HeHeBoii
HeHeBoii
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@Peanits said:
I would only be in support of seeing that after the game. Whether you like to admit it or not, people would dodge SWF groups just because they might be a challenge. If you're playing to win, you might as well prepare for the worst all the time. Worst case scenario you win by a larger margin.
Okay, fair play. So the devs on stream have mentioned a few times that they want to help aid killers who face SWFs squads. Now as of late it’s been swept under the rug. What are plans to help the killer experience against swf who have a massive advantage over the killer? Bloodpoints is a small start but what are the other ideas?
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@venom12784 said:
Why not assume all are swf?
Simply because not everyone plays swf maybe? Also it’s good to have said information to know if you got beaten by a swf team or by a random solo team? It’s something subtle that can make a difference.
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@Chaotic_Riddle said:
@lindenis I think that’s the point of the discussion. SB is being abused but hasn’t been addressed, nor will anyone be punished for using it, while bugs in the past, like the double blade addon bug for Legion, would cause anyone who was using it to get banned while they were trying to fix it.
Someone gets it. Perfectly well put mate!
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So is the spelling in your post.
Dying*
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Them punishing survivors isn't a thing but for killer sure. They don't even test their own game. Crazy how players find issues more than the QA testers who get paid. They need to revise their QA team considering the massive bugs that get let out within every patch. Even the simplest bugs go unseen that a average Joe can see.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/536716#Comment_536716
If you don't mind, I'd actually like to keep this discussion on the respectful side. Legacy is a delicate thing and while we rightfully deserve it, BHVR doesn't respond kindly to accusations, whether they be true or false.
Based on my most recent email about Legacy, they still say "not at this time." Not, "never." They have said they will "never bring it back" it terms of giving players another chance to earn it again.
But I agree that they need to be held accountable for their mistakes. This issue stems from poor coding that saved our files to our client, rather than a server. This made it so when Steam updated on Tuesdays, you had a high likelihood of losing everything. This is entirely BHVRs fault, as I was not even aware of the issue when it happened. I frequented the forums very often, and I don't recall seeing posts about savedata issues until after multiple people started losing it. By that time, it was too late. I think I was one of the first. I played nearly every day multiple hours. It wasn't until the day Hag was released that I lost my save. By that time, on the forums? It was too late.
It took them several months not only to compensate EVERYONE, but to even fix the issue in the first place, meaning that you had a chance to lose your data AGAIN even after being compensated. You basically just weren't allowed to play on Tuesday if you valued your save data.
And there are still many more players that don't use the forums that likely suffered from this, and looked away, never to come back. I was very close to doing that. But I actually love this game, I can never deny that. That's why I still play it even after this fiasco. I will never truly abandon this game, even during times of bad balance. I simply become a more vocal user.
Behavior. You owe it to the players that got this game off of the ground during the first 6 months that endured a terrible Bloodweb system. You owe it to the players that grinded for hours on end just to have this badge of honor to show our dedication. You simply owe us.
So u assume I wasn't affected? Mate i made threads in the past asking for answers from @not_Queen and @Peanits but its radio silence. You ain't the only one affected so I have my thoughts as well. That's constructive feedback. So yea I can toss in my two cents since it's an open thread. Thanks, cuz this thread was something I first made when I joined this forums. Food for thought yea (Taps on arm) Also keep in mind that recent email is what I had since day 1 of the case. So, yea it should be never at this rate.
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Unfortunately in typical behavior fashion, they make promises they can’t keep.
Im sure most of us recall them saying back when the issue started that they will give those legacies back. But as usual it’s only talk. Just like they wanted to Aid killers against swf. Just letting us down as usual. Keep in mind these are the devs that destroyed Freddy and fix him a decade later. So don’t get any hopes up.
but here have a Ghostfsce that’s underwhelming! And a DS that doesn’t get affected by enduring.
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@Alfred said:
It is perfect if you need chasing music download that song and play it as much loud as you want.
