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Halun

Halun

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  • @MeltingPenguins said:

    I got the impression people are more adverse against fnaf in dbd not because of the potential killers, but because of the fandom. cross your heart, the fandom has (had) a very vocal part that rivalled the homestuck fandom in terms of how... invasive (?) they were towards other fandoms etc.

    It seems to be more a matter of bad associations in people than actual badness in the franchise.

    Tbf though, I can't imagine them being more toxic and frustrating than the current dbd community.

  • @Zeus said:

    I'd rather have it so you will have to search exactly 2 boxes to get rid of trap. Any of the first box and then the second box which is as far away from the first box.

    This would likely only minimize RBTs even more. It might reduce the RNG, but it'd make them extremely non-threatening as all the usual tricks (99ing gens, etc.) could still be used to get around this sort of change. It might ensure that no player is going to instantly get their RBT off, but the opposite is true too. RBT kills would surely become even rarer.

    I don't know if that's the best approach. Tbh I think they'd have to do a lot more to balance them out while removing the RNG/braindead counterplay.

  • @PokemonGOPlayer said:

    I have no clue on how you can't get a simple joke, you transformed my joke post into a bait post without my knowledge.

    I don't get how you can take seriously a post that suggests the Metro Golden Mayers thing, the RBTs activating on Totems, complaining about the mask add-on for the love of God.

    I am kind of a Pig main and I was just making a joke, a JOKE. I wanted to make you laugh, not angry. I had the most stupid suggestions that I could think of to make it funny but not blatantly trolly. Because that would kill the comedy in it in my opinion, just like a "/S" at the end.

    I wrote it this moring in 15 minutes, victim of my own anxiety due to a medical appointment I had later. I needed some kind of distraction and I had the ideas for this kind of joke-post.

    I'm sorry if I made you felt insulted or disrespected, it was meant to be a simple obvious joke, taking the piss on all the complaints there have been recently and on all the misuses of words like "to react" or "counterplay" I've read. Not a bait attempt.

    It's not a Billy post, I couldn't care less about Billy, but you made me realize I should've added something like a cooldown on the Ambush Attack, something like "her throat gets too dry after an ambush so she needs to grab a water bottle in a locker" just to make it more obvious.

    I'm especially sorry for the Scorpionz part because I think it was a bad decision to use his name in my joke. I don't know.

    Have a nice day and, again, I'm sorry.

    You were trying to write a satirical post, but you made it too believable, despite the metro-goldwyn-meyer lion roar and all.

    People write some sus af suggestions for this game on these forums lol.

  • I think demo's addons need a rework. They're all just... so bad. When your best addons are commons, idk.. lol

    But it's base kit feels okay to me.

  • @Nebula said:

    This is an option in almost every single game, and I’ve seen threads in the past asking about this very thing.

    Following scratch marks and blood is extremely difficult as everything starts to blend in to surroundings.

    I know myself and many other people would greatly appreciate this option.

    Personally I can't even see the blood. It's so difficult to distinguish that I don't even pay attention to it. I just try my hardest to follow scratches, but even that's difficult sometimes.

    I hope they add something eventually, but considering how old this game is already? Kinda seems like they just don't care about colorblind players enough to fix it lol

  • 60-80 maybe? That's a high estimate.

    I bought the game mid-event, and managed to get like 5-20 on a handful of different killers (mostly the ones I'm most interested in, and Bubba rofl). I'm still leveling, not sure who I want to main, etc. So they're all spread out. But they'll be helpful I'm sure.

  • @Superyoshiegg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1443010#Comment_1443010

    You know the small button next to the chat with two arrows in it? That closes the chat.

    https://us.v-cdn.net/6030815/uploads/NYZ6BUFJA16V/image.png

    It stays closed until you reopen it again.

    By god....

    Thank you! The salt can finally stop.

  • @Terra92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1443015#Comment_1443015

    I've spoken at length in the past about how the ranking system completely goes against how BHVR views what is "balanced" for their games. The higher you go the more sweaty you have to play, because according to the pip system you suck if you can't get a 4k. You can't even get higher than Silver Unbroken if you die. I'm not against a separate game mode, but I also think that the system that awards pips needs to be lenient in the ways it awards points, while focusing on other aspects that don't hinder the state of playing the game.

