HugTechLover
HugTechLover
About
- Username
- HugTechLover
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@C3Tooth said:
Cant understand some people like these.
I always have to remind of myself that I should not ruining later survivors' games because of these individuals.
I don’t either. Grown people getting this angry at a game is cringe. Lmao
-
I don’t mind it. Especially if it’s a mindless survivor that just runs from pallet to pallet and continues to drop them without trying to loop. Easiest way to create massive deadzones and end chase extremely quick later on.
-
@Ch0mp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344242#Comment_3344242
If it's easy to work around, why is it so used by the top players? Surely they don't take a bad perk just for fun.
I never said it was a bad perk. It has the POTENTIAL to be good. But it is SOLELY reliant on the killer.
I personally turn DH’s into wasted perk slots.
I use DH 99% or the time when I play survivor. Some killers fall for the same DH mindgames every single time, while some killers never fall for them and I don’t get value.
Top players use it because they don’t go against the top killers who don’t fall for that #########. That’s the glory of the MMR system.
-
@Anti051 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337655#Comment_3337655
Old DH would erase your hit box for the duration and give distance.
New DH is endurance on command, which allows the user to nullify virtually any caliber of mindgame in exchange for a half second of timing.
Both versions turn the killer experience into a form of electronic hell chamber where all kinds of mental effort can be exerted to defeat and finally catch the survivor just for it all to be dispelled through a single button press + a fraction of the effort.
I was a 6500+ hour killer player maining Ghostface, I was in the Top 10 in the world for the killer. I quit yesterday and until further notice because of DH, gen speeds and this stupid eruption meta.
Did DH get buffed? For high mmr, yes. For novice to intermediate, no.
6500 hours and “top in the world” and you couldn’t counter DH? Something doesn’t add up. DH is really not that hard to work around. 😂
-
Killer q times are instant, so I don’t need a pastime.
-
@DemonDaddy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342007#Comment_3342007
You can't wait out deadhard unless the survivor is out positioned, otherwise survivors can use it to guarantee reaching another loop. Near pallets the killer has to rely on the survivors to mess up as there is no counterplay. It's either eat the dh or hope they aren't good enough to use it.
I disagree. I win the timing at pallets all day long. Windows, ez, out in open, ez, pallets, most of the time ez.
-
Work on being better in chase. The BT will let you make it to a loop 9/10 times. We don’t need anymore basekit stuff added.
-
It’s not an issue. Don’t play a game for adults and not be able to take teabagging. It’s not that deep.
-
I thought something was off about her audio when I played her a couple games ago.
-
Or just let people play the killer they want to play.
-
@Warlord1981NL said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343650#Comment_3343650
Yeah you are definitely not a killer main, bet you havent even clicked on the play as killer button yet.
Yea that’s probably accurate, especially with a name like mine.
-
@Warlord1981NL said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343598#Comment_3343598
Maybe in light of your agenda...
What agenda?😂 I’m very obviously a killer main.
Only no-brain killers have issues with DH.
-
@Warlord1981NL said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342470#Comment_3342470
Proof that opinions can in fact be wrong.
There is nothing wrong with that he said.
-
@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342632#Comment_3342632
There is no need to be hostile.
I've watched the very best blights and having hug tech or any of about 3 different techs available gives you options.. I know most people don't remember but once upon a time Billy had some interesting tech. Of course he had the saw sprint tech but he could also clip through a wall on suffocation pit and jump on top of the combines on corn maps.
People are playing against you a certain way because they know Blight can use hug tech. There was a time where nobody ever touched a combine against billy. There was a time when the actual infinite loop on suffocation pit was nullified by billy clipping through a wall.
I was not hostile in any way.
Blight does not need the hug tech to be successful. Survivors would make the exact same mistakes against me with or without hug tech, because they don’t know how to play against him.
I don’t know what billy has to do with anything I said.
-
P100 BW has guaranteed 2 iris every level.
-
Maybe mix in some aura to get into chase faster. Lethal + nowhere to hide paired with CoB. Throw in STBFL for a chase perk.
-
@GrimReaperJr1232 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343107#Comment_3343107
To each their own. I think it's one of the most powerful add-ons in the game, period. It takes some getting used to, for sure. But if you learn it? It's stupid how strong it can be. I've talked to other Blight players and even they agree.
The strongest? Not even close. AV requires a considerable amount of skill to use, along with good map knowledge.
C33 requires zero skill to receive maximum value.
-
@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342890#Comment_3342890
Blight needs a total code rework, like they did with Nurse, if you want his collision to work as intended.
