GrootDude
GrootDude
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@knell said:
https://forum.deadbydaylight.com/en/discussion/comment/981991#Comment_981991
I don't know who Otz is, but if he is one of the best Trapper players, and he goes against the best 4-Man SWF players of this world doing their best to escape, and they play hundreds of times, and the average win-rate falls in favor of the Trapper, then yes, they should nerf the Trapper. What's your point?
You're right, according to the 'authority figures,' voice communication isn't cheating. If you are the type of person to just accept whatever the 'authority figures' state to be the absolute law, well, good on you. But just realize that there are many individuals in the world who like to think for themselves about what is 'right' or 'fair' and want to make necessary changes if things are unjust or corrupt - whether it be in general society or just in games. Just differences in personality - that's all.
Yet I don’t think everything else they say is law, I’ve been against this ruin change since it was announced, I’m against how legion currently is and I disagree with giving Freddy oblivious.
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@knell said:
https://forum.deadbydaylight.com/en/discussion/comment/981710#Comment_981710
1. Why does it matter if not every survivor playing with friends is a good player? In fact, why does it matter if majority of the SWF players are horrible players, intentionally or unintentionally?
What matters, balance-wise, is if the best killers playing efficiently against the best 4-Man SWF (who also are playing efficiently), and these 4-Man SWFs, on average, still have a higher win rate than the killers.
2. The only reason why voice communication isn't considered "cheating" in this particular game is because developers couldn't (or couldn't be bothered to) find a way to enforce a punishment in cases where the rules are broken. In other words, they prioritized their ability to execute rules over what is good (mechanically) for the game. Much like if the government decides one day that slavery is legal again due to their inability to sufficiently find slave-holders, then it isn't technically "illegal" anymore. But is it good for the society? Probably not. Basically, all of these reasoning fall under an 'appeal to authority' instead of each individuals thinking about what is right/fair for the game/society.
That’s like me saying that they should nerf Trapper because someone like Otz is really good with him, regardless of your opinion on voice comms, it isn’t cheating and that is that.
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/981789#Comment_981789
Stopped reading at pipping at 1 kill. A low rank can pip with 1 kill, but the emblem system is often more ruthless than a woman on Black Friday. Iv had far too many 3 kill or 25K BP black pip games to count, but don't recall ever earning a pip off a 1 kill game outside of yellow ranks.
https://forum.deadbydaylight.com/en/discussion/comment/981831#Comment_981831
You asked me for proof. I gave examples. Now Im asking for you to do the same. That's now these things work, you gotta back up your claims with examples. Not just a "he said/she said" one line reply.
Please explain how SWF isn't cheating when if gives information Survivors aren't suppose to have without paying a cost and/or when it actively bypasses ranking and matchmaking systems.
The devs word about their games rules should be enough.
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@TheGameZpro3 said:
https://forum.deadbydaylight.com/en/discussion/comment/981740#Comment_981740
to date there has only been one golden toolbox per realm. since there is already one in mothers dwelling (the red forest realm (I think it's called. all I know is mothers dwelling is in the same realm as temple)) there isn't one in the temple.
Oh, ty
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@RKK said:
@GrootDude A thread about a player ranting to nerf a killer because he's "too OP" is not significant
Even if you or I disagree with it, it is feedback and feedback is significant.
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This isn’t entirely true, the player base is what keeps the game alive and the game is how the people working on it get paid so the players are actually more important in a sense. I dislike the changes and I’m going to voice my opinion about these changes in the most constructive way I can.
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@RKK said:
@GrootDude Is this a joke? How is this thread a significant issue in your eyes? I've looked over many threads and he's only replied to ones about easter eggs, archives, auric cells, and meaningless conservstions such as the one you listed
Every feedback thread is still significant? We are supposed to give feedback after all.
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/981710#Comment_981710
No. I said you never had an argument, not that it wasn't valid. I gave my opinions and defended them. You haven't said more than "nope" and plugged your ears.
I also said that I don't care if the devs said SWF wasn't cheating. Not that you lied about it. SWF in ANY game but DbD would be cheating as it bypasses ranking plus matchmaking systems and gives unfair advantages the game was built to NOT support. So it is cheating by any definition of the word. Legal cheating is still cheating.
It isn't illegal to count cards, but you are still getting your hands smashed and kicked out of the casino.
You can’t really compare swf to counting cards since I’m not getting banned for it so you should find a different comparison. So you don’t care about what the devs said because you think your ‘legal cheating’ hold higher value?
I haven’t once said nope and covered my ears, you however keep on saying I’m not providing counter argument despite me defending the facts and opinions I’ve told you.
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@RKK said:
@GrootDude Which ones If you dont mind me asking. 4 years after launch and this game still has serious problems. (Matchmaking, broken maps, game mechanics not responding, error codes, etc.) The list goes on
Here is a feedback thread.
https://forum.deadbydaylight.com/en/discussion/118985/remove-ruin-and-surveillance-combo#latest
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@RKK said:
@GrootDude Then wouldn't it be more reasonable If he responded to threads that have actual significance? BHVR take shortcuts when it comes down to fixing issues. For example, instead of fixing the matchmakimg system they just hid survivors ranks instead. Sometimes you have to take the narrow path even though it's hard. Itll pay off in the end by making your game successful. @Peanits
I see him respond to ‘threads of significance’ all the time.