    I don't disagree with that. The ranking system in this game is so bizarre, coming more traditional systems (like Siege/Overwatch/etc.)

    I just find that (from my perspective as a newer player) a big issue seems to be the co-mingling of the playerbase, since the only primary game mode is a ranked competitive mode. Thus casual players who just want to have fun are forced to play sweaty, because it's still a competitive game mode. And that's no fun for anyone involved.

    I really think adding a new "quick play" or "unranked" mode would fix some of these problems. Addressing the ranking system would help as well, but even still, adding a new mode would be great. Casual players would have a place to just have fun games. Comp players would have a place to try new things out/play for fun instead of worrying about rank/etc.

  • Here you go! Hope this helps!

    Reminder than you had to have made an in-game report prior to opening a ticket!

    https://forum.deadbydaylight.com/en/kb/articles/139-game-rules#how-to-report-a-player

    support.deadbydaylight.com

  • I'm new too, so I'm just guessing... But I thought that you just went back to the closest increment of 5. So a rank 1 would become a rank 5, but a rank 3 would become a rank 5 too. A rank 15 would become a rank 20, but a rank 13 would become a rank 15. So on.

    But maybe we just go back 5 ranks? I honestly have no idea, and some clarification would be great for new players!

  • @Terra92 said:

    I feel like I can never run anything fun anymore. I have to play to win or my teammates yell at me.

    Like I was trying a Red Herring build, not really used to playing with it, so it's a learning curve. I thought I was doing quite well, bringing the Killer over to my gen several times, I even watched him check lockers, set up traps, it was pretty funny. I didn't do it the whole time but I was keeping the killer from patrolling my teammates constantly. It was pretty fun, I was having a good time.

    But then at the end of the game people are like "Why do you play this? How are you red rank? Stop playing."

    Yeah yeah grow some thicker skin, blah blah ignore what they say, but that's the whole point. We're so caught up in ranks and the concept of winning that we stop having fun in the process. This is why Killers complain that Survivors only ever complain about things. This is why Survivors get so bloody salty at the end of a match. We can watch YouTubers and Streamers make troll, meme, fun builds and live vicariously through them, but we're not allowed to play with the perks we want unless we're gods. Nope no sir can't play a Solid Snake build being immersed is toxic. Nope no sir can't play an E build that's just trolling. Gotta play the pre-approved perks or you're not playing right. You're not playing right, you hear?

    Like I get it, it sucks being close to ranking up only to have a bad game or have your teammates have a bad game and you end up losing a pip or safety pipping, but can we just chill out about winning? I would like to spend my quarantine not worrying about rank anymore. I'd like to try something new, not be pressured into running the same damn build constantly.

    This is why I think there should be an unranked mode added. Hell, once they fix matchmaking, it could use the same MMR to keep games fair, but it would let players play without worrying about their rank, and without worrying about their builds, etc. It would even fix the issue where Killers feel unable to even try playing new killers, because they can't learn against highly skilled players, etc.

    Idk. Just an idea. Every other game I play with ranked mode has an unranked/quick play option. I was honestly shocked this game doesn't have that option, and it seems to be to the game's detriment.

  • @tariousx said:

    It's high time that it is removed. Completely. If someone really wants to talk to someone they can add each other on Steam or X-Box post game. I'm not saying be rid of pre-game chat, only post game.

    The toggle isn't enough. There are too many people who get way too thrilled by just throwing their insults in there regardless if the the other parties can see it and it just encourages toxic behavior. It's just bad, needs be gone. 4 years of playing this game and I can promise you some of the worst exchanges on games that I have ever seen are in DBD post game chat. It makes monsters. Do it. Kill it with fire.

    PS: Thats an idea, we need a fire killer. One that burns survivors. Sets them on fire. Run to water or become broken, stay on fire go into dying state. blah blah blah

    Wait...

    Toggle?

    Someone expand on this please. Can I turn the end game chat off? How???

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1442436#Comment_1442436

    It's end game. Nobody can ######### if you camp when then gens are completed. If they do to bad for them.

    They can complain all they want. It won't save them lol

  • @WeenieDog said:

    https://forum.deadbydaylight.com/en/discussion/comment/1442935#Comment_1442935

    He said at 1:39:16 that the guy he EZed was sending him racist messages and deleting them.

