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HugTheHag

HugTheHag

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  • @RainehDaze said:

    Another thing that seems to be being overlooked:

    "Taking out a bad game on the next group" doesn't mean being a complete jerk about everything. It can also just mean "after these really annoying losses, I'm going to play a much stronger build, with stronger addons, and not give chances."

    If people think it's petty to respond to a string of losses with trying to win, I'm really confused.

    I don't speak for everyone who uses this expression, but as an example :

    The other day, I played a game against a Bubba on RPD. You can guess his strategy. (Hint : He had Insidious)

    Every survivor went for trades at the right time, and I took the last shift so that I'd die on hook and teammates escape.

    When confronted in the chat by my teammates (random, we were all solos to my knowledge) who said they'd report him, he said that he used to be a killer who played fair, a good hearted Legion main, who had been clowned on too many times and that now he was a camping Bubba, because the only enjoyment he has anymore is seeing people rage after being camped. He concluded that by saying "You survivors made me this way", even though obviously we've never met.

    I didn't mind, team got out and it was only one game out of many I played that evening. But it's what I think about when I say "taking your frustrations into other games is unhealthy", for the killer as well as the survivors.

  • @Cleverotter said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3317483#Comment_3317483

    BEFORE being taken. She ######### up now, so she would totally eat her friends without needing to see them as someone else, as the white eyes theory states.

    I'm not defending tooth and nail that she should have white eyes. I just think it could have been.

    Considering her rancor and negative emotions were enhanced by the Entity to give her strength to break her bonds and kill & eat her captors... The Entity exacerbated everything about her to turn her into a monster. She might have lost her mind completely. She might not. Who knows ?

    She could be seeing the survivors as more of the adults of her village, as the butcher for example. But she could also have been turned completely animalistic by the Entity and not care for the lives of humans she does not know anymore.

    An argument could be made for both. Lore is flexible.

  • Prove is not a problem.

    Without Prove, survivors are less efficient when they're several on the same gen. They would get more value splitting up.

    Prove essentially just removes the efficiency loss of groups. They'd get just as much value splitting up. In fact, they'd put more pressure on the killer advancing on several gens.

    Gens progression is not going faster than it would be without Prove if people were splitting up, they just have more checkpoints as you can't regress a gen that's already at 100.

  • @Beatricks said:

    I'll take Tell Me You Are A Killer Main While Saying You Are Not for 200 Alex.

    I appreciate the joke, but nowhere are they claiming to not be a killer main.

    You can have insights on both roles while maining one. =)

  • SWF do not escape 15% more. They escape at most, in highest mmr, 15% more. In average they escape only a few % more, which would be barely noticeable on the scale of 100 games.

    That being said you did specify a difference between good SWF and average SWF, which is rare so I appreciate it ! =)

    However, I don't think your argument that you could find teammates on the DbD Discord is very fair. You shouldn't have to play with strangers to enjoy the game. I made friends in this game, but it takes weeks of playing together without comms (besides steam messages) before I feel comfortable enough to talk to them on voice chat. Strangers have expectations. Especially in this kind of community...

    I don't remember all your points, I'm terribly sorry. I'm on my phone right now and scrolling is not optimal.

    I do think it's unfair and a bit unhealthy to take out your frustrations on teams that have done nothing wrong, or on survivors who did not ask to have a toxic teammate. I do understand how it can happen ! And it sucks that they had bad games before. But killer won't have much sympathy from me.

    Next point is not really from your original post but more so an answer you gave someone earlier : that SWF don't know if they're facing a camper or tunneler and that just in case they should prepare for it, the same way killers prepare for top SWF. I don't think it's very fair either. Killer could bring any build or 4 slowdown and still have fun because of their power. Getting a good Frenzy chain is never not fun. Getting fancy shots on Deathslinger or Huntress is never not gonna be satisfying ! =D

    Survivors... The only fun they get is from their perks and coordinated action. The latter is unfrequent when you're not in a full SWF, and the former would be gone if they had to always take anti-tunnel or anti-camping, perks that handicap them if the killer is fair (by sacrificing 2 spots that are now useless) and are only useful in a game that is not fun.


