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HeroLives

HeroLives

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  • @CautionaryMary said:

    @HeroLives , well no - let's say I am soloquing and I click on someone's profile.

    Sometimes I do this because I like to see people's bios, I don't do that to like belittle people for their hours.

    However, Playstation (I can't talk for Xbox) will sort your games by the highest. For example, if you see my profile it will show DBD as my highest hours on my profile (I play a lot of DBD ☠️) - it will still show my PS4 and PS5 hours because I have a lot of hours in both. I believe my PS4 hours are still higher than my PS5 hours, so it still shows both - just shows them separately because of trophy guidelines.

    interesting, for some reason my ps4 hours don’t show.

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897655#Comment_3897655

    Yes, it is easier said than done to get gens done.

    I am aware that in lower MMR and some mid MMR that survivors - it's harder for them to find gens and push the objective along.

    Obviously we can't see our MMR levels, but when I play soloq - sometimes I prefer it over outright SWFing because I find it consistent for myself to play with other people with who the game decides to match me with.

    Usually when I play, I get people who know how to do gens. They will split up, won't double gens, and know how to take chase (sometimes, not all the time, but sometimes). They will take body protection hits, I remember one time I was being tunneled on RPD and my team was still pushing out gens but trying to help me not die - in the end, I died but we still had good gen progress, I believe it was around 1-2 gens left once I died I think? Haha, it was a while ago.

    The reason why you see people in high MMR typically duo queue is because it's harder to find a full four man SWF that are consistently on at the same time. It's why SWF is not as common as let's say soloq. It's always been the most common to play as soloq as it's easily accessible, you're loading in, and being matched or at least matched with similar skillsets of survivors - then it's duo queue, triple stack, and then four man SWF.

    I more often than not always play duo queue. In the past I played a lot of soloq - but I usually duo queue. However, I will say like I said prior - I like my soloq games but how I play may not be how others play. You have the gen jockey types, you have the chase oriented people, you have the ones that attempt to flashlight and flashbang save, there's a lot of different survivor playstyles.

    I don't opt for the latter, so I am a mixture of the two prior playstyles. If I get sandbagged, I don't groan or complain about it - I just take chase and do the best I can. With practice, people start to get better, and your MMR will start to rise overtime. When I play soloq, I don't really get matched with console players as much either, haha.

    Usually I play with PC people, but I have met many people from my soloq that I enjoy and added - I still love my soloq as much or as equally as SWFing, I just like to play with my friends but I do like to soloq as well! I could not go perkless, I tried doing that at the start - doing that hardcore challenge with my friends and it is brutal because you have no protection and like I said, killers and survivors have grown to be more efficient.

    When you're in the higher MMR, whether it's mid or high - you have people who do gens - as the basic win condition is to win for survivor (which means basic W/L condition) - most people you see are people who will split and do different gens because that's the best way to get a win, it's to do gens. Yes, people get altruistic and stuff, we wanna help our teammates but it's important to think critically about is it possible for me to help this person who is being tunneled?

    As @ScottJund would say, sometimes it's best to let them hang for a bit and continue doing gens. I don't really see people farm people off of hook in my games, but that isn't to say that I win every single game - no. But I just enter a game, try my best, and if it works out, fine. If it doesn't work out, it's equally fine. I don't expect myself to win every single game I load into, it's not realistic - but I do try my best, I take chase when needed, and my chases along with my teammate's decision making processes help the games for me. I am a soloq brained survivor at heart, I don't normally play SWF like I have been doing and sometimes I still miss it and play it from time to time! It's so relaxing for me because you don't have information overload like you do in a SWF and I know I can depend on my randoms equally as well!

    I generally agree with this, but it’s not always so black and white, and every now and then you get survivors that just do questionable stuff, but hey we’re all human, and we make mistakes and that’s okay. Also I’d say I play better when I solo because comms is super distracting, I’m more likely to do a stupid try for a save at endgame bc they’re my buddy and it’s just a game , and I’m very add and find it easier to clock in when it’s just me. At the end of the day though I’m just playing video games to have fun.

  • I wonder if you can locker stun the dog with head on…anyone know?

    Also has anyone tried flashlight blinding the dog?

