HealsBadMan
HealsBadMan
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It depends on the Status Effect.
Hemorrhage as a whole needs to be reworked, its terrible.
Blindness is niche bc not many Survivors use Aura perks, maybe use it to hide Auras you show (EX: Rancor, ToT) but again niche.
Mangled is good as long as its for a significant duration. Exhaustion is really good for the same condition.
Oblivious IMO is underrated, might be one of the best status effects in the game for a Killer. It's addons are pretty good last I checked.
Broken is ok, but really shines when paired with anti-heal perks or against styptics/syringes.
Exposed is Exposed, arguably the best in game.
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@steponmeadiris said:
https://forum.deadbydaylight.com/en/discussion/comment/2517803#Comment_2517803
As far as I know, people IRL can't teleport or use various magic powers either. I don't play DBD for the real-world realism.
IDK man, have you heard of I Can't Believe It's Not Butter? IMO one of the greatest tricks ever pulled off.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2517844#Comment_2517844
No, tombstone piece nerfed and vanity mirror buffed.
I read that wrong :p nevermind lol
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@[Deleted User] said:
For Myers i am confident tombstone piece will be nerfed and vanity mirror will be buffed.
Tombstone piece buffed? I understand why Tombstone could stay as is (achievement+decent balancing) but the piece is strong considering its drawbacks vs mori potential, how would you buff it?
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Dude I didn't even think about that, I'm playing that on release day. It's gonna be hell XD
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Statistically, male killers IRL outnumber the female killers in any category from 3:1 to 20:1. I wouldn't mind more diversity but I would argue that the Killers show a somewhat accurate representation of how likely each gender is to commit murders/tragedies. Not to say that women can't do it, but on average they do much less of it.
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Shouldn't- updates drop on Tuesdays, the earliest details will be released is on Monday.
EDIT: Dev Update Pt. 2 is on Monday, most likely new Survivor will be on that day too.
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guysguysguysTrapperbuffsareOPplznerflookhecancarryallhistrapsnowthatsbrokenafandtheyresetafter2secondsDEVSNERFORIMUNINSTALLINGUHVLUGVIO:GFIYTF?JRSLICJTURD:ILDKIV>KCYT
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2517294#Comment_2517294
I don't even play either of them, but I still can sense the anguish Jeff and Adam mains (all nine or so of them) feel when yet another cosmetic theme is announced for Nea, Feng, David, Dwight and/or Kate.
Stuck in a perpetual cycle of no one playing Jeff and Adam because they don't have good cosmetics, and BHVR not giving them good cosmetics because no one plays them.
(Me playing Claudette, Kate and Felix vibing)
All honestly though, those guys are troopers getting barely any cosmetics and less of them being good ones
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2517261#Comment_2517261
she practices voodoo magic though. There are different types of witches, and this one is probably a ‚good‘ one as she is a survivor.
also there is no other translation for Hag in German. I don’t even know what’s the difference between a Hag and a Witch per se as my language does not have a difference..
I could be wrong but in English Witch is a common term for female magic users, though they are usually focusing on potions and nature-based magic. Hags are more creature-like and associated with dark magic, also used as an insult for older women.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2517261#Comment_2517261
The new survivor being an alternate universe version of Lisa Sherwood, who turns to boons instead of hexes, is indeed a common theory i have seen
Then there's also the theory for Haddie Kaur, the girl in all the rifts. I hope its her because more diversity would be great, though a Lisa Sherwood would be good too. Now we need Survivor skins for Rin Yamaoka, Phillip Ojomo and Talbot Grimes.
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@SweetTerror said:
If this were a licensed survivor, then I would certainly understand all of the heavy marketing. But as it is I think we need more than cosmetics and sounds of pain to set the survivors apart from one another. Considering how heavy the grind is, the last thing I want to do is level up multiple survivors. I already have everything unlocked with Feng, and I really have no desire to do that over and over again.
Maybe it's time to change up the formula and make items or possibly perks tied to specific survivors. For example, this new survivor heavily implies magic, so why not give her a magical item that only she can use?
Meh, when I put BP into Survivor its only for one of three characters- Claudette (my first main), Kate (current main and only character I prestiged) and Felix (favorite male Survivor). There's no point in sinking so much BP into the others unless its for an Adept or a hard Rift challenge.