1) Blight has a collision bug with his bump hitbox, that started happening when they raised his camera angle
2) BHVR tried to fix this bug by releasing a secondary collision system, that never worked, and created an M2 bug
3) BHVR fixed this M2 bug, and hug tech happened as a side effect of this fix
So let's review. Hug tech hasn't gotten fixed yet, The secondary collision system hasn't gotten fixed yet, and his bump hitbox hasn't gotten fixed yet. We have 3 major collision problems with Blight, and at this point, it's safe to say BHVR would need to completely rework Blight's code if they want to get everything working properly.
I believe this is why it hasn’t been fixed, and possibly won’t for awhile. If at all.
-
@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342900#Comment_3342900
I think some people have a misunderstanding what hug tech is and will be disappointed if/when it's "fixed".
1,000%.
-
@Xernoton said:
Hug tech? What was that again? Hmm, we should probably nerf the Pig. ~ BHVR (probably)
Anyway, they seem to be on a path to fix 'techs', so hug tech should go as well and since they announced that they were "looking into it" I'd hope they remove it some time soon. Though, I'd hope that Blight's other bugs get fixed as well.
What other “bugs”?
-
@legacycolt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342478#Comment_3342478
We would be okay with blight if they fixed him though 😊
Doubtful. There would still be multiple threads complaining about blight.
-
@maximo99ac said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342855#Comment_3342855
idk how moving away from loops is goig to fix bugs
It’s a direct counter to the hug tech.
-
@Mr_K said:
Have you tried moving away from the loop?
Ive also said this a million times… and they don’t listen. It’s baffling.
-
@JustWhimsical said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342816#Comment_3342816
Honestly I don't even play blight and I still don't really think the hug tech should be taken out, simply because it's cool having stuff like that, in the game like I used to do parkour billy and space billy and it was the most fun ever so I can understand why blights love the hug tech. I still am sad that they got rid of space billy and parkour billy..
Agreed. It’s part of the most fun you can have with blight.
-
@AverageKateMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342632#Comment_3342632
I've seen some Blights try to use the hug tech and a lot of them don't really know how to tech right. The few times I do get hit is mostly me refusing to drop a pallet
That’s my point. The hug tech is more for fun.
Yea a lot of survivors get hit because of greeding pallets.
-
@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342468#Comment_3342468
I assume by your name alone that you are a blight main. When Hug tech gets removed you will likely cry.
The funny thing is that the DH rework made it extremely easy for DH users to time their ability so you can't hit them when using their power because your window to attack with your power is extremely predictable with DH. You can choose not to swing as the "best" option and then that leaves the door open for them to condition you to not use DH the first time.
Truetalent has been doing this against Blights on his stream now that killer is in such a garbage state.
Nah I’m really not. 😂 I’ll just use bump logic exclusively and still stomp teams. It would literally change nothing but make my gameplay more simple and lethal. The fact you think that lets me know you’re part of the vast majority of players that have no clue how blight works or even the slightest clue how to go against him.
Again.. I have no issues with DH. It’s the difference of being patient and waiting an extra second, or just baiting and using another rush. Ez.
-
@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342521#Comment_3342521
They're right though. Removing hug tech will virtually do nothing especially that the newer maps arent just straight boxes for loops its got multiple items stacked close together or just a random part of the wall sticking out.
Now am I saying it shouldn't be removed? No I'm pretty neutral and I'm just giving the logical explanation of what would happen if it was removed on how it would be virtually the same.
I’ve tried to get people to realize this. A bump logic blight is going to be much more oppressive than a blight going for hug techs. But they never wanna hear it. “iF iTs nOt sTrOnG yOu wOnT MinD iT bEiNg rEmOvEd”. of course I mind, it’s fun as hell to pull off some crazy hits.
@Johnagon_Infinity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342441#Comment_3342441
Billy's curving was an exploit, too. That's why the sensitivity is tied to controller sensitivity. Hug-teching adds a new dimension of skill to a difficult, complicated killer. It's a new level of mastery that sometimes allows for interesting hits, but is easy to outplay most of the time. Bump logic Blights are stronger than ones that try to Hug-tech.
Thank you… Somebody gets it!
-
@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342560#Comment_3342560
PR is definitely going to be complained about, PR+DMS complaints are going to skyrocket like they did last time that was a dominant meta.
It's just pattern recognition.
Yeeeppp. Mission accomplished, move on to the next one. The cycle will never stop.