  • @Potato_Salad said:

    Came across one in a lobby today that had over 20k hours alone lol i am still wondering if they go outside

    let me put it this way can do it over the span of 9 yrs since the game dropped and 20k hrs / 3204 days(days over 9 yrs) and you get 6.24 hours of their day every single day playing this game. Which is still wild.

    Or


    20000 hrs/ 24 hrs =833.333 full days online

    833.33 total days/ 356 days in a year =2.341 years of playing logged in.

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897591#Comment_3897591

    Yeah, my friend told me that when she switched to PC she would have people giving her -rep for having low hours, but she has thousands of hours on console.

    It's possible it's a cross-play player, but also possible for them to be a new player.

    Very hard to determine, honestly.

    yeah on my ps4 I have over a 1000 hours and when I got my ps5, when people check my hours it says something like around 500 because it’s how much time I have on ps5, and doesn’t account for my ps4 time.

  • Unfortunately no. I imagine a life completely gen free though with 0 cares is nice. What’s it like not being part of the machine?

  • there’s a streamer on twitch that goes by Tokki. She plays huntress a good bit(mostly a pig main), plays survivor and killer though. Anyways she’s super nice, a nerd, and always answers questions anyone has that can be helpful. I generally recommend her to most people.

    HybridPanda also pretty good and answers viewer questions about the game. Plays both sides, but plays all killers on a rotation(and overall pretty good with just about any one he picks up). He’s funny and chill. Also on twitch.

    I like them a lot for just

    1. Their attitudes

    2. They’re attentiveness to be helpful if you’re curious about something

    3. Tokki has really great game knowledge, but hybridpanda has hands down some of the best skills ive ever seen on watching a killer play. Anyways yeah though both great ppl that I highly recommend for killer content.

  • @danielmaster87 said:

    To dodge a Blight rush or locker tech Leatherface.

    no idea why that got down voted, it’s perfectly reasonable to do just that in both instances.

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897625#Comment_3897625

    That's why if I notice a killer is slugging, I typically move from my starting location, and don't stay where they can continually check and hover over my position.

    That strategy ^ would fail in higher MMR as survivors typically are not grouped up, they usually are in different locations, doing different gens, and more than likely one person is in chase.

    There is a reason why tunneling, slugging, and proxy camping are a strong thing that many killer players employ - it's more consistent than simply smacking survivors down and hovering, as most highly skilled players will notice it, and punish it by doing gens.

    SoloQ needs more buffs as it by default is the hardest role in the game and I say that even when I have nice and remarkable games in my MMR. I still remember my friend watching me play soloq and telling me that I needed to play on his account to get the teammates I get, but I am a gen jockey chase oriented player, lmao.

    yeah absolutely crawling away is always the move, if they’re following you crawl to anywhere but where people are.

    I literally watch high mmr players do just that and get amazing results. They do that, or juggle two until the third arrives, be it on time or because they’ve got the other two on death hook. Then after their sweaty matches go “look at all these stacked perks” There’s a reason they can go perkless, it’s the strats and they’ve mastered them. Other people fail because maybe they’re playing a killer it’s harder to do that with, or they don’t play that killer enough to know all their ins and outs, or maybe the map, or maybe they’re generally not playing for kills but for hooks instead, but if there’s anything I’ve learned about survivor it’s that altruism is the real killer. It’s why they hate those 10 extra seconds so much. Killers in high mmr swear that you have to tunnel and slug though so what does that tell you?

    yeah sure high mmr you can punish, agreed, punish and push gens(much easier said than done, probably much easier if you’re matched with players that also eat, sleep, and breathe the game more often than not). Apparently people aren’t always matched correctly though and Q times are prioritized. Or are they? Are the streamers tanking their mmr to get easier survivors for their streams? Or are good survivors dying consistently to this? How often does everyone escape at your level? 3 people?2 people? Even 1 person excluding hatch? Because best case scenario it’s 2 people on average according to stats(and that’s 4mans on comms) So if tunneling and slugging are necessary and most agree, there’s no way all the people chanting that, that have been on these forums for literal years are anything but mid to high mmr. So are you really punishing or are you sharing a space. Pure solo Q 1 person is surviving in the 30% range high mmr. There’s almost a 20% fluctuation between the lowest and highest point, and at the highest it’s HALF YOUR MATCHES NO MATTER HOW GOOD YOU AND YOUR TEAM ARE, or HOW GOOD OF A KILLER YOU ARE , if you’re at the absolute highest point you’re probably getting a 2k on average when you add up and divide all your games, if all you face are 4man swfs on comms, or it feels like it, and no matter what you do 2 is the average you can kill you, or manage to get out if you’re tracking that. So sure you can punish but realistically most of the killers generally agree you have to at some point(doesn’t matter when you decide to do it) agree that you have to tunnel and slug. I imagine had you not had unbreakable that match would of went much differently.