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Isn't Hag technically a witch? Uses magic for her power, and in some languages like German her name is literally translated as Witch
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2517243#Comment_2517243
Same, I practically begged my English teachers to give me more work on it.
Oh good, I thought I was the only weird one. Not only did I write an essay of Hamlet's angst, but I went the extra mile and saw a reenactment of it w/Bandersnatch Cucumber.
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Finally we're getting a big tiddy goth gf in DBD.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2514623#Comment_2514623
I know. But the devs look at the kill rates and buff/nerf accordingly. With the exception of nurse.
If they make one exception because they know of an underlying condition, they should be able to make a second. As long as the new stronger addons don't increase the lethality of RNG then Pig buffs would be welcomed.
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@Tsulan said:
I wouldn't hold my breath for buffs. She probably gets nerfs, since her kill rate is quite high.
Nurse isn't used very often, would you buff her?
Pig has high kill rates because of an RNG power, its flawed at its core and needs heavy changes if not a full rework.
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That carry all traps addon is good, but the downside is hell. Maybe after setting traps down Trapper goes back to holding the base of 2 traps, you could even force this and have it cancel out other bag addons that increase carry limit.
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So many of her addons need changes. Tampered Timer and Crate of Gears are her only decent addons (besides Ambush addons) because of how her basekit power works, there's not much to do there. I hope they focus on the more weak or useless addons (looking at you, Amanda's Secret).
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I've been going off of this for my Boon Totem concepts, just something I put together based on logic and what forums members thought about Boon Totems, could be completely off.
- While cleansing a Boon Totem, press the Active Ability Button to Sanctify it, transforming it into a Boon Totem. Only one Boon Totem perk can be equipped at a time.
- When under the effects of a Boon Totem, Killers suffer from the Blessed status effect. This status effect serves as an opposite to the Cursed status effect, notifying the Killer that a Boon Totem is active. Killers can see the Auras of Boon Totems within 24m.
- The Killer can perform the Dismantle action (6s) to deactivate a Boon Totem.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2514330#Comment_2514330
Isn't the new trapper bag only purple and not pink?
I don't have both effects in mind ATM but how does 30 sec auto reset really help when they know to simply avoid six spots?
If I remember correctly the other is downing by trap and also you can't equip 3 add-ons.
The Iri addons reset traps after 30s and injure healthy Survivors that disarm. Very good combo to permanently block a god window.
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@[Deleted User] said:
They have not been revealed, we'll probably only find out when the PTB for the mid chapter drops.
Though, we are getting another developer update (part 2) next monday.
Oh, I thought it would be due to the announcement. Thanks.
@HollowsGrief said:
They will all be nerfs so don't get to excited.
Trapper actually got a couple good ones, maybe the other Killers won't be nuked into the ground.
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@Lord_Xylum said:
I think the amount of effort you put into these actually scares some people away lmao, because they have to read a bunch.
You're a machine, dude. Huge props.
Some of the perks could be easily exploited though, namely The Pharaoh's Scourge Hook perk and the Boon Totem perk from Mei Zhang.
Scourge Hook: Scales of Fate could be devastating against camping killers.
Boon: Blessed Martyr may be too strong, not simply for the aura reading, but because you'll get a whopping 30% vault speed when paired with Resilience and Spine Chill. You wouldn't be caught unless you made a big mistake during looping.
Overall though, another incredible concept chapter.
Must be, a lot of people don't really scroll down once they see the lore building, but I think its one of the most important parts as a Killer is more than a power- its a lot cooler to have someone to empathize/associate with with an amazing character.
I edited the Scourge Hook to address camping so the Killer has to be away to use the effect, hopefully that makes it more useful. As for the Boon, I want them to be strong because they're supposed to be equal to Hexes like Ruin or Devour Hope, so I'm tossing a couple ideas out there. The vault speed is specifically to help with getting chased all the time, but even if there's a build around it it'd be niche (I think) like builds to max/min healing speeds or block Generators all the time.
Thanks again for taking the time to read it through!
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The artwork, power, perks- literally everything about the concept is gold. One of the best I've seen- great job!
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AI Killers/Allies are very difficult to balance. It sounds like they are the main aspect of the power, with little to no drawbacks compared to regular M1 Killers. The Devs are strongly against AI Killers that strong because they want the Killer to work for the win, so if AI killers are a must they need to have a means to be avoided or worked against tat is much easier compared to an M1 Killer (like Nemesis' zombies). Survivor Perks aren't bad but could use a bit of tweaking so they're not OP, while the Killer perks could use some buffs to be viable.