    Sooo... uh I guess don't do that... or who ever you are partying with. Either way, it seems those two have been going back and forth for a while, so it's hard to tell who started what.

    So I guess both are being toxic to each other.

    Yeah, it doesn't seem so cut and dry here. And now I question the motives of OP, directing people to this guy when they likely know what their SWF group is like. Seems like a shady way of trying to get this guy in trouble, despite the SWF being equally guilty. idk.

    And I mean I hate to be "that guy" but this sort of naming and shaming is against the rules in the first place:

    "If your post may reflect negatively on another person or people, please censor their name(s)"

    It def doesn't say "link to their Twitch account" lol.

  • This just happened yesterday for me. My 3rd time playing trapper (still level 1, so 1 perk, no addons, etc.), I went against 3 players @ my rank (17 at the time), and another like 10+ ranks lower (think he was lvl 5, who was using DS and a bunch of other meta perks)...

    I was just having a really good game, good trap placements, mindgaming them at pallets, etc. and I managed to get 4K somehow.

    In the chat afterwards the lower rank player immediately started flaming me, calling me a noob and just acting really salty and one of the other survivors actually defended me, saying I did a good job. I thought that was really nice of them to stick up for me like that.

    So cheers to that guy. Seems silly but it meant a lot that they said something.

  • I've misplaced the downvote button.

    No but seriously, I really feel like this mindset was borne from the matchmaking system being broken. We shouldn't be seeing low rank players playing against high rank players. That's a huge issue, and confuses the problem at hand here.

    Casual players shouldn't be under any requirement to run top-tier builds, because they're casual players, and even if they do, lower skilled players won't be able to take full advantage of those meta builds. So balancing to their skill level only ensures that gameplay will be unbalanced and unrewarding at the top-levels, and players won't invest time and commitment into playing the game to get to that skill level, because there's no reason to. That would result in the death of the game. Guaranteed.

    Obviously you can't ignore the casuals either though. The trick is, the you just have make mechanics that aren't broken or unapproachable to casuals when balanced that way. Casuals still need a fun game experience to encourage them to put in the time and effort to become more skilled at the game.

    But the thing is, all of this requires working skill-based matchmaking. It all goes right out the window if top-tier players are getting queued up against new players...

  • What if DS deactivated upon beginning an action (like working on a gen/bones/healing/etc.)? That seems like it could fix a lot of the issues.

  • I don't know why they don't just rework Legion's ability. People seem to really hate it...

    I know the thematic reasons why their ability works like it does, but it'll be hard to adequately balance an ability that can simultaneously hit all 4 survivors.

    The best thing I've come up with (off the top of my head) is to remove the damage and deep wounds from the ability, and replace it with hemorrhage and exposed.

    Now I can already hear the survivors freaking out. Just hear me out!

    If we swapped it to a short-timer version of expose and hemorrhage, but removed the actual damage, that would give a Legion player the ability to tag the entire team, but there's absolutely no way they could burst and kill them all at once, unless the survivors played incredibly recklessly. Instead, it would likely result in a single down, and it would give Legion a head-start on tracking their next target.

    The playstyle would instead look like this:

    • Spot survivor(s) and pop feral frenzy
    • Sprint and tag them
    • Decide to either end the ability and go for a down, or try to tag others and try to down one of them instead
    • After downing a survivor, decide to either hook, or track one of the others (if tagged).

    I'd love to hear feedback on this idea. If it's stupid, feel free to tell me how you'd change it. If you think there are things I haven't considered? I'd love to hear it! This was just an idea I came up with on the spot, and thought it could work. But I admit I haven't thought about it at length, so I'm sure there are flaws...

  • @Lazerboy88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1440528#Comment_1440528

    Wasn’t calling saw a slasher but I’m tired of these threads so I’m not getting too much involved in this one

    Wasn't claiming you were. I just mentioned it because that seems to be a sticking point for people for some reason.

    The main point is, a lot of people would've made the same argument about Saw not fitting in. I know you claimed they can't be compared, but they absolutely can lol.

  • @CrusaderNella said:

    A new version of DS that Scottt Suggested:

    Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.

    After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 10/20/30 seconds.