    I can’t recall many matches where attempts to tunnel or slug doesn’t happen in some capacity, whether it’s from the jump, mid match, or at the end.

    Even when you watch highest of high mmr streamers that predominantly play survivor they’re not 4man skipping out of there most of the time it’s 2 maybe three if they’re lucky, whether you’re killer or survivor, and they solo. They also still die about half the time, and it’s not because they aren’t good. It’s because strategies are that strong even at that level with all the macro and game counters included when survivors know how to counter what you’re running and generally counter the killer, and have loop knowledge, and game sense. Even with all of that 2 is the average for either side at the top of the mountain, publicly no restrictions. Two things are generally agreed upon though and it’s 1. Solo Q is rough. 2. Tactful tunneling and slugging is a must. If you’re averaging more than 2 per round as killer congrats you’re superior. If you’re getting out more than 5/10 matches as survivor congrats you’re superior. For the majority of the public it’s looking like 1k -2k as killer , and 3-4 out of 10 matches as survivor you go through the gate.

    idk punish or be punished I guess it’s a pvp game it’s a dog eat dog outside the forums. I’m not complaining I’m just saying. I’d love to be matched with killers that almost never tunnel or slug when I start going up.

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897602#Comment_3897602

    Yes, mind you I'm not someone that uses second chance perks. I just so happened to be playing my Nea with -> DS, Unbreakable, Soul Guard, and Sprint Burst.

    I utilized my perks, I didn't go up to the Wesker, I didn't bodyblock or anything.

    That Wesker player decided to come back to the hook and think the poor Nea player was going to be an easy tunnel target and it backfired. Things don't always go according to plan, again - I didn't force him to do anything. He chose to do that, just like @Firellius said earlier - anti-tunneling is reactive. It is used because it's a common theme that killers will hook, leave the hook/proxy camp, wait for the little unhook notification, and then go back to hook and try to tunnel the person who got off the hook.

    It's why basekit borrowed time and the anti-camp meter (still needs to be shown) exists - it's a strategy that counters tunneling.

    yeah, I’m sure they’ll learn ways around it though. Sounds like a “move the clock forward” in training. Easily one of the best killer strats out there when tunneling fails, just slap them down, as many as you can, and well they’re spending more time to recover and balls in your court mostly if you can get quick downs off altruism wait for third to come in(it’s why they complain about unbreakable and second chance mostly because it messes with the formula, mostly) easy bait, and start hooking. The fourth has to come in, and it’s basically all you can hook snowball fest from there, always just in the wings. Pop on some gen regression and aura for help with a high mobility killer 👌Basically it stops any progression on the survivor side because all the hooks you’re getting basically nullified progression to a halt against most people(I mean umm today’s survivors are just bad).I know it sounds complex but it’s almost fool proof, almost. If we can just get 4man swf on comms and second chance perks nerfed. Solo Q buffed. Wild takes truly, nowhere close to balanced even remotely when they start talking about nerfing second chance perks and being hand held(like they aren’t also getting hand held).It’s such a far from balanced idea that it left the solar system. As long as tunneling and slugging exists those perks will, and thinking anything other than both changing both simultaneously and either side surviving that gutting to fix that is a pipe dream. So like can it happen, sure can get that but it’s at a price, and might make the game overall staler for it. Pick your poison/die on your hill. Either way it’s a no from me in the mean time and take 0 calls for their nerfs seriously unless it’s followed by and in return they can take tunneling/slugging out of the game on the killer side and make it impossible to do.

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3896988#Comment_3896988

    They added more of a terror radius to higher mobility characters as, you know, they have high mobility to move from one section of the map to the other.