    That comment is such a mess. I should have gone for numbers. Sorry ! =(

  • @StarLost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/361001/another-reason-to-hate-dead-hard

    That's more The Game being very annoying as Plague. Even if they are cleansing, it's so easy to LOS her.

    I don't mind if people don't cleanse - you can bait out the DH and instadown them. Or just run Thana (it's about the only use for that stupid perk now).

    I'm way more scared of the overcleanse meta against her, still not quite sure how to respond to that.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3317405#Comment_3317405

    It's weird that people don't like facing her - she's both really rare and pretty damn fun to go against. Her mechanics are just different enough.

    And...she has plenty of counterplay, which is why I enjoy her. You can try to stagger cleanses, overcleanse or never cleanse.

    Keep in mind I'm not a very experienced survivor, and that I never play full swf.

    Counters to Plague are a coordinated strategy at the scale of the whole team, aka depending on teammates. If you don't cleanse and one does, she can down you extremely quick with her secondary power. Open maps are a chore against her.

    In the eye of someone who's not very good, she's worse to face than most of the roster. She's like... Either y'all are broken all game, or you get a Huntress with a machine gun.

    Not even to touch on the fact that she can make you lose a health state with no speedboost and down you right after.

    I really can't see her as fun. =(

  • @For_The_People said:

    https://forums.bhvr.com/dead-by-daylight/discussion/360909/killers-how-often-do-you-get-given-a-mercy-kill

    Although I don’t actually play killer myself (I can’t get used to first person POV in any game) I have a lot of friends who do and I know it isn’t easy when new or that period when things don’t go right for whatever reason.

    If there is any game where it is really obvious that the killer is a baby, if it is with friends we’ll all give the kill after gates are open (unless one or more in the group really need the Pips) or at the very least let them farm for two hooks each. As I often use for the people, I end up being the obsession so I know they’ll get extra blood points from me so I point to let my friends know I’ll be willing to get killed.

    The exception being if the killer has hard tunnelled/camped unnecessarily or BM’d on hook.

    In fact probably half of my friends on my friend list are those I met when they were killer and some of whom friend requested me when I would do this. A lot if these friends play in mini-SWFs in survivor too (not comms). Or as I like to call it DWF as we die together quite often (I’m an eternal potato).

    Unfortunately I play on Nintendo Switch (yes I know.. lol) so can’t communicate or chat in any way but I like to think we form good friendships this way.

    That's very cute ! <3

    Making friends from people on the opposite side is so nice ! I've made a few friends that way from all around EU. One of them after a devastating game where I was so bad he felt compelled to offer to coach me... Now he's on break from DbD, but we're still playing together every week on other games =D

  • @Cleverotter said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315228#Comment_3315228

    Judging by her skins description, she kills to eat them. Once she does, bipidi bopidi boo, she doesn’t turn into a tree. hags skins are weeiiiirrddd man

    Yup, she's definitely a cannibal now. But from her lore, she was completely innocent before being "possessed" by the entity and brought to the fog.

  • Had a game the other day on Garden of Joy. I actually like the map, so I played as I usually would, which means on the forgiving side.

    During the game, one of the survivors was a very stealthy Elodie. She was the first survivor I hooked after she set Discordance off, and then I didn't see her at all the rest of the game. I played very chill, and actually had a lot of fun chasing a Meg for a bit.

    Fast forward a little bit, and it's only Meg and Elodie left, with 2 gens to do. Meg has been hooked twice and is injured, and as I'm looking for Elodie, I stumble upon Meg. I decide that even if it might make me lose on a kill, I don't really want to kill Meg, so I keep looking for Elodie. When I find her, she chases me straight to the Meg, and starts pointing at her. Since Meg is careful, she starts running too. We now have me running after Elodie, who's running after Meg, who's running for her life.

