Hannacia
Hannacia
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- Hannacia
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2613890#Comment_2613890
Just make it so it doesn't stack with CoH... problem solved.
I'd agree with that, but i'd still want something else. Like cooldown to CoH or totems are broken after being used few times.
Edit: I suck at typing
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2613844#Comment_2613844
I don't really believe the perk itself is OP. It's fine right now. Med Kits and other healing perks are what's making it seem too strong atm.
Ok so survivors want to keep CoH...lets nerf medkits and other healing stuff!
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2613802#Comment_2613802
I just don’t want the devs do do another MOM situation tbh. The survivor meta is stale as hell and COH could be an interesting new perk to use
Killer meta isnt much better, but you have to see how much these boons are hurting some killers in this game and if this was a killer perk it would be instantly nerfed.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2613632#Comment_2613632
I watched scott's video and I still think CoH is fine. You would have to dedicate your entire build around healing (plus a med kit) to get super quick heals like that. I haven't seen anyone do this. You're better off bringing perks like DH, BT, DS, etc. I'd actually be fine with them making it so perks and med kits don't affect it, though. I haven't watched the video OP posted, just posting my thoughts on the video Scott made.
If you would watch that video you would notice he had no healing build but was still able to medkit himself infront of the killer in few seconds. While being in the boon radius. It's busted and i think they should remove the stackable effect with healing items.
Edit: typos..
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I have same experiences. I hook someone i notice another survivor trying to be funny next to the hook i chase that person..this person runs me around next to the hook. Another one comes takes that person off the hook i hit that person...cycle continues.
Survivors if you are running the killer next to the hook or you come to rescue someone while the killer is still standing there blame yourself. Do not call us campers or tunnelers when its your own fault for keeping us there.
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I don't really get why you people are having such bad time in solos. I've had some of my best games there.
Have to agree though camping and tunneling usually comes to play in SWFs since its hard to get that 1-2 kills with them otherwise, but again soloQ arent all full potatoes. I've had super hard time as a killer killing anyone when ive gotten solos against me as well.
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Gen speeds are an issue as well. Have you ever noticed how many nowdays use prove thyself? What about items like brand new parts? Some perks are now overbuffed that gives you your toolbox back. 2 people doing the same gen and some prove thyself to the mix and boom its done in no time.
Map sizes are a bigger issue i agree, but i wouldnt say the gens are problem free.
I still try to play fair but i have started to tunnel more..i hate it but if i dont all i see is survivors tea bagging me at the exit gates calling me noob and learn to play without it.
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Depends on the situation. I've accepted that im mostly never going to kill them all, sometimes none. Is killing more annoying now...yes it is especially on the killers i play with. I used to be 50/50 surv/killer but nowdays im more like 70/30 surv /killer.
Honest though i find survivor to be boring nowdays. It feels sometimes too easy with boons and 500 pallets on some maps.
Survivors attitude has a lot to do if i have fun. If you are toxic tea bagger yeah im not going to have fun but if you are nice i dont care if lost i say gg and move along.
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I really loved playing as killer, nowdays im not having fun so i've given up. I do dailies and maybe some tome tasks here and there but i dont play as much anymore as i used to. I miss my ghostyboy but i cant deal with the big maps,boons,loops and toxicity nomore.
Solo queues as survivor ive gotten many really good teammates so you cant say all solos are potatoes. I'd say even solo queue survivors have it easier in this game than killers.
Edit: some typos here and there...
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/2604134#Comment_2604134
Just saying... Fair is fair. If you need one, you nerf both. It's why I say if you fix camping, you have to fix gen speeds with it. I actually try to be somewhat fair. :P I want a balanced game, but I lost hope of that years ago.
Balanced game...ahh thats the dream right.
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/2604126#Comment_2604126
As long as it happens to ghostface too, resurrecting all dead survivors spectating for an escape.
He's the only killer who can tea bag back to you toxic survivors.. why should he suffer while he's just getting revenge for everyone else out there! 😋
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/2604034#Comment_2604034
I can't speak for everyone, but for many of us, it's not about being rude unless it was earned. Many of us wait to make sure everyone is safe before leaving. We don't want to leave until we know all three others are making it out. We can't go back and help if they're downed then
If all four are at the gate, we will try for some more heal points, but we leave once we're set, regardless of what you do.
