Hag.is.Dtier
Hag.is.Dtier
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- Hag.is.Dtier
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Comments
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1207534#Comment_1207534
Maybe at low ranks, but you rarely see a DS/Unbreakable combo in red ranks.
I'm rank 1 killer and see it alot, especially in SWF.
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How about adding new items to the game to help with rescues?
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1199739#Comment_1199739
DS doesnt stop tunnelers.. it simply delays the inevitable. Killers will slug through it or get ds'd and continue tunneling.
That's why everyone runs unbreakable with it.
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@NightmareRasta said:
https://forum.deadbydaylight.com/en/discussion/comment/1199739#Comment_1199739
DS isn't even enough to stop a tunneler from killing you, especially if they have a mori and there's no nearby lockers, ds is pretty much useless in certain situations.
Aye, mori's need to go along with keys.
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Except all he needed was a buff not a rework...
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Grow a ######### backbone, teabagging happens in many other multiplayer games. If you can't handle some pressing the crouch button then leave multiplayer games for good.
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@NightmareRasta said:
https://forum.deadbydaylight.com/en/discussion/comment/1199429#Comment_1199429
Yeah, I just highly doubt they would do that though because they want "killers to be killers"🙄😒
That's why DS is in the game.
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@I_Eat_Worms said:
the turd looking maps like coldwind and autohaven finally have visible shadows now and look decent like they were back before legion engine update
*Shadows exist*
Blendettes: "I'm the true stealth killer"
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@ReignitionzZ said:
To all
Do you think I’m the near future there is going to be a update which would allow mouse and keyboard, also I would like to ask, also can there be an update where you can allow console to also have the ptb instead of just pc
No need with the higher controller sensitivity now.
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@lunaticlifter said:
@Steel_Eyed i was excited to play nurse at full potential on console, but instead of making her as good as pc, they made pc nurse worse.. feelsbad
You'll never get mouse sensitivity on controller, it's impossible.
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@Lavos99z said:
Survivor mains: You'll have something to do besides hold M1 all game and act like a toxic trashbin. Maybe now you'll learn to pick your fights a bit more wisely. You won't have an easy game that takes no skill anymore, hopefully
Killer mains: You won't be bullied by aforementioned toxic survivor mains who pallet stun, flashlight blind (or a combination of the two, the worst), godloop, etc. FINALLY!
People who play both (self included): Best of both worlds! Reap the benefits!
Guys, please learn to see the upsides to this all around. You don't benefit from being toxic and trashing much needed changes to people who get stomped on in so many games. That entitlement needs to end. These updates will help end it.
SWF with prove thyself will still be a problem, at least the god loops are gone.
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Optimisation first.
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@senki527 said:
then please also nerf the super mobility powers of killers. for example give hillbilly a cooldown. and also hag will dominate whole map with all the traps. so reduce the amount of traps for example.
so think before you do something, those map controling killers need a nerf to compensate map size nerf. and it would be unfair for all the M1 killers as well, to have even more disadvantage compared to mobility killers.
They already gave Billy a cooldown and his name is Oni.
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@thesuicidefox said:
Next update will double the current sensitivity options for controller. While this is great, I feel like it won't help as much as people think. It would be of more value to controller players to add an aim acceleration option. Why?
Sensitivity is the max speed the camera can move. Aim acceleration is how quickly the aim speed goes from 0 to max turning rate. What I find in most games with both options is that if you want faster aim, then you want a higher aim acceleration NOT a higher sensitivity.
Turning up the sensitivity will not increase responsiveness. In fact, I personally find that having a high sensitivity just makes the aiming feel "loose" to put in the simplest terms. It's often more effective to have a mid-high sensitivity (6/7 out of 10 for example) and a high aim acceleration that it is to have a high sensitivity with mid/low aim acceleration.
Another problem with increased sensitivity is the loss of fine aim. When you increase sensitivity you sacrifice fine aim in the process because now it is going to be harder to do small movements on the stick and have it translate to small movements of the camera. A small movement on the stick with high sensitivity will result in a large movement of the camera. This hurts killers like Huntress, Nurse, and Deathslinger. On the contrary, increasing aim acceleration does not result in the loss of fine aim. It may make fine aim a bit more twitchy, but it won't cause you to over-aim as much. Aiming would still feel "tight".
TL;DR Adding aim acceleration options would have the same net result as increasing aim sensitivity without the downsides.