    While in a chase, this timer does not count down.

    While Decisive Strike is active, when the Killer's Obsession, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun the Killer for 5 seconds.

    • Succeeding or failing the Skill Check will disable Decisive Strike.
    • Successfully stunning the Killer will result in you becoming the Obsession.

    Increases your chances of being the Obsession.

    The Killer can only be obsessed with one Survivor at a time.

    So in a sense, Instead of making the survivor immortal for 60 seconds. Make the perk have it's intended use. As long as they remain the the killer's terror radius, DS will always be active so if they are tunnelled, they can loop the Killer for as long as possible, even over 60 seconds and if they are downed, they can still use DS to punish the agressive tunneling but if they do manage to escape, the perk quickly deactivates.

    I think this should be fair and i liked the old mechanic where if you are not the obsession, you have to wait a bit of wiggle time before you can use it.

    I just want it to turn off when performing another action. If you start working on a gen/bones/etc.? It deactivates.

    That alone would fix it, imo.

  • @Lazerboy88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1440468#Comment_1440468

    The Saw chapter was based off the best saw movies being 1 and 2 when they didn’t just go down the torture porn route, you can’t really compare Fnaf to Saw 1 and 2, 3 maybe and anything after 3 sure idc i pretend those films don’t exist. Personally I would be against Fnaf coming to dbd because the common argument of it just wouldn’t fit in, also there are just better slashers and characters to be out in way before a Fnaf killer

    Sure, but the first few Saw movies were more like gorey thrillers lol. They certainly weren't slashers.

    I mean I don't even care about FNAF (I'm not for it or against it, I just think the backlash is silly) but I just don't think that's really a reasonable argument. The Saw/FNAF comparison is a reasonable one if someone is going to use theme/genre as a gate to inclusion in DBD.

    And sure, there might be better killers they could add imo. But that's all a matter of opinion.

  • @Sadsnacks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1439463#Comment_1439463

    I know what you mean. I should have said one in four is all red ranks. The other 2 in four are a mix of red and purple and the last is anything from red to yellow.

    Lol oh yeah, if we're not just talking about red ranks, that feels like 90+% of my matches. It's rare for me to get in matches with people +/- 3 ranks. But when I do, the matches are actually pretty fun...

  • @Sadsnacks said:

    This pretty much happens to me one in every four matches.

    Feels like 50% of my matches are like this. It's not great.

  • Seems like a silly request when this is the only thread even mentioning FNAF on the discussion front page atm.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1438121#Comment_1438121

    Fortunately, the devs have already given us an answer to that question, in a way. One of the characters already present in the roster is LGBT. Can you guess which one?

    PS: Nobody likes one-dimensional characters, whatever their trait may be. I don't understand why this is brought up so often when it comes to LGBT characters when nobody likes those characters. However, we have had one-dimensional characters brought to DbD before and nobody raised any issues...

    I could probably take some guesses. But if their writing is decent, I'd be wrong. That said, I don't care all that much either. So I'd prefer to not even bother.

    As for why people bring the argument of "one-dimensional" characters up so much? It's likely because it isn't a rare occurrence, especially with LGBT characters. Writers (who often mean well) end up botching the characterization because they aren't just focusing on creating a compelling or interesting character anymore...

    Or that's my perspective anyways.

  • I don't mind most. They're annoying, but expected. It gets a bit worse when survivors stack them though.

    The only one I find really frustrating is DS, because I haven't really figured out any way to counterplay it. Considering how much other people seem to hate it too, I can only assume there isn't really any counterplay.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1437993#Comment_1437993

    I find it much stranger that people who don't even read or care about the lore are so up in arms about something that will be put in the lore that they claim not to care about nor read. For the record, I'm not talking about you, since you seem pretty chill about this.

    Honestly? That's why I don't care very much...

    I'm only vaguely interested in lore, and I don't see an issue with characters being LGBT. I just don't like when it's the sole focus of an entire character's being. So it's more about whether they can write compelling characters lol.

    If they're gonna work towards this, I just hope they can maintain the balance of representation, while keeping real-world stuff from becoming overbearing for the people who just want to play a multiplayer horror game. That balance seems to be difficult for many studios...