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The sculpture is really well made and the lore is intriguing and thrilling, but I'm afraid these are the best parts of this concept. The power sounds like a weaker version of the Spirit, and the perks aren't that good. The Hex is a weaker Devour Hope, Relentless would almost never see use since people almost never see Bloodlust 3 and Cat N Mouse Games doesn't really work- you can't see Auras in Lockers or Survivors who are in Lockers.
There's real potential for this concept however- if there was a power focused more on "...an unstoppable beast, a monster who won't stop until you rip and tear into every one of your victims." it would be better. A brutal and violent sadist doesn't sound like the type to sneak around. The perks would only need some tweaking but the ideas aren't bad. I'd like to see where this goes.
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@blankfaced said:
Not even just SWF, all you'd have to do is put on spinechill and the killer would be entirely avoidable.
Unless it was made an exception, like Myers Tier 1.
A fake Survivor/transformed Killer could be a really good idea but it has to be done carefully. Even with SWF causing hell for them, SWF can destroy many Killer powers simply by distracting them and letting the other Survivors evaporate any pressure the Killer might have.
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Really cool concept! We need more guns in the game. I had an idea for a shotgun-like weapon on my Lost At Sea concept, but this seems much more useful/occurs often. The little details are what sells it for me, like 2 Moris or an animal companion.
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He sounds really cool, the power sounds pretty good at loops and ingame would be pretty spooky to try escaping from grabbing hands. I would work on Ferryman's Fee though, as the entity speed feature doesn't make sense with the token mechanics + your Hex already has entity speed increase. Maybe remove it and make Ferryman's add more tokens per Tier?
Can't wait to see what you have planned for the addons. Keep it up!
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Ooh, long concept. Nice to see someone who puts love and effort into their concepts, this will be fun :D
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Well this thread really blew up, shameless self-promo of my Boon Totem concepts :p
Personally I think it'll be very tricky- Boons have to be worth it for Survivors to use at the same time easy enough for Killers to either ignore and deal with them OR stomp them out quickly and get back to prioritizing gens. As a Killer main I think they won't be terrible unless they become meta perks like Survivor equivalents of Ruin. I'll wait to make a concrete decision until they come out, until then it's all about concepts and deducing what rules they'll play by. Anyway, here are my concepts:
The first three are to make viable versions of bad perks (Vigil, Distortion, etc.) as well as something completely new. The last three are just pure Boon speculation and focusing more on Boon Totem mechanics as opposed to viable perks.
BOON TOTEM: ANCESTOR'S TEACHINGS
You keep the stories and lessons you’ve grown up with close to heart. They’ve aided you in warding off evil.
- While cleansing a Dull Totem, press the Active Ability button to Sanctify it, turning it into a Boon Totem. Only 1 Boon Totem perk can be equipped at a time.
- NOTE: When under the effects of a Boon Totem, Killers suffer from the Blessed status effect. This status effect serves as an opposite to the Cursed status effect, notifying the Killer that a Boon Totem is active. Killers can see the Auras of Boon Totems when within a 24m range.
- When this Boon Totem is active, Survivors recover from status effects 40/45/50% more quickly. Survivors can recover from the Exhausted status effect while running at 50% of the normal recovery speed.
- The Killer can perform the Dismantle action (6s) on a Boon Totem to destroy it.
BOON TOTEM: RITUAL OF CHÜD
The willpower and cunning of you and your team is stronger than any monster.
- While cleansing a Dull Totem, press the Active Ability button to Sanctify it, turning it into a Boon Totem. Only 1 Boon Totem perk can be equipped at a time.
- NOTE: When under the effects of a Boon Totem, Killers suffer from the Blessed status effect. This status effect serves as an opposite to the Cursed status effect, notifying the Killer that a Boon Totem is active. Killers can see the Auras of Boon Totems when within a 24m range.
- While this Boon Totem is active, it gains a Token for each Survivor that is still in the Trial. For each Token on this Totem, the Killer’s Power Usage speed is reduced by 3/5/7%.
- Power Usage refers to the activation/setting/speed that a Killer uses their Power.
- The Killer can perform the Dismantle action (6s) on a Boon Totem to destroy it.
