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HeHeBoii

HeHeBoii

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HeHeBoii
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  • @shyguyy said:
    The 16 perks vs 4 perks meme is getting a bit old.

    Aww butthurt mate? Don't be upset because it's true. Especially when its a 4 man SWF on Voice Coms.

  • @NoShinyPony said:
    Killers need more time but the impact of Ruin differs from match to match.

    Instead of making Ruin base kit, Gen times need to be increased in general (I know, boring) or a 2nd objective for survivors needs to be implemented.

    Yea, something along those lines. Even i agree that increasing Gen time is just a bad idea and the Devs are aware of that. Well atleast they are reworking end game stuff for both sides which is cool.

    @Bongbingbing said:
    I don't think making ruin base kit is a good idea, The Problem is the difference in objective times for killer and survivor.
    Killers have to Chase, down and hook each survivor multiple times which can take a very long time depending on the situation, Survivors on the other hand have to complete 5 gens and open the gates, all which can be done in a matter of minutes and is pretty straight forward but again situational. Reworking survivor objective times to match killers times is the solution.

    Right right, increasing gen time won't be a good solution at all. But we shall see, hopefully the devs have something in mind to make the game time more decent for killers. Even when ruin is up, survivors still pile through gens. Now with the addition of the Prove Thyself buff, (Which was needed since it was previously useless) They now get it done a bit quicker. (which was the og intention of the perk.)

  • @vampire_toothy said:
    Ruin should not be baseline and this is because holding down M1 on a generator is already boring. I do agree that there should be something to help slow the game down for killers but what this ends up doing is that it will only punish newer players while veteran players will still dominate which again, solves nothing. If we were to look into any ways of slowing down the game it should be more fun and interactive for both sides so it feels less like a chore and more like a fun gameplay element.

    Also its kind of sad that in order for Killers to have a decent match they have to rely on the ruin, and when that's gone in the matter of seconds then they assed out. Not bringing ruin is basically saying "Hey fellas, gen rush the hell outta me" I never purposed increasing gen time, just a band-aid . At this rate they won't be making any changes regarding the gen rush issue, so might as well consider that. Anyhoot, it ain't up to me or you. This is for the devs to see and they can act upon as they wish.

  • @Tiyr said:
    Again you assume :) you put forward one streamer who agrees with you and i told you that you could find more who do it without Ruin but hey just keep insulting people makes you look really good :)

    Let it go Survivor main <3

    @vampire_toothy said:
    Ruin should not be baseline and this is because holding down M1 on a generator is already boring. I do agree that there should be something to help slow the game down for killers but what this ends up doing is that it will only punish newer players while veteran players will still dominate which again, solves nothing. If we were to look into any ways of slowing down the game it should be more fun and interactive for both sides so it feels less like a chore and more like a fun gameplay element.

    Punish newer players huh? Well tough luck, that's the way they going to learn. If balancing the game circles around the newer players than we are coming full circle to Freddy being demolished because of Survivors outcries lmao. Not like ruin even lasts more than 2 minutes anyway.

  • @Tiyr said:
    Did i even mention tru3 go ahead with your assuming i still don't want Ruin as base on Killers , you can go on twitch and watch other streamers play without it every game and still be at rank 1 all season. It's simply a buff that is not needed.

    Read before you post mate. That was an example you dunce. Again, your argument is irrelevant to the topic at hand. Just leave this post now you cute survivor main :)

  • @Tiyr said:
    Fun Fact , the game doesn't end at 3 gens or indeed at 5 you still have time for kills, Ruin base kit is a no from me if you have such an issue with it run something else.

    I can tell you rarely play Killer lols. There's videos out there of people Like Tru3Talent getting gen rushed to hell in the matter of minutes. Don't give that BS saying "oh he did this or that" you can't deny that he is a good killer whether you a fan of him or not. You're argument is irrelevant and don't care or don't know what balance is in this game. Thanks for playing tho :)
    (incoming, I PLAY KILLER TOO)

  • Master said:

    @HeHeBoii said:
    Nobody wants to play a match having the gens fly in the matter of 3 minutes which is disgusting. 
    Give the killer an edge against these SWFs on Coms. Just an edge in general whether the survivors are friends or randoms.

    I can guarantee you that "Nobody" is not correct, there are a lot of SWF that like it when the gens fly by and I cant blame them, they are just playing optimally.

    Its up to BHVR to fix that, the survivors are just doing their best
    (same with sWF btw)

    Then Survivors shouldn’t cry when a killer camps and tunnels because the killer wants to do the same as survivors. Survivors complain that “ohhhh u camped and tunneled me.” Well, sometimes you aren’t given an option. When you play fair and gens are done in 3 minutes. Survivors don’t care if gens get done quickly. So killers shouldn’t care that kills are done quickly too. Anyhoot cheers.
  • @notveryyoung said:

    @sacchanisrapid said:
    Except this takes away from the solo survivor experience. If I am playing survivor and am the first out, I have to wait around for 5-15 minutes just to see what the killer was running if I'm curious?

    And the threat of solo survivors adding each other just to tell someone what perks and add-ons are being run is extremely low.

    Eliminated Survivors are exploiting the information gained after death and passing it to players still in the game. Your complaint is mostly irrelevant, the integrity of the game in progress should take precedence, over your desire to know.

    this has been know for some time , and yet Killers still get patches like these today, completely favoring Survivors in almost every adjustment made. (the worse balance was the chase audio makes it unplayable as compared to yesterday and drowns out almost every other sound)

    Well said mate, couldn't have said it better myself.

  • @Alonzo said:
    There are a lot of suggestions and discussions like these and I agree that the killer perks should be hidden until last survivor escapes or dies. No idea why it's taking the dev team to make it happen when it obviously ruins the game for the killer.

    Glad you agree mate. Something tells me that they are going to do it sometime, but then again who knows. This just needs to be brought to their attention again.

  • @Keene_Kills said:
    This is a common sense QOL change that should've happened ages ago... yet here we are.

    Bamboozled :/

  • @Boss said:
    Not even SWF, randoms can simply add eachother and tell eachother about the Killer's equipment when someone dies.

    True enough, it's a simple change that can make a bit of a difference balance wise.

  • Thanks for the clarification and friendly discussion good people!

  • @DisturbedZ said:
    Still not sure why all you killers hate SWF. I get more hooks, kills, and points during a SWF than I do against a bunch of solo players who dont care that the other guy is being chased hooked or killed. A few times i got gen rushed and came out with less points. Is this like a high end killer problem? As a survivor so many solo players have left me on a hook (first hook) when they could have came and got me with no trouble and I died.

    Personally, I am cool with SWFs. Now the SWFS that play in such a toxic manner is the main issue. Playing with your buddy or buddies is fine. However, if you make it your mission to be a toxic scum, that's an issue. I play both sides equally just as much as other people and I role solo. The thing that I suggested was aiming more towards the toxic groups because you can only doge so much of em...But yea ggwp

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