IWasLeft2Die
IWasLeft2Die
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- IWasLeft2Die
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Anybody got a video of it? I've heard about it but haven't seen it
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@IWasLeft2Die said:
This update was perfect. You couldn't find a more perfect update. Ask anybody and they'll say its perfect
@ShadowRain said:
Worst update ever..
Seems like i stand corrected
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I always viewed "we can't go back" meaning it would require so much work, delay other projects, and cost a lot to do they aren't willing to do it. Not that it was literally impossible to make it happen technologically. I dont think thats what was ever meant to be communicated. I think they saw this as something that needed to change eventually and knew there would be a lot of issues with it (the fact the hud would change regardless of how it looked) that they prepared to move forward anyways. Now I have issues with it although much more minor than others.
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Feels like it would require a lot of resources for something that killers would hate especially early game
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My only thing with Whispers is that I feel like it kills more time because you don't get as precise of a direction (unless its changed) where survivors are. I dont mind the visual cue overall though.
Side note, I hope at some point they adjust lighting and visuals of certain things like when a gen is done. Sometimes a perk won't trigger properly because of your positioning and the lighting
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They may have found a key honestly.
I'm pretty certain it doesn't automatically open outside of being last survivor
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I had a game where a nurse awkward teleported when I was in a corner and was lodged in the corner by a stunned nurse.
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This update was perfect. You couldn't find a more perfect update. Ask anybody and they'll say its perfect
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One thing I want and thats really unimportant is that I want Ash to have his Boomstick. Obviously not to kill killers but it feels wrong having Ash without it or his saw
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@ClownIsUnderrated said:
https://forum.deadbydaylight.com/en/discussion/comment/1937603#Comment_1937603
Yeah it's the same thing with Bubba, buffed in chase but still suffer from no map mobility. Freddy is still better than Clown by all means, and he always trumps him with being able to teleport across the map. But with the Freddy nerf coming sometime soon, depending on how drastic it could be Clown could potentially become stronger than him. Also how we all miss old Freddy... Maybe with the nerf they might be able to bring back the mechanic of him needing to put survivors to sleep, I can only hope though.
Honestly if they removed freddy teleport, replaced with go to sleep faster, slowed down his current sleep progress, and fixed his weird m1 attack range he would be fine
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Love the music
Glad they sped up his reload
His new bottle doesn't change a whole lot and wasn't what he needed. The attitude triggers too slow and I hate that survivors also can benefit from it. A second bottle type (especially one like that) doesn't help him enough. The fact that the new bottle has potentially more cons than pros over just doing old bottles alone is a bad sign. I just dont like a killers power to be able to buff survivors. He also needs more bottles overall if that's what they wanna do with him
I just got back into dbd and played clown pretty exclusively after he was first released .
Id much rather give clown a second ability like a trap jack in the box (kinda like pop goes the Weasle perk look) to make chases interesting with trying to guide survivors to certain areas more. If not that, maybe a water flower on his chest that you trigger to shove a survivor forward but does no damage (could make chases more dicey). Could do something balloon trap related as well
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I think one of the bigger reasons I like it is that its not as expected as others. BBQ you can hide in a locker and read early on if a killer has it. The fact that its unexpected works really well for it.
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Goodbye nurse, freddy, and spirit.
This would be a terrible thing to do. No one would try playing those killers anymore because people don't want even longer lobby times. Survive with friends would all vote different killers (so you'd ban 8 killers) and make teams to counter the majority of the others you didn't ban.
Killers would have even less reason to want to play killer (which killers are already few in comparison)
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Had the nicest hillbilly. I had a game where I soloed 2 gens and did the majority of 2 others. Hillbilly killed my teammates. I think he knew I was the gen jocky and he (somehow) opened the gate for me and let me go.
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@HectorBrando said:
Spies is good for stealth and speed Killers, especially because nobody uses it so nobody expects it, in my opinion the second best info perk for those 2 types of Killers (first being Surveillance for stealth and BBQ for speed).
BBQ i like a lot but I doubt I'd use it much without the bloodpoint bonus. I use it so much just because of that
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@Phasmamain said:
While I think it is pretty decent there is another base tracking perk that is superior that being Whispers.
Whispers gives you info no matter what the survivors are doing and is amazing in early and late game.
I havent even looked at whispers in years. (I just got back into dbd).
Thats the perk that the entity makes sounds as you are close to survivors right?
