Hannacia
Hannacia
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- Hannacia
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I think the survivor item should have been randomized too. Its mostly just 4 medkits or toolboxes in every lobby.
Also the addons need to be checked. Some weird things happened there. Useful ones have been removed but meme ones and some that change playstyle of the killer has been kept.
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I played yesterday for few hours and i saw no tunneling happening. One oni slugged me for 4k but that was about it.
I wonder what peoples definition of tunneling is here. Do you accept that killer tunnels if they are running out of gens? Do you accept that killer tunnels if you bodyblock when you get off hook and be annoying in their face? Do you yell tunneler when you get off hook and someone else gets hooked after you, but killer comes after you again after the second hook?.. i see this happening often and its silly.
My biggest issue is always the other survivors. Chaos mode shows how clear it is that some people are heavily dependent on windows in their normal games to do any looping.
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Chaos Shuffle. Makes me and everyone else play with perks people arent as familiar with and every match doesn't look the same. I'd love if they make it fully chaotic. Random survivor and random killer as well. Everything random. Oh and random item for survivors.
2v8 lost its shine after the first one. I loved the first one..now with the changes i havent enjoyed it as much.
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Most of the times when i play Ghoul and i win its due to survivors just running straight. Yeah i catch up fast if you run straight and i get my downs.
If survivors tries to play around pallets and walls i have much harder time getting the down. Also remember ghoul loses a token when having to break a pallet.
Ghoul doesnt "hinder" you. Yes they stop you from moving when they get hit, but you end up getting the same distance anyways because ghoul goes into his enrage mode and stops moving. Does it feel like you get hindered.. kinda yeah but you do get the same distance as you would with other killers who don't stop to yell and enrage after that hit.
Most survivors don't even know that they can vault into ghoul when ghoul jumps over a pallet. They just keep running straight and yes its a down.
Is Ghoul a strong killer. Yes. Are there stronger killers in the game and even more frustrating. Yes.
I really recommend all of you who are shouting the same thing over and over here to play ghoul, and i mean actually play. Don't play 1-2 matches with low MMR 2 hour survivors. Go against actually good survivors with thousands of hours and then come to tell how strong Ghoul is.
I'm all for balance in this game, and i play survivor 80% of the day nowdays, and its frustrating to see these " nerf this nerf that topics" when large amount of survivor players won't even bother to learn and counterplay.
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My top most played killers are.
1 Spirit and i think she's around P95 ish
2 Ghoul P20 ish.. Im sorry i cannot remember the prestiges of every character and i mostly have played survivor lately.
3. Plague no idea what prestige she is.
I mained huntress for a while so she's up there too but i kinda dropped her after getting bored of how slow she was, and i just personally don't feel like slow killers do well anymore.
Many of my killers are P10 at least, just few that i refuse to play are P3.
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Happy holidays everyone! 🎄❤️
I'm going to be playing outlast trials and trying to P100 my spirit in DBD. Outside of horror im going to be chilling with coral island.
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I didnt play much killer, only 3-4 games and found it miserable. Here are my survivor stats though. I kinda lost interest in this 2v8 fast. Hopefully they balance this mode next time.
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031405#Comment_4031405
Your comment made me think about this animated Feng, who always tend to DC
https://us.v-cdn.net/6030815/uploads/R8D4A67AB1B5/feng-quitting.jpg
Snap back to reality for a moment, not all Fengs will DC, and I have personally encountered some really cracked Fengs out there, who were truly god-tier teammates and opponents.
Feng was also my original survivor main, and my second P100 character.Love those animations 😄. Agreed. Just because there are new Megs and Sables doesnt mean all of them are bad. Just because SOME Fengs DC, doesn't mean all Fengs dc.
Meg was my first P100, then Ada, Sable and now im almost done with Lara. After almost 5000 hours in the game i too can have a bad match where i make mistakes and die like a new player 😁
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Every survivor can have bad players behind them. Its just when new player comes to the game they probably arent as attracted playing Ace as they would be playing Sable, Meg, or Feng.