I am not saying buff it to exactly what it was before. However, what I am saying and many others say that it's extremely low. Luckily, the devs are aware according to their latest stream. For Killers it actually works perfectly in their aid. For survivors, just bring it up.
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They buffed it to 5 seconds because of Enduring.
Now since enduring is no longer a thing for it. Just revert it.
But u heard it from the devs. They have "no plans" to change it because they believe it's in a fair place. Sure it is, especially end game when the exit is open too.
HA
Kek
Lel
jajajaja
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@Watery said:
turn up your main volume
12 steps ahead of you.
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They buffed DS to 5 seconds because of Enduring. Now Enduring doesn't even have an effect on it. Therefore they should make DS back to 3 seconds, but nooooooo. Why? Survivors are delicate little flowers <3
Want Ghostface buffed? HA GIT NERFED dud xD
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/521809#Comment_521809
There's a lot of confusion here, which is not surprising since nobody has seen or tried the new Freddy yet, so I'll clarify a couple things.
1) It's not a matter of it being too hard. Anyone can fail a skill check to wake. One of the issues hear is that it's confusing to new players. Failing a skill check to wake up isn't intuitive to a newer player and they might not figure that out for a long time. Having a dedicated "wake up" object offers an intuitive alternative.
This does not make it easier to wake up. Instead of just getting on the nearest generator and mashing their skill check button until one pops up, they'll instead have to spend time going to the "wake up" object and then more time interacting with it. It's a more consistent way, but it's not an easy way to wake up by any means.
To top that off, sleep is now passive. Survivors will be constantly falling asleep without Freddy needing to tag them. It's now significantly easier to put survivors to sleep in the first place.
2) Being asleep has various downsides, as we've mentioned. First and foremost, dream traps will come into play while you're asleep. Beyond that, the terror radius is replaced with the lullaby, making it very difficult to pinpoint where Freddy is. There are also add-ons that will affect people who are asleep- we've already mentioned that some will slow down action speeds much like the current version of Freddy. I can't reveal anything new right now, but there are definitely downsides.
Jumping to conclusions without ever playing him-- let alone seeing him-- isn't going to do anyone any favours. Even in the OP only, there's some misinformation. Dream traps do not need to be placed in advance, they can be placed during a chase. It's best we all wait until we get our hands on it before we make any decisions. Until then, it's purely speculation.
You know as of late, it seems that the community knows more about balance than what the devs know. I mean, this is coming from the same people who destroyed Freddy in the first place and left him like that for about 2 years with no changes not even minor ones. Than, you go after Legion, now he is ok but that's debatable. Then now we have Jokeface, yea we shouldn't jump into conclusions. We aren't the ones playing the game anyway. If it wasn't for our voices, Jokeface would be utter F- tier. So us voicing how we feel before implementation is justifiable by judging Bhvrs history on balance and changes on killers. Same devs who think 5 seconds with DS is ok even tho enduring will not counter it. All tho the same devs buffed the timer becuz of enduring. Same devs who thought MoM was a great idea. Many of us voiced our feedback before it getting released, and the same feedback got received when it got released. Yea, we shouldn't jump into conclusions. :)
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Amen, @Peanits take notes. You want and desire community feedback? Here you go. Killers get mowed down by the SWF on voice coms. They need to help aid killers instead of creating things that SWF can use to ruin a killer's day.
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Yes, let's make one of the most viable killers worthless and to Ghostface and Freddy's current state before the rework. Ahh entitled survivors and their tears trying to sway the devs. Cute, they ain't buying into the BS cutie.
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Yawn
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How I look after Survivors get angry at killers for doing killer things.
:D
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@Arroz said:
https://forum.deadbydaylight.com/en/discussion/comment/509932#Comment_509932
So Ya'll tell me to use SWF but you killer mains hate it..? I can't understand
Also mate, don't judge and say "One is a killer main" Just because they are playing devils advocate. Maybe said person plays both roles and have an idea on balance? Like Tru3Talent for example. Must be rank 21 huh?