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Tbh 1mil bloodpoints isn't that hard to get id much rather have any other currency
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Honwstly i could see them giving a little bit of auric cells, blood points, and irredecent shards to people. Not a million of course but something like 50000bp, 1000 iridecent, and 300 auric cells. Not a lot but id take whatever.
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Pig is often argued as being one of the bottom 5 killers, with some even considering her the worst (and u can argue a case she is the worst stealth killer).I dont think she's that terrible tbh. Also, a killer countering a single perk under specific situations is totally fine. Lots of killers have strengths against certain perks. You probably shouldn't try to unhook in front of pig then and just wait her out or go do gens.
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Also. Thanks for all the help so far
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Id say pick someone in mid tier if you care. Id suggest just pick whoever you like though
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What determines progress exactly? That im a little confused on as well
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I dont understand lol. I just got back into dbd and there was never a rift when I played
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Id even be into some competitive builds
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It's also hilarious that the pig is one of the worst killers for the map and its her own map lol
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As is it does feel pointless. I would be into keeping count like the survivors have. It just feels like an annoying thing to remind yourself that just isn't necessary
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I am optimistic it can and will be adjusted as well though. Hopefully it gets fixed
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My guess is you are either being loud or leaving scratch marks carelessly or you aren't paying enough attention to your surroundings. Just try to keep a lower profile and make sure to look around constantly. That should help a lot honestly
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The new bottles don't seem all that useful. There are very specific situations they can be used but even then its pretty minimal. I hope they give clown another buff soon
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Selfcare with no mither
For real though, I like spies from the shadows a lot. I really want to make a fun basement build for killer and a fun anti hook build for survivor
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They'll do a hot fix soon, patch stuff again in a bit and give out free currency and everything will be forgiven by most players.
For the meantime I'll still play but if its on The Game ill very reluctantly play as killer and may just have fun with survivors
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Honestly one of the biggest issues would be having survivors that people main now be given garbage powers. People would be super ticked having characters they spent money on in skins and such to be terrible after the character existing for a long time
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@CheyeneKL said:
https://forum.deadbydaylight.com/en/discussion/comment/1933418#Comment_1933418
I'm reserving complete judgement until I play on it more. I haven't gotten the map yet since it went live, I did however play on it in the PTB.
Perhaps devs will release new map stats shortly after they finish the map reworks, and we'll get to see how much their changes effected kill rates.
In any case, seems like killer mains got traded a worse Game for a better Crotus- that map seems so insanely tiny now compared to how it used to be LOL
Yeah thats totally legit. Id encourage people to give it a try on both sides rather than just taking my word for how it is on the killer side. I have not played crotus yet I dont think (not sure i know what map that is honestly lol)
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@CheyeneKL said:
I'm not really worried about it TBH
Sure a good team will give you hell on that map, but they'd do it anywhere else, too.
The Game was one of the most killer sided maps by stats, only behind Hawkins. And Hawkins at least had the excuse of being relatively new to survivors and therefore unfamiliar to them as far as chase paths could be played out- the Saw chapter has been in the game for a LONG time.
I'd guess that devs saw something in the stats that warranted making some survivor sided changes to the map. Most of the map changes, without a doubt, have been killer sided. So I'm personally not that disturbed to see a map buffed for survivors. And this is coming from someone who doesn't really enjoy the type of chases you tend to end up having on the Game. If you have a mid or late game chase, you might just be completely screwed wherever you start the chase if someone else already blew through the pallets in the area. Once those resources are gone, they're gone, and there are very fee vaults left on the map to utilize at that point.
Yeah I think a survivor buff was definetly needed for that map in particular but they went way overboard to the other side
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Its a mix bag for me. Crawling looks better as well as having users look up and down is nice.
Some are pretty off like David kings injured run looks super weird. I imagine others are similar.
I like the direction of the animations. Just some need revisited.
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For the topic at hand
They have said they won't revert it and it honestly makes sense since they want it to be uniform and easier to implement changes down the road. Now I have issues with the hud as well but how would you guys want to improve it beyond "throw the entire thing away".
Personally I'd be okay with the just increasing the size of hook meters, increase survivor portrait sizes (and keep portraits for downed survivors), give killer the same hook info, and put generators at the bottom. Other than that I like the look
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Yall are unfortunately probably better off moving this to a new thread (my guess is suggestions and feedback). Im sure this is going to be closed soon as well as having the previously mentioned user banned.