I still personally have more issues with Feng players than any else. They usually DC the most too, but that won't make me think every single Feng out there will DC and plays bad.
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@Metagamer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029837#Comment_4029837
This is the exact sorta thing I made a previous post about (random downvoting of stuff that makes no sense that also got downvoted to hell lmfao). Why are people downvoting this guy? This isn't an opinion piece. THIS IS STRAIGHT UP JUST PROVEN FACTUAL STATEMENTS. God this community hurts my brain.
I've noticed people here tend to downvote posts that have anything negative towards survivors and anything positive towards killers. I also think its the same people always downvoting.
Many people here are heavily biased towards survivor side and cannot see the game from both sides since they rarely or never play killer.
I also agree that the devs have lost the plot. Survey was heavily survivor sided, and i am actually little scared of the upcoming update.
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I haven't enjoyed playing killer at all in this 2v8 so i found this survey really bad. No questions for killers why they might find parts of the mode bad, just for survivors.
I personally havent been bothered about the killer queues, after adding the possibility to play as a survivor while queueing as a killer, but whats bothering me is the unbalance in this mode. I don't have fun anymore. Not as a survivor or as a killer. As a survivor i escape most of my matches and as a killer i feel horrible playing against fast gens and button pressed sprint burst.
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@cogsturning said:
I've had 3 people DC in my last 25 killer matches. That's 3 out of 100 players. 3%. So him saying he has them every other match or so seems a bit abnormal.
It's also not "entitlement" to give up. It's feeling worn down and hopeless. I've had a horrible string of survivor matches the last few days. Multiple hard tunnels, multiple toxic killers hitting people on hook, multiple people going second stage on first hook—even two in a single match—and tons of slugging. I was left to die on my first hook one match. That stuff wears you down, and when it seems like your next match is heading that same way, sometimes people just break.
And you don't see killers giving up as much because it's never over for killer until the very end. You can turn a 0k into a 2k-4k in end game. For survivor, some situations are unwinnable. Four gens ain't getting done by two players.
Problem is that theres survivors that give up when they get found, hit or hooked first. This happens a lot. It has nothing to do with being hopeless and everything to do with entitlement and screwing everyone over because you didn't want to be hooked first.
Not sure which servers you play but in EU / Frankfurt servers i see dcs all the time, and it happens most of the time because someone just didn't want to be found, hooked, hit or the killer wasn't someone they liked.
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I've stopped playing killer due to multiple reasons.
- Most of the killers i normally play are always bugged somehow, and behaviour takes too long to fix killer bugs.
- Pallet density. I tried playing killer after the new pallet density, and it was miserable. Now multiple maps give me the same feeling as badham always gives me due to knowing how many strong tiles there is that you can join together.
- Survivor toxicity. Getting bagged, bullied and called names in endgame chat ,no matter how well or poorly you did. I know i can close the endgame chat and not see whatever is being said, but that already shows how bad the game is if you have to do that to have fun.
- Survivors getting basekit perks, while killers get 15 seconds of bloodlust and minor brutal strenght which i personally never even noticed.
- Having to use the same 4-6 perks, just to keep the game going long enough to get few kills. Can't use fun perks or have interesting builds because you know its highly likely that gens will go too fast if you don't have pain res, pop, dead man switch ..you know the deal.
- Even while having gen defense perks the gens are going by too fast.
- Sounds in game. I enjoy playing spirit, but the game has way too loud chase music, too many notification sounds that are loud and survivors love spamming them. When you sacrifice a survivor the part where entity takes them away is so loud and so long lasting i can't hear my own thoughts.
- You have to play spirit on lower fps to hear properly and even then the sounds are inconsistent.
- Playing killers like ghoul and krasue gets you insulted.
- Windows of Opportunity being in every game. This perk alone extends chases and now with the new pallet density all most survivors do is run from yellow to yellow. Chases feel boring and same all the time, and most of the time even bad survivor can extend a chase with that perk alone by finding a strong pallet.