    Blight and Hillbilly are considered S tier killers, so yes - expanding their terror radius to compensate for the high map mobility they have is why Behavior made those changes.

    I know some people talk about Coulrophobia on them, like some Wesker players do - but at the same time that's more variety than the typical gen regression/1-2 aura reading that I see on Hillbilly and Blight - both of these killers can use BBQ and Lethal Pursuer to go to people that they aura read quite efficiently (this isn't a complaint) I'm just pointing out their ability to traverse a large distance and go to another survivor quite easily.

    Blight can ping pong around and traverse in many ways that other killers do not have the capacity to do, I mean - look at any skilled Blight player, they can ping pong around with their rushes. Hillbilly has an instadown chainsaw and can easily zone a survivor down - it's a no brainer why Behavior changed these aspects (mind you, I have not seen anyone advocate for these changes - correct me if I'm wrong).

    @GlamourousLeviathan , the perks that you mentioned have requirements where you get rewarded for hooking people. The objective of the game, yes - it is to kill survivors, you get rewarded for it either by downs (Surge) or hooks (BBQ and Chili, Pop, and Pain Res).

    Interestingly enough, people will tunnel someone after a Pain Resonance - so, a survivor using a DS or Off The Record - you can extend this to let's say an Unbreakable.

    I have gotten value recently where a killer Wesker, came after me when someone was resetting me with DS active. He chose to come back to the hook and try to down me after I was being reset - he chose to continue going after me, downed me, and slugged me (as a way to counter my DS, I believe I was obsession that game) - I went down on a pallet, he downed another survivor, and tried to come back to me where I did my Unbreakable, pallet stunned him, he tried to continue chasing me, and then gave up on me if I remember. The reason why DS, OTR, Borrowed Time, and all of these perks exist are for what I described earlier.

    Just because you hook someone, come back to the hook, attempt to down them again (they're vulnerable) and you want to tunnel me out for an easier 1v3 does not mean that I should not punish the behavior. They exist simply because without second chance perks and the built in borrowed time basekit, killers would easily have more 1v3s in the game, which drastically affects the game if a person gets tunneled out at 5/4/3 gens.

    if they removed the “second chance” perks can you imagine how absolutely abysmally low the survival rate would be across the board if they kept everything else the same? Game would be absolutely rigged, might as well watch paint dry over play survivor, and this is coming from someone who doesn’t use any of those perks.

  • @Mr_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3896980#Comment_3896980

    It means once survivors are done with one perk they move to the next.

    image.jpeg
  • yeah makes sense they would pool the ques at odd hours when a lot of people aren’t online in your regions.


    for example in the states 6am-5pm most people are at work or school while it’s usually around midnight in Europe around 6 am our time, so most people are asleep there.

  • @Hex_Excommunicated said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897471#Comment_3897471

    This concept said she would use her enlarged fangs to hurt survivors with so I imagine she would be a full spider lunging with her giant fangs.

    This could be the first killer using their teeth as a form of weapon?

    oh yeah, my bad. Sorry I speed read it. Fangs are cool too! You can still do fangs, and half human and have it work with a skin. Let me introduce you to a biter lady , goes by the name mileena, mortal kombat fighter, while not a spider , she does bite and have fangs, just gotta swap out the likeness and second half of the body, but the teeth are great!

    image.jpeg

    Just add a bit of creative magic and add it with

    image.jpeg

    Plus

    image.jpeg

    Or

    image.jpeg


    Changeable teeth for a weapon still very cool!

  • @Hex_Excommunicated said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897310#Comment_3897310

    Would you be up for a legendary skin for half woman, half spider? It would be so much creepier to see a giant full blown spider as a default skin in my opinion.

    yeah I don’t see why both skin options can’t exist so people can choose if they want to go full spider or half spider, I imagine m1 would be spider leg stab either way ☺️ omg how sick would it be to have your m1 leg customizable!!!

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897348#Comment_3897348

    Lmao, I always kinda laughed when Sluzzy would make a post and everything.

    I agreed and disagreed with her at times, more likely I would probably disagree with her if she was still here on the forums.