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1434405#Comment_1434405

    Yo i made Chucky's concept, check it out and please tell me what you think

    https://forum.deadbydaylight.com/en/discussion/167220/childs-play-chapter-please-read

    Also Piramid Head's cage ability really open up Chucky as a possibility

    I think the cult power idea is really cool, but I'd have my own take on it haha.

    Also, making him like the size of a crouched Ghostface would be a fine compromise. I didn't know BHVR said they'd never do a character smaller than the hag, but I really think it'd work! But I think we'd have to account for his size as well. Maybe play with his hooking method some more, maybe make his red stain larger than normal (perhaps addons could make it normal sized, etc.) or make him really loud, something... He'd def be really fun to design though haha.

    Anyways, when I get some time, if you're really interested in my thoughts, I'd be more than happy to message you my full thoughts on your design. There are def some ideas from the concept that I think have promise...

  • I'm not really that interested. Everything I've seen about that game has been kinda offputting. It'd be a pass from me.

    But hey, you guys do you.

  • For the same reason survivors get mad when killers do anything.

    People just wanna win. I wouldn't take them that seriously.

  • @CornMoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/1433762#Comment_1433762

    Lol alright goodnight. I’m still waiting for someone to give me a reason as to why he should not be in the game other than the fanbase and the jumpscares and not to the actual character itself

    As someone who isn't a fan of the five nights games, I don't see a problem with it. I specifically looked up the third game just to see what people were even talking about, and the map has potential imo. It could be really interesting. As for the Killer, I think it could work, but they'd have to come up with something creative to make it unique and interesting.

    I think fun gameplay would trump everything else at the end of the day. No idea or concept will convince people who are opposed by nature. And I think most of the people who are really against the addition are likely kids or teens themselves who don't want their "grown-up killer game" associated with "little kid cringe" like five nights. I think that's a silly mindset, but there's not a lot that can be done about it either. They're entitled to their opinions.

    Idk... It could be cool. Could be awful. All depends on implementation I suppose.

  • @Maperson said:

    Chucky

    Same. Almost all the killers added thus far come from a long-running franchise, so there's a kind of recognition there.

    He'd fit right in, and I think they could make him really unique. His level could be Playland Toys, and the paired survivor could be Karen Barclay. Or maybe they could come up with something cooler from one of the sequels, who knows!

  • Seems like most killers are fine with it, and most survivors hate it.

    But most killers hate DS, and most survivors are fine with that... so Idk.

    There are always gonna be perks the opposite side dislikes.

  • @WisteriaButterfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1429715#Comment_1429715

    That's way too hardcore than what I suggested. Banning something completely throws the game out of loop I brought up how it should just allow them to have a lower chance to avoid a specific killer but if a ban system comes to play I would assume it would be something less than a whole 4 perks and less than 4 killers.

    That isn't what you suggested at all. You literally compared it to a pick + ban system like in siege. If you were strictly speaking about an avoidance system, you shouldn't have even mentioned that.

    And I'm sorry, but no. I don't think it's reasonable for Survivors, who have no unique qualities per character, to stop me from playing with a Killer I paid money to unlock and level.

  • @Sir_Bassington said:

    least interactive killer during chase, forces immersed playstyles and hard counters are perk and map dependable. when a god billy/Nurse and good huntress steamrolls a team its because the player is good, not the killer, prove me wrong.

    I can't say she isn't skillful at all, because I don't think it's true. Trying to pinpoint where survivors are while using her ability takes a ton of skill, imo... But I can say that either I've been incredibly lucky with her, or she might be a bit overtuned.

    I'm pretty new to the game, and not very skilled (admittedly), and I was easily able to get 4K's with her at level one, with no addons, one perk, etc. against people in my rank range the few times I've played her for my dailies.

    Again, not making any concrete claims. Just sharing my experience. She's def good. But is she "too good"? Who knows.

  • @CrusaderNella said:

    Nah. I don't believe in making Perks or add-on(s) base kit.

    Idk. I can understand that mindset in some circumstances, but not as an across-the-board position. Like with Demo, I certainly see the argument to integrate one of it's brown addons into it's kit. That seems reasonable. But demos addons are a mess in general, and could probably use work too, so idk.

    I don't think that Pig is that bad in that regard, but I still wouldn't say no to seeing a non-ultra addon integrated to improve her core kit.