Those kind of survivors are fine. But those who wait until the last second of the clock to go out are there just to tea bag. I was being very fair yesterday no tunneling no camp and i killed only 2 people. Well the endgame chat was like EZ EZ EZ LOLOLOLOLLOL..
Im low MMR with pyramid head since i dont play him so i said..well im on low mmr with this guy whats your excuse for being bad ;) and he went quiet. Usually end game teabaggers are people who know 2 words in this game EZ and LOL.
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I mean the best way to stop TeaBagging at the gates is to NOT go to the gates as the killer.
Thats what i do. I let the sad survivors wait at the gates and hit their butts to the floor while i watch youtube or read something or do ANYTHING but go to the gates. If they want to waste their time slamming that butt to the floor go for it, im not going to come look at it :)
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I'm sure that helps with the camping and tunneling. I for one tunnel the toxic survivors so goodluck <3
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This has to be a troll post right... How about you just force killers to stand in 1 place for 3 minutes at the beginning of the match while at it.
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With the boons and how easy the game is now for a survivor im sorry to say you are going to see a lot more facecamping ,proxy camping and tunneling and most likely NOED as well.
You have so many weapons in your arsenal survivors that you shouldnt get mad about 1 hex perk. If killer got 4 k with NOED thats mostly on you and your team. If you see NOED activate you eather go look for the totem or you get out and leave that 1 person behind.
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@Veinslay said:
https://forum.deadbydaylight.com/en/discussion/comment/2599190#Comment_2599190
I've actually been doing this too. I'm busting every totem I see even when the Mikaela characters are gesturing wildly to get me to let them bless it
I'm leveling Mikaela but instead of using her BS skills i destroy everything. I dont care if survivors are yelling at me end of the match. If killer is chasing me i try to lead him/her to the damn boons :D I really dont understand...do survivors have fun in this game just roll stomping on killers? I don't even have fun when my matches are too easy.
Antiboon Mikaela to the rescue!
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Hate them. Been having 2-4 people using them in every match making my matches almost impossible. So i became the Antiboon survivor. I will help the killer any way i can by destroying those totems before they can be booned.
As a killer im just expecting to not have any kills anymore shrug . I play killers like Ghostyface, Pig so speed isnt my friend.
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I don't really approve the wording the OP used and the caps but the games are quite bad for killers right now. Not just because of dead hard. It would be lovely if behaviour would look into the situation.
Especially slower killers are struggling against boons, gen speeds, loopers and huge maps.
I'm trying to enjoy the game but sometimes its hard and i really don't want to become 100% survivor main.
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@Swoopie said:
https://forum.deadbydaylight.com/en/discussion/comment/2597137#Comment_2597137
They use them because they’re new as well. Not because they’re any good. If you think you lose because if them, think about having actually meta perks on everyone instead.
Everyone and their cousin is already using dead hard, iron will + the boons so nothing really changed for me. If you see the gameplay on higher MMR you notice how bad it is against the killers and the boons arent helping the situation yet you still argue the game is fine?
I'm not even high mmr im probably middle of the pack and im struggling the same. Sure after losing couple of matches i get the baby survivors.
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@Swoopie said:
https://forum.deadbydaylight.com/en/discussion/comment/2597123#Comment_2597123
If you are really willing to stand still for 16 seconds for a boon than I’ll bring one in every match lmao. These perks are useless gimicks. The only reason you killer mains go crazy because of them, is tied to the fact that they’re new, and you find a way to complain about even nonexistent issues if there is nothing else on hot topic at the moment.
You call them useless yet i see 3-4 people using them in a match. I dont care about DS i hardly ever tunnel though now ive had to become nasty. Try a game with slower killer when you have 3-4 survivors using boons and then come tell me how useless they are :)
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@Swoopie said:
https://forum.deadbydaylight.com/en/discussion/comment/2597093#Comment_2597093
How about we make it so that killers need to hold M1 for 16 seconds to get rid of the boon, that also ends up destroying the dull totem? Plus decreade the already obviousl loud audio clue to make tham as hard to find as hexes are? That would be the minimal considering that survivors have to find and bless totems tht can easily take up to 1 minute.