BOON TOTEM: HEAD ON A SWIVEL
Knowing everything that's going on can be the difference between life and death in warfare, be it aerial, naval or urban.
- While cleansing a Dull Totem, press the Active Ability button to Sanctify it, turning it into a Boon Totem. Only 1 Boon Totem perk can be equipped at a time.
- NOTE: When under the effects of a Boon Totem, Killers suffer from the Blessed status effect. This status effect serves as an opposite to the Cursed status effect, notifying the Killer that a Boon Totem is active. Killers can see the Auras of Boon Totems when within a 24m range.
- When this Boon Totem is active, Survivors will receive a noise notification at the Killer's location whenever their Aura(s) is shown to the Killer. Afterwards, this perk goes onto a 30/25/20s cooldown.
- The Killer can perform the Dismantle action (6s) to destroy the Boon Totem.
BOON TOTEM: CURSE REVERSE
A Boon that turns the curses upon you onto the one who cast it.
- While cleansing a Dull Totem, press the Active Ability button to Sanctify it, turning it into a Boon Totem. Only 2 Boon Totem perks affecting a Dull or Hex Totem can be equipped at a time.
- NOTE: When under the effects of a Boon Totem, Killers suffer from the Blessed status effect. This status effect serves as an opposite to the Cursed status effect, notifying the Killer that a Boon Totem is active. Killer’s can see the auras of Boon Totems when within a 24m radius.
- A maximum of 2 Boon Totem perks can be equipped at the same time, only if 1 affects a Dull Totem and one affects a Hex Totem.
- Activate this Boon Totem by performing the Sanctify action while Cleansing a Hex Totem for 12/11/10s. Survivors will still experience the original effects of the Hex Totem when this Boon is lit.
- While this Boon is standing, Survivors who suffer from the Cursed status effect will gain a 5/7/9% Haste status effect.
- The Killer can perform the Dismantle action (6s) to destroy a Boon Totem.
BOON TOTEM:CALM MIND
A Boon that relaxes the spirit and soothes the soul into a relaxed, flawless state.
- While cleansing a Dull Totem, press the Active Ability button to Sanctify it, turning it into a Boon Totem. Only 2 Boon Totem perks affecting a Dull or Hex Totem can be equipped at a time.
- NOTE: When under the effects of a Boon Totem, Killers suffer from the Blessed status effect. This status effect serves as an opposite to the Cursed status effect, notifying the Killer that a Boon Totem is active. Killer’s can see the auras of Boon Totems when within a 24m radius.
- A maximum of 2 Boon Totem perks can be equipped at the same time, only if 1 affects a Dull Totem and one affects a Hex Totem.
- While this Boon Totem is standing, Survivors will become 30/40/50% more quiet (Breathing and Injured) and do not make noise notifications for rushed actions while the Killer is further than 24/20/16m.
- The Killer can perform the Dismantle action (6s) to destroy a Boon Totem.
REAWAKENING
If your life seems hopeless, just peer inside and align yourself with the universe to rebalance yourself.
- When a Boon Totem you activate is destroyed, Reawakening activates. Sanctify the same kind of Totem to restore the Boon Totem, which deactivates Reawakening for the rest of the Trial.
- While cleansing a Dull Totem, press the Active Ability button to Sanctify it, turning it into a Boon Totem. Only 1 Boon Totem perk can be equipped at a time.
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@Lord_Xylum said:
I cannot believe I'm the only one in these comments. Ambition and effort is rare in this forum. Practically every detail has been weighed for balance and polished nicely.
I've wanted a pirate killer for a long time, and this mirrors my thoughts on what it should be very well.
The burying objectives power is unique and can help with slowdown, and The Captain's perks can be devastating when paired with already-existing perks; such as Dead Men Tell No Tales with Hex: Plaything.
Overall, phenomenal concept chapter. The only thing that would make it better is if the map was -solely- The Nyx, out at sea, along the crashing waves, maybe with a storm overhead for dramatic effect.
Thanks! It means a lot to know that even one person likes my concept :D
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Pretty cool idea, I like the perks and the graphics are well made.
Also no way you'll annoy me lol, not the way I design concepts and go all out :p
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It gives 2 niche perks some really good value and usage, just keep them in. Other Killers have perks that make their powers much more powerful. How many Killers can capitalize on MYC the way Hag can? Spirit with Stridor? Leave it in, its not that oppressive if you know how to play against Pinhead.