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Have you found the temple of purgation toolbox?
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He’s also a community manager.
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/981570#Comment_981570
Your first reply said that SWF isn't cheating. I gave an example to how many perks SWF gives for free and how it bypasses the game's own rules.
Your second reply gave a poor example communication of "totem by that tree" as if that was the normal way people speak. I responded with examples of what other "normal" phrases people say and how even poor communication still gives more information than Survivors are suppose to to have without using valuable perk slots for it.
That doesn't count for me giving a starting argument and counter arguments? I gave my opinions and defended them, the basics of a discussion. You on the other hand. I haven't seen you defend anything yet and just attempt to deflect. Might be reading it wrong, but I just don't see your fair share of the discussion. Just one liners without anything to back them up.
I told you a fact said by the devs and I told you that not every survivor playing with friends is good which is a fact.
Instead of saying that my argument isn’t valid you should instead prove the facts I listed above wrong if you truly think they aren’t facts.
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/981431#Comment_981431
Hex is on Killer shack side. Hex is near main building. Killer is stealthing towards X/Y landmark.
You don't need to be exact to have a good idea where something is and only an idiot would say something like "by a tree". You use landmarks to give directions. Main buildings, shack, harvester, cow tree, freezer, bathroom, ect. Once you have a landmark, any player that has played more than a few hours should be able to find any totem. They often aren't hidden well enough to start with to need directions anyway.
Even saying "OH #########" is more information than Survivors are suppose to have as it tells everyone that the Killer is in chase and that it is 100% safe to do anything you want even against stealth Killers without any fear till that guy gets downed or says the Killer broke chase.
You still haven't made a counter argument. But you read like someone who doesn't bother to try nor cares to get better at a game and simply plays a game to just play it. Not exactly someone who would know much about details anyway.
What? I indeed try to get better at games but who says the people I’m playing with try as hard as I do? You’re acting like every swf plays like that when that is quite far from the truth and as I tell others, if you wanna make a claim like “you don’t try to improve” then get proof.
It isn’t very hard to say that someone isn’t providing counter argument which btw isn’t counter argument either.
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Jokes on you, I like this song.
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@kcwolf1975 said:
4 survivors should not already be in the lobby when the killer arrives, did ps4 just switch to dedicated servers?
Yes
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@KillermainBTWm8 said:
Can someone tell me how this 0/10 system works? What does one have to do to get 10/10 on this score?
You have to have finished school with only ever getting A+’s.
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/981386#Comment_981386
That isn't a counter argument.
A penny is of use, but it is worthless compared to a dollar.
That’s not really a counter argument either, “Guys, by one of those trees there is a totem” but which tree? Not everyone gives precise information and you can’t always be exact on information and since we are people, we make more mistakes than these perks.
So at the end of the day these perks end up being worth more than a dollar.
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/981381#Comment_981381
Haha! You mentioned WOO, Spine Chill and Kindred and Small Game and i use those in my build when playing SWF or not. Not laughing at you but it's a coincidence.
I always use spine chill, literally never leaves my build. :)
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@fcc2014 said:
https://forum.deadbydaylight.com/en/discussion/comment/981367#Comment_981367
the 12th it ends. Buy it through the store.
I saw that, it’s a bit out of my available price range. Thanks again though. :)
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/981256#Comment_981256
What is the point of using Bond, Empathy, Dark Sense, Alert, Better Together, Detective's Hunch, Kindred, Premonition, Spine Chill, Small Game, Wake Up, or Windows of Opportunity when in a SWF group? They are all perks made to give the player information they are not suppose to have otherwise, but ALL of them are given for free thanks to SWF and just talking to each other. Leaving the entire SWF open to run a pure meta build of DS, BT, and an exhaustion perk of choice without having to sacrifice anything for that power.
Last I looked perk stacking, giving yourself more perks than intended, is cheating. Changing your own rank is also cheating last I looked into it. SWF allows low ranked players into high rank games, till recently it allowed high rank players into low rank games! That's called smurfing, something ban worthy in any game worth a damn.
SWF bypasses rank, screws matchmaking, and ruins the game's core balance. I don't care what the devs think or say it is. In any other form, in any other game. Something like SWF would be cheating pure and simple and Im going to call it as I see it.
DbD wouldn't be the nightmare to balance that it is if SWF wasn't forced into ranked gameplay. Im not saying you shouldn't play with your friends. I am saying though that you should keep broken/custom gameplay where it belongs, unranked.
All those perks are still very useful is swf.
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@Scal3r said:
https://forum.deadbydaylight.com/en/discussion/comment/981295#Comment_981295
I really wish people would stop using the first thing they see in their youtube feed as evidence.