You know i wouldnt mind holding my M1 for couple of seconds if that breaks the whole boon and it cant be relighted. Rather than that just make the boon 1 time only or with massive cooldown. I'm sure you surv mains are enjoying the fact that you stomp on the slower killers quite easily now.
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@Aven_Fallen said:
Do bones.
How about we make killer hexes spammable as well. I just had another match with 3 people using both boons.. i had no chance against them. When i kicked one another was lit up. You really think thats fair?
Edit: From now on when i play a survivor im going to be antiboon survivor. I'll break all the totems so people cant spam those nasty things. I'm going to help the killer any way i can.
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With the boons and now with the dead hard buff im giving up on playing killer. I played some yesterday and i had such a bad time..honest im just not having fun. I dont care if i kill all 4 but when i feel like i have no chance at all..
I feel bad for mirror michaels out there.. he's my favorite type of killer to go against as a survivor and now boons are destroying him.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2596599#Comment_2596599
"there are plenty of games where the killer will try and slug everyone or leave a survivor on the ground to chase someone else....within that 8 seconds while the killer is busy chasing someone else the downed survivor can be back up and healed before he realizes it."
Then the killer shouldnt have slugged a survivor in the boon's area. You do realize killers can hear the boon the moment they enter the area, right? If a killer slugs and a survivor is fully healed within 8 seconds, that's a mistake on the killer deciding to chase someone else instead of snuffing a totem, thats a mistake on the killer for not hooking the survivor.
"Besides that, if the killer even knows where the Boon is at, or even wants to deal with it for the 100th time. It has already been proven as well that healing perks and med kits are added into the healing speed of CoH unless they fixed that....."
Still not an issue. You would need 15 perks and 3 medkits dedicated to healing to make it "broken". That is 1 perk remaining for DS, BT or any other perk, not even including the fact that medkits run out. If survivors are constantly healing, worst case scenario, they run purple medkits with 28 added charges. Meaning 0 people work on gens while survivors are constantly healing, but if they make 1 single mistake, they break that healing cycle, and after about 100 seconds of no one doing gens and you just hitting, all the medkits would be empty and they essentially have no perks left, let alone that you could snuff the boon in the meantime, forcing them to split up again untill the boon is back up(if they arent bodyblocking the boon, but if you hit other people, they would need to move around to keep healing, meaning they cannot block the boon forever).
Thing is, even in the most broken scenario, you need 4 survivors dedicating to the thing to make it annoying, and even then it will break. As for the perks needed:
3 people running WGLF, Botany Knowledge, Desperate Measures and Resillience or Streetwise with Purple Medkits(depending on addons being used) while 1 person runs Circle of Healing, Streetwise and Leader.
That's 15 perks dedicated to 1 annoying situation that lasts at most 2 minutes of your time.
Is it annoying? Yeah, 100%. Is it broken? Nah, heck the thing making this situation an issue isnt even perks, its purple medkits. Healing speed isnt really the issue. Medkits having multiple heals and increased healing speed beyond just perks are the issue.
Medkits have a counter. Its called Franklins which i tend to run if i see a lot of medkits/toolboxes or flashies.
Boon totem counter is you kick it and another one is relighted so technically there is no counter which is an issue and they need to become 1 time use only or have a cooldown. Matches where there are multiple boon users are almost impossible for killers unless you are a plague.
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They are just too powerful. They should be one time use only just like hexes. I don't understand why survivors always get everything easier in this game and im half and half player im not killer nor survivor main and yet i think this game is hugely biased towards survivors.
Theres spawn places that cant even be kicked. I had a team yesterday where 3 people were using boons.. The whole map was covered with them. Didnt see scratch marks anywhere and once i lost the chase they healed in few seconds. I kicked one down and another one spawned.