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2490261#Comment_2490261
My only complaint with these perks is that 10 seconds of time is too much to dismantle the Boon, considering the killer has to already spend a large amount of time looking for the totem. They have to go out of their way to find them, ignoring all generators and letting their map pressure evaporate by checking every nook and cranny (because importantly, survivors can choose where their totems are, so you'll likely never find one in one of the obvious totem spots) so including 10 seconds of doing nothing on top of that potentially up to 5 times leaves a bad taste in my mouth.
In terms of the perks themselves, though, they sound great. Especially Ritual of Chüd, that one's incredibly interesting. The perfect strength for a Boon, IMO.
Thanks! I want it to take sometime bc its a strong perk + if it works against the Killer the interaction should take a few seconds, locating it would be the hardest aspect but you already addressed that.
@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2490178#Comment_2490178
What if it worked as a temporary blackout? Say, once the Boon is activated on a dull totem, the Killer loses the ability to see the survivors' health states, general auras and noise notifications. The only aura they can see is the Boon Totem itself, which gets revealed after 20~ seconds.
This way, the Killer would know exactly where to go to dispel the effect, but would have to go directly out of their way to do so. The game would still be playable, but tracking would be a lot harder.
I think the main concern with Boons that people are having is that killers simply don't have time to search across the map for totems. Reveal the aura, and the Killer can go to the totem when they have some downtime, meaning that you're allowed to have a powerful effect without it feeling unfair. Just my two cents.
I was kind of working another Boon Totem concept like that, basically a much stronger version of Sole Survivor attached to the Totem. That's a really good point about showing its Aura though, a team of 4 can find a Hex much faster than a single Killer finding a Boon. I'm going to incorporate that into my concepts.
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I've come up with a couple Boon Totem concepts, and I think this would be really nice. The only things needed are 1. 10s is too way little, so something more like 20-30s per token would work better. 2. Killers will need a notification/status effect that tells them that they're being affected by a Boon Totem (Survivors have Cursed with Hex Totems), I call mine Blessed as an antithesis.
Here are a couple of my Boon Totem concepts if you're interested:
BOON TOTEM: ANCESTOR'S TEACHINGS
You keep the stories and lessons you’ve grown up with close to heart. They’ve aided you in warding off evil.
- While cleansing a Dull Totem, press the Active Ability button to Sanctify it, turning it into a Boon Totem. Only 1 Boon Totem perk can be equipped at a time.
- NOTE: When under the effects of a Boon Totem, Killers suffer from the Blessed status effect. This status effect serves as an opposite to the Cursed status effect, notifying the Killer that a Boon Totem is active.
- When this Boon Totem is active, Survivors recover from status effects 40/45/50% more quickly. Survivors can recover from the Exhausted status effect while running at 25/50/75% of the normal recovery speed.
- The Killer can perform the Dismantle action (10s) on a Boon Totem to destroy it.
BOON TOTEM: RITUAL OF CHÜD
The willpower and cunning of you and your team is stronger than any monster.
- While cleansing a Dull Totem, press the Active Ability button to Sanctify it, turning it into a Boon Totem. Only 1 Boon Totem perk can be equipped at a time.
- NOTE: When under the effects of a Boon Totem, Killers suffer from the Blessed status effect. This status effect serves as an opposite to the Cursed status effect, notifying the Killer that a Boon Totem is active.
- While this Boon Totem is active, it gains a Token for each Survivor that is still in the Trial. For each Token on this Totem, the Killer’s Power Usage speed is reduced by 3/5/7%.
- Power Usage refers to the activation/setting/speed that a Killer uses their Power.
- The Killer can perform the Dismantle action (10s) on a Boon Totem to destroy it.
- While cleansing a Dull Totem, press the Active Ability button to Sanctify it, turning it into a Boon Totem. Only 1 Boon Totem perk can be equipped at a time.
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Good perks! Though I think you flipped some values for Overdose and Ubercharge, perks usually get better going from Tier 1 --> 3. Specifically how much charge/progress you lose.
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@CartiNotTheRealOne said:
*Sorry for my grammar, my native language isn't english.
Each you hit a Survivor in Feral Frenzy, The Deep Wound Timer of The next survivor you hitted will decrase 7 second.