- Killers are getting punished of playing certain ways, but instead of teaching newer or less skillful survivors and killers basics of the game or making a mode where lets say under 100 hour players can play together and learn the game, you restrict killers from doing something that can help them win the game. (I'm not talking about 5 gen tunneling btw).
There is so many reasons i stopped enjoying playing killer, but these are the main reasons for me.
edit: fixed one line.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4026637#Comment_4026637
it's probably that little interval where chase starts and stops, awesome work though, I'd say 2v8 is the same as usual honestly for killer, I love the play while you wait feature.
I usually always enjoy playing killer in 2v8, since i havent tried killer now is the new pallet density update also in this 2v8? I feel like i see more pallets now than in previous ones.
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Ive had pretty easy time as a survivor. I've seen killers struggle a lot and this is reason why im not playing killer in this 2v8.
Do these stats work properly though? I've had way longer chases than what it says. 🧐
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I played 5 games as survivor yesterday and escaped all of them. I felt no pressure as a survivor and killers struggled hard. SB on command made my chases very easy.
Dracula and PHead seem to struggle hard as well. I dunno, im losing interest to this mode as a survivor and as a killer.
Edit. Played 15 or 16 survivor games now.. died in only one. Survivors in my matches have all mostly escaped. What happened? I'm not even sure i want to try killer at this point. Also did the pallet density update also hit 2v8? I feel like i see pallets everywhere, more than usual.
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I wouldn't complain about someone having 50-60 ping. Not everyone lives near uk servers or german servers.
I also have south african friends i play with sometimes and they sadly have to play on EU servers since they don't have their own servers. I think that is the case with many south africans.
I think the problematic pings are all above 80+ thats when you start seeing the weird hits happen.
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I feel like the cosmetic and character side of this game has been really bad lately, maybe think of hiring new employees? Theres people on twitter fixing your mistakes better than your employees are.
I won't buy this skin for 15 euros. Lara has almost the same outfit but looks better. Even Jill looks better.
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Sadly DBD has the Temu version Freddy. It would be lovely to get the original with voice lines though.
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I think the pallet update on Haddonfield was needed. Houses are still pretty strong to loop in and now the road is strong but i think its fine.
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Why is there multiple poglogs now? The main house and the boat are already strong in these maps and you add.. more poglogs?
Absolutely hate these maps now.
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These maps were always some of my favorites to play as survivor and as killer since they felt the most balanced. Now you ruined them for me. As a survivor i can just see yellow everywhere when i have windows equipped, and as a killer i might as well go cry in the corner.
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Shattered square didn't need any more pallets, the problem has been always forgotten ruins. Shattered is now pretty punishing for killers who can't eat pallets for breakfast.
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@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015720#Comment_4015720
If someone uses a map offering the map prevention system is obsolete
I'm pretty sure people werent using any offerings. Just your normal stuff, but at this point it doesnt surprise me that the prevention doesn't work. 🤷♀️
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@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015713#Comment_4015713
I think you need a little bit more of nostromo…
No please. I'll even take Badham at this point. Honest though they need to stop this map buffing. Even their map repeat prevention doesnt seem to be working since im getting same maps back to back.
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Im tired of nostromo…i really am. I got it 4 times today…4… i cant anymore i just cant.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015610#Comment_4015610
Onryo is quite bad, worst thing is some filler pallets are quite safe with very low chance of doing some mindgames and there is lot of them so either you stick to your favorite main or killer and go full meta which you are kinda forced to if you dont want to play suffering simulator or you pick stronger maybe easier killer who is mostly stronger and fun to play for you.
Love how your post is downvoted only because there is few words I like krasue anc ghoul and most survivors can loose their minds because they can only downvote you once for themselfs.
I've noticed the forums are quite against any positive posts when it comes to killers. Most posts no matter how good and correct they are, if they are about killers they get downvoted. Survivor posts on the other hand get upvoted no matter how unhinged.
Edit: Cant type
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I tried playing spooky killers like Onryo since its october and well…it didn't go well. I gave up after 5 matches. The pallets are too much.