    I keep shaking my head "no" when she points at Meg, and I eventually smack Elodie down and get her on a hook.

    The fact that I spared her earlier and didn't accept Elodie's... deal, puts Meg in trust and she asks if she can unhook Elodie. I accept, and as soon as she's healed, Elodie gets straight back to pointing at Meg and then at the hook, when I know Meg is on death hook and Elodie did not heal her.

    I shake my head no again, and make my way towards Meg's gen so that she can finish it. Elodie begrudgingly follows. Meg gets back on the gen, but Elodie is being difficult, first refusing to touch the gen, and then going on it to blow it up on purpose.

    It was the last straw, I was super put off by the fact that she'd actually sabotage her teammate AFTER I showed I was friendly and willing to let them both go. It's the first time I was seeing a genuinely sandbagging player.

    Was definitely satisfying killing her and letting Meg escape.

  • Probably because it was overly used.

    I think if BHVR really wants to "shake things up", they should buff unused perks rather than nerfing the used ones. Otherwise it'll keep being a cycle of "20 perks that are good vs 80 that are useless", and of nerfing things without adressing their sources or replacing them with worse effects.

  • @Ladyinadress18 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3317388#Comment_3317388

    What the heck 😂 so do they bodyblock without showing a phantasm? How the heck does that work? I main hag and now feel so perplexed

    Scarred Hand takes priority, so Rusty Shackles is made useless (like not taking the addon). I just added it into the build for the meme of it ! X)

  • I can't empathize with that. Plague is really obnoxious to go against, in my opinion. Her having some form of counterplay is good.

    Not trying to antagonize you, just, I really don't agree.

  • Rusty Shackles + Scarred Hand Hag, on Red Forest if you really want to make yourself an underdog. You now have 10 traps you can't teleport to, on the biggest open map of the game. X)

  • @jajay119 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3317142#Comment_3317142

    Honestly, why is Slippery Meat even still in the game? Who is using that when Deliverance is in the game?

    True, haha. I guess it's in the case when you get hooked first and didn't manage to have a safe unhook before. You know, the Deliverance syndrome where you'll be found first through Lethal.

    But to get max value out of Slippery Meat, you have to start trying to unhook yourself as soon as you're on the hook, and if the killer sees you try to free yourself, they might as well stay and watch you kobe, then go after you again.

    Deliverance is better because if it's guaranteed, you can wait until the coast is clear.

  • @StarLost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3317192#Comment_3317192

    Honestly, unless it's like P100 (which screams hacker) I don't care about prestige.

    For instance, my Cheryl and Feng have a pretty high prestige and I've got fewer hours on survivor than you do on killer - because I put a lot of 'overflow' BP into them when I'm playing killer.

    I mean, you probably have good map awareness and game knowledge from all your hours on various killers. The best survivors are those who know how things look from the killer side. So you'd still put a lot more pressure on me than I'm used to.

    I try to keep in mind that they aren't necessarily better at the game, but I can't help being a little skittish.

    I'm actually less nervous about isolated P90+, as I've faced a few who were really bad. Somehow, 4 P40 feel more threatening to me. Feels more legit as good players.

  • No.

    I'll dodge :

    • TTVs (gives me performance anxiety)
    • Agressive names ('fix hitboxes', 'nurse = no skill', those interesting fellows)
    • Full flashlights (I do have Lightborn and Mad Grit and I do know how to counter them, but they're generally gonna be exhausting and I can't be bothered)
    • Several high prestige levels (with high for me being 30+). I know it's not equal to skill, but I've got less than 200h on killer and I'm not looking for people with that many hours into the game on one single role. I'll play the game out if there's only one really high prestige, because worst case scenario there are 3 other players.
  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3317134#Comment_3317134

    Its weird that whenever I say I play chill and prefer to stay at mid MMR. There is someone telling me to play Fornite or Minecraft (which I dont play both) if I want to play casual.

    Im like...then why do you complain when survivors put you through challenge?

    True !