I'll keep mine on the currant 100% sensitivity. Even higher sensitivity will make it hard to hit with the joystick.
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Doc:
.Amazing tracking
.Decent chase power
.Great Early game
. Getting survivors to madness 3 is easier now so he can slow the game down better
.Good perk/build variety
Oni:
.Worst early game ever
.wastes time getting his power
.relies on infectious fright to snowball
.Clunky demon strike too easy to dodge outside of Demon dash (I believe it's still bugged to where it doesn't even lunge sometimes)
.Awful perk/build variety
Guess which one is more reliable and fun?
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"Be my victim"
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AHHHHHHHHHH BUBBA IS DE BEST KILLAH IN DE GAME!
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Boring and braindead, ######### new Freddy!
One of the worst changes to a killer!
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@ViciouscirceBU said:
https://forum.deadbydaylight.com/en/discussion/comment/1193719#Comment_1193719
True True. Ok what about something closer to the sirens of Greek mythology. Or the one you aforementioned. Or even a banshee or a kelpi
Anything that isn't a mermaid would work. A kelpie is a water spirit that takes the form of a black horse. The devs have already said they won't do non humanoid killers due to the cost to make a new skeleton. Anything that is humanoid like the vampire I mentioned would work.
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@ViciouscirceBU said:
That would work better i must admit.
But what if she only had a tale when using her special power. Like how the oni changes wepons
But how would she swim?
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@Cheers said:
It's been addressed and the developers are aware.
Yeah sure it has...
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Unless you fill the maps with water when the siren is the killer then this concept doesn't work. I like the idea of a singing killer that badly effects survivors so this folklore character might work better:
https://youtu.be/PXYLEXT2VYw -
@FilledPizza said:
https://forum.deadbydaylight.com/en/discussion/comment/1192205#Comment_1192205
name: Hag.is.Dtier
says hag is in b tier
mm yes
Name: Hag.is.Dtier
Hag is actually S tier
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@Name_Unavailable said:
I always want an event were killers and survivors switch places, imagine myres looping or dwight chainsawing across the map
Jane throwing Clowns bottles.
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Hag in B tier, below memeslinger and apparently has less mobility than the leg!?
megamind list
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Hopefully never.
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"I am the writing on the wall, the whisper in the classroom. Without these things I am nothing so now I must shed innocent blood... come with me"
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@MsKayT said:
Anyone else like to see Leprechaun as a killer? His weapon his fingernails and he could cause hallucinations. can you imagine working on a gen and hearing "i want me gold coin" in Warwick Davis's voice
"Cause hallucinations"
So he's a midget Doctor?...
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People say that the old Freddy was boring but I've yet to see a new Freddy in a while. The meta on PS4 seems to be Hillbilly and Doctor. New Freddy is braindead easy to play which is why most of the killer mains praise the rework. Why learn to flick and curve with the chainsaw or hit hatchets, when you can spam snares around a loop and get a free hit with no effort.
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Dead hard: Just delete it!
"Press E for a free pallet/window"
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@xCarrie said:
Predator is the only game I know that’s coming up and like-ish dbd. For mobile there’s Identity V but that’s the only good clone for mobile currently lol
Identity V has a PC port too.
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I think Michael needs a look at tbh. With those giant yeti hands.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1183187#Comment_1183187
You have a cooldown ability which shows you where they are, between that and the heat vision I haven't had any trouble locating them.
Probably was bugged then because I'm finding them easier now.
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Boring and badly optimised. Predator lacks information, I spent most of the match trying to find people. As fireteam I barely see the predator which already proves my point that the predator lacks information. It's like if killers didn't know where gens are. AI is ######### and fireteam objective is boring. A hard pass for me.
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I hope he's a PVE killer that can send swarms of Bees after survivor.
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Get good at aiming, simple as.
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@Elena said:
Do you think you can get a picture of the cosmetic?
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Ok...
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Freddy because he's braindead.
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@Volfawott said:
Meg- Alpha b*tch- This tends to be the female version of the rival archetype. They are usually incredibly antagonistic to the main characters and are often considered the secondary antagonist after the Killer. Whether or not they make up with the main characters they often die near the end with some exceptions. Example Melissa Paur: Friday the 13th Part VII: The New Blood.