Then i went on spirit since we all sing the same song that she's so strong almost unbeatable… and yet she struggles. Some pallets are just too safe and her cooldown is quite lenghty on her power. Didn't really enjoy those matches eather.
Ghoul and Krasue it is for me. At least they have the speed to keep up, even if ghoul is kinda hindered by pallets.
Happy october to everyone.. i tried being a spooky ghosty. 👻
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Depends on the time of day. In EU i notice survivor queues do get longer after 6pm and killer queues get shorter.
To answer to the question. Yes the survivor queues have gotten longer if we think about the peak gaming times.
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4014003#Comment_4014003
Not sure which server you are playing on, but I have run into several on the EU server, who spam-spits and runs bamboozle + dissolution, just to be uncounterable in head form.
EU as well. I literally haven't seen a Krasue in 3 days now. 2 days ago i played almost 8 hours straight and didnt see one. Only time i've seen one is when i played her myself.
All i see is nurse, hillbilly, Wesker, some clowns and blights.
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I haven't seen a single Krasue since the last nerf. Can we please let the poor woman be?
I played her few matches and the nerfs are noticable. She's still strong, but not counterable. Her terror radius though…that annoys me.
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Yesterday i think i had 2 matches where someone didn't DC.
DC happened everytime when someone went down first… Wasnt against a ghoul or flying wig woman, it was against killers like wesker, huntress even happened against Freddy.
What pisses me off about the dcs mostly is that 99% of the time its someone who gets upset that they got hooked first..or even hooked in the first place. They looped for total of 20 seconds, went down and toddler raged.
If you can't handle losing or getting hooked in this game, maybe its time to go play minecraft no?
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@TWS001 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999872#Comment_3999872
All the thing you describe haven't been really happening in the past few weeks for me. Solo Queue has been giving me good team mates and there have been very few ridiculously one sided matches. Over the past 30 days, the stats app tells me I have a 50% escape rate and that's even with me often using builds picked with a random number off my Alexa and matching it up with whatever perk they correspond with on the Nightlight list of perk usage and making a build based around it.
Wonder what could have been happening the past few weeks to take away these annoying survivors that seem to hate the game but keep playing it and then throwing the toys out when they get downed first?
The amount of people on this forum that fail to understand what these anti tunnelling changes in the form BHVR put them into the PTB would have done to the game in a negative way, is astonishing!
Honest i think most of them were playing in 2v8. The amount of times i saw people hiding in corners and leaving people to hooks to die i cant even count it with 2 hands.
I played first time 1v4 today and well..sigh…. i had few good matches but then i got few of these that i described earlier and all i can say we lost the match.
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I'm going to get hate for saying this, but i dont mind if the survivors who are demanding these changes actually do stop playing this game.
Maybe after that soloQ will be better. Less survivors DCing because they got hit first. Less survivors dropping every single pallet in first chase with windows and leaving nothing for the rest of the match. Less survivors hiding in corners doing nothing. Less survivors leaving me to my first hook.
Maybe after the loud people who demand survivor to be spoonfed their victories leave, the people who have learned this game without 20 basekit perks will have better lobbies.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998343#Comment_3998343
I doubt survivors would be very happy if they got penalty of doing gens too fast compared to killers hooks.
There's literally nothing else for survivors to do but gens in the majority of matches. What else would you like them to do. Stand on a hill and wait for the killer to notice them? If the speed truly is an issue they can increase it (again) from 90 to 100. Or they can nerf gen boosting perks and items.
Its literally the killers job to kill the 4 survivors, without getting their knees broken from hooking accidentally wrong person.
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998343#Comment_3998343
I doubt survivors would be very happy if they got penalty of doing gens too fast compared to killers hooks. Imagine getting gens blocked for a minute or 2 minutes because killer needs to catch up.1: There's no connection between gens and hooks in the proposed version.
2: What sort of compensation buffs would survivors be getting to reward them for spreading out gens?