    Or like... I've been accused of "mmr manipulation" for just saying I don't care too much about losing as killer and that I'm not gonna sweat to secure kills if I'm outmatched. Which is. The point of the system ? Adjusting according to what you can and can't manage while playing normally.

    Competitiveness makes me sad, haha.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3317143#Comment_3317143

    I try to do the same. The problem is I often lose track of hook states, particularly if it's a close game and I'm having to focus on the chases.

    We need some kind of indicator. If not hook states entirely, then perhaps just an indication that a downed survivor is on death hook, so you can choose to slug instead of eliminate.

    I suppose taking an Ebony Mori does this in a roundabout way, but that shouldn't be required, it should be basekit.

    I agree with that !

  • I try and keep in mind who was hooked how many times.

    Tunneling can be unintentional (as a Hag player, I know first hand!) but it still sucks to be on the receiving end.

    I've seen some killers say "if you see your team is genrushing, go do a totem or two to be fair".

    I do the killer equivalent. If I see the survivor I found is the same as last time and that he's on death hook, I'll give them a scare and go for someone else. Or if they're easily downed and I need the pressure, I'll carry them to a hook and leave them slugged in front of it as a sign that I could have killed them, but gave them another chance to be picked up. Il will be 2 survivors off gens while I chase another.

  • Buff unused perks, balance some maps. Fix some hitboxes, give some love to lower tier killers. =)

  • My answer is specific to unused survivor perks.

    I don't want already nice perks to be nerfed just because they're used a bunch. The max pickrate has already been decreased with 6.1. and is now reasonable in my opinion. I don't think we'll see a state of the game where every perk has a 2-3% pickrate, and we certainly won't with changes like 6.1. If we keep buffing some perks and nerfing others into the ground there will always be one (1) meta that everyone gravitates around because the other perks are too weak.

    So I think the currently used perks should not be touched, save for maybe specific synergies with items to be removed, but the unused perks should get buffed/reworked to make them better contenders.


    And do the same thing for killer while we're at it. I think as a whole I see less completely useless perks on killer, because there are so many killers with different powers that any perk is bound to have at least some amount of use. But there are still some really bad ones that either do nothing or encourage unfun playstyles. (Territorial Imperative says hello)

    And for the love of all that is unholy, buff Grim Embrace. It might be one of the most healthy perks in the game and it does practically nothing.

  • Anyone can have good games with any killer at an average level (which is most of the playerbase), provided they have some amount of experience with this killer.

    What people are saying is that it's extremely difficult to win at high level with those killers, which the official stats do not wholly corroborate.

    Now, why would someone want to rise to high mmr (aka the salt mines and the black hole of fun), I personally cannot comprehend. Game is perfectly fine with any killer when you don't care about your invisible number.

  • I wouldn't worry too much about those first gens.

    Beginning of the game is where you have 4 pairs of hands on gens until you find your first survivor, and then 3 while you're in chase. It's as fast as gens will go. Once you start putting pressure by hooking, it halves the number of players on gens.

    Lethal Pursuer or Discordance are good to immediately know where survivors are and be able to interrupt the first gens.

  • BHVR is not a solid block. Those closest to the community do care about the it's feedback and opinions, I believe.

    Unfortunately, marketing and business model are very far removed from the community, and only listen to money.

    As long as there is no action taken in protest against this kind of change, feedback will just be inconsequential background noise.

  • I'd like such a feature !

    Anything to make the thumbs up useful and reward good behaviour.

  • .... I would care ! =(

    I like going against Hag, because she's my main at heart, I almost never see her so it's always joy when I have that first jumpscare. I can think of where I would put my traps if I were her, time when to set off her traps, how to get her out of her web...

    And I love going against Doctors, his addons are just so cool and Madness is a great mechanic ! I like his addons that affect chase music or red stain. They're just neat ! Like a spicy undetectable, except you're actively under pressure instead of complete silence.

  • @IWantCandys said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3316683#Comment_3316683

    When it starts to get boring, I´ll do the killer rift challenges, that involve killing. ;)

    But I always try to keep MMR at a level that I can play relaxed without sweating. I have absolutely zero desire to reach high mmr where every match is exhausting and unfun.