(Which means the last survivor you hitted in Feral Frenzy will down immediately)
You got the right idea, because it is bad right now, but an instant down is too much for Legion. Maybe halving the Deep Wound timer would be better.
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Had to do a double take on this thread.
As a DBD player, I think Monika from DDLC would be a better fit for this idea- the perks and power fit well, and ERROR is just Hololive's horror game that's very similar to DDLC and Yandere Simulator. Power is really good and honestly I see no problem buffing her to 4.6m/s and 32m TR seeing as she has no ranged attack or hyper mobility to warrant a smaller/slower Killer. The Killer perks look nice, though I'd decrease the aura reading of Where Are You Going by a little bit. Survivor perks are also nice, but School Skills sounds like a better Built To Last and Life of the Party is way too strong- people already hate Lucky Break, we don't need scratch marks to be gone for over 30s after a hit.
As a Hololive fan, I know the characters are canonical to ERROR, but if one of those idols gets into DBD it's gonna be Rushia or Suisei.
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I love your perks ideas! I would decrease the amount of tokens from Mortal Vigor bc a 72% increase in insane for vaulting speeds but everything else is really nice.
I also like the idea of setting and activating bomb-like clusters and the addons seem really nice as well. He seems like a more dangerous version of Trapper, with instant damage potential, longer disarms, not having to find and pickup traps and much more trap placement versatility. Good job!
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The Devs have been pretty careful in not including religion in the game to not get involved with drama. Plague is different because hers is a dead and pagan religion, but the Nun and other Conjuring demons would be too far.
A couple do have a chance though, like the Crooked Man from the 2nd movie.
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This setup make me feel like Pinhead when a Survivor opens his box. 😩
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@i_hate_dbd said:
https://forum.deadbydaylight.com/en/discussion/comment/2447497#Comment_2447497
This is my real account unless you're dreaming right now buddy
So you made an account just to vent about bugs and the inevitability of console life? lol
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You made this account literally less than 20min ago.
Post on your real account if you're gonna vent, otherwise youre as much of a clown as your PFP.
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@The_Daydreamer said:
Just to make you aware: There is still a chain-hook-build. Play Nemesis, Make Your Choice, Dead Man's Switch and Furtive Chase. Make a Obsession, down them and camp in 30 meters range as a stealth killer (Like Wraith or Pig). Then one-hit your new obsession that you can see for a few seconds and repeat. While one after another is going for the safe, the generators or getting blocked. You could use Ruin of course.
But I see what you mean. We have so many cool perks, that are straight bad because of duration or %-Reasons. Otz yesterday said in his stream, that they have cool ideas and he is giving them ideas how you can buff perks with just little number tweaks, but they are taking 100 years and it's frustrating to him like to us.
If the Survivors are good loopers, they can gen rush. 1 loops you and the other 3 gen rush. Even with DMS going off frequently they'll now its there and wont get off unless you force them. If that happens you cant immediately regress them cause blocked, and even if youre on them once they unblock base regression is too slow/not impactful. At best swap Nemesis (less effective than FC) for PGTW or at something like Surge.
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84 Killer Perks and only 6-8 of them see any regular use at high-level gameplay. Thats 10% at best- I realize not every perk can be top tier because that's power creep, but we need variety. At least 30-40% of perks on both sides should be somewhat viable.
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SURVIVOR PERKS
ADDER STONE
A curious jade Stone with a circular hole in it. Looking through it dispels illusion and reveals the truth.
- The first Chest you search will contain an Adder Stone (Item: 30 charges)
- Channeling the Adder Stone will allow you to see the Aura(s) of whatever you interacted with last. (Survivors, Pallets, Killer, Generators, vault locations, etc.) (1 Charge per second).
- You cannot bring the Adder Stone with you outside of the Trial. Only 1 Adder Stone can be used per Survivor.
FEAR THE BOLD
When in the face of danger, you don’t back down and take the initiative.
- When you take a Protection Hit for another Survivor, gain the Endurance Status effect for 5/7/9s. This perk can only be used once every 60s.
DEUTERAGONIST
Someone’s always got your back, even if you don’t really know their intentions.
- When the Killer is within 16/20/24m of you, Deuteragonist activates. Hear ghostly, benign whispers that get louder and more agitated the closer the Killer is. While active, gain a 15% increase to vaulting speed and opening Exit Gates.