Point remains that you cannot punish one side that heavily for wanting to win. If you want to punish back to back tunneling then 3 hook stages is enough. 6 is too much. Killers got punished even while NOT tunneling with that and while having 1-2 gens remaining.
There were good ideas in this patch, but the penalties were not it. If they tweak some things im sure most killer mains and survivors mains wouldnt have any issues. Stopping one side from properly playing and having to do math is not it.
Also as a survivor main i would have found this extremely boring. I don't want to be handfed my wins.
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Killers literally got punished with these changes. That 6 hooks stages is too much. I saw multiple people playing and they had 5 hooks and 2 people on death hook and 1 hook on another..never tunneled btw and had 1-2 gens left, but they killed 1 of the death hooked survivors and got slapped and weren't able to regress gens anymore. 3 hook stages is more fair since that will counter what is actually heavy tunneling.
I doubt survivors would be very happy if they got penalty of doing gens too fast compared to killers hooks. Imagine getting gens blocked for a minute or 2 minutes because killer needs to catch up.
Survivors do not need basekit tenacity. Take that out and the slugging changes are fine. Is it going to be abused by good survivors and swf..yes but the tenacity makes it worse.
This update will still be survivor sided. The extra pallets will be there on maps that didnt need it. Only maps i can understand is haddonfield and corn maps.
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I don't usually tunnel or slug people unless really needed, so the antitunnel stuff doesn't really bother me all that much.
What bothers me is the killer penalties if someone dies before 6 hooks. I have been put into a situation multiple times where person fresh off the hook has literally ran straight into my loving arms and i've downed them. Am i supposed to just pat their head now and be like..oh you go on and do 2 gens before i can hook you again? I don't understand why we are giving such immunity to people. Yeah i can slug…oh wait no i cant :D. You see my point?
You want to improve the enjoyment of survivor side by destroying the fun from killer side isnt the way to do things. Killers should not be getting penalties for doing their job.
Another thing that i think needs to be addressed is the 30 seconds of goodies after getting unhooked. Its too much. That means in endgame thats a free escape. It needs to be lowered quite heavily maybe to 15 seconds or made that this protection stops after gens are finished.
Some of the perk changes like nerfing leverage was extremely tone deaf too. Leverage counters resurgence which is commonly used. Also medkits are the most used item in this game. Use it. You can heal yourself with it fast with botany now buffed. BBQ being basekit. I'm all for it, but now that survivors know that its in the game 100% they will counter it, most M1 killers won't get much value out of it anyways.
Also as a survivor main i'm not happy with these changes. I feel like the handholding is getting too much and i personally don't enjoy games that feel extremely one sided. I remember the times few years back when survivors were quite strong and i escaped most of my matches. I also have noticed that survivors that have decent hours and knowledge in the game arent actually supporting and happy with these changes. Its the people that don't bother learning looping and map layouts, or can't even look behind them in chase.
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@4thdslip said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986445#Comment_3986445
1v4 is not working too, just tested.
Been stuck in a lobby with other 7 survivors for a looooong time. Killers are crashing and we can't get new ones.
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Someone said 1v4 is not working eather not sure if this is true. Maybe behaviour should start thinking of adding more servers.
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10 minutes here and no pop up. Is it actually working?
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I played a bit of pig, but even with the buffs i couldn't keep up. I play ghoul because i enjoy playing her and because she can keep up with the current speed of the game. I still have matches i lose if survivors know what they are doing, but i don't feel helpless while playing her.
They need to rework the whole game to make this game enjoyable for the slower M1 killers.
I saw a bubba few days ago. He only got few hooks against us, but he was a great sport. I still personally don't enjoy matches where 1 side gets completely destroyed so i felt bad. ( was garden of pain map )
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@Nobody_TM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3978550#Comment_3978550
"Maps are always RNG for every killer. Every killer has maps they shine and maps they arent as good in, this doesn't change the fact that clown with 35% haste build is a little overtuned. "
And as I've stated before, when you show me the 2k Clown winstreak I'll concede to you, but otherwise that's literally a feeling not backed by data.