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@Rhoska said:
https://forum.deadbydaylight.com/en/discussion/comment/2586422#Comment_2586422
The more pressured a Killer feels, the more likely they will start to tunnel, or/and also camp.
There are some that immediately start with tunnelling to try and knock out 1/4 asap but it stems from the same sense of pressure, if they feel they otherwise cant pressure atlest one Survivor off gens.
To be honest its smart playing tunneling 1 person out instant. As sucky as it is ..it helps the killer to keep pressure. I hate it when it happens to me as a survivor but i do fully understand it. Ive seen quite many nowdays that hard tunnel 1 out and then play nice for the remaining 3. Especially slower killers have been doing this.
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I get what you are saying and as a killer i try to at least give a hatch to the last person if there has been afk /DC but im not going to farm..
Also theres been so many salty girls and boys lately that DC just for the fun of it ..
Yesterday i had a match as spirit i wasnt able to kill anyone..the doors were open and i happened to get 1 of them to the hook and that person dced... ok fine i caught another one because they started to play around showing me how superior they were against me and this person was on death hook so he /she dced.. and i know they were purpose oh boohoo i lost dces because they typed in the end game chat.
Dont expect killers to play nice when most of the survivors dont.
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Anyone who says EZ loses my respect instantly...
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I'm not surprised the tunneling got worse since boons came into the game. I'm now quilty of tunneling too. I dont hard tunnel but i dont care if you just got off the hook if i see you again you are going straight back :)
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Happened again. First match as survivor with 1 friend. Loading screen before match is now stuck to infinite loop and im too stubborn to close the game forcefully so here i sit waiting.
Noticed this didnt happen when i played as killer only as a survivor.
PC / Steam crossplay on
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After the update it still keeps happening. SWF group infinite loading screen while loading into the match. PC steam crossplay on.
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@Dumpstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2575341#Comment_2575341
This is wrong if you want to counter boons the best way is to place hex perks, so you know where they put the totem. I don't know why killers aren't saying it but Undying is the super obvious hex perk to run and lets you know exactly where the boon is placed every single time, so you can cleanse it right away.
99% of the times when my hex gets cleaned im busy in a chase or hooking someone. I just rather use perks that arent as risky now.
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Infinite loading screens has been happening ever since you released Mikaela.
Has happened to me for 2 days now.
Everytime it happens i lose my offering and i have to alt del control out of the game
Been playing with SWF teams, usually 2-3 man.
Played as Mikaela, Meg, Cheryl , Still the loading in the game screen was infinite.
Happens on PC/steam, we tested both crossplay on and off still happened.
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Been happening to me and my friends since yesterday. Playing right now and just minute ago our loading into the game crashed, after waiting for 5 minutes.
Edit...we gave up on playing. People kept crashing + the loading screens before match just wouldnt go. This all is happening on PC for us.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2575341#Comment_2575341
TOTH has potential
Maybe but most of the times even that gets cleaned or booned quite early in the game and then you are 3 perkless.. 2 if you used corrupted at the beginning.
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Anything but hexes..
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@Lyro92 said:
https://forum.deadbydaylight.com/en/discussion/comment/2575274#Comment_2575274
Actually it used to be that way. Killers had to only kill four survivors to get the achievement, then they thought it was too easy so they tied it with your points. You had to get the... I think it was 5k in each category, not 8k that's max but I think it was 5k in all four to get it. Then they changed to the emblem system so now you have to get other requirements that aren't really even clear anymore, and there's no way to tell in game how close or far away you are from getting your goal at all since it's not just killing anymore. It's like an awful game of tik-tak-toe where all the pieces are the same shape. In the past it was also really bad to have people DC on you since it meant you instantly lose your ability to get the achievement all because someone left, even now it makes it pretty much impossible since you didn't hook that person and lose all that emblem progress, sure you get points, but I don't believe it counts for your emblem or "hooks" at all.
With all that being said, again look at survivor, it hasn't changed since the game first came out, and it's still super easy. All you have to do is escape, not do objectives, not guess if you're going to get it or not.
Yeah. its silly how difficult it is for killers but so simple for survivors. Though im not surprised. Survivors seems to have it easier in this game anyways. I got bored after doing my best killing people , chasing them, jumping all sorts of hoops and yet never getting the adept.