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@Arroz said:
https://forum.deadbydaylight.com/en/discussion/comment/509932#Comment_509932
So Ya'll tell me to use SWF but you killer mains hate it..? I can't understand
It's in the game at your disposal. Nobody will tell you not to play a game that has features to your advantage whether it's scummy or not. SO, that's entirely on you. Just like the good ol
Survivors - We are doing our OBJ, so yea we gen rush.
But when killers KILL rush, that's problematic.
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They can adjust the doge cooldown if they view that as an extreme issue. Anyway, they adding re que with other friends anyway.
The Devs @Peanits @not_Queen said they want to "Help aid" Killers against SWF, but never added a single thing. So I doubt we will get anything in the killers favor against broken SWF on voice coms.
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@Arroz said:
https://forum.deadbydaylight.com/en/discussion/comment/509808#Comment_509808
"GiT GuD"
People still use this in 2019.. oh my god...
How does that help with this thread..
I will tell you how this helps. It's within the lines of "Git GUD" Don't get caught if you hate being facecamped. Hate tunneling? Use DS and other broken perks with the SWF Squad.
In short, NOTHING will change. Just like gen rushing SWF. Simple as that.
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@Tensor said:
https://forum.deadbydaylight.com/en/discussion/comment/509808#Comment_509808
Said by a typical killer main who wants easy mode for every match
You are adorable! <3
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"Clears Throat"
eheheheemmmmm
GiT GuD
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Also take out the VFX red mark when hit with the pallet for the love of the entity.
PS. Someone isn't happy with our opinions and slaps down a downvote cuz their a big brain survivor main <3
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Firstly, you can't stalk through the corn but survivors can see you and cancel your power.
Downed and Hooked survivors can cancel the shroud.
Takes about one second to cancel his power.
Survivors can easily spot u and the power is canceled.
His flappy bits are very loud for survivors to hear.
In short: Just make his power more useful and not such an easy counter and make him useless. Make it where the Survivors have to actually look at you with their body rather than the camera.
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DO want to add, GF has potential. Just need some adjustments.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/507421#Comment_507421
I actually hate you all.
Especially you @BigBlackMori >:(
D: but i love u long time xD
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<3 you all
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@not_Queen promised that the issue would be addressed. But ofc in BHVR fashion, they neglect the problem that people RIGHTFULLY earned.
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Because it’s a game and the player wants to play survivor instead of crying about the experience of a game that’s meant to be tough solo?
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I feel you on that. I mean the power has been gutted as it is, and the fact u can’t hit the same person with frenzy more than once “lowering the mending meter” That’s what hurts Legion big time now. He’s already been nerfed like crazy, especially with the vaulting too. Also By the time you get off the cooldown, the survivor will be at the pallet already or a vault and on voice coms telling the SWF buddies he about end this legion”s career by looping em cuz he a M1 Killer now. :l
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“Clears throat”
Git
Gud
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Yes let’s all make everyone on SWF level right. As if they aren’t problematic enough for killers. How about helping killers combat swf instead of bringing solo survivor to SWF. Just like bringing a indicator to see How many SWF in the lobby. They have a lot of info so should the killers. And That’s the point of being “solo” where u don’t know anyone and very little info.
miss my LOL reaction.
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All the devs need to do is to help aid killers against SWF. Starting with a simple indicator to show how many SWF are in the lobby. So Killers can have a good amount of Info just like the survivors can.
"BuT KiLleRs wILL dOGe" As if they aren't already. They can easily work around that and extend the cooldown before opening a new lobby etc etc.
They promised they would help, but its nothing but emptiness.
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They “don’t care” about solo survivor. Meanwhile there is a poop ton of perks to aid your survival.
if I recall, this game was suppose to trap 4 random survivors in the realm of the entity where you don’t know each other and have very little info on what’s happening in the match for others.
But hey, if solo survivor ain’t kicking it for you, either get friends or play as killer (which u will more than likely Face SWF On voice coms)
Edit: forums on mobile is a disaster.