Spirit has add ons that make her power a guessing game such as everyone hearing the same audio ques everywhere rendering it useless. Likewise another add on which instantly recharges her power if your correctly guessed and stunned her. These aren't even considered her best, where as clowns is 5% extra speed. There's more meaningful counterplay in an opponenent whose fast and I can see than one whose fast and I can't; you don't even need to go above paper to know that.Most spirit mainers don't use those addons…because they suck. Second the addon that makes her a guessing game.. really? When she's actually near you and in chase you can hear her coming directly at you. That addon only works if shes far away from you… and most survivors who know how to counter spirit knows this.
The stun addon.. sure she has that but again most spirit mainers don't use that addon.
I'm not gonna argue about this. My personal experience with clowns so far is that he's too fast. That's all. I was never against buffing him or changing him, but the haste he gets is too much with the haste stacking perks.
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@Nobody_TM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3978485#Comment_3978485
The critique that you'll run out of pallets as survivor as a resource is applicable to every killer in the game. You can't outrun a wraith,spirit or ghoul either, yet people still find ways to make it work. Some maps are better or worse for either side on rolls of the dice on location and tile arrangement. This is nothing new; again it just boils down to not wanting to adapt to a new killer power.
You arguably have more counter-play against a Clown than you do a Spirit; we aren't even talking about Nurse or Blight.I'll just agree to disagree with you here. Spirit is 4.4 and her cooldown is quite long. Clown can just make bottles fast and keep the haste up, also he can hinder you which means even some loops are unsafe.
Maps are always RNG for every killer. Every killer has maps they shine and maps they arent as good in, this doesn't change the fact that clown with 35% haste build is a little overtuned.
Behaviour should have not allowed the haste stacking to continue.
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@Nobody_TM said:
https://forums.bhvr.com/dead-by-daylight/discussion/453217/something-has-to-be-done-about-clown
Good survivors can still beat the new Clown; all Clown has become is Viable at higher MMRs, which means he must die.
Only Blight, Nurse and Kaneki are allowed such privleges.
Coincidentally does anyone know why I only see Blight, Nurse and Kaneki every game? Its getting really old.He's beatable as long as you have a safe loop and a pallet to use. Eventually you'll run out of those. He is too fast and most clowns use haste builds to make them faster. You can't outrun that, at least my little legs won't carry me fast enough to loop him when he has 35% more haste.
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I stopped playing spirit due to these vials ( and chase bug ) . I went against few of them and as a killer who needs sounds these vials break my game. Also being 4.4 killer i need to use my power, which these vials make useless.
So now i play ghoul which everyone seems to love. Or i skip every lobby that has even 1 vial in them as a spirit.
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I think the no chase bug happens even without the vials? I did get the bug in matches where i had 0 vials and i was playing ghoul. Those were the most calm matches ever. I had no chase music.
I'm only playing ghoul until the chase bug gets resolved. At least she has the speed to keep up and i never take my trusty bamboozle off.
I miss my spirit but at the moment i feel like playing her would cause me to just have a really bad day. Not sure why these vials were added, i hate them with passion.
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@Amanova said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970670#Comment_3970670
Honestly, no one likes to vs Spirit, do you like looping an invisible killer? I believe not. We don't even get points for the chase because Spirit just drops it with her power.
I quite enjoy going against a spirit. I even enjoy going against blight, nurse and ghoul too. It's because i enjoy learning to loop them and to go against them. I also enjoy playing them and learning their powers.
I recommend doing the same.
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I was playing spirit and people dced just because i hit them. First i got bagged and then they just dced when they got hit..
Got none as ghoul though. I love how people are saying you get all of them dcs when playing ghoul but i've seen 0 so far.
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Play what you enjoy playing. I'm going to keep playing ghoul and so far i've had 0 DCs or give ups. Maybe because i play fair?
People will always find a killer to complain about. Blight, Nurse, Ghoul, probably the new skullmerchant whenever she comes. People DC against pig because they don't like the hat mechanic, or get ambushed by the stealth.