    But I hope that Sluzzy still sees that I will carry her torch, but in a more balanced and respectable way. 😎 Still miss her and her exaggerations at times, however. Forums aren't the same without dear ol' Sluzzy.

    lol. A heavy torch to carry. Your take is incredibly balanced, and very true.

  • I use lockers quite a bit tbh. It just works with my build though.

  • @CautionaryMary said:

    I'm slowly waiting for myself to be called a Sluzzy, lowkey. I feel it'll come sooner or later. 😂

    hey some of their takes were spot on sometimes underneath all the boisterous stuff.

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897331#Comment_3897331

    Yes, people might think me saying the casual base can't chain loops together is handholding.

    But Scott Jund does the same about syringes and even mentions how he wins most games, but we need to think about the average killer.

    But when I mention a tip and how loops are progressively getting worse for the average survivor who cannot effectively chain loops and tiles together, apparently that's a handholding take - yikes.

    Going down into a deadzone is a horrendous aspect, you go down, get hooked in that edge of the map with nothing there to protect you - good luck getting out of that one, tunnel target.

    My counter effectively avoids Surge as a whole, yet I have people trying to tell me how niche the perk is, when it's a perk many utilize and even I use on Onryo. It's quite telling, isn't it?

    only gas they are cooking with is light. You’re 100% correct. You didn’t even say nerf surge, just hey this works against surge and brought up a lot of concerns that most survivors have, only for it to be completely derailed and have no real input added. Your concerns are my concerns as well.

  • while I’m at it the maps are too small, and some of these killers are too fast for these gens to be spawned as closely as they are. I said what I said. For the love of the entity please space out a lot of these gen spawns, they’re ridiculous.


    add more buildings with height if you have to. Just spit balling.

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897322#Comment_3897322

    How does that relate to the post other than basic ad hominem?

    Where do I say that I want survivors to be hand held? On the contrary, as I am sharing a tip to others.

    Is this not what the forums are for or should I see myself out somewhere else where people talk about gameplay strategies in a video game we all play?

    Where is the handholding in my post, hm? 🙂

    Edit: You know, I expect the same discourse when killers decide to give tips to others.

    I guess Otzdarva, Scott Jund, and Hens all hand hold killer mains by sharing tips and strategies, correct Mikey?

    ad hominems left and right on here. That’s how you know they have no gas in the tank for a discussion, it’s just passive aggressive insults and name calling. Also locker jumping for surge is 100% the better play tactically when you’re between a rock and a hard place. I would do corner as a last ditch effort because there are literally no other options. Realistically people should be looping as close to progressing gens, and using locker hop to dodge surge as long as possible, and then chaining so you’re not creating dead zones where people have to eventually move to , to do other gens after. Also correct going to a corner doesn’t stop surge if there’s a progressing gen nearby.

  • mechanical breakdowns no input, I’m not a mathematician.


    the concept as a whole I love. I want a half woman half spider so badly!!!!!! I think the idea of sensing, spiderlings, and webbing is amazing in theory and very on brand for a spider like killer.

  • servers cost money, and more servers means more workers to pay on top of that. you would need a large player base in your region to justify the expense, I’m just thinking out loud. If you have a large enough player base to justify the expense then I’m sure they would add servers. Or if the revenue from the region netted enough to justify adding servers. Like if you had a small amount of people but they spent a large amount of money that adding servers plus maintenance workers, wouldn’t be a terrible business idea. It’s never just adding a server and maintenance workers though, there’s more that goes into it and costs money as well, and the ends have to justify the means unfortunately. I get that it’s frustrating though, it’s frustrating for everyone involved. Maybe vertical scaling first?

  • @Kaitri said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3892006#Comment_3892006

    yeah i doubt that. if someone was out there irl going "yall better do what i say, when i give up you also give up" i doubt ppl would just sit there and shut anyone down who tells that person they can go f themselfes.

    but id really appreciate if yall didnt write in this post anymore til mods delete it, im getting a headache from his

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  • @biggybiggybiggens said:

    https://forums.bhvr.com/dead-by-daylight/discussion/439696/darn-xenomorph-is-in-the-top-5-least-played-on-nightlight

    If they didn't force you to go into Crawler Mode, I'd play Xeno a lot more. That really bottlenecks my enjoyment of an otherwise cool Killer. Maybe one of these days Xenomorph can walk upright the entire match and we can use the M2 tail attack when we feel like it. Letting us use Crawler Mode at our own leisure would also incentivize Survivors to place the turrets in spots where the Alien is more likely to use the tail. (vaults/pallets) :/

    I think that would be a nice change and provide flexibility on how you want to play xeno, people usually like more versatility.