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@IWasLeft2Die said:
Played a game as doctor and couldn't even touch survivors because as soon as id get close to survivors they would throw a pallet on me. I love the look of the map but the pallets make it basically impossible to chase survivors
got moved to feedback
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If you want more details on how bad it is i posted a similar topic on here (no idea how to link lol)
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@BHVR_Gay said:
https://forum.deadbydaylight.com/en/discussion/comment/1933289#Comment_1933289
I'm glad to be a gay person don't be rasist!!!! I did not say any non constructive feedback. Just posted her with a big smile on her face. My constructive feedback is they'd hire a good ui designer.
1. Based on your posts you must be a child (not meant as an insult, just an observation from your sentence structure)
2. You are clearly trying to bully and insult others. That is not acceptable regardless of the medium nor intention.
3. This will not help your voice to be heard as well as others who want actual change. Its hard to want to listen to people who result to insults.
I'm much less bothered by the update then most and I have some issues but doing stuff like this will only damage the communities relationship with devs
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Here are just some highlights
1. Hud needs minor adjustments. Enlarge survivor pictures some and greatly increase hook meter. Move generators to bottom
2. Give killers same hook information. No reason to take that from killers. More annoying than being a challenge.
3. Remove breakable walls on The Game and greatly reduce pallets. Chases are nearly impossible to do on it and few killers are viable on it as is. This is my biggest critique overall and most urgent imo.
4. Clown antidote- reduce time to activate and don't benefit survivors. As is, I have little reason to use new bottles since they can be easily used against me which is pretty unique to clown who was already considered weaker than a lot of killers.
5. Go back over some animations. Some running animations while injured look off (David King for example)
Positives
1. Hud overall looks promising but just needs some minor changes to be really solid
2. Clown reduction of bottle refill time was much needed
3. Although minor, glad wraith got a buff
4. The maps look a lot better and they stand out more. Love the references in The Game map
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Good luck my dude:/
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Yeah I get the desire to hear something and I imagine they knew no matter what they would get some strong feedback just from the hud regardless of how it looked (people dont like change). Similar with a lot of the animations.
I dont love the look of each myself but am not nearly as bothered as most. If the generator part was moved to the bottom and hook progress was enlarged id be okay with hud. Im more annoyed with some map changes and clown getting an unnecessary change (along with some of a good change) myself
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As far as I know they haven't.
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You'll likely get more traction putting this on the suggestions page rather than general discussion btw.
As far a totem counter goes, I feel mixed about. On the one hand it gives survivors even more of an advantage overall which I generally think isn't best right now. Id be into it eventually but the game does feel much more survivor favored overall outside of certain perks and killers
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@gendoss said:
Bruh if you were playing doctor correctly you wouldn't have to worry about pallets. That's like 90% of his power.
Show me how to counter survivors who have 2 pallets thrown down between us and ill believe it. Shocking doesn't matter if you can't catch them and pallets are thrown down before they are within range. Shocking them and then breaking a pallet doesn't matter if you can't grab them and the other survivors don't have to worry about you when they are also surrounded by pallets
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@sulaiman said:
While i agree that there are plenty of safe pallets in this version, i like to point out the other side; The Game used to be a map where you could easily hide as survivor, i liked the map because at the bottom level there were so many line-of-sight breakers that you could easily juke most killers.
However, a lot of those options are gone in the rework. Breakable walls leave only one entrance in some sections, a lot of prior sightbreakers are now look-trough, and a lot of spaces are just widly open with few hiding options.
So i think the pallets are actually needed to prevent the map from being to killer sided. Its just sad that it became a loop circus, because it was one of the best stealth maps before.
That is also an issue but not nearly as big of one. I think both should get resolved eventually but the pallets are a lot more crippling for killers since the map easily makes all but a couple of standard killers not viable against smart teams (and if the killers doesn't have a kit made specifically for that map)
Now we have (without specifically building for the map)
Nurse
.....maybe deathslinger?
Bubba possibly?
And thats about it
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@Zeus said:
I don't mind alot of pallets. But this map is a god pallet galore. Every turn you find a god pallet and there are some pretty dumb ones too that just block you in.
Yeah if a map has more pallets than others thats not necessarily bad if the map size and distances between each warrants it at least imo
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@[Deleted User] said:
Just played on this map again, as soon as you load in it's like... This is what you see WITHIN 20 METERS OF YOU mind you:
https://i.imgur.com/667cDXA.gif
The map is like 50% wood.
If I counted right you have 3 or 4 pallets in the essentially a single room right below your spawn. Crazy!
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The ones who need it most are:
Trapper
Wraith
Freddy
Twins
Legion
Pig