situations, but tunneling is already a big enough of a problem
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@Viskod said:
Also, no more using Dead Hard against Legion.
Yeah I think dead hard should still be able to be used in deep wound with it's new small window.
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@BabyCameron10 said:
Just waiting for that Pinhead main to say, “He isn’t even that common of a killer, especially with that add-on, so it shouldn’t be a problem”
The endurance change is great for twins and Trickster with no stacking atleast.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3054659#Comment_3054659
I was on the forum when before they nerfed Billy. I saw no one complaining about him.
The devs nerfed him on their own
Oh he needed nerfs in some areas, the instasaw for instance. The overheat is completely uneccesary tho
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Where they cross platform? Sometimes I add people that I had a fun time with and they randomly add me
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@Vampwire said:
https://us.v-cdn.net/6030815/uploads/CKPRHX60XOZV/vecna-dbd.png
holy cow i cant believe it
What is her song
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Zarina is def gonna be a set, even if it shouldn't but hopefully Dwight's is not
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/3054324#Comment_3054324
I really hope we get this chapter beck, I'd love to see Robin to and Eddie
Yes, I would also want Billy even tho his character was kind of an ass. Especially hopper tho
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I also love her, she is my second main after trickster
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@Nazzzak said:
The following each other thing is probably the biggest thing. The charms not so much, since those of us who brought the DLC in the past got to keep the initial perk images and these charms are only going to be available to those people.
But I really hope it comes back, I'd love to see Vecna and some new survivors like Robin and Eddie, or even Hopper
Unless the charms for perks was decided a long time ago, then I think it could be a slight hint
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She is the worst m1 killer in my opinion, phasing in and out of manifesting is not gonna help much in chase.
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@[Deleted User] said:
never got to play the original version but the current version is my favourite map to play on, I love the vibe and the feeling of a killer on the loose in a residential area :D
I hope we get more like it, Badham is a fav too, just for the vibe :D
I love haddonfield... Badham makes me cry tho
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I think it was really bad for solo queue, and the endurance thing is gonna be frustrating especially against killers like twins and Trickster
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I don't know about fully making them special attacks, I would prefer if the second blink has special attack. So if they are going to use perks like starstruck they can land a first blink and get it but the chain blink is special. Idk she needs something
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Yeah more puppies
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Trickster - Midwich or RPD
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@S4ShadowWolf said:
The problem I find with Trickster is the same issue BHVR has with Trapper: if you buff him, those scenarios that play to his strengths are powerful.
Everyone's gone against the Trickster who comes back to hook as a save is happening and peppering both survivors. Because as Trickster, you are forced to do it for pressure.
Same as basement Trapper. Having everywhere in shack Trapped is almost impossible to get to the survivor who's hooked.
My problem with Trickster is there is no reason to play him over any other ranged character. Huntress requires 1 hit to injure and has janky hit boxes that can go through things you wouldn't expect it to. Slinger can also get shots through holes in things and have them hooked on, and even if you fail to reel them in, you still get a health state and deep wound. Trickster doesn't nothing special. Even main event is just... Throwing more knives.
Tricksters knives should bounce. At least then he has an actual difference in his ability that would make him actually different.
I find Trickster far more consistent on about every map, while Huntress struggles alot more on indoor maps compared to trickster.
I still really like huntress but main trickster
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@Tostapane said:
1st of all facecamp was removed, this is what people call camping... 2nd you have already a counter: take kindred and do generators (as solo survivor this isn't a problem for me, unless the other survivor were dumb enough to reward that kind of gameplay... in those cases i can always play for the hatch)
People still trying to defend bubba's camping at 5 gens.
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@HeehoRacketeer said:
How dare you revive this repressed memory of mine. I had peacefully forgotten The Stinky Cheese Man, until today thanks to you.
In all seriousness: great idea. 100% approve. Everyone agrees. This would save DBD. 🤣
Tho mabye his god like power would conflict with the entity
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If they didn't nerf parental guidance :( I would use it so much more
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@Rogue11 said:
I liked the idea of requiring "mending" to remove knives as it gives him some macro strategy other than unga bunga over commit to chases because your 7 knife hits heal in 20 seconds otherwise. It's also just dumb and unimmersive, the whole auto heal thing. It feels like everything just lacks any real consequence.
Imo it should require a teammate to pull out knives. In this way you can force survivors to decide to risk splitting up for efficiency or group up to heal. This would help Trickster apply pressure without camping, and give him potential chances to get Main Event value around multiple survivors, while still giving survivors agency.
Nah, I'm gonna completely disagree with having teammates pull out blades of even pulling them out urself. We don't need to buff his chase power
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3051706#Comment_3051706
https://forum.deadbydaylight.com/en/discussion/comment/3051727#Comment_3051727
One has to ask: which? (Please don’t say Spirit...)
Hillbilly, Twins, and Blight but I think nurse is number 4 or five
And while I think spirit is trickier than some to learn I picked up on how to play her decently fast.
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@OnryosTapeRentals said:
"Nobody is playing as basekit nurse"
I am
" take hillbilly as example, he is extremely hard to master, even harder than nurse in my opinion"
what.....
Yeah I honestly agree, a bunch of killers are harder to learn then nurse
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I'm not one to really lean on realism but lacerations are usually giant gashes not when something gets stabbed into you.
I see it more like, tricksters blades slash ur calf's and neck when speeding by you instead of sticking into ur skin. So picking blades out won't make sense.
Then again nothing makes sense in this game so either way it would be fine.
I'm more worried that picking out blades would make him even less fun to go against, because you are basically slapping legions mend on him
But honestly I think he's fine the way he is, and I still think he is the most fun to play, and is can do well on any map.
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I only really dislike nurse, and I don't see her often as is so no probably not
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Atleast one killer can keep the chase music, I think trapper can keep the default
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/3051019#Comment_3051019
I'm 100% sure they'll be sets/legendary skins
Yeah im sure 2, unfortunate 2.