  • @TheArbiter said:

    I mean it's not that surprising, his power is entirely controlled by the survivors

    Edit: Gonna downvote me for saying turrets kick you out of his power lol?

    yeah it’s not super surprising to me either. I think your assessment was pretty on the nose as it’s something that people that play killer have expressed in feedback on xeno.

  • I think it could use a small/mid buff if for the sole fact of making it more appealing.

  • I wonder if this data reflects closely to behaviors for pick rate.

  • @Kaitri said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3891981#Comment_3891981

    if me calling a douchebag a douchebag results in me getting a temporary ban so be it. imma take it, learn from it and move on.

    doesnt change the reality of the douchebag being a douchebag tho. no matter who what when or how long you ban

    if you insist on learning lessons the hard way I’m not going to stand in your way. Most I could do is warn you and try to give you a heads up in case you didn’t know. You seem adamant though.

    1. You put them on blast with your screenshot and their in game name showing.
    2. You’re repeatedly shaming them and calling them names.

      surely you can see how this might not be appropriate behavior despite their behavior in game? Again it goes against forum rules. If Aven started name calling at you, they would also get banned. Anyways keep on and don’t be surprised when they ban you for it. Again nothing to do with hours, and everything to do with forum etiquette.
  • @Kaitri said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3891966#Comment_3891966

    makes sense, if you got 11k hours you can be toxic as you want, but if someone without 11k hours calls you out for it, mods shut you up.

    wow.

    well if they were being toxic you report it through the report system in game. In the forum rules there is no naming and shaming, and you’re repeatedly doing both. It’s not about hours, it’s about the environment in which you are creating, when there’s an appropriate way to go about things, and this isn’t it.

  • @Kaitri said:

    yeah yall keep praising the guy who straight out says he wont unhook people that dont surrender whenever he does.

    actually wait, he doesnt say it on the forum, he doesnt have the balls to say it here i guess.

    if its a "blessing" to play with these kinds of people, man i dont wanna know what kind of people count as a "curse"

    You can’t say stuff like this on here my guy. They’ll ban you and the post is probably going to get removed for that reason, so don’t be shocked when it happens. Normal protocol.

  • @Xxjwaynexx said:

    I'm having a dang blast! I know most of the vets ( I'm no vet but I do have almost 4k hours started back in the fall of 2022) aren't very fond of it at the moment, but I'm excited to see what's in-store with these fixes and the quality health updates ( I know crazy take as a killer main). It's really going to be interesting to see the next meta.

    IMG_0228.png

    since 2022 you’ve basically played 166.66 days straight.

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/439629/thoughts-on-chem-trap

    It can lead to some funny and awkward staring across pallets, which is a good thing. My beloved Piggly Wiggly already is fond of meming around if property stimulated.

    Cute little survs! Might just increase their chances of surviving! 🤗🤗

    sometimes I like to do an old man bill meme, I’ll just walk around really slow and do everything walking, it usually results in death, but sometimes killers play along and we do a slow motion chase, with slow motion vaults, pallet drops, and what not. He’s old man, he’s got old body and doing his best, all that smoking has really affected his cardio. I imagine sometimes killers are like do they not know how to run? Bill can’t run, he’s old!!!

  • @malloymk said:

    Dumb question, but on psn- how do you do the little symbol on top of the e?

    Without it, the code isn't working for me.

    it’s casnanevoa25

  • @Thesevenspirits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3891126#Comment_3891126

    You miss my point,I know you are intelligent to understand that wiggle is a good addition my issue is with the hook density.

    At almost every point in the map the killer as 3 hook options even when they are at the edge of the map.

    yeah I’ve played through a no hooks meta and you just end up slugged a lot, and getting everyone else slugged. So unless you got a 4man on comms, this is a terrible idea that just exacerbates slugging.