    I know this may be incomprehensible to many KIller players (and I don't blame them, I'm just different) but I have the most fun in DBD knowing that all 5 players involved in the match were having fun together, and each of us can go out of the match with a high number of BP. That means more to me than absolute victory. I'm just not competitive.

    I think you might be my soulmate... !

    Joking aside, that's my philosophy as well, and how I have the most fun too. =)

  • Probably that survivor game where as the last standing, I went to unhook the last other survivor instead of waiting for hatch, and getting rewarded with him guiding killer (a Clown) to me and farming me for points before getting hatch.

    Was followed, ironically and thankfully, by a very cute Clown who refused to kill me and my friend after the rest of our team DC'd mid match.

  • @The_Krapper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315846#Comment_3315846

    See and this is because nurse mains have a hazing period when they first start playing, or at least there used to be before bots were a thing but that specific killer has the hardest learning curve and you get bullied a lot before you start being good enough to smack a squad down like they're nothing

    True !

    That's part of why I have a soft spot for them. I'm bad enough at survivor to sometimes go against some really new Nurses, who still struggle a lot. I always give them a kill and props in the chat, to pay it forward =)

  • I'm a little more stressed as killer as it's a more fast-paced gameplay with no downtime.

  • Not counting friendly games, it's happened a few times, now that I think of it.

    First time, as I just started playing killer and got trolled a bit by a team with flashligths, they took pity and let themselves die.

    Or a P93 who I didn't dodge despite having never played the killer I was on (and that it showed).


    On the other side, as survivor, I always offer a kill if it's a rough 4E (gates already opened so that my team can escape). It does not happen often as I'm not very good at survivor and neither are my teammates generally.

    Killers generally appreciate the offer but rarely take it.

    There was only one time where it got me in trouble, a Doctor for who this was the first hook and who decided to hit me on hook repeatedly, obviously very grateful of the gesture. /s

    Team got me off the hook and I left. But that's an outlier.

  • Happens sometimes. More often than I'd want to admit.

    Thankfully sometimes, this happens. And then I feel better, I close the game on a good note, and next time I'll open it I'll be invigorated because it was an unlucky day.

    Unlucky Day.PNG


  • If it was not designed that way, it became reinforced by the devs as new maps were added and new looping spots as well.

    Because there just isn't a way to win otherwise. If a survivor was just running in a straight line until hit, and killer running after them in a straight line until they hit, not only would it take very little time for killer to catch up and they would 4k every time before gens could be done, but it would also be very boring. There would not be any expression of skill on either side. Once we could say "just stealth and don't get caught then!", but the devs are frowning on this playstyle and nerfing it. So looping is all survivors got.

    I'm not saying there's nothing wrong with the game or that there aren't issues with looping, but I just... respectfully disagree with you.

    And for the record, I'd pay to see Laurie loop Michael around a table. It sounds goofy as hell ! X)

  • Hatch exists as a way to end the game if the last survivor is stealthing.

    It's also a compensation for the fact that snowballs are so quick in this game. Survivor requires coordination but DbD provides none by itself. One mistake can make the game impossible to win for the survivors. Hatch is the last hope after a snowball makes it impossible to escape otherwise, but provides no mmr gain or loss as it is not considered a win.

    I personally cannot imagine wanting a 4k so bad as to camp hatch, but I know everyone enjoys the game differently.

  • @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315952#Comment_3315952

    So far so good, I started my major this semester. Only 3 semesters to go. 😩

    I believe in you, haha ! I'm on my last semester (5th year of studies). I'm already working half-time, and at uni the other half.

    Can't wait to be done with uni and never have to go back lol !

  • @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315754#Comment_3315754

    Oh you’re in finals? I just started a new semester yesterday! Best of luck to you!! You’ll kill it.