BOON TOTEM: ANCESTOR'S TEACHINGS
You keep the stories and lessons you’ve grown up with close to heart. They’ve aided you in warding off evil.
- While cleansing a Dull Totem, press the Active Ability button to Sanctify it, turning it into a Boon Totem. Only 1 Boon Totem perk can be equipped at a time.
- NOTE: When under the effects of a Boon Totem, Killers suffer from the Blessed status effect. This status effect serves as an opposite to the Cursed status effect, notifying the Killer that a Boon Totem is active.
- When this Boon Totem is active, Survivors recover from status effects 40/45/50% more quickly. Survivors can recover from the Exhausted status effect while running at 25/50/75% of the normal recovery speed.
- The Killer can perform the Dismantle action (10s) on a Boon Totem to destroy it.
FIGHT TILL THE END
Until your last breath, you make it hell for your enemies to put you down.
- At the start of the Trial, you become the Obsession. Only one Survivor can be the Obsession at a time.
- Every time you stun or blind the Killer, gain a Token, up to 5 Tokens. You can only gain/lose Tokens when you are the Obsession. When you are unhooked, lose all of your Tokens.
- For each Token on this perk, gain a 3/4/5% bonus to wiggling speed while being carried by the Killer.
ETERNAL CONNECTION
You’re not just fighting for yourself- you need to get back to them, whatever it takes.
- Every time a Generator is completed, gain a Token, up to 5 Tokens.
- For each Token on this perk, gain a 3/4/5% bonus to Vaulting, Unhooking, Healing, Sabotaging, Exit Gate Opening, Unlocking and Cleansing.
- These effects do not stack with other perks.
GUIDING LIGHT
You are a leader who stepped up to bring the evil down, uniting all under a common cause.
- Your Aura is always shown to all Survivors.
- When performing a cooperative action with another Survivor, increase your repairing, healing and/or Killer Item interaction speed (EX: Portals) by 3/5/7% for each Survivor performing cooperative actions.
TIME TO END IT
You’ve kicked and pushed around your entire life, the only way to stop it is to fight back.
- At the start of the Trial, one Survivor becomes the Obsession. There can only be one Obsession at a time.
- If you are the Obsession, approach the Killer and press the Active Ability button while within range to Blitz them.
- After Blitzing a Killer, they become stunned for 5s. You receive the Exhausted status effect for 60/50/40s and become Incapacitated for 60/50/40s.
- You can only use Time To End It once every 120s while not Exhausted.
BOON TOTEM: RITUAL OF CHÜD
The willpower and cunning of you and your team is stronger than any monster.
- While cleansing a Dull Totem, press the Active Ability button to Sanctify it, turning it into a Boon Totem. Only 1 Boon Totem perk can be equipped at a time.
- NOTE: When under the effects of a Boon Totem, Killers suffer from the Blessed status effect. This status effect serves as an opposite to the Cursed status effect, notifying the Killer that a Boon Totem is active.
- While this Boon Totem is active, it gains a Token for each Survivor that is still in the Trial. For each Token on this Totem, the Killer’s Power usage speed is reduced by 3/5/7%.
- Power Usage refers to the activation/setting/speed that a Killer uses their Power.
- The Killer can perform the Dismantle action (10s) on a Boon Totem to destroy it.
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KILLER PERKS
IT'S ME
You're arrogant and prideful, enjoying torturing your victims before ending it swiftly.
- You become Obsessed with 1 Survivor
- After chasing your Obsession for 60/50/40s, It's Me activates.
- When active, the Obsession becomes Exposed while in chase.
- When the Obsession is put into the Dying State, It's Me goes onto a 60s cooldown before it can be 'recharged'.
I ALWAYS COME BACK
You've been taken to the brink of death and brought back several times- a little damage just annoys you now.
- Being stunned activates I Always Come Back for 30s. While active, increase your action speeds for hooking, picking up, checking lockers, vaulting windows, and breaking actions by 20/25/30%, as well as decreasing your successful and missed attack cooldowns by 20/25/30%.
HEX: SURVIVE THE NIGHT
A Hex that grows in power as the night comes to an end. Time to get serious.
- Every time a Generator is completed, gain a Token, up to a max of 5 Tokens.