-
@Gamall said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342478#Comment_3342478
You cannot be taken seriously in this discussion with that name 🤣
Aye look, I love blight and the hug tech is fun as hell! The name seemed suiting, leave me alone. 😂😂
-
@CurtvonGalgenburg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342502#Comment_3342502
it doesnt, you just need to use it different. agaisnt a nurse its ez, because she only has 1 chance to hit after a blink. against the others you just need to loop a palette andneeds to learn the timing, if you are close to the palette and the killer is behnd you its literally a free escape. he can hit you, bäm dh or he just wait and bam palette drop and stun.
Nurse has enough time before fatigue to wait out the DH and then lunge.
I don’t have any issues with beating a survivor at the “DH through a pallet tech”. There is a small window you can down them in between DH and dropping the pallet.
-
This post is… something…. Very dramatic.
But I just wanted to say I think it’s hilarious that you think DH is stronger now than it was AND takes no skill to use. 😂😂😂
-
It is quite literally the same on survivor side.
Enough with this “us vs them” #########.
Both sides is equally as whiney and entitled on the forums.
-
@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342280#Comment_3342280
Or worse... Garden of Pain.
These bushes. These horrible bushes.
Me and my buddies brought a P100 billy to Garden of pain. I could tell he was a phenomenal curve billy but he could not get past the bushes. We ended up 4 man outing against him and I felt kinda bad. 😂
-
I’m gonna laugh if and when they fix his collision issues and maybe take out hug tech. Y’all are still gonna come on here and make complaints about blight when you realize it’s not gonna change anything. Blight mains will just utilize bump logic 100% of the time instead.
-
@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342219#Comment_3342219
-"A 99’d SB will get you the same extension that a DH will."
I'm sure you think that's true. A good player using Dead Hard can sometimes make a chase 30 seconds longer. A good team that throws in a few body blocks can make that 30 seconds into 60 seconds. The survivors can win if one person is on gens and everyone else cycles in/out to interfere with chase. Obviously during the first chase they blast 2-3 gens. You can see this happen daily on Truetalent's stream where he plays survivor as he is fed up playing killer (but will still play it if you pay him to do so using your build request).
Your argument about the trapper is a strawman. Nobody is going to say : The Entity's left hand is such a good Trapper player that he could probably do better than an "average" blight.
I can’t relate to any of that. That type of stuff doesn’t happen to me lol. A good player isn’t going to get value out of DH if they are facing a good killer. Survivors rarely get value out of me.
-
@TigerSnake said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342219#Comment_3342219
I mean, you say that, yet it didn’t stop Nurse from getting nerfed, so.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342203#Comment_3342203
It’s the same speed as old Self Care Botany. Thana’s only usable on Plague, but far outclassed by virtually everything else. The reason the perk is trash on everyone including Legion is because you need all 4 survivors injured in order to get value, which will never happen, especially when medkits and boons exist. Don’t know why you’d bring up a bug that’s already been fixed as a “strength” lmao. Idk how you could argue Eruption isn’t trash when aura reading in that instance is pointless and it legit inflicts less damage than a failed skill check in virtually every circumstance.
Not to a point that stops good players from wrecking with her.
-
@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3341784#Comment_3341784
DH was nerfed and buffed at the same time. It is harder to use but the best players actually get more out of it now. People who were good would use DH for distance and it had no counter.
That version of DH and the current version of DH make chases last much longer than all of the other exhaustion perks. That needs to stop.
DH needs to lose the "3rd health state". It needs to give no more/less than Sprint burst does in a chase.
“the best players get use out of it”
I think it’s fair if the best players are able to use it well. By your logic, it’s like saying we need to need trapper because somebody plays them well.
A 99’d SB will get you the same extension that a DH will.
-
@Gibberish said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342132#Comment_3342132
New DH is also guarenteed value if you're good enough to hit it on reaction, which is not that difficult. Not only that, it actually gives more value than old DH, and is useful in more situations as well ; eg: old DH was useless in deadzones, but new DH can get you out of them.
its not that difficult? It is beyond difficult to time a DH against a non-lunge attack. This is based on human reaction times vs the time to complete the attack. This DH is useless in deadzones unless you have a brain dead killer. I just finished a match against 4 dead hards. They didn’t land A SINGLE ONE successfully. It’s not hard.
@LordSturm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342007#Comment_3342007
You can "absolutely wait out" Eruption, it got completely gutted anyway; DH absolutely deserves a nerf, it warps the game just as much.
Again… we aren’t talking about eruption?
-
@LuthirFontaine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342133#Comment_3342133
Still thought we had agreements between the sides haha
Noooo haha that’s the trick… if you know you won’t make hook, make them think you’re carrying them to hatch. It works all the time.