(Jake,Dwight,Jane) Meat Sacks- these guys are usually just there today and pad out the body count you'll often get names and vague hints of a trait but ultimately they die throughout the film to pad out the count. No example needed
Nea -Opening Kill- Usually the first kill to establish the threat. Whether their death triggers much motion in the plot tends to fluctuate but usually them in purposes to show the killer is a threat. Example Shelley: Valentine
Zarnia/Ace- non-believer or doubters- These people are usually characters that the victims go to for help they usually don't believe them and in an effort to prove that there's nothing to worry about usually in the getting themselves killed. Example Elsa Shivers: I Know What You Did Last Summer
David- Jock/Douche- usually the male equivalent of the rival. They are often very aggressive and usually deal with their problems with violence typically they tried to take on the killer more because of ego than sacrifice and end up dying as a result.( if there's no main slasher killer they are usually killed through arrogance or the main characters turning on them) Carter: Final Destination
Adam- Nerd/ common sense- These characters are usually the smartest and the one's with common sense. They often die early because you can't usually have someone of common sense live. (be careful when making this type of character they can very easily transition from being the one with common sense to the one that gets very annoying with how much they poke out the horror meta yet still fall for it).
Jeff- red herring - usually a person with something off-putting about them everyone usually thinks that they're the suspicious one they often get proven innocent after they are murdered or found dead. Eve: black Christmas
Yui- Sacrifice - usually the strong character often end up sacrificing themselves for the main character or other people if it's other people they usually ask the main character to keep them safe. Betty: Resident Evil
Feng Min- Unlikely Friend- this character is usually someone who is either on neutral terms or not good terms with the main characters throughout the course of the movie they often become close of the main character usually among the two or three survivors if it's not a solo survivor movie. Gale: Scream
Claudette- best friend- usually super close to the main character the survival rating is very hard to predict either they will be revenge fuel for the main character to win against the Killer they managed to live alongside the Unlikely friend. Beth: The descent
Kate- Final girl/ Hero- strong knows how to fight back and can inspire hope within her friends. Yui is probably the only person I say could contest this role but she does fit the sacrifice role better. Sally Hardesty: Texas chainsaw
If it's a Jordan Peele film then Adam would live.
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@Ksoni said:
https://forum.deadbydaylight.com/en/discussion/comment/1174346#Comment_1174346
Wait what? I don't even watch Tru3. This is from my own experience.
Well Tru3 tends to play Ace with golden robe.
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Hate:
1)Freddy
2)Tru3face
3)Hillbilly
4)Doctor
Dislike:
5)Plague
6)Legion
7) Pig
8)Hag
Ok:
9)Wraith
10)Leatherface
11)Spirit
12)Trapper
13)Huntress
14)Nurse
Enjoy:
15)Oni
16)Deathslinger
17)Myers/Ghostface
18)Demogorgon
19)Clown the walking bug
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@Walker_of_the_fog_96 said:
@Hag.is.Dtier if the voice lines for candyman don't happen, I bet everything that "be my victim" will be the name of a obsession perk.
That or the name of the power.
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@kcwolf1975 said:
Too much doom and gloom on these forums. Is the game perfect? Definitely not. But it is good enough for a casual game that you can still have fun.
As a killer you will get games where you are lucky to kill one person, but there will be other games that you get an easy 4k.
Even playing for "fun" isn't possible anymore with the many bugs (mainly killer) that take ages to fix, the ######### servers that make me and other players lag when we have green ######### ping, 50 or below ms. The devs refusing to listen to experienced players in terms of balance (why is Deathslinger still rubbish?).
Losing because I was outplayed is fine, losing because of countless bugs... That's what makes this game frustrating to play, because it doesn't ######### work.
The balance is another issue but the game should at least be functional so we can actually play it!
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@Cius said:
eliminating dedicated servers would improve the game 100%
Even with green ping, below 50, the game is still unplayable for me.
######### this game!
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If Tony Todd doesn't say "be my victim" to the survivors, I'm gonna be pissed.
https://youtu.be/qOt3D01rCTY -
Doc himself isn't annoying but his chase music is ######### irritating!
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1168792#Comment_1168792
Why would you run thrilling and bbq? They basically give you the same info. Ones a little more slow down and ones more information but same idea.
Because thrilling tells me which gens to go too. BBQ for points and to see if someone is coming for the rescue.
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@AnaxLumu said:
I need some build's for Spirit beacuse i can't make a build by myself so does anyone have a build?
Discordance
BBQ
POP
Thrilling tremors
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You're right, the worst map is Mount loop resort.