Even on ash ranks i didnt get it any easier.
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@FreakPrince said:
https://forum.deadbydaylight.com/en/discussion/comment/2575187#Comment_2575187
No it doesn't, at least not in lower grades. It is easier to double pip there.
Tried doing my after grade reset, i was ash ...something and yet i didnt get it even though i killed 4 people. I'm sure its possible but i did not get it. Tried it multiple times too.
Just give me simple 4 kills and i will get it done. Maybe not with first or second match but i will get it done. No other requirements.
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@ItzPixelYT said:
if only there was a perk like Thrill of The Hunt in the game :(
If only that perk wasnt over booned in less than a minute :( Hexes overally are high risk high reward skills. Boons are just there to make it even easier for survs. No need for medkits anymore, everyone just bring your toolboxes with them brand new shiney parts now and heal in a corner of a map forever.
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@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2575195#Comment_2575195
yes you need to get all four emblems as iridescent to get merciless, sacrifice is just one of them
https://forum.deadbydaylight.com/en/discussion/comment/2575204#Comment_2575204
yes you need to get all four emblems as iridescent to get merciless, sacrifice is just one of them
My question still remains... why is it so complicated for killers when survivor can literally hide in a locker the whole match and escape and get adept?
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@Nayru said:
merciless doesn't require 4king people
but it does require getting all 11 hook states out of people before giving hatch generally
I have killed all 4/ i have gotten 11 hook states and yet no adept. Just make it simple. Kill 4 people get adept. Why does it have to be complicated for killers when its so simple for survivors?
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Agreed.. Killers should get the same rule. Kill 4 people get adept. Nothing more. Just as survivors just need to get out of the game give killers just the 4 kills and nothing more.
Silly how survivors get everything in this game easier.
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It's a bit boring. I read her lore i get it but ...still it's boring. After the previous ones this one is bad.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2574960#Comment_2574960
Those perks when combined are MUCH stronger than boons.
Except they arent. Hexes are one time deal and usually sniffed out in less than a minute. Boon on the other hand are spammable and way too strong to be a spammable perk. It should be 1 time deal or 1 or more minutes cooldown perk. Yesterday i was playing a survivor and i saw how strong those boons are especially if theres more people than 1 using them. Maps like the game the boon set upstairs also gave the power downstairs which to me was silly.
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I personally don't understand NFTs or anything that goes with it nor am i supporting anything that destroys enviroment, but i would like you all to ask yourself.. am i really not using a product or a company that doesnt destroy the enviroment?
Did they do wrong by working with a company that does bad for the enviroment..yes probably, but dont mask it behind being enviroment friendly. We ALL use something that destroys the enviroment, and as much as we like we cant just give everything up unless you want to go live in a forest without anything.
Before you flame me ask yourself this one question..am i using a company to get something for myself even though i know what they are doing is harmful. Do i drink coffee or tea or eat food...is the answer is yes then you are using a company that cuts down forests to give you that food. Do i support cutting down forests .. no i don't but i cant lie to myself that im not going to the grocery store and buying coffee which is bad for the enviroment.
Hopefully behaviour learns from this and stops using companies that are known for stuff that isnt good.
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I think the game has some bugs at the moment but honest i cant blame killers from stepping down. Those boons are ridiculous and every slower killer is going to struggle.
I saw so much tunneling/facecamping and proxycamping yesterday it became hilarous and honest i dont blame anyone!
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Same here. Had to stop playing since all i was doing was waiting for a match for a long time and then getting stuck at the loading screen.
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Uh... i guess i wont be playing today since i cant literally get past the loading screen. I've had to control alt delete this game multiple times and in 3 hours i got 3 games. Mostly i was stuck waiting for a game and after that getting stuck into loading screen
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I think the best move they could do right now is simply to remove pinhead from the game. I'm not sure what NFT is or what it is about but if pinhead is the only reason this is now becoming an issue the best thing for the company right now would be to just to remove him.
He already came into the game half baked without his voice, which to me was a big deal