    Thanks mate ! Good luck with your starting semester, hope you'll have interesting new courses =D

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315908#Comment_3315908

    Map offerings are necessary for certain killer builds. Mirror Myers is my all time favourite killer build and I'm getting kinda sick of all the proposed changes and suggestions that want to remove gameplay options and make the game more boring, which includes the new mori system too.

    Plus no map is so unbalanced that one side doesn't have a chance. There's only really one map with hook placements so bad that it can potentially force the killer into this situation, which is Midwhich. However I've tried it. I've run a "you can't hook me" build, burned Mary's Letter, another survivor played Petrified Oak, sabo'd hooks, and the killer still managed to get everyone on a hook. It's too big a gamble, it's never a foregone conclusion.

    It would be far better to balance maps properly, than to remove the ability to influence the map you end up on.

    I think both would have to be tested to have a final opinion on whether map offerings should be removed or not.

    Because sure, some killer builds are only possible on certain maps. But some survivor builds are also only possible on certain maps. And a lot of killers weren't too happy about unhookable / unsluggable builds on Badham or RPD, for example. Or Head On / Vigil on some maps with good sets of lockers. Or lobbies who know how to run Dead Dawg main building.

    So eventually, the community will have to pick a side on whether map offerings are okay or not... I personally wouldn't care if they were removed. I understand though if for some others they are important to keep. I don't think there is one side that is more right than the other.

    I hate the new mori system though, and hope it never comes to live.

  • Gimmicky builds are completely fair in my opinion, they're after all putting all your marbles in the same bag, but map offerings should get removed, on both sides.

    The problem is that : if we're removing map offerings, what will they be replaced with in the bloodweb ? They're a green rarity item that's somehow quite common (I tend to get at least 2 or 3 by full bloodweb). And I don't think replacing them with items as they are now would be a good idea... Turning them into addons would also be strong, and turning them into bloodpoints offering would give you more bp offerings than you could ever hope to spend.

    I think a rework of the map offerings (which is necessary in my opinion, though no front burner) would imply a complete rework of the bloodweb, and I'm not sure how willing the devs are to step on that tricky terrain at this point in time.

  • Hackers adapt to every barrier that's put in front of them. And once you've gotten banned for cheats it's not like you've got much more to lose, so I wouldn't be surprised if some went straight back to hacking on a new account.

    I personally don't think I encounter cheaters often, blatant or otherwise. I wouldn't know, and I do not really care to check. If I've got a bad game, I move on and hopefully someone with a keener eye will spot the hacker and get them banned.

  • I think killers don't need the 4rth perk slot to have varied gameplay. Everyone, given some experience, can do well as killer with minimal slowdown on average levels (which is where most people end up).

    The "necessity" of slowdown is only on higher mmr, a bracket with few players compared to the majority. The whole game should not be balanced around the highest bracket, especially since an additional perk would be extremely powerful everywhere else, for a moderate efficiency where it's "needed" most.

    Solutions to actually make slowdown less of a necessity on higher mmr, with minimal effect everywhere else, is nerfing the high rarity items and add ons of survivors and removing map offerings. Taking more time to heal and do gens would allow killer to have better pressure, and those super rare items are not often used by average survivors, so the change wouldn't sting them too much.

    But at some point, it's a game about skill, and skill means your own tactics, mindgames, adaptation and pressure. You can't just slap more perks on a killer and call it a day. It would create more problems than it would solve.

    At least, in my opinion !

  • @Little_Kitten said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315748#Comment_3315748

    "and I think a lot of her new addons sound super fun, but that's gonna be something new to learn."

    EXACTLY.

    "new to learn"

    That's what I find to be the charm of her back-blink addon.

    We're going to have a nurse who will be able to go less far, and less "fast" (20m max instead of 24/26/30m), but in return, who will be more unpredictable during short distance chases; and having played against nurses on the PTB, I must admit that I really like the unpredictability that this new addon allows her to have, which, frankly, is not a deus ex machina either.

    All things considered, I'm looking forward to facing them =)

    Impredictability and the fact that she's actually a killer you have to lose, to mindgame, to confuse makes her one of my favourite to go against. You don't just run or loop. It's fun !