    I just can't think of how to improve her without minor integration, or serious changes (which don't seem all that reasonable). And that's mainly because all the changes I can think of would accomplish the same things as some of her addons lol.

    I don't think your suggestions are bad per se... like the stealth noise one is actually pretty good. But the other regarding the RBT might have some unforeseen consequences...

  • @Huff said:

    https://forum.deadbydaylight.com/en/discussion/comment/1431170#Comment_1431170

    Yes I did. They all say that rank isn't a good indicator of skill.

    I've given you reasoning, I've given you posts to read, so if you can't understand by this point there's no hope for you, so I'm done here.

    Lol the quote you sourced me literally stated "[Rank] isn't a perfect 1:1 reflection of your skill, but it's a nice estimate." I posted the entire quote in my response. So how exactly does that say it "isn't a good indicator of skill"? I think you're seeing what you want to see. Idk.

    If you want to believe rank is completely irrelevant, be my guest. But I just don't see any proof that supports that claim. And the information you provided doesn't really support that.

    But I think I'm fine leaving the conversation here as well. I don't think anything I could say would convince you, and I doubt you're gonna convince me of anything without some proof that actually supports your assertion. So agree to disagree I guess. idk.

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1430794#Comment_1430794

    Survivors can still perform some actions while downed, including jumping into the hatch and crawling out of the exit gates. Injured survivors can teabag at the gates, get downed and still escape if they do it on the exit threshold. Same with hatch. Because the killer goes into an attack cooldown, the survivor has a window where they can escape.

    It might be annoying if this happens but it’s how the mechanics of the game work and changing that just for these annoying edge cases probably wouldn’t be a great idea.

    I'm aware survivors can still perform certain mechanics while in the dying state. I think I just misunderstood the complaint being made by the OP.

    I thought they were saying that they were registering hits on someone before the jump, but the hits weren't registering at all (like it was a bug of some sort). That seemed cheap, and I understood OP's frustration. But I'm not sure that's what they were talking about now lol.

  • @Huff said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422760#Comment_1422760

    People act like it's impossible. They say they can't win against swf blah blah blah, typical excuses. If you'd rather play other games, go play other games. Nobody is stopping you.

    I can claim that, and I can know that. Because there's always some mistake somebody made that could have not been made. That whole "You can't use the ranking system as a justification for your argument claiming games are winnable, but then claim ranking is irrelevant when it's useful for you..." BS is also senseless. Nothing but a nitpick. Don't reduce it down to a game of definitions please, you know what I mean by "winning." I still think the system is stupid but most people I see consider "winning" to be getting at least a couple kills.

    You can disagree it's a horrible analogy but that doesn't make it any more clear to others. You knowing how to bake a cake isn't going to influence how the cake tastes to you obviously, but knowing how a system works is completely different, and you can tell a lot by knowing what a system does and how it operates. Once again, terrible analogy.

    Yes, the ranking systems do have to be similar. Otherwise you're comparing apples to oranges. They are fundamentally different things. You can't compare them.

    "Gladly." https://forum.deadbydaylight.com/en/discussion/99199/does-the-rank-system-really-determine-your-skill-or-is-there-more-to-it

    https://forum.deadbydaylight.com/en/discussion/133209/ranks-mean-nothing

    https://forum.deadbydaylight.com/en/discussion/124795/status-update-matchmaking-changes

    Read 'em and weep. Multiple examples of the rank system being described as not being a good measurement of skill.

    No. It's not effective. That's my whole point. IDK how else I can put it to you.

    Did you read the threads you posted to me?

    "I would say it's the other way around. Your skill determines your rank (to an extent). Good players will rank up, not so great players stay a lower rank. There's exceptions to this (emblem system edge cases, SWF, etc.), but it does stay generally true.

    I know it's popular to say "rank means nothing", but there are people who get to a point where they no longer rank up. At the time I'm posting this, there's a thread on the front page of General Discussions of a guy who's having a hard time getting past rank 16. Likewise, there's also people who will tell you that red ranks are sweaty.

    Rank isn't everything though. It isn't a perfect 1:1 reflection of your skill, but it's a nice estimate."

    Kinda goes against that whole "rank is meaningless" thing you were saying rofl.