-
Yea…. It’s the killer… of course you don’t trust them. 😂
-
@Gibberish said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3341784#Comment_3341784
Dead Hard got buffed, not nerfed. For any decently good player, new DH is just straight up better than old dh.
You can go "but what if somebody is bad at the game and can't use it properly, that makes it not as good as it used to be", but by that logic Nurse is a weak killer because some people are bad at the game and cant land blinks properly.
Dh got buffed…. Wow…
guaranteed value < maybe get value if killer falls for it.
that’s what you’re saying?
-
@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342056#Comment_3342056
I agree with your other perks but spinechill is better now at detecting stealth killers, denying it is literally lying, but the other perks, yeah they got clapped.
Eh. Nobody used spine chill for anything other than vault speed.
And nobody who has a lick of sense uses it simply for stealth killers. It’s pretty bad now.
-
@InsidiousSmartfaceLF said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342042#Comment_3342042
Bruh none of those perks got nerfed to the ground. Most of them just stayed the same and got dethroned by even better perks like Off The Record and Circle of Healing. Spine Chill and MoM are still usable and new DH is still meta.
None of those perks stayed the same? They were all heavily nerfed. Spine chill is garbage and MoM takes a ridiculous amount of setup to get value.
-
@InsidiousSmartfaceLF said:
Woah hold on there buddy, this is dbd we don't nerf any meta perks to the ground unless they're for killer.
I’m a hard killer main, but we can’t ignore that many survivor perked got dusted. Spine chill, self care, OG DH, MoM, iron will.. I’m all for killer love, but survivors have gotten the treatment too.
-
@HalloweenKid909 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342013#Comment_3342013
Respect your opinion but disagree personally. But i do enjoy hearing what other ppl think so thank you for commenting
It’s completely fine to disagree! :)
-
@Veinslay said:
The only people that will be affected by the Eruption nerf are baby killers that were crutching hard on it and will have to switch to Deadlock or Jolt. The REAL killer mains won't even notice this nerf!
I made a thread about this awhile back and many people said I was wrong lmao. Now look at all the posts complaining about losing eruption. 😂
-
My opinion is Dead hard is fine how it is. It’s easy to counter and is equally rewarding to a survivor if they pull it off successfully.
-
@LordSturm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3341918#Comment_3341918
"Simply wait it out" - lmao
That didn't work as a counterargument for Eruption, so it doesn't work for Dead Hard either.
We’re not talking about eruption are we? You can absolutely wait out the dh. You can bait the DH. It’s really not hard.
@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3341918#Comment_3341918
Either you face some rather slow survivors or you are an absolute god in timing these things. DH at pallet does not have real counterplay. Waiting for the animation and then swing will result in you either hitting them with endurance or them dropping the pallet on your head. That little window of time (maybe 0.1s, probably less) is heavily dependent on latency and different character models as well as distance. Have fun timing that when we couldn't ask (rightfully so) to time stop doing a gen to not get hit by Eruption.
Sometimes I face slow survivors, sometimes I face the sweatiest of squads. It doesn’t change the way DH works and the human error / latency with its timing. This is just my experience. I do not have any problems with DH, and I usually see 2-4 in every game.
-
@KblokoBR said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3341912#Comment_3341912
We dont need to see nothing, just look to pop and imagine worse
Pop got smacked, and we did fine. Eruption is getting smacked. Again, we will be just fine. There will always be a meta.
-
@LordSturm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3341784#Comment_3341784
to even call Dead Hard's rework a nerf is debatable, it's still the best survivor perk, still extremely strong, still a 3rd health state, still has virtually no counterplay when combined with a pallet, etc.
but now you get a hit speedboost off of it lol, so it just has different situations where it excels, but most of them are the same as before, sometimes you even get better results than before.
It’s not debatable at all lmao. Old dead hard gave guaranteed value. Not gonna make it to that window or pallet? DH for distance and boom, you’re safe.
Dh is really not that hard to counter now. I’ve seen some of the videos people post in the forums about “DH IS SOOOO BROKEN!!!” and it’s them falling for the same old “I’m gonna run directly into the killer and DH” trick over and over.
Counter in the open - simply wait it out.
Counter at windows - let them dab into the window, or wait for the vaulting animation to start, hit.
Counter at pallets - anticipate them to DH through the pallet if you know they have it. Stop swinging thinking you HAVE to. The amount of downs I get on letting them DH through a pallet then downing them before they can drop is absurd. It does not work if you know the timing.
Something that’s virtually uncounterable is somebody who can properly 99 a sprint burst.