    Plus at average level, most Nurses I meet are really nice. I'd definitely be more bitter if those first Nurses I faced when I was a baby survivor hadn't been some of the most encouraging players I've met.

  • I don't know the kind of person I'd be today if I played since launch.

    Uh.

  • As survivor, I never use map offerings, unless I have been sent to Midwich, Autohaven and/or Badham several times in a row. I do not enjoy these maps ! =(

    After being sent there a few times in the evening, I'll burn a couple Dead Dawg offerings to see a little bit of sun and a smaller cozy map. =)

  • What a week to have finals !

    Such a shame I won't be able to play ! =D

  • I play for fun and not necessarily to win, so any tunnel in my games is accidental.

    But it happens.

    It happens because I play Hag and don't control who's walking all over my traps ! So if it happens to be the last unhooked, well. It's very time consuming replacing traps and I can't afford to let a survivor go.

    It also happens as I play Legion, when my 5th chain hit happens to be the last unhooked. I'm not wasting a 5 hit chain if I get one !

  • 4 slowdown is its own problem, but Nurse's kit was fine in my opinion.

    Beyond nerfing the exposed playstyle, I'm a bit nervous about the "6 Blink Nurse" they made now.

    I always had fun going against Nurse before (except the odd Starstruck Midwich offering kind, which was not so common for me), and I think a lot of her new addons sound super fun, but that's gonna be something new to learn.

  • Not a fan of the idea...

    The most fun part of playing killer is their power, regardless of the outcome.

  • I literally keep my Gideon offerings for when I have a pallet breaking challenge. The other day I did 25 pallets & gens in one game !

    I disagree with Swamps. Those are my favourite maps esthetically. They're not super well designed, I'll give them that, but not even on one side or the other. But every time I hear of a possible Swamp rework I fear they'll get rid of what makes it unique and fun : the different elevations. I thing it's such a neat part of it, it feels authentic. I'm afraid they'll make it a bland flat map like all others.

    (I know you said the maps can be beautiful but unfit for gameplay, but I don't trust BHVR to rework them without making them lose their character hahaha)

    As someone who regrettably mostly plays survivor, I'd love for Red Forest to be changed. I don't like having to look for 5 minutes before finding a gen, loops being super spread out like they are, and mother's dwelling main building is not very interesting.

    Badham I have never understood the difference between all the variations. I don't really like that map as survivor, because the gen spawns are mysterious to me. I wouldn't be opposed to a rework.

    Haddonfield I dislike in both roles. It's middle is a massive deadzone, and killer sees you move from 2km away. And on killer side, yeah, some of these windows feel like infinites. I think Bamboozle really shines on this map.


    Dead Dawg in my opinion is the perfect map. You can't do it better. It's beautiful, it has a cool mood to it, it's small so I don't have to search to hell and back to find gens. The gens aren't camouflaged grey on grey like Autohaven (really dislike that realm), which is good as survivor. And as killer it's easy to patrol. How can you top that ? =D

    I'd add that I really like Yamaoka maps and Crotus Prenn maps. I feel like those are pretty well balanced and nice to play on. Crotus Prenn is super bland (aside from circus), but that's it's only fault in my eyes.

  • @YOURFRIEND said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315242#Comment_3315242

    Is this the new tee hee I only dead hard into walls! You know it's getting dire when people are being self deprecating about it again.

    I don't know what you're getting at, since I've never run DH, old or new. I just know that I would either forget to use it or panic and do it too early.

    Half the time I have active abilities, I forget about them and only remember at the end screen. I'd rather take passive perks so that I don't forget anything.

  • @camping_site said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315152#Comment_3315152

    Survivors shouldn’t just suck it up. There isnt much else survivors can do other than tight looping so someone can save hooked surv, heal, vaccinaet, repair 90 sek gen etc.

    I understand things work as they do. It can be a bit unfair, but I feel like most times the system works with no massive hitch.

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