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Y’all got it all wrong. Freddy is, I mean Freddy was nerfed be because of people of rank 21s and above. ;)
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@Victory said:
https://forum.deadbydaylight.com/en/discussion/comment/467831#Comment_467831
https://www.youtube.com/watch?v=0UoymuGcBzY&t=860s there ya go buddy, maybe you won't get outskilled so hard every game, I hope you improve your gameplay instead of begging bhvr for free kills <3 <3
Yawn, putting me to sleep kiddo.
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All we got was false promises.
on their stream they once mentioned a compensation starting with extra BP.
they even said they want to “help” meanwhile they never gave a single thing.
not even a lousy indicator to show how many SWF are in the lobby. Most games have a indicator like OW.
but “killers will doge” they doge already anyway, and they can adjust the cooldown easily so no problem.
shows u how much the devs care. As long as survivors are happy, don’t matter to them.
they don’t want to help killers combat an unfair advantage.
”hey his ruin is behind the shack, I’ll distract.”
etc etc
Edit: Mobile Forums is something else
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@Tensor said:
" since survivors won't stop fixing generators."
Um, you mean their entire objective!!!! Who'd have thought!
Then Survivors shouldn't cry about Killers doing their obj. AKA killing, even if it means tunneling and camping. Anything to secure that kill, how dare killers kill! KAHHHHHHHHHHHHHHHHHHHHHHHHHHHN!
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a Bug in Dead by Daylight? IMPOSSIBLE.
On a serious note, they need to get a better QA team. It’s really gotten to the point that it seems like QA is clueless on their job. I mean like how isn’t audio issues etc etc, the easiest things to notice? With every patch comes more and more bugs and breaks what is currently working well.
i get it, not everything will be perfect, however, it’s time they step it up and get a better QA team or have the current QA team do their job correctly.
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@Victory said:
https://forum.deadbydaylight.com/en/discussion/62259/ghostface-nerf-when
Did you just get hard outplayed and came to salt post the threads?
Outplayed hard*** you mean. And nah mang, no salt. Just truth. <3 u tho.
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I am getting a little emotional with the down votes D:
I have feelings.
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Mettle of man because it’s underrated.
”meaning, relax”
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@Arroz said:
I dont know why people still make this threads like this, this just promote the hate and both sides
No hate here mate. Everything I said is the truth, many would agree. You on the other hand fall in a different side of the spectrum and that’s ok. I ain’t here to convince you to agree with what I am saying. On that note, have a wonderful day <3
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Hey, if any of you don't like threads like this. Then no need for your two cents to comment. I can post what I like, and this is what I posted. Sorry you beautiful angel little snowflakes get extremely hurt that truth is told. Don't like, don't comment and ignore. However, since one wants to comment and say "What's the point of this thread, or I hate threads like this."
Walk away and ignore, nobody asked you to comment, if you feel that my thread is a problem, then you simply adding too it. So yea, Freddy OP pls nerf. Nerf legion so he can't vault over pallets pls, my swf squad can't survive!
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Now I'm definitely gonna take a long break and play something else. You've literally made no changes to the Legion from the PTB.
Keep in mind. If you really thought the devs will “listen” to our feedback. Then you are mistaken. These are the devs That don’t see Mettle of man as a issue. These are the devs that caved in to buffing DS to 5 seconds Due to crying survivors. So “listening to our feedback” is non existent for killers.
@not_Queen said they want more feedback and data for mettle of man before reworking it. HAAA like the forums aren’t flooded with posts about it being broken for M1 killers and SWF.
these are the same devs that don’t wanna help killers against SWF.
expectations should always be low. Same with Ghostfsce. Expect a nerf for that boii ASAP.
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Now if you honestly think the devs care about killers. Then Idk what to tell ya.
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They just need to help aid killers against the SWF squads. Bloodpoints Compensation, SWF lobby indicator of how many SWF. Killers can better prep and have the expectation to know they will be on coms.
TO prevent the lobby doge "dilemma" They can buff the cooldown timer after the first few doges. Then the cooldown goes back down to its basic state after a period of time (minutes assuming)