    As for the rest, I think I'm just gonna pass on responding tbh. You literally state I'm nitpicking about what a "win" is, but then nitpick my analogy to death rofl. It's just silly. I'd rather just agree to disagree on that.

  • @PrettyFaceKate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1430794#Comment_1430794

    That's not the situation the OP described. They clearly said they hit after the jumping animation has already started. If you get there first as killer, you do win. You simply close the hatch.

    That wasn't made clear from the post. If the animation has already started, then it's all over, so I assumed they meant they were registering a hit pre-animation, and it was still allowing for an escape. If that's the case, that's a bit wonky.

    But again, I've never experienced it, so I can't pretend I have all that investment here. Just voicing an opinion.

    @White_Owl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1430794#Comment_1430794

    You seem to ignore the fact that survivors can jump into the hatch even when they are downed. So hit or no hit they get to escape.

    I'm aware. But I don't think it should be as simple as "hit or no hit they get to escape" lol. idk

  • All the people saying "If you get there first, you win" seem to be ignoring the fact that they're registering a hit on the person before they technically get in the hatch. So how have they won?

    I don't care all that much, because this has never happened to me, but it does seem slightly cheap. Imagine if this happened at the gates? "Oh they got to the gates first, they win. Doesn't matter if you hit an injured survivor while they teabag. They still win". It just seems weird that a registered hit is ignored in a game where the whole objective for the killer is registering hits.

    Idk. I can understand OP's confusion/frustration.

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/1430720#Comment_1430720

    Yeah but this would make patience and thinking necessary. Which seems to go down the bigger the low skill swf group is.

    Edit: Ahhh I just imagined a fresh hooked survivor seeing his buddy come running right when the hook happened.

    Everything runs in slow motion and sparkly blur. "You've got a friend in me" from toystory running in the background.

    And then the sudden silent cut when the killer returns to smack the unhooked since it would be stupid to go for the unhooker or alternatively "make your choice"s the unhooker.

    What a priceless picture XD

    Lol! I swear, that has to be what happens. Except there's a loud "REEEE" as soon as the Randy Newman music cuts.

    They just get so upset post game, and I don't understand why. It's always their own fault. But I think you're certainly on to something!

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/1429678#Comment_1429678

    Yeah, but that feeds their flaming rage against this style of "camping". It is a kind of self fulfilling prophecy.

    And every now and then it will be a delta squad and ruin the day of the killer, so I don't like swf myself too much but hey nothing we can do against that.

    It's hilarious how many times so far I've been accused of camping, when I literally just hook a survivor, and spot another survivor or their trail (seemingly going for the save) almost immediately.

    Like what am I supposed to do? Just let them unhook them without any resistance? If you want to beat my "camping" and unhook them, how about this? Try harder. Use your head, and maybe sneak in instead of being obvious, or in one case literally running right into me as I'm leaving lol...

  • @PissedWraithMain said:

    it pisses me off when I gotta walk all the way over to the exit just so the game can end

    I refuse to give them the satisfaction.

  • @Mooks said:

    You want the model to glow or something? It’s really not necessary and you can see who the obsession is easily enough.

    I think differentiating the sound cue more could help. Or adding a reasonable, limited, visual cue. Perhaps altering the color of their scratch marks, something like that...

    It's especially hard for new players when people are playing the same survivors. And if's even worse for the disabled. I mean I'm partly deaf and have trouble distinguishing the chase cues. Tbh I've just avoided all obsession perks for that reason.

    A more reliable way to determine who the obsession is wouldn't be a bad thing, idk.

  • @Itachi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1424504#Comment_1424504

    Yep one guy gives the same answer "Oh sorry my tum tum hurt as soon as the game started"

    Ok. loI. I only asked because I've heard of killers AFKing in response to SWFs. Wasn't sure if that might be the case here or if the guy had a reasonable excuse. But anyone saying "tum tum" is unreasonable. lol

  • A transformation-based Dracula would be really cool.

    Dracula could turn into a swarm of bats to move faster (similar to spirit maybe?) Or could turn into fog to phase through windows and pallets. Heck, they could even add in some sort of flashlight counter-play (like flashing him in swarm form knocks him out temporarily, something like that.)

    Just throwing out ideas. There's a lot of potential though!

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