Tbf, I used a Tru3 video simply because op was referring to Tru3 videos.
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@fcc2014 said:
https://forum.deadbydaylight.com/en/discussion/comment/980803#Comment_980803
The one year is on sale for another week.
Thanks
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/981301#Comment_981301
Not anything, except you sound like it
If you can’t prove it then you really shouldn’t act like someone is.
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/981280#Comment_981280
It sounds like it
So you have no evidence to back up your claim?
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@Scal3r said:
Why does everyone use tru3 videos as evidence for stuff it makes no sense
Because he uploads a lot
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/981152#Comment_981152
No I don't. Maybe you should stop reading from that script you got from the mods
I’m not reading from any script, unless you can prove that I’m reading a script?
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@Widden said:
https://forum.deadbydaylight.com/en/discussion/comment/981259#Comment_981259
I watched and these survivors are bad. They can't even loop
They did though, docs power has the potential to stop loops and if they’re so bad but two escaped then you’re proving that this combo doesn’t need nerfed since “bad” survivors managed to get two escapes, if these survivors are bad then imagine average or good survivors.
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@Widden said:
https://forum.deadbydaylight.com/en/discussion/comment/981167#Comment_981167
If games longer than 10+ minutes. How survivors can escape?
Watch the video I linked you.
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/981152#Comment_981152
No Killer in the game breaks the games own rules. SWF bypasses rank, gives over a dozen perks for free, and allows coordination well beyond the game ever intended to have.
That's why SWF is hated. It's a legal form of cheating. SWF is a root cause of the vast majority of balance problems in DbD. KYF should have been worked into a proper unranked mode instead of forcing SWF into ranked and breaking the game ever since.
I never said any killer breaks the games rules but swf doesn’t either, Peanits has confirmed that it isn’t cheating, ranks are pretty messed up even in solo queue rn.
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Ruin 😛
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You’re a PS4 player too? :0
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@Widden said:
https://forum.deadbydaylight.com/en/discussion/comment/981125#Comment_981125
2 escapes and 2 kills are balanced.14 minutes game not funny from survivor perspective. 5 or 6 minutes should be max
But two died because the Ace ran right to Tru3, if every survivor did that then killers would have a 100% kill rate, that wouldn’t make killers op.
I main survivor and matches over ten minutes are the best ones because we actually have time for everyone to play and get some enjoyment.
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/981135#Comment_981135
Sure, they can show the name in the pre-game lobby. I don't see an issue with that
So you don’t see the problem with people dodging lobbies because someone mains spirit or Freddy? If it’s in the game then it’s perfectly fair for us players to face it.
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/981079#Comment_981079
So do I. It should be a players choice to be able to verse who he wants
Would you say the same about survivors who hate certain killers?
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@senki527 said:
https://forum.deadbydaylight.com/en/discussion/comment/981115#Comment_981115
nice try, killer main
Prove that I’m a killer main with actual facts then. 🤔
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@Widden said:
https://forum.deadbydaylight.com/en/discussion/comment/981108#Comment_981108
13:40 minutes. Like i said, it is too much
Two people still got out and it would’ve been three if the Ace played smart at the end. Why should games end in five minutes? That’s not very fun for either side.
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I play survivor slightly more than killer and I’m defending ruin.
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https://youtu.be/N3iI2VOkz7M@Widden said:
https://forum.deadbydaylight.com/en/discussion/comment/981087#Comment_981087
I like tru3 but ruin + surv combo with doctor too broken. Perma gen aura ability...
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Any match can be stressful if you let it.
@Kycer said:
https://forum.deadbydaylight.com/en/discussion/comment/981045#Comment_981045
Nobody should be forced to have stressful matches either.
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/981045#Comment_981045
Because screw the killers experience, right?
I play both sides at red ranks, I stand by my initial comment.
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@Widden said:
https://forum.deadbydaylight.com/en/discussion/comment/981044#Comment_981044
Did you see the Tru3 video? Survivors can't even do gens when ruin is active
I saw a video of all five gens getting done posted by Tru3 where two got out only because the last person messed up.
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/981045#Comment_981045
Why ? They have a better chance at survival if there swf
Because I know the annoyance of being dodged for two hours even though your group isn’t that great.
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@AlecSander said:
How do you know?
Facebook
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Good, people shouldn’t get dodged for playing with friends.
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@Cheers said:
Are they live on Xbox 1?
Not currently
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I’ll have to try them before I decide if I’m happy.
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/980877#Comment_980877
Read what I wrote again. Then read what you wrote.
I’m absent minded and accidentally typed balanced.
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/980676#Comment_980676
No, DS is definitely broken in terms of balance. It's not even a matter of opinion or debate.
Yes it is because it is your opinion that DS is balanced.
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@Salty_Huntress said:
https://forum.deadbydaylight.com/en/discussion/comment/980841#Comment_980841
That’s what I’ve been wondering about why would they not mention anything on it?
They recently posted on Facebook

