Hex_Excommunicated
Hex_Excommunicated
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- Hex_Excommunicated
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Comments
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@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897453#Comment_3897453
yeah I don’t see why both skin options can’t exist so people can choose if they want to go full spider or half spider, I imagine m1 would be spider leg stab either way ☺️ omg how sick would it be to have your m1 leg customizable!!!
This concept said she would use her enlarged fangs to hurt survivors with so I imagine she would be a full spider lunging with her giant fangs.
This could be the first killer using their teeth as a form of weapon?
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The problem I always had with Plague is that nobody cleansed themselves to deny corrupt purge unless I bring Thanatophobia.
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@TragicSolitude said:
Dead zone and Response curve settings for controllers.
I dunno why I forgot to write that lol yes that is also needed.
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@MoZo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897455#Comment_3897455
true but I don’t know the last time I seen Billy, nurse, spirit, or Dracula. It seems to only be blight
My assumption is that Blight is more popular than these killers. Probably in terms of fun and mechanically challenging.
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Playing high MMR without using a mobility killer is just shooting yourself in the foot so it makes sense for you to see Blights more often if that makes sense.
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@HeroLives said:
mechanical breakdowns no input, I’m not a mathematician.
the concept as a whole I love. I want a half woman half spider so badly!!!!!! I think the idea of sensing, spiderlings, and webbing is amazing in theory and very on brand for a spider like killer.Would you be up for a legendary skin for half woman, half spider? It would be so much creepier to see a giant full blown spider as a default skin in my opinion.
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I'm all for balance for both roles but how are you supposed to balance an asymmetrical game?
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897437#Comment_3897437
They also increased the detection range of all the guards by 2 meters (partial Map of the Realm basekit) so the addon doesn't feel required anymore and they also improved/reworked a lot of his bad addons. The "use X guard twice in a row" addons were changed to reduce the cooldowns of those guards instead with the new system.
They improved the knight a lot over the years. I'm happy I'm back.
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Iridescent Cobweb and Vibrating String is going to be a nasty combo.
I have always wanted to see a spider killer in this game. I see it being requested so many times too.
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I don't think much about it but if they enjoy it then that's all that matters.
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@TripleStryke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897431#Comment_3897431
The main thing other than that is that longer paths make it so the flag takes longer to spawn. There's also individual guard cooldowns you can switch between, the path needs to be 10 meters to place a guard, you can place a guard while another guard is out, but it removes the other guard and puts it on cooldown, and the chase stats of carnifex moved to jailer, but the carnifex still has the fast break.
Yeah that change where I can manually change my guard is beautiful. I hated the first power where you could only cycle through every unique guard if he activates his power and have to hit his guard to cancel the patrol.
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@Pulsar said:
Xeno nerf was…idk what they were thinking.
SM at least had a 70% KR, so there's SOME basis there, no matter what side of that debate you fall on.
Xeno is getting nerfed? Why?
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@TripleStryke said:
If you are near the guard while it is chasing a survivor it loses chase time 3x faster.
https://forums.bhvr.com/dead-by-daylight/kb/articles/459-8-1-0-tomb-raiderhere's the patch notes with the Knight Changes
Thanks. Ok that makes a lot more sense now. Damn. I guess I have to change the way I play with him now. Is there anything else important I missed?