- Every time a Generator is completed, the following effects are activated:
- Gain a 1/2/3% Haste Status Effect for 15s. for each Token on this Hex
- 3+ Tokens: Gain the Undetectable Status Effect for 2/3/4s. for each Token on this Hex
- 5 Tokens: Survivors suffer from the Oblivious and Exhausted Status Effects.
MOTHER KNOWS BEST
You don’t mind giving them what they want- you don’t intend on letting them win anyway.
- When a Generator reaches 25%, 50%, and 75% progress, Survivors working on the Generator will be faced with a difficult skill check. If they succeed, the Generator gains 5% progression. If they miss, the Generator will be blocked for 5/7/9 seconds for each of the number of Survivors working on the Generator at the time.
- Note: This means that the lockdown time is multiplicative, so one Survivor missing the skill check will induce the total regression for all Survivors.
- 2 Survivors: 10/14/18s, 3 Survivors: 15/21/27s, 4 Survivors: 20/28/36s.
SCOURGE HOOK: IN THE SPIDER'S WEB
Your traps take their toll on those who dare to escape.
- At the beginning of the Trial, 4 Hooks will be randomly selected to be Scourge Hooks. You see their Auras in white.
- When a Survivor is unhooked from a Scourge Hook, they suffer from the Hindered and Exhausted Status effects for 10/15/20s (Hindered: -15%) as well as the Broken status effect for 60s.
HEX: GHOST SOULS
A Hex powered by the suffering of your past victims. They help trick and lure your next target into your grasp.
- While this Hex is still standing, Survivors within 16/20/24m of a Dull Totem will hear a fake distant Terror Radius. If they cleanse the Dull Totem(s) or Hex: Ghost Souls, the Survivor who cleansed it will be Exposed for 30s.
SURVIVALIST
Living off the land has taught you how to survive on the bare minimum, as well as how to best approach your prey.
- When you hit a Survivor, gain a Token, up to 5 Tokens.
- Each Token decreases your Terror Radius by 5/7.5/10%. After hooking a Survivor, lose 2 Tokens.
MIMICRY
You were once human and know how humans should sound, so luring them into your grasp is as easy as playing pretend.
- When a healthy Survivor enters your Terror Radius, they hear injured and moaning Survivor sounds coming from your location instead. This perk goes on cooldown for 90/75/60s after injuring a Survivor.
SCOURGE HOOK: SELF-MUTILATION
Anyone who dares take your trophies will pay for their greed.
- At the start of the Trial, 4 Hooks are selected to be Scourge Hooks. Their Auras are shown in white.
- When a Survivor rescues another Survivor from a Scourge Hook, they become injured. If they are already injured, they suffer from a Deep Wound. After rescuing the Survivor, their Aura is revealed for 6s.
THE END IS NIGH
You fill your victims with horror as they near the end.
- When the Exit Gates are powered, see the Auras of Survivors that interact with them.
- Exit Gate Progression regresses at 5/7.5/10% of its maximum charges per second when not being used by a Survivor.
TERROR INCARNATE
You are the ultimate lifeform, enjoying the helplessness of your prey as they try and fail to run.
- After hitting a Survivor, gain a Token, up to 8 Tokens. Each time a Survivor is healed or picked up, lose a Token. When a Survivor is fully Sacrificed, lose half of your Tokens.
- For each Token on Terror Incarnate, gain a 3/3.5/4% Action Speed bonus to picking up and dropping Survivors, breaking Pallets and Breakable Walls, damaging Generators, checking Lockers and vaulting Windows.
SCOURGE HOOK: KILLED IT!
You always get the last laugh, cause it’s just too funny to see them suffer.
- At the start of the Trial, 4 Hooks are selected to be Scourge Hook. You see their Auras in white.
- Survivors who unhook a Survivor from a Scourge Hook, or Survivors who are unhooked from a Scourge Hook, cannot obtain the Endurance status effect for 8/12/16s.
- For 8/12/16s after a Survivor is unhooked from a Scourge Hook, the Killer receives the Unstoppable status effect.
- NEW STATUS EFFECT: UNSTOPPABLE. While under this effect, the Killer cannot be stunned or blinded.
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@LuluTheLion14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2446110#Comment_2446110
I suppose so. I could probably put the perk onto the next survivor I create 😂. But I’m not sure. Feel free to check out my chapters I have made. (There’s lots)
Sure thing! I've made a few too if you'd like to check them out :)