  • @Clevarz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3891519#Comment_3891519

    You really should! I never really had issues using it but I think the best advice I could give is know the map around you have fun man :D

    I’ll give it another go next time I’m on.

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/439629/thoughts-on-chem-trap

    I once went against a Blight using Chem Trap and he did not want to mess with me and my little contraption on the pallet.

    It's such a beautiful perk, I'm glad I changed the buttons and I usually only put it on very strong loops where the killer and I have to either mind game or they eat the Chem Trap. I'm surprised I don't see it more often. @HeroLives , see, the people love Chem Trap. 😋

    I found it really situational. No doubt when it works it works, and it’s absolutely hilarious when it does. I once I finally got value out of it laughed for 5 mins straight, which made all the frustration worth it in the end. Maybe I’ll give it another go. Ngl I straight up had to run to the forums and get help with getting this perk off the ground.

  • keys should let you open the door instantly in a 1v1 😈


    or

    chests are now locked and you need a key to open them 😈


    or


    why not both 😈

  • not only have I experienced that, I’ve also experienced putting my item down when I’m meant to vault.

  • @hermitkermit said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3891057#Comment_3891057

    I second this! Dwight is the prettiest girl at the party. And I will forever be waiting for a Dwaid cosmetic. (Dwight + Maid)

    Things I never knew I wanted: a dwaid outfit. Maybe he’ll get it as an additional Halloween costume this year.

  • An alive useful survivor is always better than a dead one 😇

    image.jpeg
  • Have you tried looking at the rest of the survivor perks outside of DS and OTR? Just a question.

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3891094#Comment_3891094

    Yes, I could never. You have balls of steel because I cannot be in that position running my mains with no perks and no add-ons. Personally speaking, run whatever you want to run - it's a game and people cannot tell you how or what to play.

    I let Mr. Tat0rhead have the fun of doing perkless survivor and have his own chaos! Couldn't be me and I'll admit I am a person who depends on perks to be good — at least I recognize it. 😜

    Honestly, I’m just a girl ❤️👉👈🥺 I just go in with no expectations.Billy has insane map pressure to be fair.

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3891088#Comment_3891088

    You lost me when you said die as a team, cutie Yoichi never dies.

    Never put him in that dilemma.

    Even against the most meta of meta builds, he will persevere.

    Even against the Knock Out and 3rd Seal builds, he will go detective his way sleuthing around getting the pesky totems and use his detective skills to pick up the downed teammates. No matter, cutie Yoichi is on the case and even when the entity takes him, he loads back in, and does it all over again. #JusticeforCutieYoichi

    Yoichi is best detective 😇

  • @brewingtea said:

    Solo queue players hate perkless killers. That's what you should run.

    I did perkless and add on less billy the other night just for fun and was getting consistent 4ks.

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3891073#Comment_3891073

    No, I'm not nearly as chaotic as you. 😭😂

    Once I see a glowing totem, I will cleanse it, and take a mental note in my sleepy brain to go back and cleanse once I see that Penti shine bright in the corner of my screen.

    Why I want to buy the Yoichi Sherlock Holmes skin, detective Yoichi is on the case! 🧐

    Yes equipped with the handy dandy detectives hunch as first perk pick. Imagine a whole squad of detectives and police. You can do det. Tap; det. Yoichi, saga Anderson , and r.p.d Leon, just roll up on the killer take out all their totems and die as a meme.

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3891079#Comment_3891079

    Let's be honest, definitely is Skull Merchant with that new outfit.

    kill me please

    I remember messaging a Playstation user when I got moried and told them thank you for doing the mori to me with the skin.

    We had a nice conversation and he said he loved the outfit. No disrespect, nothing. He understood the Queen outfit that Skull Merchant has. I can't hate a Skully with that gorgeous outfit, no bueno.

    Yeah it’s a landslide that it’s skull merchant.

    image.jpeg
  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3891057#Comment_3891057

    Don't get me started on Dwight, Felix, and my little cutie Yoichi.

    all worthy of being on these tier lists as they are very babygirl. I would main yoichi if they gave my guy more cosmetics. The way they’ve ignored him in the shop is absolutely criminal, also jail. Let me go pitch some ideas to the art team on this man. Because similar to the name of a perks this man has been left behind for farrrrrr toooooo looonnnnnggggg.

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